2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #include "RenderLayerCompositor.h"
30 #include "AnimationController.h"
31 #include "CanvasRenderingContext.h"
32 #include "CSSPropertyNames.h"
34 #include "ChromeClient.h"
35 #include "FlowThreadController.h"
37 #include "FrameView.h"
38 #include "GraphicsLayer.h"
39 #include "HTMLCanvasElement.h"
40 #include "HTMLIFrameElement.h"
41 #include "HTMLNames.h"
42 #include "HitTestResult.h"
43 #include "InspectorInstrumentation.h"
45 #include "MainFrame.h"
48 #include "RenderEmbeddedObject.h"
49 #include "RenderFlowThread.h"
50 #include "RenderFullScreen.h"
51 #include "RenderGeometryMap.h"
52 #include "RenderIFrame.h"
53 #include "RenderLayerBacking.h"
54 #include "RenderNamedFlowFragment.h"
55 #include "RenderReplica.h"
56 #include "RenderVideo.h"
57 #include "RenderView.h"
58 #include "ScrollingConstraints.h"
59 #include "ScrollingCoordinator.h"
61 #include "TiledBacking.h"
62 #include "TransformState.h"
63 #include <wtf/CurrentTime.h>
64 #include <wtf/TemporaryChange.h>
65 #include <wtf/text/CString.h>
66 #include <wtf/text/StringBuilder.h>
69 #include "LegacyTileCache.h"
70 #include "MainFrame.h"
72 #include "RenderScrollbar.h"
76 #include "RenderTreeAsText.h"
79 #if ENABLE(3D_RENDERING)
80 // This symbol is used to determine from a script whether 3D rendering is enabled (via 'nm').
81 bool WebCoreHas3DRendering = true;
84 #if !PLATFORM(MAC) && !PLATFORM(IOS)
85 #define WTF_USE_COMPOSITING_FOR_SMALL_CANVASES 1
90 static const int canvasAreaThresholdRequiringCompositing = 50 * 100;
91 // During page loading delay layer flushes up to this many seconds to allow them coalesce, reducing workload.
93 static const double throttledLayerFlushInitialDelay = .5;
94 static const double throttledLayerFlushDelay = 1.5;
96 static const double throttledLayerFlushInitialDelay = .5;
97 static const double throttledLayerFlushDelay = .5;
100 using namespace HTMLNames;
102 class OverlapMapContainer {
104 void add(const IntRect& bounds)
106 m_layerRects.append(bounds);
107 m_boundingBox.unite(bounds);
110 bool overlapsLayers(const IntRect& bounds) const
112 // Checking with the bounding box will quickly reject cases when
113 // layers are created for lists of items going in one direction and
114 // never overlap with each other.
115 if (!bounds.intersects(m_boundingBox))
117 for (unsigned i = 0; i < m_layerRects.size(); i++) {
118 if (m_layerRects[i].intersects(bounds))
124 void unite(const OverlapMapContainer& otherContainer)
126 m_layerRects.appendVector(otherContainer.m_layerRects);
127 m_boundingBox.unite(otherContainer.m_boundingBox);
130 Vector<IntRect> m_layerRects;
131 IntRect m_boundingBox;
134 class RenderLayerCompositor::OverlapMap {
135 WTF_MAKE_NONCOPYABLE(OverlapMap);
138 : m_geometryMap(UseTransforms)
140 // Begin assuming the root layer will be composited so that there is
141 // something on the stack. The root layer should also never get an
142 // popCompositingContainer call.
143 pushCompositingContainer();
146 void add(const RenderLayer* layer, const IntRect& bounds)
148 // Layers do not contribute to overlap immediately--instead, they will
149 // contribute to overlap as soon as their composited ancestor has been
150 // recursively processed and popped off the stack.
151 ASSERT(m_overlapStack.size() >= 2);
152 m_overlapStack[m_overlapStack.size() - 2].add(bounds);
156 bool contains(const RenderLayer* layer)
158 return m_layers.contains(layer);
161 bool overlapsLayers(const IntRect& bounds) const
163 return m_overlapStack.last().overlapsLayers(bounds);
168 return m_layers.isEmpty();
171 void pushCompositingContainer()
173 m_overlapStack.append(OverlapMapContainer());
176 void popCompositingContainer()
178 m_overlapStack[m_overlapStack.size() - 2].unite(m_overlapStack.last());
179 m_overlapStack.removeLast();
182 RenderGeometryMap& geometryMap() { return m_geometryMap; }
186 Vector<IntRect> rects;
187 IntRect boundingRect;
189 void append(const IntRect& rect)
192 boundingRect.unite(rect);
195 void append(const RectList& rectList)
197 rects.appendVector(rectList.rects);
198 boundingRect.unite(rectList.boundingRect);
201 bool intersects(const IntRect& rect) const
203 if (!rects.size() || !boundingRect.intersects(rect))
206 for (unsigned i = 0; i < rects.size(); i++) {
207 if (rects[i].intersects(rect))
214 Vector<OverlapMapContainer> m_overlapStack;
215 HashSet<const RenderLayer*> m_layers;
216 RenderGeometryMap m_geometryMap;
219 struct CompositingState {
220 CompositingState(RenderLayer* compAncestor, bool testOverlap = true)
221 : m_compositingAncestor(compAncestor)
222 , m_subtreeIsCompositing(false)
223 , m_testingOverlap(testOverlap)
224 #if ENABLE(CSS_COMPOSITING)
225 , m_hasNotIsolatedCompositedBlendingDescendants(false)
233 CompositingState(const CompositingState& other)
234 : m_compositingAncestor(other.m_compositingAncestor)
235 , m_subtreeIsCompositing(other.m_subtreeIsCompositing)
236 , m_testingOverlap(other.m_testingOverlap)
237 #if ENABLE(CSS_COMPOSITING)
238 , m_hasNotIsolatedCompositedBlendingDescendants(other.m_hasNotIsolatedCompositedBlendingDescendants)
241 , m_depth(other.m_depth + 1)
246 RenderLayer* m_compositingAncestor;
247 bool m_subtreeIsCompositing;
248 bool m_testingOverlap;
249 #if ENABLE(CSS_COMPOSITING)
250 bool m_hasNotIsolatedCompositedBlendingDescendants;
259 static inline bool compositingLogEnabled()
261 return LogCompositing.state == WTFLogChannelOn;
265 RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView)
266 : m_renderView(renderView)
267 , m_updateCompositingLayersTimer(this, &RenderLayerCompositor::updateCompositingLayersTimerFired)
268 , m_hasAcceleratedCompositing(true)
269 , m_compositingTriggers(static_cast<ChromeClient::CompositingTriggerFlags>(ChromeClient::AllTriggers))
270 , m_compositedLayerCount(0)
271 , m_showDebugBorders(false)
272 , m_showRepaintCounter(false)
273 , m_acceleratedDrawingEnabled(false)
274 , m_reevaluateCompositingAfterLayout(false)
275 , m_compositing(false)
276 , m_compositingLayersNeedRebuild(false)
277 , m_flushingLayers(false)
278 , m_shouldFlushOnReattach(false)
279 , m_forceCompositingMode(false)
280 , m_inPostLayoutUpdate(false)
281 , m_subframeScrollLayersNeedReattach(false)
282 , m_isTrackingRepaints(false)
283 , m_layersWithTiledBackingCount(0)
284 , m_rootLayerAttachment(RootLayerUnattached)
285 , m_layerFlushTimer(this, &RenderLayerCompositor::layerFlushTimerFired)
286 , m_layerFlushThrottlingEnabled(false)
287 , m_layerFlushThrottlingTemporarilyDisabledForInteraction(false)
288 , m_hasPendingLayerFlush(false)
289 , m_paintRelatedMilestonesTimer(this, &RenderLayerCompositor::paintRelatedMilestonesTimerFired)
291 , m_rootLayerUpdateCount(0)
292 , m_obligateCompositedLayerCount(0)
293 , m_secondaryCompositedLayerCount(0)
294 , m_obligatoryBackingStoreBytes(0)
295 , m_secondaryBackingStoreBytes(0)
300 RenderLayerCompositor::~RenderLayerCompositor()
302 // Take care that the owned GraphicsLayers are deleted first as their destructors may call back here.
303 m_clipLayer = nullptr;
304 m_scrollLayer = nullptr;
305 ASSERT(m_rootLayerAttachment == RootLayerUnattached);
308 void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
310 if (enable != m_compositing) {
311 m_compositing = enable;
315 notifyIFramesOfCompositingChange();
321 void RenderLayerCompositor::cacheAcceleratedCompositingFlags()
323 bool hasAcceleratedCompositing = false;
324 bool showDebugBorders = false;
325 bool showRepaintCounter = false;
326 bool forceCompositingMode = false;
327 bool acceleratedDrawingEnabled = false;
329 const Settings& settings = m_renderView.frameView().frame().settings();
330 hasAcceleratedCompositing = settings.acceleratedCompositingEnabled();
332 // We allow the chrome to override the settings, in case the page is rendered
333 // on a chrome that doesn't allow accelerated compositing.
334 if (hasAcceleratedCompositing) {
335 if (Page* page = this->page()) {
336 m_compositingTriggers = page->chrome().client().allowedCompositingTriggers();
337 hasAcceleratedCompositing = m_compositingTriggers;
341 showDebugBorders = settings.showDebugBorders();
342 showRepaintCounter = settings.showRepaintCounter();
343 forceCompositingMode = settings.forceCompositingMode() && hasAcceleratedCompositing;
345 if (forceCompositingMode && m_renderView.document().ownerElement())
346 forceCompositingMode = requiresCompositingForScrollableFrame();
348 acceleratedDrawingEnabled = settings.acceleratedDrawingEnabled();
350 if (hasAcceleratedCompositing != m_hasAcceleratedCompositing || showDebugBorders != m_showDebugBorders || showRepaintCounter != m_showRepaintCounter || forceCompositingMode != m_forceCompositingMode)
351 setCompositingLayersNeedRebuild();
353 bool debugBordersChanged = m_showDebugBorders != showDebugBorders;
354 m_hasAcceleratedCompositing = hasAcceleratedCompositing;
355 m_showDebugBorders = showDebugBorders;
356 m_showRepaintCounter = showRepaintCounter;
357 m_forceCompositingMode = forceCompositingMode;
358 m_acceleratedDrawingEnabled = acceleratedDrawingEnabled;
360 if (debugBordersChanged) {
361 if (m_layerForHorizontalScrollbar)
362 m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
364 if (m_layerForVerticalScrollbar)
365 m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
367 if (m_layerForScrollCorner)
368 m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
372 bool RenderLayerCompositor::canRender3DTransforms() const
374 return hasAcceleratedCompositing() && (m_compositingTriggers & ChromeClient::ThreeDTransformTrigger);
377 void RenderLayerCompositor::setCompositingLayersNeedRebuild(bool needRebuild)
379 if (inCompositingMode())
380 m_compositingLayersNeedRebuild = needRebuild;
383 void RenderLayerCompositor::customPositionForVisibleRectComputation(const GraphicsLayer* graphicsLayer, FloatPoint& position) const
385 if (graphicsLayer != m_scrollLayer.get())
388 FloatPoint scrollPosition = -position;
390 if (m_renderView.frameView().scrollBehaviorForFixedElements() == StickToDocumentBounds)
391 scrollPosition = m_renderView.frameView().constrainScrollPositionForOverhang(roundedIntPoint(scrollPosition));
393 position = -scrollPosition;
396 void RenderLayerCompositor::notifyFlushRequired(const GraphicsLayer* layer)
398 scheduleLayerFlush(layer->canThrottleLayerFlush());
401 void RenderLayerCompositor::scheduleLayerFlushNow()
403 m_hasPendingLayerFlush = false;
404 if (Page* page = this->page())
405 page->chrome().client().scheduleCompositingLayerFlush();
408 void RenderLayerCompositor::scheduleLayerFlush(bool canThrottle)
410 ASSERT(!m_flushingLayers);
413 startInitialLayerFlushTimerIfNeeded();
415 if (canThrottle && isThrottlingLayerFlushes()) {
416 m_hasPendingLayerFlush = true;
419 scheduleLayerFlushNow();
423 ChromeClient* RenderLayerCompositor::chromeClient() const
425 Page* page = m_renderView.frameView().frame().page();
428 return &page->chrome().client();
432 void RenderLayerCompositor::flushPendingLayerChanges(bool isFlushRoot)
434 // FrameView::flushCompositingStateIncludingSubframes() flushes each subframe,
435 // but GraphicsLayer::flushCompositingState() will cross frame boundaries
436 // if the GraphicsLayers are connected (the RootLayerAttachedViaEnclosingFrame case).
437 // As long as we're not the root of the flush, we can bail.
438 if (!isFlushRoot && rootLayerAttachment() == RootLayerAttachedViaEnclosingFrame)
441 if (rootLayerAttachment() == RootLayerUnattached) {
443 startLayerFlushTimerIfNeeded();
445 m_shouldFlushOnReattach = true;
449 FrameView& frameView = m_renderView.frameView();
450 AnimationUpdateBlock animationUpdateBlock(&frameView.frame().animation());
452 ASSERT(!m_flushingLayers);
453 m_flushingLayers = true;
455 if (GraphicsLayer* rootLayer = rootGraphicsLayer()) {
457 double horizontalMargin = defaultTileWidth / pageScaleFactor();
458 double verticalMargin = defaultTileHeight / pageScaleFactor();
459 FloatRect visibleRect = frameView.computeCoverageRect(horizontalMargin, verticalMargin);
460 rootLayer->flushCompositingState(visibleRect);
462 // Having a m_clipLayer indicates that we're doing scrolling via GraphicsLayers.
463 IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.unscaledTotalVisibleContentSize()) : frameView.visibleContentRect();
464 if (!frameView.exposedRect().isInfinite())
465 visibleRect.intersect(IntRect(frameView.exposedRect()));
466 rootLayer->flushCompositingState(visibleRect);
470 ASSERT(m_flushingLayers);
471 m_flushingLayers = false;
474 updateCustomLayersAfterFlush();
476 ChromeClient* client = this->chromeClient();
477 if (client && isFlushRoot)
478 client->didFlushCompositingLayers();
481 for (auto it = m_scrollCoordinatedLayersNeedingUpdate.begin(), end = m_scrollCoordinatedLayersNeedingUpdate.end(); it != end; ++it)
482 updateScrollCoordinatedStatus(**it);
484 m_scrollCoordinatedLayersNeedingUpdate.clear();
485 startLayerFlushTimerIfNeeded();
489 static bool scrollbarHasDisplayNone(Scrollbar* scrollbar)
491 if (!scrollbar || !scrollbar->isCustomScrollbar())
494 RefPtr<RenderStyle> scrollbarStyle = static_cast<RenderScrollbar*>(scrollbar)->getScrollbarPseudoStyle(ScrollbarBGPart, SCROLLBAR);
495 return scrollbarStyle && scrollbarStyle->display() == NONE;
498 // FIXME: Can we make |layer| const RenderLayer&?
499 static void updateScrollingLayerWithClient(RenderLayer& layer, ChromeClient* client)
504 RenderLayerBacking* backing = layer.backing();
507 bool allowHorizontalScrollbar = !scrollbarHasDisplayNone(layer.horizontalScrollbar());
508 bool allowVerticalScrollbar = !scrollbarHasDisplayNone(layer.verticalScrollbar());
509 client->addOrUpdateScrollingLayer(layer.renderer().element(), backing->scrollingLayer()->platformLayer(), backing->scrollingContentsLayer()->platformLayer(),
510 layer.scrollableContentsSize(), allowHorizontalScrollbar, allowVerticalScrollbar);
513 void RenderLayerCompositor::updateCustomLayersAfterFlush()
515 registerAllViewportConstrainedLayers();
517 if (!m_scrollingLayersNeedingUpdate.isEmpty()) {
518 ChromeClient* chromeClient = this->chromeClient();
520 for (auto it = m_scrollingLayersNeedingUpdate.begin(), end = m_scrollingLayersNeedingUpdate.end(); it != end; ++it)
521 updateScrollingLayerWithClient(**it, chromeClient);
522 m_scrollingLayersNeedingUpdate.clear();
524 m_scrollingLayersNeedingUpdate.clear();
528 void RenderLayerCompositor::didFlushChangesForLayer(RenderLayer& layer, const GraphicsLayer* graphicsLayer)
530 if (m_scrollCoordinatedLayers.contains(&layer))
531 m_scrollCoordinatedLayersNeedingUpdate.add(&layer);
534 if (m_scrollingLayers.contains(&layer))
535 m_scrollingLayersNeedingUpdate.add(&layer);
538 RenderLayerBacking* backing = layer.backing();
539 if (backing->backgroundLayerPaintsFixedRootBackground() && graphicsLayer == backing->backgroundLayer())
540 fixedRootBackgroundLayerChanged();
543 void RenderLayerCompositor::didPaintBacking(RenderLayerBacking*)
545 FrameView& frameView = m_renderView.frameView();
546 frameView.setLastPaintTime(monotonicallyIncreasingTime());
547 if (frameView.milestonesPendingPaint() && !m_paintRelatedMilestonesTimer.isActive())
548 m_paintRelatedMilestonesTimer.startOneShot(0);
551 void RenderLayerCompositor::didChangeVisibleRect()
553 GraphicsLayer* rootLayer = rootGraphicsLayer();
557 const FrameView& frameView = m_renderView.frameView();
560 IntRect visibleRect = enclosingIntRect(frameView.exposedContentRect());
562 IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
564 if (!rootLayer->visibleRectChangeRequiresFlush(visibleRect))
566 scheduleLayerFlushNow();
569 void RenderLayerCompositor::notifyFlushBeforeDisplayRefresh(const GraphicsLayer*)
571 if (!m_layerUpdater) {
572 PlatformDisplayID displayID = 0;
573 if (Page* page = this->page())
574 displayID = page->chrome().displayID();
576 m_layerUpdater = std::make_unique<GraphicsLayerUpdater>(this, displayID);
579 m_layerUpdater->scheduleUpdate();
582 void RenderLayerCompositor::flushLayersSoon(GraphicsLayerUpdater*)
584 scheduleLayerFlush(true);
587 void RenderLayerCompositor::layerTiledBackingUsageChanged(const GraphicsLayer* graphicsLayer, bool usingTiledBacking)
589 if (usingTiledBacking) {
590 ++m_layersWithTiledBackingCount;
592 if (Page* page = this->page())
593 graphicsLayer->tiledBacking()->setIsInWindow(page->isInWindow());
595 ASSERT(m_layersWithTiledBackingCount > 0);
596 --m_layersWithTiledBackingCount;
600 RenderLayerCompositor* RenderLayerCompositor::enclosingCompositorFlushingLayers() const
602 for (Frame* frame = &m_renderView.frameView().frame(); frame; frame = frame->tree().parent()) {
603 RenderLayerCompositor* compositor = frame->contentRenderer() ? &frame->contentRenderer()->compositor() : 0;
604 if (compositor->isFlushingLayers())
611 void RenderLayerCompositor::scheduleCompositingLayerUpdate()
613 if (!m_updateCompositingLayersTimer.isActive())
614 m_updateCompositingLayersTimer.startOneShot(0);
617 void RenderLayerCompositor::updateCompositingLayersTimerFired(Timer<RenderLayerCompositor>&)
619 updateCompositingLayers(CompositingUpdateAfterLayout);
622 bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer& rootLayer) const
624 return m_compositedLayerCount > (rootLayer.isComposited() ? 1 : 0);
627 void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot)
629 m_updateCompositingLayersTimer.stop();
631 ASSERT(!m_renderView.document().inPageCache());
633 // Compositing layers will be updated in Document::implicitClose() if suppressed here.
634 if (!m_renderView.document().visualUpdatesAllowed())
637 // Avoid updating the layers with old values. Compositing layers will be updated after the layout is finished.
638 if (m_renderView.needsLayout())
641 if (m_forceCompositingMode && !m_compositing)
642 enableCompositingMode(true);
644 if (!m_reevaluateCompositingAfterLayout && !m_compositing)
647 AnimationUpdateBlock animationUpdateBlock(&m_renderView.frameView().frame().animation());
649 TemporaryChange<bool> postLayoutChange(m_inPostLayoutUpdate, true);
651 bool checkForHierarchyUpdate = m_reevaluateCompositingAfterLayout;
652 bool needGeometryUpdate = false;
654 switch (updateType) {
655 case CompositingUpdateAfterStyleChange:
656 case CompositingUpdateAfterLayout:
657 case CompositingUpdateOnHitTest:
658 checkForHierarchyUpdate = true;
660 case CompositingUpdateOnScroll:
661 checkForHierarchyUpdate = true; // Overlap can change with scrolling, so need to check for hierarchy updates.
663 needGeometryUpdate = true;
665 case CompositingUpdateOnCompositedScroll:
666 needGeometryUpdate = true;
670 if (!checkForHierarchyUpdate && !needGeometryUpdate)
673 bool needHierarchyUpdate = m_compositingLayersNeedRebuild;
674 bool isFullUpdate = !updateRoot;
676 // Only clear the flag if we're updating the entire hierarchy.
677 m_compositingLayersNeedRebuild = false;
678 updateRoot = &rootRenderLayer();
680 if (isFullUpdate && updateType == CompositingUpdateAfterLayout)
681 m_reevaluateCompositingAfterLayout = false;
684 double startTime = 0;
685 if (compositingLogEnabled()) {
686 ++m_rootLayerUpdateCount;
687 startTime = monotonicallyIncreasingTime();
691 if (checkForHierarchyUpdate) {
692 if (m_renderView.hasRenderNamedFlowThreads() && isFullUpdate)
693 m_renderView.flowThreadController().updateFlowThreadsLayerToRegionMappingsIfNeeded();
694 // Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
695 // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
696 CompositingState compState(updateRoot);
697 bool layersChanged = false;
698 bool saw3DTransform = false;
699 OverlapMap overlapTestRequestMap;
700 computeCompositingRequirements(nullptr, *updateRoot, &overlapTestRequestMap, compState, layersChanged, saw3DTransform);
701 needHierarchyUpdate |= layersChanged;
705 if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
706 m_obligateCompositedLayerCount = 0;
707 m_secondaryCompositedLayerCount = 0;
708 m_obligatoryBackingStoreBytes = 0;
709 m_secondaryBackingStoreBytes = 0;
711 Frame& frame = m_renderView.frameView().frame();
712 bool isMainFrame = !m_renderView.document().ownerElement();
713 LOG(Compositing, "\nUpdate %d of %s.\n", m_rootLayerUpdateCount, isMainFrame ? "main frame" : frame.tree().uniqueName().string().utf8().data());
717 if (needHierarchyUpdate) {
718 // Update the hierarchy of the compositing layers.
719 Vector<GraphicsLayer*> childList;
720 rebuildCompositingLayerTree(*updateRoot, childList, 0);
722 // Host the document layer in the RenderView's root layer.
724 appendOverlayLayers(childList);
725 // Even when childList is empty, don't drop out of compositing mode if there are
726 // composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
727 if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(*updateRoot))
729 else if (m_rootContentLayer)
730 m_rootContentLayer->setChildren(childList);
733 reattachSubframeScrollLayers();
734 } else if (needGeometryUpdate) {
735 // We just need to do a geometry update. This is only used for position:fixed scrolling;
736 // most of the time, geometry is updated via RenderLayer::styleChanged().
737 updateLayerTreeGeometry(*updateRoot, 0);
738 ASSERT(!isFullUpdate || !m_subframeScrollLayersNeedReattach);
742 if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
743 double endTime = monotonicallyIncreasingTime();
744 LOG(Compositing, "Total layers primary secondary obligatory backing (KB) secondary backing(KB) total backing (KB) update time (ms)\n");
746 LOG(Compositing, "%8d %11d %9d %20.2f %22.2f %22.2f %18.2f\n",
747 m_obligateCompositedLayerCount + m_secondaryCompositedLayerCount, m_obligateCompositedLayerCount,
748 m_secondaryCompositedLayerCount, m_obligatoryBackingStoreBytes / 1024, m_secondaryBackingStoreBytes / 1024, (m_obligatoryBackingStoreBytes + m_secondaryBackingStoreBytes) / 1024, 1000.0 * (endTime - startTime));
751 ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
753 if (!hasAcceleratedCompositing())
754 enableCompositingMode(false);
756 // Inform the inspector that the layer tree has changed.
757 InspectorInstrumentation::layerTreeDidChange(page());
760 void RenderLayerCompositor::appendOverlayLayers(Vector<GraphicsLayer*>& childList)
762 Frame& frame = m_renderView.frameView().frame();
763 Page* page = frame.page();
767 if (GraphicsLayer* overlayLayer = page->chrome().client().documentOverlayLayerForFrame(frame))
768 childList.append(overlayLayer);
771 void RenderLayerCompositor::layerBecameNonComposited(const RenderLayer& layer)
773 // Inform the inspector that the given RenderLayer was destroyed.
774 InspectorInstrumentation::renderLayerDestroyed(page(), &layer);
776 ASSERT(m_compositedLayerCount > 0);
777 --m_compositedLayerCount;
781 void RenderLayerCompositor::logLayerInfo(const RenderLayer& layer, int depth)
783 if (!compositingLogEnabled())
786 RenderLayerBacking* backing = layer.backing();
787 if (requiresCompositingLayer(layer) || layer.isRootLayer()) {
788 ++m_obligateCompositedLayerCount;
789 m_obligatoryBackingStoreBytes += backing->backingStoreMemoryEstimate();
791 ++m_secondaryCompositedLayerCount;
792 m_secondaryBackingStoreBytes += backing->backingStoreMemoryEstimate();
795 StringBuilder logString;
796 logString.append(String::format("%*p %dx%d %.2fKB", 12 + depth * 2, &layer,
797 backing->compositedBounds().width().round(), backing->compositedBounds().height().round(),
798 backing->backingStoreMemoryEstimate() / 1024));
800 logString.append(" (");
801 logString.append(logReasonsForCompositing(layer));
802 logString.append(") ");
804 if (backing->graphicsLayer()->contentsOpaque() || backing->paintsIntoCompositedAncestor()) {
805 logString.append('[');
806 if (backing->graphicsLayer()->contentsOpaque())
807 logString.append("opaque");
808 if (backing->paintsIntoCompositedAncestor())
809 logString.append("paints into ancestor");
810 logString.append("] ");
813 logString.append(layer.name());
815 LOG(Compositing, "%s", logString.toString().utf8().data());
819 bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
821 bool layerChanged = false;
822 RenderLayer::ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason = RenderLayer::NoNotCompositedReason;
824 if (needsToBeComposited(layer, &viewportConstrainedNotCompositedReason)) {
825 enableCompositingMode();
827 if (!layer.backing()) {
828 // If we need to repaint, do so before making backing
829 if (shouldRepaint == CompositingChangeRepaintNow)
830 repaintOnCompositingChange(layer);
832 layer.ensureBacking();
834 // At this time, the ScrollingCoordinator only supports the top-level frame.
835 if (layer.isRootLayer() && !m_renderView.document().ownerElement()) {
836 updateScrollCoordinatedStatus(layer);
837 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
838 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
839 #if ENABLE(RUBBER_BANDING)
840 if (Page* page = this->page()) {
841 updateLayerForHeader(page->headerHeight());
842 updateLayerForFooter(page->footerHeight());
845 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
846 m_rootContentLayer->setMasksToBounds(false);
848 if (TiledBacking* tiledBacking = layer.backing()->tiledBacking())
849 tiledBacking->setTopContentInset(m_renderView.frameView().topContentInset());
852 // This layer and all of its descendants have cached repaints rects that are relative to
853 // the repaint container, so change when compositing changes; we need to update them here.
855 layer.computeRepaintRectsIncludingDescendants();
860 if (layer.backing()) {
861 // If we're removing backing on a reflection, clear the source GraphicsLayer's pointer to
862 // its replica GraphicsLayer. In practice this should never happen because reflectee and reflection
863 // are both either composited, or not composited.
864 if (layer.isReflection()) {
865 RenderLayer* sourceLayer = toRenderLayerModelObject(layer.renderer().parent())->layer();
866 if (RenderLayerBacking* backing = sourceLayer->backing()) {
867 ASSERT(backing->graphicsLayer()->replicaLayer() == layer.backing()->graphicsLayer());
868 backing->graphicsLayer()->setReplicatedByLayer(0);
872 removeFromScrollCoordinatedLayers(layer);
874 layer.clearBacking();
877 // This layer and all of its descendants have cached repaints rects that are relative to
878 // the repaint container, so change when compositing changes; we need to update them here.
879 layer.computeRepaintRectsIncludingDescendants();
881 // If we need to repaint, do so now that we've removed the backing
882 if (shouldRepaint == CompositingChangeRepaintNow)
883 repaintOnCompositingChange(layer);
888 if (layerChanged && layer.renderer().isVideo()) {
889 // If it's a video, give the media player a chance to hook up to the layer.
890 toRenderVideo(layer.renderer()).acceleratedRenderingStateChanged();
894 if (layerChanged && layer.renderer().isWidget()) {
895 RenderLayerCompositor* innerCompositor = frameContentsCompositor(toRenderWidget(&layer.renderer()));
896 if (innerCompositor && innerCompositor->inCompositingMode())
897 innerCompositor->updateRootLayerAttachment();
901 layer.clearClipRectsIncludingDescendants(PaintingClipRects);
903 // If a fixed position layer gained/lost a backing or the reason not compositing it changed,
904 // the scrolling coordinator needs to recalculate whether it can do fast scrolling.
905 if (layer.renderer().style().position() == FixedPosition) {
906 if (layer.viewportConstrainedNotCompositedReason() != viewportConstrainedNotCompositedReason) {
907 layer.setViewportConstrainedNotCompositedReason(viewportConstrainedNotCompositedReason);
911 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
912 scrollingCoordinator->frameViewFixedObjectsDidChange(&m_renderView.frameView());
915 layer.setViewportConstrainedNotCompositedReason(RenderLayer::NoNotCompositedReason);
918 layer.backing()->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
923 bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
925 bool layerChanged = updateBacking(layer, shouldRepaint);
927 // See if we need content or clipping layers. Methods called here should assume
928 // that the compositing state of descendant layers has not been updated yet.
929 if (layer.backing() && layer.backing()->updateConfiguration())
935 void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer& layer)
937 // If the renderer is not attached yet, no need to repaint.
938 if (&layer.renderer() != &m_renderView && !layer.renderer().parent())
941 RenderLayerModelObject* repaintContainer = layer.renderer().containerForRepaint();
942 if (!repaintContainer)
943 repaintContainer = &m_renderView;
945 layer.repaintIncludingNonCompositingDescendants(repaintContainer);
946 if (repaintContainer == &m_renderView) {
947 // The contents of this layer may be moving between the window
948 // and a GraphicsLayer, so we need to make sure the window system
949 // synchronizes those changes on the screen.
950 m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
954 // This method assumes that layout is up-to-date, unlike repaintOnCompositingChange().
955 void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer& layer, const LayoutRect& rect)
957 RenderLayer* compositedAncestor = layer.enclosingCompositingLayerForRepaint(ExcludeSelf);
958 if (compositedAncestor) {
959 ASSERT(compositedAncestor->backing());
960 LayoutRect repaintRect = rect;
961 repaintRect.move(layer.offsetFromAncestor(compositedAncestor));
962 compositedAncestor->setBackingNeedsRepaintInRect(repaintRect);
965 // The contents of this layer may be moving from a GraphicsLayer to the window,
966 // so we need to make sure the window system synchronizes those changes on the screen.
967 if (compositedAncestor == m_renderView.layer())
968 m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
971 // The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
972 // RenderLayers that are rendered by the composited RenderLayer.
973 LayoutRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer& layer, const RenderLayer& ancestorLayer) const
975 if (!canBeComposited(layer))
977 return layer.calculateLayerBounds(&ancestorLayer, layer.offsetFromAncestor(&ancestorLayer), RenderLayer::DefaultCalculateLayerBoundsFlags | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
980 void RenderLayerCompositor::layerWasAdded(RenderLayer&, RenderLayer&)
982 setCompositingLayersNeedRebuild();
985 void RenderLayerCompositor::layerWillBeRemoved(RenderLayer& parent, RenderLayer& child)
987 if (!child.isComposited() || parent.renderer().documentBeingDestroyed())
990 removeFromScrollCoordinatedLayers(child);
991 repaintInCompositedAncestor(child, child.backing()->compositedBounds());
993 setCompositingParent(child, nullptr);
994 setCompositingLayersNeedRebuild();
997 RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer& layer) const
999 for (RenderLayer* parent = layer.parent(); parent; parent = parent->parent()) {
1000 if (parent->isStackingContainer())
1002 if (parent->renderer().hasClipOrOverflowClip())
1008 void RenderLayerCompositor::addToOverlapMap(OverlapMap& overlapMap, RenderLayer& layer, IntRect& layerBounds, bool& boundsComputed)
1010 if (layer.isRootLayer())
1013 if (!boundsComputed) {
1014 // FIXME: If this layer's overlap bounds include its children, we don't need to add its
1015 // children's bounds to the overlap map.
1016 layerBounds = enclosingIntRect(overlapMap.geometryMap().absoluteRect(layer.overlapBounds()));
1017 // Empty rects never intersect, but we need them to for the purposes of overlap testing.
1018 if (layerBounds.isEmpty())
1019 layerBounds.setSize(IntSize(1, 1));
1020 boundsComputed = true;
1023 IntRect clipRect = pixelSnappedIntRect(layer.backgroundClipRect(RenderLayer::ClipRectsContext(&rootRenderLayer(), AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.
1025 // On iOS, pageScaleFactor() is not applied by RenderView, so we should not scale here.
1026 // FIXME: Set Settings::delegatesPageScaling to true for iOS.
1028 const Settings& settings = m_renderView.frameView().frame().settings();
1029 if (!settings.delegatesPageScaling())
1030 clipRect.scale(pageScaleFactor());
1032 clipRect.intersect(layerBounds);
1033 overlapMap.add(&layer, clipRect);
1036 void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer& layer, RenderLayer* ancestorLayer)
1038 if (!canBeComposited(layer) || overlapMap.contains(&layer))
1041 // A null ancestorLayer is an indication that 'layer' has already been pushed.
1043 overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
1046 bool haveComputedBounds = false;
1047 addToOverlapMap(overlapMap, layer, bounds, haveComputedBounds);
1049 #if !ASSERT_DISABLED
1050 LayerListMutationDetector mutationChecker(&layer);
1053 if (layer.isStackingContainer()) {
1054 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1055 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1056 addToOverlapMapRecursive(overlapMap, *negZOrderList->at(i), &layer);
1060 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1061 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1062 addToOverlapMapRecursive(overlapMap, *normalFlowList->at(i), &layer);
1065 if (layer.isStackingContainer()) {
1066 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1067 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1068 addToOverlapMapRecursive(overlapMap, *posZOrderList->at(i), &layer);
1073 overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
1076 void RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed(RenderLayer& layer, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
1078 if (!layer.isRootLayer())
1081 if (!layer.renderer().view().hasRenderNamedFlowThreads())
1084 Vector<RenderLayer*> fixedLayers;
1085 layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
1087 for (size_t i = 0; i < fixedLayers.size(); ++i) {
1088 RenderLayer* fixedLayer = fixedLayers.at(i);
1089 computeCompositingRequirements(&layer, *fixedLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1093 // Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
1094 // For the z-order children of a compositing layer:
1095 // If a child layers has a compositing layer, then all subsequent layers must
1096 // be compositing in order to render above that layer.
1098 // If a child in the negative z-order list is compositing, then the layer itself
1099 // must be compositing so that its contents render over that child.
1100 // This implies that its positive z-index children must also be compositing.
1102 void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer& layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
1104 layer.updateDescendantDependentFlags();
1105 layer.updateLayerListsIfNeeded();
1107 if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions()) {
1108 RenderFlowThread& flowThread = toRenderFlowThread(layer.renderer());
1109 layer.setHasCompositingDescendant(flowThread.hasCompositingRegionDescendant());
1111 // Before returning, we need to update the lists of all child layers. This is required because,
1112 // if this flow thread will not be painted (for instance because of having no regions, or only invalid regions),
1113 // the child layers will never have their lists updated (which would normally happen during painting).
1114 layer.updateDescendantsLayerListsIfNeeded(true);
1120 overlapMap->geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
1123 layer.setHasCompositingDescendant(false);
1124 layer.setIndirectCompositingReason(RenderLayer::NoIndirectCompositingReason);
1126 // Check if the layer needs to be composited for non-indirect reasons (ex. 3D transform).
1127 // We use this value to avoid checking the overlap-map, if we know for sure the layer
1128 // is already going to be composited for other reasons.
1129 bool willBeComposited = needsToBeComposited(layer);
1131 RenderLayer::IndirectCompositingReason compositingReason = compositingState.m_subtreeIsCompositing ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason;
1132 bool haveComputedBounds = false;
1135 // If we know for sure the layer is going to be composited, don't bother looking it up in the overlap map
1136 if (!willBeComposited && overlapMap && !overlapMap->isEmpty() && compositingState.m_testingOverlap) {
1137 // If we're testing for overlap, we only need to composite if we overlap something that is already composited.
1138 absBounds = enclosingIntRect(overlapMap->geometryMap().absoluteRect(layer.overlapBounds()));
1140 // Empty rects never intersect, but we need them to for the purposes of overlap testing.
1141 if (absBounds.isEmpty())
1142 absBounds.setSize(IntSize(1, 1));
1143 haveComputedBounds = true;
1144 compositingReason = overlapMap->overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingForOverlap : RenderLayer::NoIndirectCompositingReason;
1148 // Video is special. It's the only RenderLayer type that can both have
1149 // RenderLayer children and whose children can't use its backing to render
1150 // into. These children (the controls) always need to be promoted into their
1151 // own layers to draw on top of the accelerated video.
1152 if (compositingState.m_compositingAncestor && compositingState.m_compositingAncestor->renderer().isVideo())
1153 compositingReason = RenderLayer::IndirectCompositingForOverlap;
1156 layer.setIndirectCompositingReason(compositingReason);
1158 // Check if the computed indirect reason will force the layer to become composited.
1159 if (!willBeComposited && layer.mustCompositeForIndirectReasons() && canBeComposited(layer))
1160 willBeComposited = true;
1161 ASSERT(willBeComposited == needsToBeComposited(layer));
1163 // The children of this layer don't need to composite, unless there is
1164 // a compositing layer among them, so start by inheriting the compositing
1165 // ancestor with m_subtreeIsCompositing set to false.
1166 CompositingState childState(compositingState);
1167 childState.m_subtreeIsCompositing = false;
1168 #if ENABLE(CSS_COMPOSITING)
1169 childState.m_hasNotIsolatedCompositedBlendingDescendants = false;
1172 if (willBeComposited) {
1173 // Tell the parent it has compositing descendants.
1174 compositingState.m_subtreeIsCompositing = true;
1175 // This layer now acts as the ancestor for kids.
1176 childState.m_compositingAncestor = &layer;
1179 overlapMap->pushCompositingContainer();
1180 // This layer is going to be composited, so children can safely ignore the fact that there's an
1181 // animation running behind this layer, meaning they can rely on the overlap map testing again.
1182 childState.m_testingOverlap = true;
1185 #if !ASSERT_DISABLED
1186 LayerListMutationDetector mutationChecker(&layer);
1189 bool anyDescendantHas3DTransform = false;
1191 if (layer.isStackingContainer()) {
1192 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1193 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
1194 computeCompositingRequirements(&layer, *negZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1196 // If we have to make a layer for this child, make one now so we can have a contents layer
1197 // (since we need to ensure that the -ve z-order child renders underneath our contents).
1198 if (!willBeComposited && childState.m_subtreeIsCompositing) {
1199 // make layer compositing
1200 layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingForBackgroundLayer);
1201 childState.m_compositingAncestor = &layer;
1203 overlapMap->pushCompositingContainer();
1204 // This layer is going to be composited, so children can safely ignore the fact that there's an
1205 // animation running behind this layer, meaning they can rely on the overlap map testing again
1206 childState.m_testingOverlap = true;
1207 willBeComposited = true;
1213 if (layer.renderer().isRenderNamedFlowFragmentContainer()) {
1214 // We are going to collect layers from the RenderFlowThread into the GraphicsLayer of the parent of the
1215 // anonymous RenderRegion, but first we need to make sure that the parent itself of the region is going to
1216 // have a composited layer. We only want to make regions composited when there's an actual layer that we
1217 // need to move to that region.
1218 computeRegionCompositingRequirements(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1222 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1223 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1224 computeCompositingRequirements(&layer, *normalFlowList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1227 if (layer.isStackingContainer()) {
1228 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1229 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1230 computeCompositingRequirements(&layer, *posZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1234 if (layer.isRootLayer())
1235 computeCompositingRequirementsForNamedFlowFixed(layer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1237 // If we just entered compositing mode, the root will have become composited (as long as accelerated compositing is enabled).
1238 if (layer.isRootLayer()) {
1239 if (inCompositingMode() && m_hasAcceleratedCompositing)
1240 willBeComposited = true;
1243 ASSERT(willBeComposited == needsToBeComposited(layer));
1245 // All layers (even ones that aren't being composited) need to get added to
1246 // the overlap map. Layers that do not composite will draw into their
1247 // compositing ancestor's backing, and so are still considered for overlap.
1248 if (overlapMap && childState.m_compositingAncestor && !childState.m_compositingAncestor->isRootLayer())
1249 addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds);
1251 #if ENABLE(CSS_COMPOSITING)
1252 layer.setHasNotIsolatedCompositedBlendingDescendants(childState.m_hasNotIsolatedCompositedBlendingDescendants);
1253 ASSERT(!layer.hasNotIsolatedCompositedBlendingDescendants() || layer.hasNotIsolatedBlendingDescendants());
1255 // Now check for reasons to become composited that depend on the state of descendant layers.
1256 RenderLayer::IndirectCompositingReason indirectCompositingReason;
1257 if (!willBeComposited && canBeComposited(layer)
1258 && requiresCompositingForIndirectReason(layer.renderer(), childState.m_subtreeIsCompositing, anyDescendantHas3DTransform, indirectCompositingReason)) {
1259 layer.setIndirectCompositingReason(indirectCompositingReason);
1260 childState.m_compositingAncestor = &layer;
1262 overlapMap->pushCompositingContainer();
1263 addToOverlapMapRecursive(*overlapMap, layer);
1265 willBeComposited = true;
1268 ASSERT(willBeComposited == needsToBeComposited(layer));
1269 if (layer.reflectionLayer()) {
1270 // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
1271 layer.reflectionLayer()->setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason);
1274 // Subsequent layers in the parent stacking context also need to composite.
1275 if (childState.m_subtreeIsCompositing)
1276 compositingState.m_subtreeIsCompositing = true;
1278 // Set the flag to say that this SC has compositing children.
1279 layer.setHasCompositingDescendant(childState.m_subtreeIsCompositing);
1281 // setHasCompositingDescendant() may have changed the answer to needsToBeComposited() when clipping,
1282 // so test that again.
1283 bool isCompositedClippingLayer = canBeComposited(layer) && clipsCompositingDescendants(layer);
1285 // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
1286 // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
1287 // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
1288 if ((!childState.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer.renderer()))
1289 compositingState.m_testingOverlap = false;
1291 if (isCompositedClippingLayer) {
1292 if (!willBeComposited) {
1293 childState.m_compositingAncestor = &layer;
1295 overlapMap->pushCompositingContainer();
1296 addToOverlapMapRecursive(*overlapMap, layer);
1298 willBeComposited = true;
1302 #if ENABLE(CSS_COMPOSITING)
1303 if ((willBeComposited && layer.hasBlendMode())
1304 || (layer.hasNotIsolatedCompositedBlendingDescendants() && !layer.isolatesCompositedBlending()))
1305 compositingState.m_hasNotIsolatedCompositedBlendingDescendants = true;
1308 if (overlapMap && childState.m_compositingAncestor == &layer && !layer.isRootLayer())
1309 overlapMap->popCompositingContainer();
1311 // If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need
1312 // to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode
1313 // if there are composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
1314 if (layer.isRootLayer() && !childState.m_subtreeIsCompositing && !requiresCompositingLayer(layer) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) {
1315 // Don't drop out of compositing on iOS, because we may flash. See <rdar://problem/8348337>.
1317 enableCompositingMode(false);
1318 willBeComposited = false;
1322 // If the layer is going into compositing mode, repaint its old location.
1323 ASSERT(willBeComposited == needsToBeComposited(layer));
1324 if (!layer.isComposited() && willBeComposited)
1325 repaintOnCompositingChange(layer);
1327 // Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree().
1328 if (updateBacking(layer, CompositingChangeRepaintNow))
1329 layersChanged = true;
1331 if (layer.reflectionLayer() && updateLayerCompositingState(*layer.reflectionLayer(), CompositingChangeRepaintNow))
1332 layersChanged = true;
1334 descendantHas3DTransform |= anyDescendantHas3DTransform || layer.has3DTransform();
1337 overlapMap->geometryMap().popMappingsToAncestor(ancestorLayer);
1340 void RenderLayerCompositor::computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
1342 if (!region->isValid())
1345 RenderFlowThread* flowThread = region->flowThread();
1348 overlapMap->geometryMap().pushRenderFlowThread(flowThread);
1350 if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
1351 for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
1352 RenderLayer& curLayer = *layerList->at(i);
1353 ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
1354 computeCompositingRequirements(flowThread->layer(), curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1359 overlapMap->geometryMap().popMappingsToAncestor(®ion->layerOwner());
1362 void RenderLayerCompositor::setCompositingParent(RenderLayer& childLayer, RenderLayer* parentLayer)
1364 ASSERT(!parentLayer || childLayer.ancestorCompositingLayer() == parentLayer);
1365 ASSERT(childLayer.isComposited());
1367 // It's possible to be called with a parent that isn't yet composited when we're doing
1368 // partial updates as required by painting or hit testing. Just bail in that case;
1369 // we'll do a full layer update soon.
1370 if (!parentLayer || !parentLayer->isComposited())
1374 GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
1375 GraphicsLayer* hostedLayer = childLayer.backing()->childForSuperlayers();
1377 hostingLayer->addChild(hostedLayer);
1379 childLayer.backing()->childForSuperlayers()->removeFromParent();
1382 void RenderLayerCompositor::removeCompositedChildren(RenderLayer& layer)
1384 ASSERT(layer.isComposited());
1386 layer.backing()->parentForSublayers()->removeAllChildren();
1390 bool RenderLayerCompositor::canAccelerateVideoRendering(RenderVideo& video) const
1392 if (!m_hasAcceleratedCompositing)
1395 return video.supportsAcceleratedRendering();
1399 void RenderLayerCompositor::rebuildCompositingLayerTreeForNamedFlowFixed(RenderLayer& layer, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth)
1401 if (!layer.isRootLayer())
1404 if (!layer.renderer().view().hasRenderNamedFlowThreads())
1407 Vector<RenderLayer*> fixedLayers;
1408 layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
1410 for (size_t i = 0; i < fixedLayers.size(); ++i) {
1411 RenderLayer* fixedLayer = fixedLayers.at(i);
1412 rebuildCompositingLayerTree(*fixedLayer, childGraphicsLayersOfEnclosingLayer, depth);
1416 void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer& layer, Vector<GraphicsLayer*>& childLayersOfEnclosingLayer, int depth)
1418 // Make the layer compositing if necessary, and set up clipping and content layers.
1419 // Note that we can only do work here that is independent of whether the descendant layers
1420 // have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
1422 // Do not iterate the RenderFlowThread directly. We are going to collect composited layers as part of regions.
1423 if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions())
1426 RenderLayerBacking* layerBacking = layer.backing();
1428 // The compositing state of all our children has been updated already, so now
1429 // we can compute and cache the composited bounds for this layer.
1430 layerBacking->updateCompositedBounds();
1432 if (RenderLayer* reflection = layer.reflectionLayer()) {
1433 if (reflection->backing())
1434 reflection->backing()->updateCompositedBounds();
1437 if (layerBacking->updateConfiguration())
1438 layerBacking->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
1440 layerBacking->updateGeometry();
1442 if (!layer.parent())
1443 updateRootLayerPosition();
1446 logLayerInfo(layer, depth);
1448 UNUSED_PARAM(depth);
1450 if (layerBacking->hasUnpositionedOverflowControlsLayers())
1451 layer.positionNewlyCreatedOverflowControls();
1454 // If this layer has backing, then we are collecting its children, otherwise appending
1455 // to the compositing child list of an enclosing layer.
1456 Vector<GraphicsLayer*> layerChildren;
1457 Vector<GraphicsLayer*>& childList = layerBacking ? layerChildren : childLayersOfEnclosingLayer;
1459 #if !ASSERT_DISABLED
1460 LayerListMutationDetector mutationChecker(&layer);
1463 if (layer.isStackingContainer()) {
1464 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1465 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1466 rebuildCompositingLayerTree(*negZOrderList->at(i), childList, depth + 1);
1469 // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
1470 if (layerBacking && layerBacking->foregroundLayer())
1471 childList.append(layerBacking->foregroundLayer());
1474 if (layer.renderer().isRenderNamedFlowFragmentContainer())
1475 rebuildRegionCompositingLayerTree(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), layerChildren, depth + 1);
1477 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1478 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1479 rebuildCompositingLayerTree(*normalFlowList->at(i), childList, depth + 1);
1482 if (layer.isStackingContainer()) {
1483 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1484 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1485 rebuildCompositingLayerTree(*posZOrderList->at(i), childList, depth + 1);
1489 if (layer.isRootLayer())
1490 rebuildCompositingLayerTreeForNamedFlowFixed(layer, childList, depth + 1);
1493 bool parented = false;
1494 if (layer.renderer().isWidget())
1495 parented = parentFrameContentLayers(toRenderWidget(&layer.renderer()));
1498 layerBacking->parentForSublayers()->setChildren(layerChildren);
1500 // If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer.
1501 // Otherwise, the overflow control layers are normal children.
1502 if (!layerBacking->hasClippingLayer() && !layerBacking->hasScrollingLayer()) {
1503 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForHorizontalScrollbar()) {
1504 overflowControlLayer->removeFromParent();
1505 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1508 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForVerticalScrollbar()) {
1509 overflowControlLayer->removeFromParent();
1510 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1513 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForScrollCorner()) {
1514 overflowControlLayer->removeFromParent();
1515 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1519 childLayersOfEnclosingLayer.append(layerBacking->childForSuperlayers());
1522 if (RenderLayerBacking* layerBacking = layer.backing())
1523 layerBacking->updateAfterDescendents();
1526 void RenderLayerCompositor::rebuildRegionCompositingLayerTree(RenderNamedFlowFragment* region, Vector<GraphicsLayer*>& childList, int depth)
1528 if (!region->isValid())
1531 RenderFlowThread* flowThread = region->flowThread();
1532 ASSERT(flowThread->collectsGraphicsLayersUnderRegions());
1533 if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
1534 for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
1535 RenderLayer& curLayer = *layerList->at(i);
1536 ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
1537 rebuildCompositingLayerTree(curLayer, childList, depth + 1);
1542 void RenderLayerCompositor::frameViewDidChangeLocation(const IntPoint& contentsOffset)
1544 if (m_overflowControlsHostLayer)
1545 m_overflowControlsHostLayer->setPosition(contentsOffset);
1548 void RenderLayerCompositor::frameViewDidChangeSize()
1551 const FrameView& frameView = m_renderView.frameView();
1552 m_clipLayer->setSize(frameView.unscaledTotalVisibleContentSize());
1553 m_clipLayer->setPosition(positionForClipLayer());
1555 frameViewDidScroll();
1556 updateOverflowControlsLayers();
1558 #if ENABLE(RUBBER_BANDING)
1559 if (m_layerForOverhangAreas) {
1560 m_layerForOverhangAreas->setSize(frameView.frameRect().size());
1561 m_layerForOverhangAreas->setPosition(FloatPoint(0, m_renderView.frameView().topContentInset()));
1567 bool RenderLayerCompositor::hasCoordinatedScrolling() const
1569 ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator();
1570 return scrollingCoordinator && scrollingCoordinator->coordinatesScrollingForFrameView(&m_renderView.frameView());
1573 void RenderLayerCompositor::updateScrollLayerPosition()
1575 ASSERT(m_scrollLayer);
1577 FrameView& frameView = m_renderView.frameView();
1578 IntPoint scrollPosition = frameView.scrollPosition();
1580 m_scrollLayer->setPosition(FloatPoint(-scrollPosition.x(), -scrollPosition.y()));
1582 if (GraphicsLayer* fixedBackgroundLayer = fixedRootBackgroundLayer())
1583 fixedBackgroundLayer->setPosition(toLayoutPoint(frameView.scrollOffsetForFixedPosition()));
1586 FloatPoint RenderLayerCompositor::positionForClipLayer() const
1588 return FloatPoint(0, FrameView::yPositionForInsetClipLayer(m_renderView.frameView().scrollPosition(), m_renderView.frameView().topContentInset()));
1591 void RenderLayerCompositor::frameViewDidScroll()
1596 // If there's a scrolling coordinator that manages scrolling for this frame view,
1597 // it will also manage updating the scroll layer position.
1598 if (hasCoordinatedScrolling()) {
1599 // We have to schedule a flush in order for the main TiledBacking to update its tile coverage.
1600 scheduleLayerFlushNow();
1604 updateScrollLayerPosition();
1607 void RenderLayerCompositor::frameViewDidAddOrRemoveScrollbars()
1609 updateOverflowControlsLayers();
1612 void RenderLayerCompositor::frameViewDidLayout()
1614 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1615 if (renderViewBacking)
1616 renderViewBacking->adjustTiledBackingCoverage();
1619 void RenderLayerCompositor::rootFixedBackgroundsChanged()
1621 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1622 if (renderViewBacking && renderViewBacking->usingTiledBacking())
1623 setCompositingLayersNeedRebuild();
1626 void RenderLayerCompositor::scrollingLayerDidChange(RenderLayer& layer)
1628 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
1629 scrollingCoordinator->scrollableAreaScrollLayerDidChange(&layer);
1632 void RenderLayerCompositor::fixedRootBackgroundLayerChanged()
1634 if (m_renderView.documentBeingDestroyed())
1637 if (m_renderView.layer()->isComposited())
1638 updateScrollCoordinatedStatus(*m_renderView.layer());
1641 String RenderLayerCompositor::layerTreeAsText(LayerTreeFlags flags)
1643 updateCompositingLayers(CompositingUpdateAfterLayout);
1645 if (!m_rootContentLayer)
1648 flushPendingLayerChanges(true);
1650 LayerTreeAsTextBehavior layerTreeBehavior = LayerTreeAsTextBehaviorNormal;
1651 if (flags & LayerTreeFlagsIncludeDebugInfo)
1652 layerTreeBehavior |= LayerTreeAsTextDebug;
1653 if (flags & LayerTreeFlagsIncludeVisibleRects)
1654 layerTreeBehavior |= LayerTreeAsTextIncludeVisibleRects;
1655 if (flags & LayerTreeFlagsIncludeTileCaches)
1656 layerTreeBehavior |= LayerTreeAsTextIncludeTileCaches;
1657 if (flags & LayerTreeFlagsIncludeRepaintRects)
1658 layerTreeBehavior |= LayerTreeAsTextIncludeRepaintRects;
1659 if (flags & LayerTreeFlagsIncludePaintingPhases)
1660 layerTreeBehavior |= LayerTreeAsTextIncludePaintingPhases;
1661 if (flags & LayerTreeFlagsIncludeContentLayers)
1662 layerTreeBehavior |= LayerTreeAsTextIncludeContentLayers;
1664 // We skip dumping the scroll and clip layers to keep layerTreeAsText output
1665 // similar between platforms.
1666 String layerTreeText = m_rootContentLayer->layerTreeAsText(layerTreeBehavior);
1668 // Dump an empty layer tree only if the only composited layer is the main frame's tiled backing,
1669 // so that tests expecting us to drop out of accelerated compositing when there are no layers succeed.
1670 if (!hasAnyAdditionalCompositedLayers(rootRenderLayer()) && mainFrameBackingIsTiled() && !(layerTreeBehavior & LayerTreeAsTextIncludeTileCaches))
1673 // The true root layer is not included in the dump, so if we want to report
1674 // its repaint rects, they must be included here.
1675 if (flags & LayerTreeFlagsIncludeRepaintRects)
1676 return m_renderView.frameView().trackedRepaintRectsAsText() + layerTreeText;
1678 return layerTreeText;
1681 RenderLayerCompositor* RenderLayerCompositor::frameContentsCompositor(RenderWidget* renderer)
1683 if (Document* contentDocument = renderer->frameOwnerElement().contentDocument()) {
1684 if (RenderView* view = contentDocument->renderView())
1685 return &view->compositor();
1690 bool RenderLayerCompositor::parentFrameContentLayers(RenderWidget* renderer)
1692 RenderLayerCompositor* innerCompositor = frameContentsCompositor(renderer);
1693 if (!innerCompositor || !innerCompositor->inCompositingMode() || innerCompositor->rootLayerAttachment() != RootLayerAttachedViaEnclosingFrame)
1696 RenderLayer* layer = renderer->layer();
1697 if (!layer->isComposited())
1700 RenderLayerBacking* backing = layer->backing();
1701 GraphicsLayer* hostingLayer = backing->parentForSublayers();
1702 GraphicsLayer* rootLayer = innerCompositor->rootGraphicsLayer();
1703 if (hostingLayer->children().size() != 1 || hostingLayer->children()[0] != rootLayer) {
1704 hostingLayer->removeAllChildren();
1705 hostingLayer->addChild(rootLayer);
1710 // This just updates layer geometry without changing the hierarchy.
1711 void RenderLayerCompositor::updateLayerTreeGeometry(RenderLayer& layer, int depth)
1713 if (RenderLayerBacking* layerBacking = layer.backing()) {
1714 // The compositing state of all our children has been updated already, so now
1715 // we can compute and cache the composited bounds for this layer.
1716 layerBacking->updateCompositedBounds();
1718 if (RenderLayer* reflection = layer.reflectionLayer()) {
1719 if (reflection->backing())
1720 reflection->backing()->updateCompositedBounds();
1723 layerBacking->updateConfiguration();
1724 layerBacking->updateGeometry();
1726 if (!layer.parent())
1727 updateRootLayerPosition();
1730 logLayerInfo(layer, depth);
1732 UNUSED_PARAM(depth);
1736 #if !ASSERT_DISABLED
1737 LayerListMutationDetector mutationChecker(&layer);
1740 if (layer.isStackingContainer()) {
1741 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1742 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1743 updateLayerTreeGeometry(*negZOrderList->at(i), depth + 1);
1747 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1748 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1749 updateLayerTreeGeometry(*normalFlowList->at(i), depth + 1);
1752 if (layer.isStackingContainer()) {
1753 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1754 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1755 updateLayerTreeGeometry(*posZOrderList->at(i), depth + 1);
1759 if (RenderLayerBacking* layerBacking = layer.backing())
1760 layerBacking->updateAfterDescendents();
1763 // Recurs down the RenderLayer tree until its finds the compositing descendants of compositingAncestor and updates their geometry.
1764 void RenderLayerCompositor::updateCompositingDescendantGeometry(RenderLayer& compositingAncestor, RenderLayer& layer, bool compositedChildrenOnly)
1766 if (&layer != &compositingAncestor) {
1767 if (RenderLayerBacking* layerBacking = layer.backing()) {
1768 layerBacking->updateCompositedBounds();
1770 if (RenderLayer* reflection = layer.reflectionLayer()) {
1771 if (reflection->backing())
1772 reflection->backing()->updateCompositedBounds();
1775 layerBacking->updateGeometry();
1776 if (compositedChildrenOnly) {
1777 layerBacking->updateAfterDescendents();
1783 if (layer.reflectionLayer())
1784 updateCompositingDescendantGeometry(compositingAncestor, *layer.reflectionLayer(), compositedChildrenOnly);
1786 if (!layer.hasCompositingDescendant())
1789 #if !ASSERT_DISABLED
1790 LayerListMutationDetector mutationChecker(&layer);
1793 if (layer.isStackingContainer()) {
1794 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1795 size_t listSize = negZOrderList->size();
1796 for (size_t i = 0; i < listSize; ++i)
1797 updateCompositingDescendantGeometry(compositingAncestor, *negZOrderList->at(i), compositedChildrenOnly);
1801 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1802 size_t listSize = normalFlowList->size();
1803 for (size_t i = 0; i < listSize; ++i)
1804 updateCompositingDescendantGeometry(compositingAncestor, *normalFlowList->at(i), compositedChildrenOnly);
1807 if (layer.isStackingContainer()) {
1808 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1809 size_t listSize = posZOrderList->size();
1810 for (size_t i = 0; i < listSize; ++i)
1811 updateCompositingDescendantGeometry(compositingAncestor, *posZOrderList->at(i), compositedChildrenOnly);
1815 if (&layer != &compositingAncestor) {
1816 if (RenderLayerBacking* layerBacking = layer.backing())
1817 layerBacking->updateAfterDescendents();
1821 void RenderLayerCompositor::repaintCompositedLayers()
1823 recursiveRepaintLayer(rootRenderLayer());
1826 void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer& layer)
1828 // FIXME: This method does not work correctly with transforms.
1829 if (layer.isComposited() && !layer.backing()->paintsIntoCompositedAncestor())
1830 layer.setBackingNeedsRepaint();
1832 #if !ASSERT_DISABLED
1833 LayerListMutationDetector mutationChecker(&layer);
1836 if (layer.hasCompositingDescendant()) {
1837 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1838 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1839 recursiveRepaintLayer(*negZOrderList->at(i));
1842 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1843 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1844 recursiveRepaintLayer(*posZOrderList->at(i));
1847 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1848 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1849 recursiveRepaintLayer(*normalFlowList->at(i));
1853 RenderLayer& RenderLayerCompositor::rootRenderLayer() const
1855 return *m_renderView.layer();
1858 GraphicsLayer* RenderLayerCompositor::rootGraphicsLayer() const
1860 if (m_overflowControlsHostLayer)
1861 return m_overflowControlsHostLayer.get();
1862 return m_rootContentLayer.get();
1865 GraphicsLayer* RenderLayerCompositor::scrollLayer() const
1867 return m_scrollLayer.get();
1870 GraphicsLayer* RenderLayerCompositor::clipLayer() const
1872 return m_clipLayer.get();
1875 GraphicsLayer* RenderLayerCompositor::rootContentLayer() const
1877 return m_rootContentLayer.get();
1880 #if ENABLE(RUBBER_BANDING)
1881 GraphicsLayer* RenderLayerCompositor::headerLayer() const
1883 return m_layerForHeader.get();
1886 GraphicsLayer* RenderLayerCompositor::footerLayer() const
1888 return m_layerForFooter.get();
1892 void RenderLayerCompositor::setIsInWindowForLayerIncludingDescendants(RenderLayer& layer, bool isInWindow)
1894 if (layer.isComposited() && layer.backing()->usingTiledBacking())
1895 layer.backing()->tiledBacking()->setIsInWindow(isInWindow);
1897 // No need to recurse if we don't have any other tiled layers.
1898 if (hasNonMainLayersWithTiledBacking())
1901 for (RenderLayer* childLayer = layer.firstChild(); childLayer; childLayer = childLayer->nextSibling())
1902 setIsInWindowForLayerIncludingDescendants(*childLayer, isInWindow);
1905 void RenderLayerCompositor::setIsInWindow(bool isInWindow)
1907 setIsInWindowForLayerIncludingDescendants(*m_renderView.layer(), isInWindow);
1909 if (!inCompositingMode())
1913 if (m_rootLayerAttachment != RootLayerUnattached)
1916 RootLayerAttachment attachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
1917 attachRootLayer(attachment);
1919 registerAllViewportConstrainedLayers();
1920 registerAllScrollingLayers();
1923 if (m_rootLayerAttachment == RootLayerUnattached)
1928 unregisterAllViewportConstrainedLayers();
1929 unregisterAllScrollingLayers();
1934 void RenderLayerCompositor::clearBackingForLayerIncludingDescendants(RenderLayer& layer)
1936 if (layer.isComposited()) {
1937 removeFromScrollCoordinatedLayers(layer);
1938 layer.clearBacking();
1941 for (RenderLayer* childLayer = layer.firstChild(); childLayer; childLayer = childLayer->nextSibling())
1942 clearBackingForLayerIncludingDescendants(*childLayer);
1945 void RenderLayerCompositor::clearBackingForAllLayers()
1947 clearBackingForLayerIncludingDescendants(*m_renderView.layer());
1950 void RenderLayerCompositor::updateRootLayerPosition()
1952 if (m_rootContentLayer) {
1953 const IntRect& documentRect = m_renderView.documentRect();
1954 m_rootContentLayer->setSize(documentRect.size());
1955 m_rootContentLayer->setPosition(FloatPoint(documentRect.x(), documentRect.y()
1956 + FrameView::yPositionForRootContentLayer(m_renderView.frameView().scrollPosition(), m_renderView.frameView().topContentInset(), m_renderView.frameView().headerHeight())));
1957 m_rootContentLayer->setAnchorPoint(FloatPoint3D());
1960 m_clipLayer->setSize(m_renderView.frameView().unscaledTotalVisibleContentSize());
1961 m_clipLayer->setPosition(positionForClipLayer());
1964 #if ENABLE(RUBBER_BANDING)
1965 if (m_contentShadowLayer) {
1966 m_contentShadowLayer->setPosition(m_rootContentLayer->position());
1967 m_contentShadowLayer->setSize(m_rootContentLayer->size());
1970 updateLayerForTopOverhangArea(m_layerForTopOverhangArea != nullptr);
1971 updateLayerForBottomOverhangArea(m_layerForBottomOverhangArea != nullptr);
1972 updateLayerForHeader(m_layerForHeader != nullptr);
1973 updateLayerForFooter(m_layerForFooter != nullptr);
1977 bool RenderLayerCompositor::has3DContent() const
1979 return layerHas3DContent(rootRenderLayer());
1982 bool RenderLayerCompositor::allowsIndependentlyCompositedFrames(const FrameView* view)
1985 // frames are only independently composited in Mac pre-WebKit2.
1986 return view->platformWidget();
1993 bool RenderLayerCompositor::shouldPropagateCompositingToEnclosingFrame() const
1995 // Parent document content needs to be able to render on top of a composited frame, so correct behavior
1996 // is to have the parent document become composited too. However, this can cause problems on platforms that
1997 // use native views for frames (like Mac), so disable that behavior on those platforms for now.
1998 HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
1999 RenderElement* renderer = ownerElement ? ownerElement->renderer() : 0;
2001 // If we are the top-level frame, don't propagate.
2005 if (!allowsIndependentlyCompositedFrames(&m_renderView.frameView()))
2008 if (!renderer || !renderer->isWidget())
2011 // On Mac, only propagate compositing if the frame is overlapped in the parent
2012 // document, or the parent is already compositing, or the main frame is scaled.
2013 Page* page = this->page();
2014 if (page && page->pageScaleFactor() != 1)
2017 RenderWidget* frameRenderer = toRenderWidget(renderer);
2018 if (frameRenderer->widget()) {
2019 ASSERT(frameRenderer->widget()->isFrameView());
2020 FrameView* view = toFrameView(frameRenderer->widget());
2021 if (view->isOverlappedIncludingAncestors() || view->hasCompositingAncestor())
2028 bool RenderLayerCompositor::needsToBeComposited(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2030 if (!canBeComposited(layer))
2033 return requiresCompositingLayer(layer, viewportConstrainedNotCompositedReason) || layer.mustCompositeForIndirectReasons() || (inCompositingMode() && layer.isRootLayer());
2036 // Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
2037 // Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
2039 bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2041 auto renderer = &layer.renderer();
2043 // The compositing state of a reflection should match that of its reflected layer.
2044 if (layer.isReflection())
2045 renderer = toRenderLayerModelObject(renderer->parent()); // The RenderReplica's parent is the object being reflected.
2047 // The root layer always has a compositing layer, but it may not have backing.
2048 return requiresCompositingForTransform(*renderer)
2049 || requiresCompositingForVideo(*renderer)
2050 || requiresCompositingForCanvas(*renderer)
2051 || requiresCompositingForPlugin(*renderer)
2052 || requiresCompositingForFrame(*renderer)
2053 || requiresCompositingForBackfaceVisibility(*renderer)
2054 || clipsCompositingDescendants(*renderer->layer())
2055 || requiresCompositingForAnimation(*renderer)
2056 || requiresCompositingForFilters(*renderer)
2057 || requiresCompositingForPosition(*renderer, *renderer->layer(), viewportConstrainedNotCompositedReason)
2059 || requiresCompositingForScrolling(*renderer->layer())
2061 || requiresCompositingForOverflowScrolling(*renderer->layer());
2064 bool RenderLayerCompositor::canBeComposited(const RenderLayer& layer) const
2066 if (m_hasAcceleratedCompositing && layer.isSelfPaintingLayer()) {
2067 if (!layer.isInsideFlowThread())
2070 // CSS Regions flow threads do not need to be composited as we use composited RenderRegions
2071 // to render the background of the RenderFlowThread.
2072 if (layer.isRenderFlowThread())
2080 bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer& layer, const RenderLayer* compositingAncestorLayer, const LayoutRect& layerCompositedBoundsInAncestor, const LayoutRect& ancestorCompositedBounds) const
2082 auto& renderer = layer.renderer();
2084 if (compositingAncestorLayer
2085 && !(compositingAncestorLayer->backing()->graphicsLayer()->drawsContent()
2086 || compositingAncestorLayer->backing()->paintsIntoWindow()
2087 || compositingAncestorLayer->backing()->paintsIntoCompositedAncestor()))
2090 if (layer.isRootLayer()
2091 || layer.transform() // note: excludes perspective and transformStyle3D.
2092 || requiresCompositingForVideo(renderer)
2093 || requiresCompositingForCanvas(renderer)
2094 || requiresCompositingForPlugin(renderer)
2095 || requiresCompositingForFrame(renderer)
2096 || requiresCompositingForBackfaceVisibility(renderer)
2097 || requiresCompositingForAnimation(renderer)
2098 || requiresCompositingForFilters(renderer)
2099 || requiresCompositingForPosition(renderer, layer)
2100 || requiresCompositingForOverflowScrolling(layer)
2101 || renderer.isTransparent()
2102 || renderer.hasMask()
2103 || renderer.hasReflection()
2104 || renderer.hasFilter()
2106 || requiresCompositingForScrolling(layer)
2112 if (layer.mustCompositeForIndirectReasons()) {
2113 RenderLayer::IndirectCompositingReason reason = layer.indirectCompositingReason();
2114 return reason == RenderLayer::IndirectCompositingForOverlap
2115 || reason == RenderLayer::IndirectCompositingForStacking
2116 || reason == RenderLayer::IndirectCompositingForBackgroundLayer
2117 || reason == RenderLayer::IndirectCompositingForGraphicalEffect
2118 || reason == RenderLayer::IndirectCompositingForPreserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
2121 if (!ancestorCompositedBounds.contains(layerCompositedBoundsInAncestor))
2127 CompositingReasons RenderLayerCompositor::reasonsForCompositing(const RenderLayer& layer) const
2129 CompositingReasons reasons = CompositingReasonNone;
2131 if (!layer.isComposited())
2134 auto renderer = &layer.renderer();
2135 if (layer.isReflection())
2136 renderer = toRenderLayerModelObject(renderer->parent());
2138 if (requiresCompositingForTransform(*renderer))
2139 reasons |= CompositingReason3DTransform;
2141 if (requiresCompositingForVideo(*renderer))
2142 reasons |= CompositingReasonVideo;
2143 else if (requiresCompositingForCanvas(*renderer))
2144 reasons |= CompositingReasonCanvas;
2145 else if (requiresCompositingForPlugin(*renderer))
2146 reasons |= CompositingReasonPlugin;
2147 else if (requiresCompositingForFrame(*renderer))
2148 reasons |= CompositingReasonIFrame;
2150 if ((canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden))
2151 reasons |= CompositingReasonBackfaceVisibilityHidden;
2153 if (clipsCompositingDescendants(*renderer->layer()))
2154 reasons |= CompositingReasonClipsCompositingDescendants;
2156 if (requiresCompositingForAnimation(*renderer))
2157 reasons |= CompositingReasonAnimation;
2159 if (requiresCompositingForFilters(*renderer))
2160 reasons |= CompositingReasonFilters;
2162 if (requiresCompositingForPosition(*renderer, *renderer->layer()))
2163 reasons |= renderer->style().position() == FixedPosition ? CompositingReasonPositionFixed : CompositingReasonPositionSticky;
2166 if (requiresCompositingForScrolling(*renderer->layer()))
2167 reasons |= CompositingReasonOverflowScrollingTouch;
2170 if (requiresCompositingForOverflowScrolling(*renderer->layer()))
2171 reasons |= CompositingReasonOverflowScrollingTouch;
2173 if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForStacking)
2174 reasons |= CompositingReasonStacking;
2175 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForOverlap)
2176 reasons |= CompositingReasonOverlap;
2177 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForBackgroundLayer)
2178 reasons |= CompositingReasonNegativeZIndexChildren;
2179 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForGraphicalEffect) {
2180 if (renderer->layer()->transform())
2181 reasons |= CompositingReasonTransformWithCompositedDescendants;
2183 if (renderer->isTransparent())
2184 reasons |= CompositingReasonOpacityWithCompositedDescendants;
2186 if (renderer->hasMask())
2187 reasons |= CompositingReasonMaskWithCompositedDescendants;
2189 if (renderer->hasReflection())
2190 reasons |= CompositingReasonReflectionWithCompositedDescendants;
2192 if (renderer->hasFilter())
2193 reasons |= CompositingReasonFilterWithCompositedDescendants;
2195 #if ENABLE(CSS_COMPOSITING)
2196 if (layer.isolatesCompositedBlending())
2197 reasons |= CompositingReasonIsolatesCompositedBlendingDescendants;
2199 if (layer.hasBlendMode())
2200 reasons |= CompositingReasonBlendingWithCompositedDescendants;
2203 } else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPerspective)
2204 reasons |= CompositingReasonPerspective;
2205 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPreserve3D)
2206 reasons |= CompositingReasonPreserve3D;
2208 if (inCompositingMode() && renderer->layer()->isRootLayer())
2209 reasons |= CompositingReasonRoot;
2215 const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer& layer)
2217 CompositingReasons reasons = reasonsForCompositing(layer);
2219 if (reasons & CompositingReason3DTransform)
2220 return "3D transform";
2222 if (reasons & CompositingReasonVideo)
2224 else if (reasons & CompositingReasonCanvas)
2226 else if (reasons & CompositingReasonPlugin)
2228 else if (reasons & CompositingReasonIFrame)
2231 if (reasons & CompositingReasonBackfaceVisibilityHidden)
2232 return "backface-visibility: hidden";
2234 if (reasons & CompositingReasonClipsCompositingDescendants)
2235 return "clips compositing descendants";
2237 if (reasons & CompositingReasonAnimation)
2240 if (reasons & CompositingReasonFilters)
2243 if (reasons & CompositingReasonPositionFixed)
2244 return "position: fixed";
2246 if (reasons & CompositingReasonPositionSticky)
2247 return "position: sticky";
2249 if (reasons & CompositingReasonOverflowScrollingTouch)
2250 return "-webkit-overflow-scrolling: touch";
2252 if (reasons & CompositingReasonStacking)
2255 if (reasons & CompositingReasonOverlap)
2258 if (reasons & CompositingReasonNegativeZIndexChildren)
2259 return "negative z-index children";
2261 if (reasons & CompositingReasonTransformWithCompositedDescendants)
2262 return "transform with composited descendants";
2264 if (reasons & CompositingReasonOpacityWithCompositedDescendants)
2265 return "opacity with composited descendants";
2267 if (reasons & CompositingReasonMaskWithCompositedDescendants)
2268 return "mask with composited descendants";
2270 if (reasons & CompositingReasonReflectionWithCompositedDescendants)
2271 return "reflection with composited descendants";
2273 if (reasons & CompositingReasonFilterWithCompositedDescendants)
2274 return "filter with composited descendants";
2276 #if ENABLE(CSS_COMPOSITING)
2277 if (reasons & CompositingReasonBlendingWithCompositedDescendants)
2278 return "blending with composited descendants";
2280 if (reasons & CompositingReasonIsolatesCompositedBlendingDescendants)
2281 return "isolates composited blending descendants";
2284 if (reasons & CompositingReasonPerspective)
2285 return "perspective";
2287 if (reasons & CompositingReasonPreserve3D)
2288 return "preserve-3d";
2290 if (reasons & CompositingReasonRoot)
2297 // Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
2298 // up to the enclosing compositing ancestor. This is required because compositing layers are parented
2299 // according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
2300 // Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
2301 // but a sibling in the z-order hierarchy.
2302 bool RenderLayerCompositor::clippedByAncestor(RenderLayer& layer) const
2304 if (!layer.isComposited() || !layer.parent())
2307 RenderLayer* compositingAncestor = layer.ancestorCompositingLayer();
2308 if (!compositingAncestor)
2311 // If the compositingAncestor clips, that will be taken care of by clipsCompositingDescendants(),
2312 // so we only care about clipping between its first child that is our ancestor (the computeClipRoot),
2313 // and layer. The exception is when the compositingAncestor isolates composited blending children,
2314 // in this case it is not allowed to clipsCompositingDescendants() and each of its children
2315 // will be clippedByAncestor()s, including the compositingAncestor.
2316 RenderLayer* computeClipRoot = compositingAncestor;
2317 if (!compositingAncestor->isolatesCompositedBlending()) {
2318 computeClipRoot = nullptr;
2319 RenderLayer* parent = &layer;
2321 RenderLayer* next = parent->parent();
2322 if (next == compositingAncestor) {
2323 computeClipRoot = parent;
2329 if (!computeClipRoot || computeClipRoot == &layer)
2333 return layer.backgroundClipRect(RenderLayer::ClipRectsContext(computeClipRoot, TemporaryClipRects)).rect() != LayoutRect::infiniteRect(); // FIXME: Incorrect for CSS regions.
2336 // Return true if the given layer is a stacking context and has compositing child
2337 // layers that it needs to clip. In this case we insert a clipping GraphicsLayer
2338 // into the hierarchy between this layer and its children in the z-order hierarchy.
2339 bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer& layer) const
2341 return layer.hasCompositingDescendant() && layer.renderer().hasClipOrOverflowClip() && !layer.isolatesCompositedBlending();
2344 bool RenderLayerCompositor::requiresCompositingForScrollableFrame() const
2346 // Need this done first to determine overflow.
2347 ASSERT(!m_renderView.needsLayout());
2348 HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
2352 if (!(m_compositingTriggers & ChromeClient::ScrollableInnerFrameTrigger))
2355 return m_renderView.frameView().isScrollable();
2358 bool RenderLayerCompositor::requiresCompositingForTransform(RenderLayerModelObject& renderer) const
2360 if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
2363 // Note that we ask the renderer if it has a transform, because the style may have transforms,
2364 // but the renderer may be an inline that doesn't suppport them.
2365 return renderer.hasTransform() && renderer.style().transform().has3DOperation();
2368 bool RenderLayerCompositor::requiresCompositingForBackfaceVisibility(RenderLayerModelObject& renderer) const
2370 if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
2373 return renderer.style().backfaceVisibility() == BackfaceVisibilityHidden && renderer.layer()->has3DTransformedAncestor();
2376 bool RenderLayerCompositor::requiresCompositingForVideo(RenderLayerModelObject& renderer) const
2378 if (!(m_compositingTriggers & ChromeClient::VideoTrigger))
2381 if (renderer.isVideo()) {
2382 RenderVideo& video = toRenderVideo(renderer);
2383 return (video.requiresImmediateCompositing() || video.shouldDisplayVideo()) && canAccelerateVideoRendering(video);
2386 UNUSED_PARAM(renderer);
2391 bool RenderLayerCompositor::requiresCompositingForCanvas(RenderLayerModelObject& renderer) const
2393 if (!(m_compositingTriggers & ChromeClient::CanvasTrigger))
2396 if (renderer.isCanvas()) {
2397 #if USE(COMPOSITING_FOR_SMALL_CANVASES)
2398 bool isCanvasLargeEnoughToForceCompositing = true;
2400 HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.element());
2401 bool isCanvasLargeEnoughToForceCompositing = canvas->size().area() >= canvasAreaThresholdRequiringCompositing;
2403 CanvasCompositingStrategy compositingStrategy = canvasCompositingStrategy(renderer);
2404 return compositingStrategy == CanvasAsLayerContents || (compositingStrategy == CanvasPaintedToLayer && isCanvasLargeEnoughToForceCompositing);
2410 bool RenderLayerCompositor::requiresCompositingForPlugin(RenderLayerModelObject& renderer) const
2412 if (!(m_compositingTriggers & ChromeClient::PluginTrigger))
2415 bool composite = renderer.isEmbeddedObject() && toRenderEmbeddedObject(&renderer)->allowsAcceleratedCompositing();
2419 m_reevaluateCompositingAfterLayout = true;
2421 RenderWidget& pluginRenderer = *toRenderWidget(&renderer);
2422 // If we can't reliably know the size of the plugin yet, don't change compositing state.
2423 if (pluginRenderer.needsLayout())
2424 return pluginRenderer.hasLayer() && pluginRenderer.layer()->isComposited();
2426 // Don't go into compositing mode if height or width are zero, or size is 1x1.
2427 IntRect contentBox = pixelSnappedIntRect(pluginRenderer.contentBoxRect());
2428 return contentBox.height() * contentBox.width() > 1;
2431 bool RenderLayerCompositor::requiresCompositingForFrame(RenderLayerModelObject& renderer) const
2433 if (!renderer.isWidget())
2436 RenderWidget& frameRenderer = *toRenderWidget(&renderer);
2438 if (!frameRenderer.requiresAcceleratedCompositing())
2441 m_reevaluateCompositingAfterLayout = true;
2443 RenderLayerCompositor* innerCompositor = frameContentsCompositor(&frameRenderer);
2444 if (!innerCompositor || !innerCompositor->shouldPropagateCompositingToEnclosingFrame())
2447 // If we can't reliably know the size of the iframe yet, don't change compositing state.
2448 if (!frameRenderer.parent() || frameRenderer.needsLayout())
2449 return frameRenderer.hasLayer() && frameRenderer.layer()->isComposited();
2451 // Don't go into compositing mode if height or width are zero.
2452 return !pixelSnappedIntRect(frameRenderer.contentBoxRect()).isEmpty();
2455 bool RenderLayerCompositor::requiresCompositingForAnimation(RenderLayerModelObject& renderer) const
2457 if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
2460 const AnimationBase::RunningState activeAnimationState = AnimationBase::Running | AnimationBase::Paused | AnimationBase::FillingFowards;
2461 AnimationController& animController = renderer.animation();
2462 return (animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyOpacity, activeAnimationState)
2463 && (inCompositingMode() || (m_compositingTriggers & ChromeClient::AnimatedOpacityTrigger)))
2464 #if ENABLE(CSS_FILTERS)
2465 || animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitFilter, activeAnimationState)
2466 #endif // CSS_FILTERS
2467 || animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform, activeAnimationState);
2470 bool RenderLayerCompositor::requiresCompositingForIndirectReason(RenderLayerModelObject& renderer, bool hasCompositedDescendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingReason& reason) const
2472 RenderLayer& layer = *toRenderBoxModelObject(renderer).layer();
2474 // When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
2475 // via compositing so that they also apply to those composited descendants.
2476 if (hasCompositedDescendants && (layer.isolatesCompositedBlending() || layer.transform() || renderer.createsGroup() || renderer.hasReflection() || renderer.isRenderNamedFlowFragmentContainer())) {
2477 reason = RenderLayer::IndirectCompositingForGraphicalEffect;
2481 // A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
2482 // will be affected by the preserve-3d or perspective.
2483 if (has3DTransformedDescendants) {
2484 if (renderer.style().transformStyle3D() == TransformStyle3DPreserve3D) {
2485 reason = RenderLayer::IndirectCompositingForPreserve3D;
2489 if (renderer.style().hasPerspective()) {
2490 reason = RenderLayer::IndirectCompositingForPerspective;
2495 reason = RenderLayer::NoIndirectCompositingReason;
2499 bool RenderLayerCompositor::requiresCompositingForFilters(RenderLayerModelObject& renderer) const
2501 #if ENABLE(CSS_FILTERS)
2502 if (!(m_compositingTriggers & ChromeClient::FilterTrigger))
2505 return renderer.hasFilter();
2507 UNUSED_PARAM(renderer);
2512 bool RenderLayerCompositor::isAsyncScrollableStickyLayer(const RenderLayer& layer, const RenderLayer** enclosingAcceleratedOverflowLayer) const
2514 ASSERT(layer.renderer().isStickyPositioned());
2516 RenderLayer* enclosingOverflowLayer = layer.enclosingOverflowClipLayer(ExcludeSelf);
2519 if (enclosingOverflowLayer && enclosingOverflowLayer->hasTouchScrollableOverflow()) {
2520 if (enclosingAcceleratedOverflowLayer)
2521 *enclosingAcceleratedOverflowLayer = enclosingOverflowLayer;
2525 UNUSED_PARAM(enclosingAcceleratedOverflowLayer);
2527 // If the layer is inside normal overflow, it's not async-scrollable.
2528 if (enclosingOverflowLayer)
2531 // No overflow ancestor, so see if the frame supports async scrolling.
2532 if (hasCoordinatedScrolling())
2536 // iOS WK1 has fixed/sticky support in the main frame via WebFixedPositionContent.
2537 return m_renderView.frameView().frame().isMainFrame();
2543 bool RenderLayerCompositor::isViewportConstrainedFixedOrStickyLayer(const RenderLayer& layer) const
2545 if (layer.renderer().isStickyPositioned())
2546 return isAsyncScrollableStickyLayer(layer);
2548 if (layer.renderer().style().position() != FixedPosition)
2551 // FIXME: Handle fixed inside of a transform, which should not behave as fixed.
2552 for (RenderLayer* stackingContainer = layer.stackingContainer(); stackingContainer; stackingContainer = stackingContainer->stackingContainer()) {
2553 if (stackingContainer->isComposited() && stackingContainer->renderer().style().position() == FixedPosition)
2560 static bool useCoordinatedScrollingForLayer(RenderView& view, const RenderLayer& layer)
2562 if (layer.isRootLayer() && view.frameView().frame().isMainFrame())
2566 return layer.hasTouchScrollableOverflow();
2568 return layer.needsCompositedScrolling();
2572 bool RenderLayerCompositor::requiresCompositingForPosition(RenderLayerModelObject& renderer, const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2574 // position:fixed elements that create their own stacking context (e.g. have an explicit z-index,
2575 // opacity, transform) can get their own composited layer. A stacking context is required otherwise
2576 // z-index and clipping will be broken.
2577 if (!renderer.isPositioned())
2580 EPosition position = renderer.style().position();
2581 bool isFixed = renderer.isOutOfFlowPositioned() && position == FixedPosition;
2582 if (isFixed && !layer.isStackingContainer())
2585 bool isSticky = renderer.isInFlowPositioned() && position == StickyPosition;
2586 if (!isFixed && !isSticky)
2589 // FIXME: acceleratedCompositingForFixedPositionEnabled should probably be renamed acceleratedCompositingForViewportConstrainedPositionEnabled().
2590 const Settings& settings = m_renderView.frameView().frame().settings();
2591 if (!settings.acceleratedCompositingForFixedPositionEnabled())
2595 return isAsyncScrollableStickyLayer(layer);
2597 auto container = renderer.container();
2598 // If the renderer is not hooked up yet then we have to wait until it is.
2600 m_reevaluateCompositingAfterLayout = true;
2604 // Don't promote fixed position elements that are descendants of a non-view container, e.g. transformed elements.
2605 // They will stay fixed wrt the container rather than the enclosing frame.
2606 if (container != &m_renderView && !renderer.fixedPositionedWithNamedFlowContainingBlock()) {
2607 if (viewportConstrainedNotCompositedReason)
2608 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNonViewContainer;
2612 // Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done.
2613 if (!m_inPostLayoutUpdate) {
2614 m_reevaluateCompositingAfterLayout = true;
2615 return layer.isComposited();
2618 bool paintsContent = layer.isVisuallyNonEmpty() || layer.hasVisibleDescendant();
2619 if (!paintsContent) {
2620 if (viewportConstrainedNotCompositedReason)
2621 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNoVisibleContent;
2625 // Fixed position elements that are invisible in the current view don't get their own layer.
2626 LayoutRect viewBounds = m_renderView.frameView().viewportConstrainedVisibleContentRect();
2627 LayoutRect layerBounds = layer.calculateLayerBounds(&layer, LayoutSize(), RenderLayer::UseLocalClipRectIfPossible | RenderLayer::IncludeLayerFilterOutsets | RenderLayer::UseFragmentBoxesExcludingCompositing
2628 | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask | RenderLayer::IncludeCompositedDescendants);
2629 // Map to m_renderView to ignore page scale.
2630 FloatRect absoluteBounds = layer.renderer().localToContainerQuad(FloatRect(layerBounds), &m_renderView).boundingBox();
2631 if (!viewBounds.intersects(enclosingIntRect(absoluteBounds))) {
2632 if (viewportConstrainedNotCompositedReason)
2633 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForBoundsOutOfView;
2640 bool RenderLayerCompositor::requiresCompositingForOverflowScrolling(const RenderLayer& layer) const
2642 return layer.needsCompositedScrolling();
2646 bool RenderLayerCompositor::requiresCompositingForScrolling(const RenderLayer& layer) const
2648 if (!layer.hasAcceleratedTouchScrolling())
2651 if (!m_inPostLayoutUpdate) {
2652 m_reevaluateCompositingAfterLayout = true;
2653 return layer.isComposited();
2656 return layer.hasTouchScrollableOverflow();
2660 bool RenderLayerCompositor::isRunningAcceleratedTransformAnimation(RenderLayerModelObject& renderer) const
2662 if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
2665 return renderer.animation().isRunningAcceleratedAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform, AnimationBase::Running | AnimationBase::Paused);
2668 // If an element has negative z-index children, those children render in front of the
2669 // layer background, so we need an extra 'contents' layer for the foreground of the layer
2671 bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer& layer) const
2673 return layer.hasNegativeZOrderList();
2676 bool RenderLayerCompositor::requiresScrollLayer(RootLayerAttachment attachment) const
2678 FrameView& frameView = m_renderView.frameView();
2680 // This applies when the application UI handles scrolling, in which case RenderLayerCompositor doesn't need to manage it.
2681 if (frameView.delegatesScrolling() && frameView.frame().isMainFrame())
2684 // We need to handle our own scrolling if we're:
2685 return !m_renderView.frameView().platformWidget() // viewless (i.e. non-Mac, or Mac in WebKit2)
2686 || attachment == RootLayerAttachedViaEnclosingFrame; // a composited frame on Mac
2689 static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
2695 const IntRect& scrollbarRect = scrollbar->frameRect();
2696 context.translate(-scrollbarRect.x(), -scrollbarRect.y());
2697 IntRect transformedClip = clip;
2698 transformedClip.moveBy(scrollbarRect.location());
2699 scrollbar->paint(&context, transformedClip);
2703 void RenderLayerCompositor::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase, const FloatRect& clip)
2705 IntRect pixelSnappedRectForIntegralPositionedItems = pixelSnappedIntRect(LayoutRect(clip));
2706 if (graphicsLayer == layerForHorizontalScrollbar())
2707 paintScrollbar(m_renderView.frameView().horizontalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
2708 else if (graphicsLayer == layerForVerticalScrollbar())
2709 paintScrollbar(m_renderView.frameView().verticalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
2710 else if (graphicsLayer == layerForScrollCorner()) {
2711 const IntRect& scrollCorner = m_renderView.frameView().scrollCornerRect();
2713 context.translate(-scrollCorner.x(), -scrollCorner.y());
2714 IntRect transformedClip = pixelSnappedRectForIntegralPositionedItems;
2715 transformedClip.moveBy(scrollCorner.location());
2716 m_renderView.frameView().paintScrollCorner(&context, transformedClip);
2721 bool RenderLayerCompositor::supportsFixedRootBackgroundCompositing() const
2723 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
2724 return renderViewBacking && renderViewBacking->usingTiledBacking();
2727 bool RenderLayerCompositor::needsFixedRootBackgroundLayer(const RenderLayer& layer) const
2729 if (&layer != m_renderView.layer())
2732 if (m_renderView.frameView().frame().settings().fixedBackgroundsPaintRelativeToDocument())
2735 return supportsFixedRootBackgroundCompositing() && m_renderView.rootBackgroundIsEntirelyFixed();
2738 GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const
2740 // Get the fixed root background from the RenderView layer's backing.
2741 RenderLayer* viewLayer = m_renderView.layer();
2745 if (viewLayer->isComposited() && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground())
2746 return viewLayer->backing()->backgroundLayer();
2751 static void resetTrackedRepaintRectsRecursive(GraphicsLayer& graphicsLayer)
2753 graphicsLayer.resetTrackedRepaints();
2755 for (size_t i = 0, size = graphicsLayer.children().size(); i < size; ++i)
2756 resetTrackedRepaintRectsRecursive(*graphicsLayer.children()[i]);
2758 if (GraphicsLayer* replicaLayer = graphicsLayer.replicaLayer())
2759 resetTrackedRepaintRectsRecursive(*replicaLayer);
2761 if (GraphicsLayer* maskLayer = graphicsLayer.maskLayer())
2762 resetTrackedRepaintRectsRecursive(*maskLayer);
2765 void RenderLayerCompositor::resetTrackedRepaintRects()
2767 if (GraphicsLayer* rootLayer = rootGraphicsLayer())
2768 resetTrackedRepaintRectsRecursive(*rootLayer);
2771 void RenderLayerCompositor::setTracksRepaints(bool tracksRepaints)
2773 m_isTrackingRepaints = tracksRepaints;
2776 bool RenderLayerCompositor::isTrackingRepaints() const
2778 return m_isTrackingRepaints;
2781 float RenderLayerCompositor::deviceScaleFactor() const
2783 Page* page = this->page();
2784 return page ? page->deviceScaleFactor() : 1;
2787 float RenderLayerCompositor::pageScaleFactor() const
2789 Page* page = this->page();
2790 return page ? page->pageScaleFactor() : 1;
2793 float RenderLayerCompositor::zoomedOutPageScaleFactor() const
2795 Page* page = this->page();
2796 return page ? page->zoomedOutPageScaleFactor() : 0;
2799 float RenderLayerCompositor::contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const
2802 LegacyTileCache* tileCache = nullptr;
2803 if (Page* page = this->page()) {
2804 if (FrameView* frameView = page->mainFrame().view())
2805 tileCache = frameView->legacyTileCache();
2811 return tileCache->tileControllerShouldUseLowScaleTiles() ? 0.125 : 1;
2817 void RenderLayerCompositor::didCommitChangesForLayer(const GraphicsLayer*) const
2819 // Nothing to do here yet.
2822 bool RenderLayerCompositor::mainFrameBackingIsTiled() const
2824 RenderLayer* layer = m_renderView.layer();
2828 RenderLayerBacking* backing = layer->backing();
2832 return backing->usingTiledBacking();
2835 bool RenderLayerCompositor::shouldCompositeOverflowControls() const
2837 FrameView& frameView = m_renderView.frameView();
2839 if (frameView.platformWidget())
2842 if (frameView.delegatesScrolling())
2845 if (mainFrameBackingIsTiled())
2848 if (!frameView.hasOverlayScrollbars())
2854 bool RenderLayerCompositor::requiresHorizontalScrollbarLayer() const
2856 return shouldCompositeOverflowControls() && m_renderView.frameView().horizontalScrollbar();
2859 bool RenderLayerCompositor::requiresVerticalScrollbarLayer() const
2861 return shouldCompositeOverflowControls() && m_renderView.frameView().verticalScrollbar();
2864 bool RenderLayerCompositor::requiresScrollCornerLayer() const
2866 return shouldCompositeOverflowControls() && m_renderView.frameView().isScrollCornerVisible();
2869 #if ENABLE(RUBBER_BANDING)
2870 bool RenderLayerCompositor::requiresOverhangAreasLayer() const
2872 // We don't want a layer if this is a subframe.
2873 if (m_renderView.document().ownerElement())
2876 // We do want a layer if we're using tiled drawing and can scroll.
2877 if (mainFrameBackingIsTiled() && m_renderView.frameView().hasOpaqueBackground() && !m_renderView.frameView().prohibitsScrolling())
2883 bool RenderLayerCompositor::requiresContentShadowLayer() const
2885 // We don't want a layer if this is a subframe.
2886 if (m_renderView.document().ownerElement())
2890 if (viewHasTransparentBackground())
2893 // If the background is going to extend, then it doesn't make sense to have a shadow layer.
2894 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
2897 // On Mac, we want a content shadow layer if we're using tiled drawing and can scroll.
2898 if (mainFrameBackingIsTiled() && !m_renderView.frameView().prohibitsScrolling())
2905 GraphicsLayer* RenderLayerCompositor::updateLayerForTopOverhangArea(bool wantsLayer)
2907 if (m_renderView.document().ownerElement())
2911 if (m_layerForTopOverhangArea) {
2912 m_layerForTopOverhangArea->removeFromParent();
2913 m_layerForTopOverhangArea = nullptr;
2918 if (!m_layerForTopOverhangArea) {
2919 m_layerForTopOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), *this);
2921 m_layerForTopOverhangArea->setName("top overhang area");
2923 m_scrollLayer->addChildBelow(m_layerForTopOverhangArea.get(), m_rootContentLayer.get());
2926 return m_layerForTopOverhangArea.get();
2929 GraphicsLayer* RenderLayerCompositor::updateLayerForBottomOverhangArea(bool wantsLayer)
2931 if (m_renderView.document().ownerElement())
2935 if (m_layerForBottomOverhangArea) {
2936 m_layerForBottomOverhangArea->removeFromParent();
2937 m_layerForBottomOverhangArea = nullptr;
2942 if (!m_layerForBottomOverhangArea) {
2943 m_layerForBottomOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), *this);
2945 m_layerForBottomOverhangArea->setName("bottom overhang area");
2947 m_scrollLayer->addChildBelow(m_layerForBottomOverhangArea.get(), m_rootContentLayer.get());
2950 m_layerForBottomOverhangArea->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight()
2951 + m_renderView.frameView().footerHeight() + m_renderView.frameView().topContentInset()));
2952 return m_layerForBottomOverhangArea.get();
2955 GraphicsLayer* RenderLayerCompositor::updateLayerForHeader(bool wantsLayer)
2957 if (m_renderView.document().ownerElement())
2961 if (m_layerForHeader) {
2962 m_layerForHeader->removeFromParent();
2963 m_layerForHeader = nullptr;
2965 // The ScrollingTree knows about the header layer, and the position of the root layer is affected
2966 // by the header layer, so if we remove the header, we need to tell the scrolling tree.
2967 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2968 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2973 if (!m_layerForHeader) {
2974 m_layerForHeader = GraphicsLayer::create(graphicsLayerFactory(), *this);
2976 m_layerForHeader->setName("header");
2978 m_scrollLayer->addChildAbove(m_layerForHeader.get(), m_rootContentLayer.get());
2979 m_renderView.frameView().addPaintPendingMilestones(DidFirstFlushForHeaderLayer);
2982 m_layerForHeader->setPosition(FloatPoint(0,
2983 FrameView::yPositionForHeaderLayer(m_renderView.frameView().scrollPosition(), m_renderView.frameView().topContentInset())));
2984 m_layerForHeader->setAnchorPoint(FloatPoint3D());
2985 m_layerForHeader->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().headerHeight()));
2987 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2988 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2990 if (Page* page = this->page())
2991 page->chrome().client().didAddHeaderLayer(m_layerForHeader.get());
2993 return m_layerForHeader.get();
2996 GraphicsLayer* RenderLayerCompositor::updateLayerForFooter(bool wantsLayer)
2998 if (m_renderView.document().ownerElement())
3002 if (m_layerForFooter) {
3003 m_layerForFooter->removeFromParent();
3004 m_layerForFooter = nullptr;
3006 // The ScrollingTree knows about the footer layer, and the total scrollable size is affected
3007 // by the footer layer, so if we remove the footer, we need to tell the scrolling tree.
3008 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3009 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
3014 if (!m_layerForFooter) {
3015 m_layerForFooter = GraphicsLayer::create(graphicsLayerFactory(), *this);
3017 m_layerForFooter->setName("footer");
3019 m_scrollLayer->addChildAbove(m_layerForFooter.get(), m_rootContentLayer.get());
3022 float totalContentHeight = m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight() + m_renderView.frameView().footerHeight();
3023 m_layerForFooter->setPosition(FloatPoint(0, FrameView::yPositionForFooterLayer(m_renderView.frameView().scrollPosition(),
3024 m_renderView.frameView().topContentInset(), totalContentHeight, m_renderView.frameView().footerHeight())));
3025 m_layerForFooter->setAnchorPoint(FloatPoint3D());
3026 m_layerForFooter->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().footerHeight()));
3028 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3029 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
3031 if (Page* page = this->page())
3032 page->chrome().client().didAddFooterLayer(m_layerForFooter.get());
3034 return m_layerForFooter.get();
3039 bool RenderLayerCompositor::viewHasTransparentBackground(Color* backgroundColor) const
3041 if (m_renderView.frameView().isTransparent()) {
3042 if (backgroundColor)
3043 *backgroundColor = Color(); // Return an invalid color.
3047 Color documentBackgroundColor = m_renderView.frameView().documentBackgroundColor();
3048 if (!documentBackgroundColor.isValid())
3049 documentBackgroundColor = Color::white;
3051 if (backgroundColor)
3052 *backgroundColor = documentBackgroundColor;
3054 return documentBackgroundColor.hasAlpha();
3057 void RenderLayerCompositor::setRootExtendedBackgroundColor(const Color& color)
3059 if (color == m_rootExtendedBackgroundColor)
3062 m_rootExtendedBackgroundColor = color;
3064 if (Page* page = this->page())
3065 page->chrome().client().pageExtendedBackgroundColorDidChange(color);
3067 #if ENABLE(RUBBER_BANDING)
3068 if (!m_layerForOverhangAreas)
3071 m_layerForOverhangAreas->setBackgroundColor(m_rootExtendedBackgroundColor);
3073 if (!m_rootExtendedBackgroundColor.isValid())
3074 m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
3078 void RenderLayerCompositor::updateOverflowControlsLayers()
3080 #if ENABLE(RUBBER_BANDING)
3081 if (requiresOverhangAreasLayer()) {
3082 if (!m_layerForOverhangAreas) {
3083 m_layerForOverhangAreas = GraphicsLayer::create(graphicsLayerFactory(), *this);
3085 m_layerForOverhangAreas->setName("overhang areas");
3087 m_layerForOverhangAreas->setDrawsContent(false);
3089 float topContentInset = m_renderView.frameView().topContentInset();
3090 IntSize overhangAreaSize = m_renderView.frameView().frameRect().size();
3091 overhangAreaSize.setHeight(overhangAreaSize.height() - topContentInset);
3092 m_layerForOverhangAreas->setSize(overhangAreaSize);
3093 m_layerForOverhangAreas->setPosition(FloatPoint(0, topContentInset));
3094 m_layerForOverhangAreas->setAnchorPoint(FloatPoint3D());
3096 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
3097 m_layerForOverhangAreas->setBackgroundColor(m_renderView.frameView().documentBackgroundColor());
3099 m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
3101 // We want the overhang areas layer to be positioned below the frame contents,
3102 // so insert it below the clip layer.
3103 m_overflowControlsHostLayer->addChildBelow(m_layerForOverhangAreas.get(), m_clipLayer.get());
3105 } else if (m_layerForOverhangAreas) {
3106 m_layerForOverhangAreas->removeFromParent();
3107 m_layerForOverhangAreas = nullptr;
3110 if (requiresContentShadowLayer()) {
3111 if (!m_contentShadowLayer) {
3112 m_contentShadowLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
3114 m_contentShadowLayer->setName("content shadow");
3116 m_contentShadowLayer->setSize(m_rootContentLayer->size());
3117 m_contentShadowLayer->setPosition(m_rootContentLayer->position());
3118 m_contentShadowLayer->setAnchorPoint(FloatPoint3D());
3119 m_contentShadowLayer->setCustomAppearance(GraphicsLayer::ScrollingShadow);
3121 m_scrollLayer->addChildBelow(m_contentShadowLayer.get(), m_rootContentLayer.get());
3123 } else if (m_contentShadowLayer) {
3124 m_contentShadowLayer->removeFromParent();
3125 m_contentShadowLayer = nullptr;
3129 if (requiresHorizontalScrollbarLayer()) {
3130 if (!m_layerForHorizontalScrollbar) {
3131 m_layerForHorizontalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), *this);
3132 m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
3134 m_layerForHorizontalScrollbar->setName("horizontal scrollbar container");
3137 #if PLATFORM(COCOA) && USE(CA)
3138 m_layerForHorizontalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
3140 m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get());
3142 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3143 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3145 } else if (m_layerForHorizontalScrollbar) {
3146 m_layerForHorizontalScrollbar->removeFromParent();
3147 m_layerForHorizontalScrollbar = nullptr;
3149 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3150 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3153 if (requiresVerticalScrollbarLayer()) {
3154 if (!m_layerForVerticalScrollbar) {
3155 m_layerForVerticalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), *this);
3156 m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
3158 m_layerForVerticalScrollbar->setName("vertical scrollbar container");
3160 #if PLATFORM(COCOA) && USE(CA)
3161 m_layerForVerticalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
3163 m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get());
3165 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3166 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3168 } else if (m_layerForVerticalScrollbar) {
3169 m_layerForVerticalScrollbar->removeFromParent();
3170 m_layerForVerticalScrollbar = nullptr;
3172 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3173 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3176 if (requiresScrollCornerLayer()) {
3177 if (!m_layerForScrollCorner) {
3178 m_layerForScrollCorner = GraphicsLayer::create(graphicsLayerFactory(), *this);
3179 m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
3181 m_layerForScrollCorner->setName("scroll corner");
3183 #if PLATFORM(COCOA) && USE(CA)
3184 m_layerForScrollCorner->setAcceleratesDrawing(acceleratedDrawingEnabled());
3186 m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get());
3188 } else if (m_layerForScrollCorner) {
3189 m_layerForScrollCorner->removeFromParent();
3190 m_layerForScrollCorner = nullptr;
3193 m_renderView.frameView().positionScrollbarLayers();
3196 void RenderLayerCompositor::ensureRootLayer()
3198 RootLayerAttachment expectedAttachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
3199 if (expectedAttachment == m_rootLayerAttachment)
3202 if (!m_rootContentLayer) {
3203 m_rootContentLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
3205 m_rootContentLayer->setName("content root");
3207 IntRect overflowRect = m_renderView.pixelSnappedLayoutOverflowRect();
3208 m_rootContentLayer->setSize(FloatSize(overflowRect.maxX(), overflowRect.maxY()));
3209 m_rootContentLayer->setPosition(FloatPoint());
3211 #if PLATFORM(IOS) || PLATFORM(EFL)
3212 // Page scale is applied above this on iOS, so we'll just say that our root layer applies it.
3213 Frame& frame = m_renderView.frameView().frame();
3214 if (frame.isMainFrame())
3215 m_rootContentLayer->setAppliesPageScale();
3218 // Need to clip to prevent transformed content showing outside this frame
3219 m_rootContentLayer->setMasksToBounds(true);
3222 if (requiresScrollLayer(expectedAttachment)) {
3223 if (!m_overflowControlsHostLayer) {
3224 ASSERT(!m_scrollLayer);
3225 ASSERT(!m_clipLayer);
3227 // Create a layer to host the clipping layer and the overflow controls layers.
3228 m_overflowControlsHostLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
3230 m_overflowControlsHostLayer->setName("overflow controls host");
3233 // Create a clipping layer if this is an iframe
3234 m_clipLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
3236 m_clipLayer->setName("frame clipping");
3238 m_clipLayer->setMasksToBounds(true);
3240 m_scrollLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
3242 m_scrollLayer->setName("frame scrolling");
3245 m_overflowControlsHostLayer->addChild(m_clipLayer.get());
3246 m_clipLayer->addChild(m_scrollLayer.get());
3247 m_scrollLayer->addChild(m_rootContentLayer.get());
3249 m_clipLayer->setSize(m_renderView.frameView().unscaledTotalVisibleContentSize());
3250 m_clipLayer->setPosition(positionForClipLayer());
3251 m_clipLayer->setAnchorPoint(FloatPoint3D());
3253 updateOverflowControlsLayers();
3255 if (hasCoordinatedScrolling())
3256 scheduleLayerFlush(true);
3258 updateScrollLayerPosition();
3261 if (m_overflowControlsHostLayer) {
3262 m_overflowControlsHostLayer = nullptr;
3263 m_clipLayer = nullptr;
3264 m_scrollLayer = nullptr;
3268 // Check to see if we have to change the attachment
3269 if (m_rootLayerAttachment != RootLayerUnattached)
3272 attachRootLayer(expectedAttachment);
3275 void RenderLayerCompositor::destroyRootLayer()
3277 if (!m_rootContentLayer)
3282 #if ENABLE(RUBBER_BANDING)
3283 if (m_layerForOverhangAreas) {
3284 m_layerForOverhangAreas->removeFromParent();
3285 m_layerForOverhangAreas = nullptr;
3289 if (m_layerForHorizontalScrollbar) {
3290 m_layerForHorizontalScrollbar->removeFromParent();
3291 m_layerForHorizontalScrollbar = nullptr;
3292 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3293 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3294 if (Scrollbar* horizontalScrollbar = m_renderView.frameView().verticalScrollbar())
3295 m_renderView.frameView().invalidateScrollbar(horizontalScrollbar, IntRect(IntPoint(0, 0), horizontalScrollbar->frameRect().size()));
3298 if (m_layerForVerticalScrollbar) {
3299 m_layerForVerticalScrollbar->removeFromParent();
3300 m_layerForVerticalScrollbar = nullptr;
3301 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3302 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3303 if (Scrollbar* verticalScrollbar = m_renderView.frameView().verticalScrollbar())
3304 m_renderView.frameView().invalidateScrollbar(verticalScrollbar, IntRect(IntPoint(0, 0), verticalScrollbar->frameRect().size()));
3307 if (m_layerForScrollCorner) {
3308 m_layerForScrollCorner = nullptr;
3309 m_renderView.frameView().invalidateScrollCorner(m_renderView.frameView().scrollCornerRect());
3312 if (m_overflowControlsHostLayer) {
3313 m_overflowControlsHostLayer = nullptr;
3314 m_clipLayer = nullptr;
3315 m_scrollLayer = nullptr;
3317 ASSERT(!m_scrollLayer);
3318 m_rootContentLayer = nullptr;
3320 m_layerUpdater = nullptr;
3323 void RenderLayerCompositor::attachRootLayer(RootLayerAttachment attachment)
3325 if (!m_rootContentLayer)