2 * Copyright (C) 2011-2013 University of Washington. All rights reserved.
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28 #ifndef EventLoopInput_h
29 #define EventLoopInput_h
31 #if ENABLE(WEB_REPLAY)
33 #include <replay/NondeterministicInput.h>
34 #include <wtf/CurrentTime.h>
38 class ReplayController;
40 struct ReplayPosition {
46 explicit ReplayPosition(unsigned index)
48 , m_time(monotonicallyIncreasingTime()) { }
50 unsigned index() const { return m_index; }
51 double time() const { return m_time; }
57 class EventLoopInputBase : public NondeterministicInputBase {
60 : m_position(ReplayPosition()) { }
62 virtual ~EventLoopInputBase() { }
63 virtual InputQueue queue() const override final { return InputQueue::EventLoopInput; }
65 virtual void dispatch(ReplayController&) = 0;
67 // During capture, the position is set when the following event loop input is captured.
68 void setPosition(const ReplayPosition& position) { m_position = position; }
69 ReplayPosition position() const { return m_position; }
71 ReplayPosition m_position;
74 template <typename InputType>
75 class EventLoopInput : public EventLoopInputBase {
76 virtual const AtomicString& type() const override final
78 return InputTraits<InputType>::type();
82 } // namespace WebCore
84 #endif // ENABLE(WEB_REPLAY)
86 #endif // EventLoopInput_h