variant.m_offset = structure->getConcurrently(uid, attributes);
if (!isValidOffset(variant.m_offset))
return InByIdStatus(TakesSlowPath);
- if (attributes & PropertyAttribute::CustomAccessor)
+ if (attributes & PropertyAttribute::CustomAccessorOrValue)
return InByIdStatus(TakesSlowPath);
variant.m_structureSet.add(structure);