2 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Trolltech ASA
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 #include "CanvasRenderingContext2D.h"
31 #include "AffineTransform.h"
32 #include "CSSParser.h"
33 #include "CachedImage.h"
34 #include "CanvasGradient.h"
35 #include "CanvasPattern.h"
36 #include "CanvasPixelArray.h"
37 #include "CanvasStyle.h"
39 #include "ExceptionCode.h"
40 #include "FloatConversion.h"
42 #include "GraphicsContext.h"
43 #include "HTMLCanvasElement.h"
44 #include "HTMLImageElement.h"
45 #include "HTMLNames.h"
46 #include "ImageBuffer.h"
47 #include "ImageData.h"
49 #include "NotImplemented.h"
51 #include "RenderHTMLCanvas.h"
52 #include "SecurityOrigin.h"
54 #include <kjs/interpreter.h>
56 #include <wtf/MathExtras.h>
61 #include <QPainterPath>
63 #include "CairoPath.h"
69 using namespace HTMLNames;
71 CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas)
77 void CanvasRenderingContext2D::ref()
82 void CanvasRenderingContext2D::deref()
87 void CanvasRenderingContext2D::reset()
89 m_stateStack.resize(1);
90 m_stateStack.first() = State();
93 CanvasRenderingContext2D::State::State()
94 : m_strokeStyle(CanvasStyle::create("black"))
95 , m_fillStyle(CanvasStyle::create("black"))
98 , m_lineJoin(MiterJoin)
101 , m_shadowColor("black")
103 , m_globalComposite(CompositeSourceOver)
104 , m_appliedStrokePattern(false)
105 , m_appliedFillPattern(false)
109 void CanvasRenderingContext2D::save()
111 ASSERT(m_stateStack.size() >= 1);
112 m_stateStack.append(state());
113 GraphicsContext* c = drawingContext();
119 void CanvasRenderingContext2D::restore()
121 ASSERT(m_stateStack.size() >= 1);
122 if (m_stateStack.size() <= 1)
124 m_path.transform(state().m_transform);
125 m_stateStack.removeLast();
126 m_path.transform(state().m_transform.inverse());
127 GraphicsContext* c = drawingContext();
133 CanvasStyle* CanvasRenderingContext2D::strokeStyle() const
135 return state().m_strokeStyle.get();
138 void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> style)
143 if (m_canvas->originClean()) {
144 if (CanvasPattern* pattern = style->pattern()) {
145 if (!pattern->originClean())
146 m_canvas->setOriginTainted();
150 state().m_strokeStyle = style;
151 GraphicsContext* c = drawingContext();
154 state().m_strokeStyle->applyStrokeColor(c);
155 state().m_appliedStrokePattern = false;
158 CanvasStyle* CanvasRenderingContext2D::fillStyle() const
160 return state().m_fillStyle.get();
163 void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> style)
168 if (m_canvas->originClean()) {
169 if (CanvasPattern* pattern = style->pattern()) {
170 if (!pattern->originClean())
171 m_canvas->setOriginTainted();
175 state().m_fillStyle = style;
176 GraphicsContext* c = drawingContext();
180 // FIXME: hack to reduce code duplication in CanvasStyle.cpp
181 state().m_fillStyle->applyStrokeColor(c);
183 state().m_fillStyle->applyFillColor(c);
185 state().m_appliedFillPattern = false;
188 float CanvasRenderingContext2D::lineWidth() const
190 return state().m_lineWidth;
193 void CanvasRenderingContext2D::setLineWidth(float width)
197 state().m_lineWidth = width;
198 GraphicsContext* c = drawingContext();
201 c->setStrokeThickness(width);
204 String CanvasRenderingContext2D::lineCap() const
206 return lineCapName(state().m_lineCap);
209 void CanvasRenderingContext2D::setLineCap(const String& s)
212 if (!parseLineCap(s, cap))
214 state().m_lineCap = cap;
215 GraphicsContext* c = drawingContext();
221 String CanvasRenderingContext2D::lineJoin() const
223 return lineJoinName(state().m_lineJoin);
226 void CanvasRenderingContext2D::setLineJoin(const String& s)
229 if (!parseLineJoin(s, join))
231 state().m_lineJoin = join;
232 GraphicsContext* c = drawingContext();
235 c->setLineJoin(join);
238 float CanvasRenderingContext2D::miterLimit() const
240 return state().m_miterLimit;
243 void CanvasRenderingContext2D::setMiterLimit(float limit)
247 state().m_miterLimit = limit;
248 GraphicsContext* c = drawingContext();
251 c->setMiterLimit(limit);
254 float CanvasRenderingContext2D::shadowOffsetX() const
256 return state().m_shadowOffset.width();
259 void CanvasRenderingContext2D::setShadowOffsetX(float x)
261 state().m_shadowOffset.setWidth(x);
265 float CanvasRenderingContext2D::shadowOffsetY() const
267 return state().m_shadowOffset.height();
270 void CanvasRenderingContext2D::setShadowOffsetY(float y)
272 state().m_shadowOffset.setHeight(y);
276 float CanvasRenderingContext2D::shadowBlur() const
278 return state().m_shadowBlur;
281 void CanvasRenderingContext2D::setShadowBlur(float blur)
283 state().m_shadowBlur = blur;
287 String CanvasRenderingContext2D::shadowColor() const
289 // FIXME: What should this return if you called setShadow with a non-string color?
290 return state().m_shadowColor;
293 void CanvasRenderingContext2D::setShadowColor(const String& color)
295 state().m_shadowColor = color;
299 float CanvasRenderingContext2D::globalAlpha() const
301 return state().m_globalAlpha;
304 void CanvasRenderingContext2D::setGlobalAlpha(float alpha)
306 if (!(alpha >= 0 && alpha <= 1))
308 state().m_globalAlpha = alpha;
309 GraphicsContext* c = drawingContext();
315 String CanvasRenderingContext2D::globalCompositeOperation() const
317 return compositeOperatorName(state().m_globalComposite);
320 void CanvasRenderingContext2D::setGlobalCompositeOperation(const String& operation)
322 CompositeOperator op;
323 if (!parseCompositeOperator(operation, op))
325 state().m_globalComposite = op;
326 GraphicsContext* c = drawingContext();
329 c->setCompositeOperation(op);
332 void CanvasRenderingContext2D::scale(float sx, float sy)
334 GraphicsContext* c = drawingContext();
337 c->scale(FloatSize(sx, sy));
338 state().m_transform.scale(sx, sy);
339 m_path.transform(AffineTransform().scale(1.0/sx, 1.0/sy));
342 void CanvasRenderingContext2D::rotate(float angleInRadians)
344 GraphicsContext* c = drawingContext();
347 c->rotate(angleInRadians);
348 state().m_transform.rotate(angleInRadians / piDouble * 180.0);
349 m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0));
352 void CanvasRenderingContext2D::translate(float tx, float ty)
354 GraphicsContext* c = drawingContext();
357 c->translate(tx, ty);
358 state().m_transform.translate(tx, ty);
359 m_path.transform(AffineTransform().translate(-tx, -ty));
362 void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy)
364 GraphicsContext* c = drawingContext();
368 // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers
369 if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) |
370 !isfinite(m12) | !isfinite(m22) | !isfinite(dy))
372 AffineTransform transform(m11, m12, m21, m22, dx, dy);
373 c->concatCTM(transform);
374 state().m_transform.multiply(transform);
375 m_path.transform(transform.inverse());
378 void CanvasRenderingContext2D::setStrokeColor(const String& color)
380 setStrokeStyle(CanvasStyle::create(color));
383 void CanvasRenderingContext2D::setStrokeColor(float grayLevel)
385 setStrokeStyle(CanvasStyle::create(grayLevel, 1));
388 void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha)
390 setStrokeStyle(CanvasStyle::create(color, alpha));
393 void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha)
395 setStrokeStyle(CanvasStyle::create(grayLevel, alpha));
398 void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a)
400 setStrokeStyle(CanvasStyle::create(r, g, b, a));
403 void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a)
405 setStrokeStyle(CanvasStyle::create(c, m, y, k, a));
408 void CanvasRenderingContext2D::setFillColor(const String& color)
410 setFillStyle(CanvasStyle::create(color));
413 void CanvasRenderingContext2D::setFillColor(float grayLevel)
415 setFillStyle(CanvasStyle::create(grayLevel, 1));
418 void CanvasRenderingContext2D::setFillColor(const String& color, float alpha)
420 setFillStyle(CanvasStyle::create(color, 1));
423 void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha)
425 setFillStyle(CanvasStyle::create(grayLevel, alpha));
428 void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a)
430 setFillStyle(CanvasStyle::create(r, g, b, a));
433 void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a)
435 setFillStyle(CanvasStyle::create(c, m, y, k, a));
438 void CanvasRenderingContext2D::beginPath()
443 void CanvasRenderingContext2D::closePath()
445 m_path.closeSubpath();
448 void CanvasRenderingContext2D::moveTo(float x, float y)
450 if (!isfinite(x) | !isfinite(y))
452 m_path.moveTo(FloatPoint(x, y));
455 void CanvasRenderingContext2D::lineTo(float x, float y)
457 if (!isfinite(x) | !isfinite(y))
459 m_path.addLineTo(FloatPoint(x, y));
462 void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, float y)
464 if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y))
466 m_path.addQuadCurveTo(FloatPoint(cpx, cpy), FloatPoint(x, y));
469 void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
471 if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y))
473 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y));
476 void CanvasRenderingContext2D::arcTo(float x0, float y0, float x1, float y1, float r, ExceptionCode& ec)
479 if (!isfinite(x0) | !isfinite(y0) | !isfinite(x1) | !isfinite(y1) | !isfinite(r))
487 m_path.addArcTo(FloatPoint(x0, y0), FloatPoint(x1, y1), r);
490 void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec)
493 if (!isfinite(x) | !isfinite(y) | !isfinite(r) | !isfinite(sa) | !isfinite(ea))
501 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise);
504 static bool validateRectForCanvas(float& x, float& y, float& width, float& height)
506 if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height))
522 void CanvasRenderingContext2D::rect(float x, float y, float width, float height)
524 if (!validateRectForCanvas(x, y, width, height))
527 m_path.addRect(FloatRect(x, y, width, height));
530 #if ENABLE(DASHBOARD_SUPPORT)
531 void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode()
533 if (Settings* settings = m_canvas->document()->settings())
534 if (settings->usesDashboardBackwardCompatibilityMode())
539 void CanvasRenderingContext2D::fill()
541 GraphicsContext* c = drawingContext();
547 if (!m_path.isEmpty())
548 willDraw(m_path.boundingRect());
551 if (state().m_fillStyle->canvasGradient()) {
552 // Shading works on the entire clip region, so convert the current path to a clip.
554 CGContextClip(c->platformContext());
555 CGContextDrawShading(c->platformContext(), state().m_fillStyle->canvasGradient()->gradient().platformGradient());
558 if (state().m_fillStyle->pattern())
560 CGContextFillPath(c->platformContext());
563 QPainterPath* path = m_path.platformPath();
564 QPainter* p = static_cast<QPainter*>(c->platformContext());
565 if (state().m_fillStyle->canvasGradient()) {
566 p->fillPath(*path, QBrush(*(state().m_fillStyle->canvasGradient()->gradient().platformGradient())));
568 if (state().m_fillStyle->pattern())
570 p->fillPath(*path, p->brush());
572 #elif PLATFORM(CAIRO)
573 cairo_t* cr = c->platformContext();
576 if (state().m_fillStyle->canvasGradient()) {
577 cairo_set_source(cr, state().m_fillStyle->canvasGradient()->gradient().platformGradient());
580 if (state().m_fillStyle->pattern())
587 #if ENABLE(DASHBOARD_SUPPORT)
588 clearPathForDashboardBackwardCompatibilityMode();
592 void CanvasRenderingContext2D::stroke()
594 GraphicsContext* c = drawingContext();
600 if (!m_path.isEmpty()) {
601 // FIXME: This is insufficient, need to use CGContextReplacePathWithStrokedPath to expand to required bounds
602 float lineWidth = state().m_lineWidth;
603 float inset = lineWidth / 2;
604 FloatRect boundingRect = m_path.boundingRect();
605 boundingRect.inflate(inset);
606 willDraw(boundingRect);
609 // FIXME: Do this through platform-independent GraphicsContext API.
611 if (state().m_strokeStyle->canvasGradient()) {
612 // Shading works on the entire clip region, so convert the current path to a clip.
614 CGContextReplacePathWithStrokedPath(c->platformContext());
615 CGContextClip(c->platformContext());
616 CGContextDrawShading(c->platformContext(), state().m_strokeStyle->canvasGradient()->gradient().platformGradient());
619 if (state().m_strokeStyle->pattern())
620 applyStrokePattern();
621 CGContextStrokePath(c->platformContext());
624 QPainterPath* path = m_path.platformPath();
625 QPainter* p = static_cast<QPainter*>(c->platformContext());
626 if (state().m_strokeStyle->canvasGradient()) {
628 p->setBrush(*(state().m_strokeStyle->canvasGradient()->gradient().platformGradient()));
629 p->strokePath(*path, p->pen());
632 if (state().m_strokeStyle->pattern())
633 applyStrokePattern();
634 p->strokePath(*path, p->pen());
636 #elif PLATFORM(CAIRO)
637 cairo_t* cr = c->platformContext();
639 if (state().m_strokeStyle->canvasGradient()) {
640 cairo_set_source(cr, state().m_strokeStyle->canvasGradient()->gradient().platformGradient());
644 if (state().m_strokeStyle->pattern())
645 applyStrokePattern();
652 #if ENABLE(DASHBOARD_SUPPORT)
653 clearPathForDashboardBackwardCompatibilityMode();
657 void CanvasRenderingContext2D::clip()
659 GraphicsContext* c = drawingContext();
663 #if ENABLE(DASHBOARD_SUPPORT)
664 clearPathForDashboardBackwardCompatibilityMode();
668 bool CanvasRenderingContext2D::isPointInPath(const float x, const float y)
670 GraphicsContext* c = drawingContext();
673 FloatPoint point(x, y);
674 // We have to invert the current transform to ensure we correctly handle the
675 // transforms applied to the current path.
676 AffineTransform ctm = state().m_transform;
677 if (!ctm.isInvertible())
679 FloatPoint transformedPoint = ctm.inverse().mapPoint(point);
680 return m_path.contains(transformedPoint);
683 void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height)
685 if (!validateRectForCanvas(x, y, width, height))
687 GraphicsContext* c = drawingContext();
690 FloatRect rect(x, y, width, height);
695 void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height)
697 if (!validateRectForCanvas(x, y, width, height))
700 GraphicsContext* c = drawingContext();
704 FloatRect rect(x, y, width, height);
707 // FIXME: Do this through platform-independent GraphicsContext API.
709 if (state().m_fillStyle->canvasGradient()) {
710 // Shading works on the entire clip region, so convert the rect to a clip.
712 CGContextClipToRect(c->platformContext(), rect);
713 CGContextDrawShading(c->platformContext(), state().m_fillStyle->canvasGradient()->gradient().platformGradient());
716 if (state().m_fillStyle->pattern())
718 CGContextFillRect(c->platformContext(), rect);
721 QPainter* p = static_cast<QPainter*>(c->platformContext());
722 if (state().m_fillStyle->canvasGradient()) {
723 p->fillRect(rect, QBrush(*(state().m_fillStyle->canvasGradient()->gradient().platformGradient())));
725 if (state().m_fillStyle->pattern())
727 p->fillRect(rect, p->brush());
729 #elif PLATFORM(CAIRO)
730 cairo_t* cr = c->platformContext();
732 if (state().m_fillStyle->canvasGradient()) {
733 cairo_set_source(cr, state().m_fillStyle->canvasGradient()->gradient().platformGradient());
735 if (state().m_fillStyle->pattern())
738 cairo_rectangle(cr, x, y, width, height);
744 void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height)
746 if (!validateRectForCanvas(x, y, width, height))
748 strokeRect(x, y, width, height, state().m_lineWidth);
751 void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth)
753 if (!validateRectForCanvas(x, y, width, height))
756 if (!(lineWidth >= 0))
759 GraphicsContext* c = drawingContext();
763 FloatRect rect(x, y, width, height);
765 FloatRect boundingRect = rect;
766 boundingRect.inflate(lineWidth / 2);
767 willDraw(boundingRect);
769 // FIXME: No support for gradients!
770 if (state().m_strokeStyle->pattern())
771 applyStrokePattern();
773 c->strokeRect(rect, lineWidth);
777 static inline CGSize adjustedShadowSize(CGFloat width, CGFloat height)
779 // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated
780 // to the desired integer.
781 static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128);
783 width += extraShadowOffset;
785 width -= extraShadowOffset;
788 height += extraShadowOffset;
790 height -= extraShadowOffset;
792 return CGSizeMake(width, height);
796 void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
798 state().m_shadowOffset = FloatSize(width, height);
799 state().m_shadowBlur = blur;
800 state().m_shadowColor = "";
804 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
806 state().m_shadowOffset = FloatSize(width, height);
807 state().m_shadowBlur = blur;
808 state().m_shadowColor = color;
812 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
814 state().m_shadowOffset = FloatSize(width, height);
815 state().m_shadowBlur = blur;
816 state().m_shadowColor = "";
818 GraphicsContext* c = drawingContext();
821 // FIXME: Do this through platform-independent GraphicsContext API.
823 const CGFloat components[2] = { grayLevel, 1 };
824 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
825 CGColorRef color = CGColorCreate(colorSpace, components);
826 CGColorSpaceRelease(colorSpace);
827 CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color);
828 CGColorRelease(color);
832 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha)
834 state().m_shadowOffset = FloatSize(width, height);
835 state().m_shadowBlur = blur;
836 state().m_shadowColor = color;
838 GraphicsContext* c = drawingContext();
841 // FIXME: Do this through platform-independent GraphicsContext API.
843 RGBA32 rgba = 0; // default is transparent black
844 CSSParser::parseColor(rgba, color);
845 const CGFloat components[4] = {
846 ((rgba >> 16) & 0xFF) / 255.0f,
847 ((rgba >> 8) & 0xFF) / 255.0f,
848 (rgba & 0xFF) / 255.0f,
851 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
852 CGColorRef shadowColor = CGColorCreate(colorSpace, components);
853 CGColorSpaceRelease(colorSpace);
854 CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor);
855 CGColorRelease(shadowColor);
859 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
861 state().m_shadowOffset = FloatSize(width, height);
862 state().m_shadowBlur = blur;
863 state().m_shadowColor = "";
865 GraphicsContext* c = drawingContext();
868 // FIXME: Do this through platform-independent GraphicsContext API.
870 const CGFloat components[2] = { grayLevel, alpha };
871 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
872 CGColorRef color = CGColorCreate(colorSpace, components);
873 CGColorSpaceRelease(colorSpace);
874 CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color);
875 CGColorRelease(color);
879 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a)
881 state().m_shadowOffset = FloatSize(width, height);
882 state().m_shadowBlur = blur;
883 state().m_shadowColor = "";
885 GraphicsContext* c = drawingContext();
888 // FIXME: Do this through platform-independent GraphicsContext API.
890 const CGFloat components[4] = { r, g, b, a };
891 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
892 CGColorRef shadowColor = CGColorCreate(colorSpace, components);
893 CGColorSpaceRelease(colorSpace);
894 CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor);
895 CGColorRelease(shadowColor);
899 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a)
901 state().m_shadowOffset = FloatSize(width, height);
902 state().m_shadowBlur = blur;
903 state().m_shadowColor = "";
905 GraphicsContext* dc = drawingContext();
908 // FIXME: Do this through platform-independent GraphicsContext API.
910 const CGFloat components[5] = { c, m, y, k, a };
911 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceCMYK();
912 CGColorRef shadowColor = CGColorCreate(colorSpace, components);
913 CGColorSpaceRelease(colorSpace);
914 CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor);
915 CGColorRelease(shadowColor);
919 void CanvasRenderingContext2D::clearShadow()
921 state().m_shadowOffset = FloatSize();
922 state().m_shadowBlur = 0;
923 state().m_shadowColor = "";
927 void CanvasRenderingContext2D::applyShadow()
929 GraphicsContext* c = drawingContext();
932 // FIXME: Do this through platform-independent GraphicsContext API.
934 RGBA32 rgba = 0; // default is transparent black
935 if (!state().m_shadowColor.isEmpty())
936 CSSParser::parseColor(rgba, state().m_shadowColor);
937 const CGFloat components[4] = {
938 ((rgba >> 16) & 0xFF) / 255.0f,
939 ((rgba >> 8) & 0xFF) / 255.0f,
940 (rgba & 0xFF) / 255.0f,
941 ((rgba >> 24) & 0xFF) / 255.0f
943 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
944 CGColorRef color = CGColorCreate(colorSpace, components);
945 CGColorSpaceRelease(colorSpace);
947 CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(state().m_shadowOffset.width(), -state().m_shadowOffset.height()), state().m_shadowBlur, color);
948 CGColorRelease(color);
952 static IntSize size(HTMLImageElement* image)
954 if (CachedImage* cachedImage = image->cachedImage())
955 return cachedImage->imageSize(1.0f); // FIXME: Not sure about this.
959 void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y)
962 IntSize s = size(image);
964 drawImage(image, x, y, s.width(), s.height(), ec);
967 void CanvasRenderingContext2D::drawImage(HTMLImageElement* image,
968 float x, float y, float width, float height, ExceptionCode& ec)
971 IntSize s = size(image);
972 drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec);
975 void CanvasRenderingContext2D::checkOrigin(const KURL& url)
977 RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url);
978 if (!m_canvas->document()->securityOrigin()->canAccess(origin.get()))
979 m_canvas->setOriginTainted();
982 void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect,
989 FloatRect imageRect = FloatRect(FloatPoint(), size(image));
990 if (!(imageRect.contains(srcRect) && srcRect.width() >= 0 && srcRect.height() >= 0
991 && dstRect.width() >= 0 && dstRect.height() >= 0)) {
996 if (srcRect.isEmpty() || dstRect.isEmpty())
999 GraphicsContext* c = drawingContext();
1003 CachedImage* cachedImage = image->cachedImage();
1007 if (m_canvas->originClean())
1008 checkOrigin(KURL(cachedImage->url()));
1010 FloatRect sourceRect = c->roundToDevicePixels(srcRect);
1011 FloatRect destRect = c->roundToDevicePixels(dstRect);
1013 c->drawImage(cachedImage->image(), destRect, sourceRect, state().m_globalComposite);
1016 void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, float x, float y)
1020 drawImage(canvas, x, y, canvas->width(), canvas->height(), ec);
1023 void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas,
1024 float x, float y, float width, float height, ExceptionCode& ec)
1027 drawImage(canvas, FloatRect(0, 0, canvas->width(), canvas->height()), FloatRect(x, y, width, height), ec);
1030 void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, const FloatRect& srcRect,
1031 const FloatRect& dstRect, ExceptionCode& ec)
1037 FloatRect srcCanvasRect = FloatRect(FloatPoint(), canvas->size());
1038 if (!(srcCanvasRect.contains(srcRect) && srcRect.width() >= 0 && srcRect.height() >= 0
1039 && dstRect.width() >= 0 && dstRect.height() >= 0)) {
1040 ec = INDEX_SIZE_ERR;
1044 if (srcRect.isEmpty() || dstRect.isEmpty())
1047 GraphicsContext* c = drawingContext();
1051 FloatRect sourceRect = c->roundToDevicePixels(srcRect);
1052 FloatRect destRect = c->roundToDevicePixels(dstRect);
1054 // FIXME: Do this through platform-independent GraphicsContext API.
1055 ImageBuffer* buffer = canvas->buffer();
1059 if (!canvas->originClean())
1060 m_canvas->setOriginTainted();
1062 c->drawImage(buffer->image(), destRect, sourceRect);
1063 willDraw(destRect); // This call comes after drawImage, since the buffer we draw into may be our own, and we need to make sure it is dirty.
1064 // FIXME: Arguably willDraw should become didDraw and occur after drawing calls and not before them to avoid problems like this.
1067 // FIXME: Why isn't this just another overload of drawImage? Why have a different name?
1068 void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image,
1069 float sx, float sy, float sw, float sh,
1070 float dx, float dy, float dw, float dh,
1071 const String& compositeOperation)
1076 CachedImage* cachedImage = image->cachedImage();
1080 if (m_canvas->originClean())
1081 checkOrigin(KURL(cachedImage->url()));
1083 GraphicsContext* c = drawingContext();
1087 CompositeOperator op;
1088 if (!parseCompositeOperator(compositeOperation, op))
1089 op = CompositeSourceOver;
1091 FloatRect destRect = FloatRect(dx, dy, dw, dh);
1093 c->drawImage(cachedImage->image(), destRect, FloatRect(sx, sy, sw, sh), op);
1096 void CanvasRenderingContext2D::setAlpha(float alpha)
1098 setGlobalAlpha(alpha);
1101 void CanvasRenderingContext2D::setCompositeOperation(const String& operation)
1103 setGlobalCompositeOperation(operation);
1106 PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1)
1108 return CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1));
1111 PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1)
1113 return CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1);
1116 PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image,
1117 const String& repetitionType, ExceptionCode& ec)
1119 bool repeatX, repeatY;
1121 CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec);
1125 bool originClean = true;
1126 if (CachedImage* cachedImage = image->cachedImage()) {
1127 KURL url(cachedImage->url());
1128 RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url);
1129 originClean = m_canvas->document()->securityOrigin()->canAccess(origin.get());
1131 return CanvasPattern::create(image->cachedImage(), repeatX, repeatY, originClean);
1134 PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas,
1135 const String& repetitionType, ExceptionCode& ec)
1137 bool repeatX, repeatY;
1139 CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec);
1142 // FIXME: Do this through platform-independent GraphicsContext API.
1144 RetainPtr<CGImageRef> image(AdoptCF, canvas->createPlatformImage());
1147 return CanvasPattern::create(image.get(), repeatX, repeatY, canvas->originClean());
1148 #elif PLATFORM(CAIRO)
1149 cairo_surface_t* surface = canvas->createPlatformImage();
1152 RefPtr<CanvasPattern> pattern = CanvasPattern::create(surface, repeatX, repeatY, canvas->originClean());
1153 cairo_surface_destroy(surface);
1154 return pattern.release();
1161 void CanvasRenderingContext2D::willDraw(const FloatRect& r)
1163 GraphicsContext* c = drawingContext();
1167 m_canvas->willDraw(c->getCTM().mapRect(r));
1170 GraphicsContext* CanvasRenderingContext2D::drawingContext() const
1172 return m_canvas->drawingContext();
1175 void CanvasRenderingContext2D::applyStrokePattern()
1177 GraphicsContext* c = drawingContext();
1182 // Check for case where the pattern is already set.
1183 CGAffineTransform m = CGContextGetCTM(c->platformContext());
1184 if (state().m_appliedStrokePattern
1185 && CGAffineTransformEqualToTransform(m, state().m_strokeStylePatternTransform))
1188 CanvasPattern* pattern = state().m_strokeStyle->pattern();
1192 CGPatternRef platformPattern = pattern->createPattern(m);
1193 if (!platformPattern)
1196 CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(0);
1197 CGContextSetStrokeColorSpace(c->platformContext(), patternSpace);
1198 CGColorSpaceRelease(patternSpace);
1200 const CGFloat patternAlpha = 1;
1201 CGContextSetStrokePattern(c->platformContext(), platformPattern, &patternAlpha);
1202 CGPatternRelease(platformPattern);
1204 state().m_strokeStylePatternTransform = m;
1207 #elif PLATFORM(CAIRO)
1208 CanvasPattern* pattern = state().m_strokeStyle->pattern();
1212 cairo_t* cr = c->platformContext();
1214 cairo_get_matrix(cr, &m);
1216 cairo_pattern_t* platformPattern = pattern->createPattern(m);
1217 if (!platformPattern)
1220 cairo_set_source(cr, platformPattern);
1221 cairo_pattern_destroy(platformPattern);
1223 state().m_appliedStrokePattern = true;
1226 void CanvasRenderingContext2D::applyFillPattern()
1228 GraphicsContext* c = drawingContext();
1233 // Check for case where the pattern is already set.
1234 CGAffineTransform m = CGContextGetCTM(c->platformContext());
1235 if (state().m_appliedFillPattern
1236 && CGAffineTransformEqualToTransform(m, state().m_fillStylePatternTransform))
1239 CanvasPattern* pattern = state().m_fillStyle->pattern();
1243 CGPatternRef platformPattern = pattern->createPattern(m);
1244 if (!platformPattern)
1247 CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(0);
1248 CGContextSetFillColorSpace(c->platformContext(), patternSpace);
1249 CGColorSpaceRelease(patternSpace);
1251 const CGFloat patternAlpha = 1;
1252 CGContextSetFillPattern(c->platformContext(), platformPattern, &patternAlpha);
1253 CGPatternRelease(platformPattern);
1255 state().m_fillStylePatternTransform = m;
1258 #elif PLATFORM(CAIRO)
1259 CanvasPattern* pattern = state().m_fillStyle->pattern();
1263 cairo_t* cr = c->platformContext();
1265 cairo_get_matrix(cr, &m);
1267 cairo_pattern_t* platformPattern = pattern->createPattern(m);
1268 if (!platformPattern)
1271 cairo_set_source(cr, platformPattern);
1272 cairo_pattern_destroy(platformPattern);
1274 state().m_appliedFillPattern = true;
1277 static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size)
1279 PassRefPtr<ImageData> data = ImageData::create(size.width(), size.height());
1280 memset(data->data()->data().data(), 0, data->data()->length());
1284 PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh) const
1286 FloatSize unscaledSize(sw, sh);
1287 IntSize scaledSize = m_canvas->convertLogicalToDevice(unscaledSize);
1288 if (scaledSize.width() < 1)
1289 scaledSize.setWidth(1);
1290 if (scaledSize.height() < 1)
1291 scaledSize.setHeight(1);
1293 return createEmptyImageData(scaledSize);
1296 PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const
1298 if (!m_canvas->originClean()) {
1303 FloatRect unscaledRect(sx, sy, sw, sh);
1304 IntRect scaledRect = m_canvas->convertLogicalToDevice(unscaledRect);
1305 if (scaledRect.width() < 1)
1306 scaledRect.setWidth(1);
1307 if (scaledRect.height() < 1)
1308 scaledRect.setHeight(1);
1309 ImageBuffer* buffer = m_canvas ? m_canvas->buffer() : 0;
1311 return createEmptyImageData(scaledRect.size());
1312 return buffer->getImageData(scaledRect);
1315 void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec)
1318 ec = TYPE_MISMATCH_ERR;
1321 putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec);
1324 void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY,
1325 float dirtyWidth, float dirtyHeight, ExceptionCode& ec)
1328 ec = TYPE_MISMATCH_ERR;
1331 if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) ||
1332 !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) {
1333 ec = INDEX_SIZE_ERR;
1337 ImageBuffer* buffer = m_canvas->buffer();
1341 if (dirtyWidth < 0) {
1342 dirtyX += dirtyWidth;
1343 dirtyWidth = -dirtyWidth;
1346 if (dirtyHeight < 0) {
1347 dirtyY += dirtyHeight;
1348 dirtyHeight = -dirtyHeight;
1351 FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight);
1352 clipRect.intersect(IntRect(0, 0, data->width(), data->height()));
1353 IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy));
1354 IntRect sourceRect = enclosingIntRect(clipRect);
1355 sourceRect.move(destOffset);
1356 sourceRect.intersect(IntRect(IntPoint(), buffer->size()));
1357 if (sourceRect.isEmpty())
1359 willDraw(sourceRect);
1360 sourceRect.move(-destOffset);
1361 IntPoint destPoint(destOffset.width(), destOffset.height());
1363 buffer->putImageData(data, sourceRect, destPoint);
1366 } // namespace WebCore