2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
22 #include "RenderView.h"
26 #include "FloatQuad.h"
28 #include "FrameView.h"
29 #include "GraphicsContext.h"
30 #include "HTMLFrameOwnerElement.h"
31 #include "HitTestResult.h"
33 #include "RenderFlowThread.h"
34 #include "RenderLayer.h"
35 #include "RenderSelectionInfo.h"
36 #include "RenderWidget.h"
37 #include "RenderWidgetProtector.h"
38 #include "TransformState.h"
40 #if USE(ACCELERATED_COMPOSITING)
41 #include "RenderLayerCompositor.h"
46 RenderView::RenderView(Node* node, FrameView* view)
51 , m_selectionStartPos(-1)
52 , m_selectionEndPos(-1)
53 , m_maximalOutlineSize(0)
54 , m_pageLogicalHeight(0)
55 , m_pageLogicalHeightChanged(false)
56 , m_isRenderFlowThreadOrderDirty(false)
58 , m_layoutStateDisableCount(0)
59 , m_currentRenderFlowThread(0)
61 // Clear our anonymous bit, set because RenderObject assumes
62 // any renderer with document as the node is anonymous.
63 setIsAnonymous(false);
65 // init RenderObject attributes
68 m_minPreferredLogicalWidth = 0;
69 m_maxPreferredLogicalWidth = 0;
71 setPreferredLogicalWidthsDirty(true, false);
73 setPositioned(true); // to 0,0 :)
76 RenderView::~RenderView()
80 void RenderView::computeLogicalHeight()
82 if (!printing() && m_frameView)
83 setLogicalHeight(viewLogicalHeight());
86 void RenderView::computeLogicalWidth()
88 if (!printing() && m_frameView)
89 setLogicalWidth(viewLogicalWidth());
92 void RenderView::computePreferredLogicalWidths()
94 ASSERT(preferredLogicalWidthsDirty());
96 RenderBlock::computePreferredLogicalWidths();
98 m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
101 bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
103 return child->isBox();
106 void RenderView::layout()
108 if (!document()->paginated())
109 setPageLogicalHeight(0);
112 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
114 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
115 bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
116 if (relayoutChildren) {
117 setChildNeedsLayout(true, false);
118 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
119 if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent())
120 child->setChildNeedsLayout(true, false);
124 ASSERT(!m_layoutState);
126 // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
127 state.m_clipped = false;
128 state.m_pageLogicalHeight = m_pageLogicalHeight;
129 state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged;
130 state.m_isPaginated = state.m_pageLogicalHeight;
131 m_pageLogicalHeightChanged = false;
132 m_layoutState = &state;
135 RenderBlock::layout();
136 if (hasRenderFlowThreads())
137 layoutRenderFlowThreads();
140 ASSERT(layoutDelta() == LayoutSize());
141 ASSERT(m_layoutStateDisableCount == 0);
142 ASSERT(m_layoutState == &state);
144 setNeedsLayout(false);
146 for (RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
147 ASSERT(!renderer->needsLayout());
151 void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState, bool* wasFixed) const
153 // If a container was specified, and was not 0 or the RenderView,
154 // then we should have found it by now.
155 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
156 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == fixed);
158 if (!repaintContainer && useTransforms && shouldUseTransformFromContainer(0)) {
159 TransformationMatrix t;
160 getTransformFromContainer(0, LayoutSize(), t);
161 transformState.applyTransform(t);
164 if (fixed && m_frameView)
165 transformState.move(m_frameView->scrollOffsetForFixedPosition());
168 void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
170 if (fixed && m_frameView)
171 transformState.move(m_frameView->scrollOffsetForFixedPosition());
173 if (useTransforms && shouldUseTransformFromContainer(0)) {
174 TransformationMatrix t;
175 getTransformFromContainer(0, LayoutSize(), t);
176 transformState.applyTransform(t);
180 void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
182 // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
183 ASSERT(!needsLayout());
184 paintObject(paintInfo, paintOffset);
187 static inline bool isComposited(RenderObject* object)
189 return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
192 static inline bool rendererObscuresBackground(RenderObject* object)
194 return object && object->style()->visibility() == VISIBLE
195 && object->style()->opacity() == 1
196 && !object->style()->hasTransform()
197 && !isComposited(object);
200 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint&)
202 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
203 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers,
204 // layers with reflections, or transformed layers.
205 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside
206 // a transform, transparency layer, etc.
208 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
209 RenderLayer* layer = elt->renderer()->enclosingLayer();
210 if (layer->cannotBlitToWindow()) {
211 frameView()->setCannotBlitToWindow();
215 #if USE(ACCELERATED_COMPOSITING)
216 if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) {
217 if (!compositingLayer->backing()->paintingGoesToWindow()) {
218 frameView()->setCannotBlitToWindow();
225 if (document()->ownerElement() || !view())
228 bool rootFillsViewport = false;
229 Node* documentElement = document()->documentElement();
230 if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
231 // The document element's renderer is currently forced to be a block, but may not always be.
232 RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
233 rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
236 Page* page = document()->page();
237 float pageScaleFactor = page ? page->pageScaleFactor() : 1;
239 // If painting will entirely fill the view, no need to fill the background.
240 if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1)
243 // This code typically only executes if the root element's visibility has been set to hidden,
244 // if there is a transform on the <html>, or if there is a page scale factor less than 1.
245 // Only fill with the base background color (typically white) if we're the root document,
246 // since iframes/frames with no background in the child document should show the parent's background.
247 if (frameView()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent.
248 frameView()->setCannotBlitToWindow(); // The parent must show behind the child.
250 Color baseColor = frameView()->baseBackgroundColor();
251 if (baseColor.alpha() > 0) {
252 CompositeOperator previousOperator = paintInfo.context->compositeOperation();
253 paintInfo.context->setCompositeOperation(CompositeCopy);
254 paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
255 paintInfo.context->setCompositeOperation(previousOperator);
257 paintInfo.context->clearRect(paintInfo.rect);
261 bool RenderView::shouldRepaint(const IntRect& r) const
263 if (printing() || r.width() == 0 || r.height() == 0)
272 void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
274 if (!shouldRepaint(ur))
277 // We always just invalidate the root view, since we could be an iframe that is clipped out
278 // or even invisible.
279 Element* elt = document()->ownerElement();
281 m_frameView->repaintContentRectangle(ur, immediate);
282 else if (RenderBox* obj = elt->renderBox()) {
283 IntRect vr = viewRect();
284 IntRect r = intersection(ur, vr);
286 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
288 r.moveBy(-vr.location());
290 // FIXME: Hardcoded offsets here are not good.
291 r.move(obj->borderLeft() + obj->paddingLeft(),
292 obj->borderTop() + obj->paddingTop());
293 obj->repaintRectangle(r, immediate);
297 void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate)
299 if (!shouldRepaint(ur))
302 repaintViewRectangle(ur, immediate);
304 #if USE(ACCELERATED_COMPOSITING)
305 if (compositor()->inCompositingMode())
306 compositor()->repaintCompositedLayersAbsoluteRect(ur);
310 void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) const
312 // If a container was specified, and was not 0 or the RenderView,
313 // then we should have found it by now.
314 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
319 if (style()->isFlippedBlocksWritingMode()) {
320 // We have to flip by hand since the view's logical height has not been determined. We
321 // can use the viewport width and height.
322 if (style()->isHorizontalWritingMode())
323 rect.setY(viewHeight() - rect.maxY());
325 rect.setX(viewWidth() - rect.maxX());
328 if (fixed && m_frameView)
329 rect.move(m_frameView->scrollXForFixedPosition(), m_frameView->scrollYForFixedPosition());
331 // Apply our transform if we have one (because of full page zooming).
332 if (!repaintContainer && m_layer && m_layer->transform())
333 rect = m_layer->transform()->mapRect(rect);
336 void RenderView::absoluteRects(Vector<LayoutRect>& rects, const LayoutPoint& accumulatedOffset)
338 rects.append(LayoutRect(accumulatedOffset, m_layer->size()));
341 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed)
345 quads.append(FloatRect(FloatPoint(), m_layer->size()));
348 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
353 RenderObject* child = object->childAt(offset);
354 return child ? child : object->nextInPreOrderAfterChildren();
357 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
359 document()->updateStyleIfNeeded();
361 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
362 SelectionMap selectedObjects;
364 RenderObject* os = m_selectionStart;
365 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
366 while (os && os != stop) {
367 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
368 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
369 selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
370 RenderBlock* cb = os->containingBlock();
371 while (cb && !cb->isRenderView()) {
372 RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
375 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
376 cb = cb->containingBlock();
380 os = os->nextInPreOrder();
383 // Now create a single bounding box rect that encloses the whole selection.
385 SelectionMap::iterator end = selectedObjects.end();
386 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
387 RenderSelectionInfo* info = i->second;
388 // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
389 IntRect currRect = info->rect();
390 if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
391 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
392 currRect = absQuad.enclosingBoundingBox();
394 selRect.unite(currRect);
400 #if USE(ACCELERATED_COMPOSITING)
401 // Compositing layer dimensions take outline size into account, so we have to recompute layer
402 // bounds when it changes.
403 // FIXME: This is ugly; it would be nice to have a better way to do this.
404 void RenderView::setMaximalOutlineSize(int o)
406 if (o != m_maximalOutlineSize) {
407 m_maximalOutlineSize = o;
409 // maximalOutlineSize affects compositing layer dimensions.
410 compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update.
415 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
417 // Make sure both our start and end objects are defined.
418 // Check www.msnbc.com and try clicking around to find the case where this happened.
419 if ((start && !end) || (end && !start))
422 // Just return if the selection hasn't changed.
423 if (m_selectionStart == start && m_selectionStartPos == startPos &&
424 m_selectionEnd == end && m_selectionEndPos == endPos)
427 // Record the old selected objects. These will be used later
428 // when we compare against the new selected objects.
429 int oldStartPos = m_selectionStartPos;
430 int oldEndPos = m_selectionEndPos;
432 // Objects each have a single selection rect to examine.
433 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap;
434 SelectedObjectMap oldSelectedObjects;
435 SelectedObjectMap newSelectedObjects;
437 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
438 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
439 // the union of those rects might remain the same even when changes have occurred.
440 typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap;
441 SelectedBlockMap oldSelectedBlocks;
442 SelectedBlockMap newSelectedBlocks;
444 RenderObject* os = m_selectionStart;
445 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
446 while (os && os != stop) {
447 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
448 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
449 oldSelectedObjects.set(os, new RenderSelectionInfo(os, true));
450 if (blockRepaintMode == RepaintNewXOROld) {
451 RenderBlock* cb = os->containingBlock();
452 while (cb && !cb->isRenderView()) {
453 RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
456 oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
457 cb = cb->containingBlock();
462 os = os->nextInPreOrder();
465 // Now clear the selection.
466 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
467 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
468 i->first->setSelectionState(SelectionNone);
470 // set selection start and end
471 m_selectionStart = start;
472 m_selectionStartPos = startPos;
473 m_selectionEnd = end;
474 m_selectionEndPos = endPos;
476 // Update the selection status of all objects between m_selectionStart and m_selectionEnd
477 if (start && start == end)
478 start->setSelectionState(SelectionBoth);
481 start->setSelectionState(SelectionStart);
483 end->setSelectionState(SelectionEnd);
486 RenderObject* o = start;
487 stop = rendererAfterPosition(end, endPos);
489 while (o && o != stop) {
490 if (o != start && o != end && o->canBeSelectionLeaf())
491 o->setSelectionState(SelectionInside);
492 o = o->nextInPreOrder();
495 m_layer->clearBlockSelectionGapsBounds();
497 // Now that the selection state has been updated for the new objects, walk them again and
498 // put them in the new objects list.
500 while (o && o != stop) {
501 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
502 newSelectedObjects.set(o, new RenderSelectionInfo(o, true));
503 RenderBlock* cb = o->containingBlock();
504 while (cb && !cb->isRenderView()) {
505 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
508 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
509 cb = cb->containingBlock();
513 o = o->nextInPreOrder();
517 // We built the maps, but we aren't going to use them.
518 // We need to delete the values, otherwise they'll all leak!
519 deleteAllValues(oldSelectedObjects);
520 deleteAllValues(newSelectedObjects);
521 deleteAllValues(oldSelectedBlocks);
522 deleteAllValues(newSelectedBlocks);
526 m_frameView->beginDeferredRepaints();
528 // Have any of the old selected objects changed compared to the new selection?
529 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
530 RenderObject* obj = i->first;
531 RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
532 RenderSelectionInfo* oldInfo = i->second;
533 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
534 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
535 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
539 newSelectedObjects.remove(obj);
546 // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
547 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
548 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
549 RenderSelectionInfo* newInfo = i->second;
554 // Have any of the old blocks changed?
555 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
556 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
557 RenderBlock* block = i->first;
558 RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
559 RenderBlockSelectionInfo* oldInfo = i->second;
560 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
564 newSelectedBlocks.remove(block);
571 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
572 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
573 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
574 RenderBlockSelectionInfo* newInfo = i->second;
579 m_frameView->endDeferredRepaints();
582 void RenderView::clearSelection()
584 m_layer->repaintBlockSelectionGaps();
585 setSelection(0, -1, 0, -1, RepaintNewMinusOld);
588 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
590 startPos = m_selectionStartPos;
591 endPos = m_selectionEndPos;
594 bool RenderView::printing() const
596 return document()->printing();
599 size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets)
601 size_t size = m_widgets.size();
603 renderWidgets.reserveCapacity(size);
605 RenderWidgetSet::const_iterator end = m_widgets.end();
606 for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
607 renderWidgets.uncheckedAppend(*it);
614 void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets)
616 size_t size = renderWidgets.size();
618 for (size_t i = 0; i < size; ++i)
619 renderWidgets[i]->deref(renderArena());
622 void RenderView::updateWidgetPositions()
624 // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
625 // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
626 // alive during enumeration.
628 Vector<RenderWidget*> renderWidgets;
629 size_t size = getRetainedWidgets(renderWidgets);
631 for (size_t i = 0; i < size; ++i)
632 renderWidgets[i]->updateWidgetPosition();
634 for (size_t i = 0; i < size; ++i)
635 renderWidgets[i]->widgetPositionsUpdated();
637 releaseWidgets(renderWidgets);
640 void RenderView::addWidget(RenderWidget* o)
645 void RenderView::removeWidget(RenderWidget* o)
650 void RenderView::notifyWidgets(WidgetNotification notification)
652 Vector<RenderWidget*> renderWidgets;
653 size_t size = getRetainedWidgets(renderWidgets);
655 for (size_t i = 0; i < size; ++i)
656 renderWidgets[i]->notifyWidget(notification);
658 releaseWidgets(renderWidgets);
661 IntRect RenderView::viewRect() const
664 return IntRect(0, 0, width(), height());
666 return m_frameView->visibleContentRect();
671 IntRect RenderView::unscaledDocumentRect() const
673 IntRect overflowRect(layoutOverflowRect());
674 flipForWritingMode(overflowRect);
678 IntRect RenderView::documentRect() const
680 IntRect overflowRect(unscaledDocumentRect());
682 overflowRect = layer()->currentTransform().mapRect(overflowRect);
686 int RenderView::viewHeight() const
689 if (!printing() && m_frameView) {
690 height = m_frameView->layoutHeight();
691 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
696 int RenderView::viewWidth() const
699 if (!printing() && m_frameView) {
700 width = m_frameView->layoutWidth();
701 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
706 float RenderView::zoomFactor() const
708 Frame* frame = m_frameView->frame();
709 return frame ? frame->pageZoomFactor() : 1;
712 void RenderView::pushLayoutState(RenderObject* root)
714 ASSERT(m_layoutStateDisableCount == 0);
715 ASSERT(m_layoutState == 0);
717 m_layoutState = new (renderArena()) LayoutState(root);
720 void RenderView::pushLayoutState(RenderFlowThread* flowThread, bool regionsChanged)
722 m_layoutState = new (renderArena()) LayoutState(m_layoutState, flowThread, regionsChanged);
725 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
727 RenderObject* o = renderer;
729 if (o->hasColumns() || o->hasTransform() || o->hasReflection())
736 void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
738 if (result.innerNode())
741 Node* node = document()->documentElement();
743 result.setInnerNode(node);
744 if (!result.innerNonSharedNode())
745 result.setInnerNonSharedNode(node);
746 result.setLocalPoint(point);
750 // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews.
751 // Do not add callers of this function!
752 // The idea here is to take into account what object is moving the pagination point, and
753 // thus choose the best place to chop it.
754 void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
756 // Nobody else can set a page break once we have a forced break.
757 if (m_legacyPrinting.m_forcedPageBreak)
760 // Forced breaks always win over unforced breaks.
762 m_legacyPrinting.m_forcedPageBreak = true;
763 m_legacyPrinting.m_bestTruncatedAt = y;
767 // Prefer the widest object that tries to move the pagination point
768 IntRect boundingBox = forRenderer->borderBoundingBox();
769 if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) {
770 m_legacyPrinting.m_truncatorWidth = boundingBox.width();
771 m_legacyPrinting.m_bestTruncatedAt = y;
775 #if USE(ACCELERATED_COMPOSITING)
776 bool RenderView::usesCompositing() const
778 return m_compositor && m_compositor->inCompositingMode();
781 RenderLayerCompositor* RenderView::compositor()
784 m_compositor = adoptPtr(new RenderLayerCompositor(this));
786 return m_compositor.get();
790 void RenderView::didMoveOnscreen()
792 #if USE(ACCELERATED_COMPOSITING)
794 m_compositor->didMoveOnscreen();
798 void RenderView::willMoveOffscreen()
800 #if USE(ACCELERATED_COMPOSITING)
802 m_compositor->willMoveOffscreen();
806 void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
808 RenderBlock::styleDidChange(diff, oldStyle);
810 for (RenderObject* renderer = firstChild(); renderer; renderer = renderer->nextSibling()) {
811 if (renderer->isRenderFlowThread()) {
812 RenderFlowThread* flowRenderer = toRenderFlowThread(renderer);
813 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
818 RenderFlowThread* RenderView::renderFlowThreadWithName(const AtomicString& flowThread)
820 if (!m_renderFlowThreadList)
821 m_renderFlowThreadList = adoptPtr(new RenderFlowThreadList());
823 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
824 RenderFlowThread* flowRenderer = *iter;
825 if (flowRenderer->flowThread() == flowThread)
830 RenderFlowThread* flowRenderer = new (renderArena()) RenderFlowThread(document(), flowThread);
831 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
832 addChild(flowRenderer);
834 m_renderFlowThreadList->add(flowRenderer);
835 setIsRenderFlowThreadOrderDirty(true);
840 void RenderView::layoutRenderFlowThreads()
842 ASSERT(m_renderFlowThreadList);
844 if (isRenderFlowThreadOrderDirty()) {
845 // Arrange the thread list according to dependencies.
846 RenderFlowThreadList sortedList;
847 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
848 RenderFlowThread* flowRenderer = *iter;
849 if (sortedList.contains(flowRenderer))
851 flowRenderer->pushDependencies(sortedList);
852 sortedList.add(flowRenderer);
854 m_renderFlowThreadList->swap(sortedList);
855 setIsRenderFlowThreadOrderDirty(false);
858 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
859 RenderFlowThread* flowRenderer = *iter;
860 flowRenderer->layoutIfNeeded();
864 } // namespace WebCore