2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #include "RenderLayerCompositor.h"
30 #include "AnimationController.h"
31 #include "CanvasRenderingContext.h"
32 #include "CSSPropertyNames.h"
34 #include "ChromeClient.h"
35 #include "FlowThreadController.h"
37 #include "FrameView.h"
38 #include "GraphicsLayer.h"
39 #include "HTMLCanvasElement.h"
40 #include "HTMLIFrameElement.h"
41 #include "HTMLNames.h"
42 #include "HitTestResult.h"
43 #include "InspectorInstrumentation.h"
47 #include "ProgressTracker.h"
48 #include "RenderEmbeddedObject.h"
49 #include "RenderFlowThread.h"
50 #include "RenderFullScreen.h"
51 #include "RenderGeometryMap.h"
52 #include "RenderIFrame.h"
53 #include "RenderLayerBacking.h"
54 #include "RenderNamedFlowFragment.h"
55 #include "RenderReplica.h"
56 #include "RenderVideo.h"
57 #include "RenderView.h"
58 #include "ScrollingConstraints.h"
59 #include "ScrollingCoordinator.h"
61 #include "TiledBacking.h"
62 #include "TransformState.h"
63 #include <wtf/CurrentTime.h>
64 #include <wtf/TemporaryChange.h>
65 #include <wtf/text/CString.h>
66 #include <wtf/text/StringBuilder.h>
69 #include "MainFrame.h"
71 #include "RenderScrollbar.h"
72 #include "TileCache.h"
75 #if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
76 #include "HTMLAudioElement.h"
77 #include "HTMLMediaElement.h"
81 #include "RenderTreeAsText.h"
84 #if ENABLE(3D_RENDERING)
85 // This symbol is used to determine from a script whether 3D rendering is enabled (via 'nm').
86 bool WebCoreHas3DRendering = true;
89 #if !PLATFORM(MAC) && !PLATFORM(IOS)
90 #define WTF_USE_COMPOSITING_FOR_SMALL_CANVASES 1
95 static const int canvasAreaThresholdRequiringCompositing = 50 * 100;
96 // During page loading delay layer flushes up to this many seconds to allow them coalesce, reducing workload.
98 static const double throttledLayerFlushInitialDelay = .5;
99 static const double throttledLayerFlushDelay = 1.5;
101 static const double throttledLayerFlushInitialDelay = .5;
102 static const double throttledLayerFlushDelay = .5;
105 using namespace HTMLNames;
107 class RenderLayerCompositor::OverlapMap {
108 WTF_MAKE_NONCOPYABLE(OverlapMap);
111 : m_geometryMap(UseTransforms)
113 // Begin assuming the root layer will be composited so that there is
114 // something on the stack. The root layer should also never get an
115 // popCompositingContainer call.
116 pushCompositingContainer();
119 void add(const RenderLayer* layer, const IntRect& bounds)
121 // Layers do not contribute to overlap immediately--instead, they will
122 // contribute to overlap as soon as their composited ancestor has been
123 // recursively processed and popped off the stack.
124 ASSERT(m_overlapStack.size() >= 2);
125 m_overlapStack[m_overlapStack.size() - 2].append(bounds);
129 bool contains(const RenderLayer* layer)
131 return m_layers.contains(layer);
134 bool overlapsLayers(const IntRect& bounds) const
136 return m_overlapStack.last().intersects(bounds);
141 return m_layers.isEmpty();
144 void pushCompositingContainer()
146 m_overlapStack.append(RectList());
149 void popCompositingContainer()
151 m_overlapStack[m_overlapStack.size() - 2].append(m_overlapStack.last());
152 m_overlapStack.removeLast();
155 RenderGeometryMap& geometryMap() { return m_geometryMap; }
159 Vector<IntRect> rects;
160 IntRect boundingRect;
162 void append(const IntRect& rect)
165 boundingRect.unite(rect);
168 void append(const RectList& rectList)
170 rects.appendVector(rectList.rects);
171 boundingRect.unite(rectList.boundingRect);
174 bool intersects(const IntRect& rect) const
176 if (!rects.size() || !boundingRect.intersects(rect))
179 for (unsigned i = 0; i < rects.size(); i++) {
180 if (rects[i].intersects(rect))
187 Vector<RectList> m_overlapStack;
188 HashSet<const RenderLayer*> m_layers;
189 RenderGeometryMap m_geometryMap;
192 struct CompositingState {
193 CompositingState(RenderLayer* compAncestor, bool testOverlap = true)
194 : m_compositingAncestor(compAncestor)
195 , m_subtreeIsCompositing(false)
196 , m_testingOverlap(testOverlap)
197 , m_subtreeHasBlending(false)
204 CompositingState(const CompositingState& other)
205 : m_compositingAncestor(other.m_compositingAncestor)
206 , m_subtreeIsCompositing(other.m_subtreeIsCompositing)
207 , m_testingOverlap(other.m_testingOverlap)
208 , m_subtreeHasBlending(other.m_subtreeHasBlending)
210 , m_depth(other.m_depth + 1)
215 RenderLayer* m_compositingAncestor;
216 bool m_subtreeIsCompositing;
217 bool m_testingOverlap;
218 bool m_subtreeHasBlending;
226 static inline bool compositingLogEnabled()
228 return LogCompositing.state == WTFLogChannelOn;
232 RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView)
233 : m_renderView(renderView)
234 , m_updateCompositingLayersTimer(this, &RenderLayerCompositor::updateCompositingLayersTimerFired)
235 , m_hasAcceleratedCompositing(true)
236 , m_compositingTriggers(static_cast<ChromeClient::CompositingTriggerFlags>(ChromeClient::AllTriggers))
237 , m_compositedLayerCount(0)
238 , m_showDebugBorders(false)
239 , m_showRepaintCounter(false)
240 , m_acceleratedDrawingEnabled(false)
241 , m_reevaluateCompositingAfterLayout(false)
242 , m_compositing(false)
243 , m_compositingLayersNeedRebuild(false)
244 , m_flushingLayers(false)
245 , m_shouldFlushOnReattach(false)
246 , m_forceCompositingMode(false)
247 , m_inPostLayoutUpdate(false)
248 , m_isTrackingRepaints(false)
249 , m_layersWithTiledBackingCount(0)
250 , m_rootLayerAttachment(RootLayerUnattached)
251 , m_layerFlushTimer(this, &RenderLayerCompositor::layerFlushTimerFired)
252 , m_layerFlushThrottlingEnabled(page() && page()->progress().isMainLoadProgressing())
253 , m_layerFlushThrottlingTemporarilyDisabledForInteraction(false)
254 , m_hasPendingLayerFlush(false)
255 , m_paintRelatedMilestonesTimer(this, &RenderLayerCompositor::paintRelatedMilestonesTimerFired)
257 , m_rootLayerUpdateCount(0)
258 , m_obligateCompositedLayerCount(0)
259 , m_secondaryCompositedLayerCount(0)
260 , m_obligatoryBackingStoreBytes(0)
261 , m_secondaryBackingStoreBytes(0)
266 RenderLayerCompositor::~RenderLayerCompositor()
268 // Take care that the owned GraphicsLayers are deleted first as their destructors may call back here.
269 m_clipLayer = nullptr;
270 m_scrollLayer = nullptr;
271 ASSERT(m_rootLayerAttachment == RootLayerUnattached);
274 void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
276 if (enable != m_compositing) {
277 m_compositing = enable;
281 notifyIFramesOfCompositingChange();
287 void RenderLayerCompositor::cacheAcceleratedCompositingFlags()
289 bool hasAcceleratedCompositing = false;
290 bool showDebugBorders = false;
291 bool showRepaintCounter = false;
292 bool forceCompositingMode = false;
293 bool acceleratedDrawingEnabled = false;
295 const Settings& settings = m_renderView.frameView().frame().settings();
296 hasAcceleratedCompositing = settings.acceleratedCompositingEnabled();
298 // We allow the chrome to override the settings, in case the page is rendered
299 // on a chrome that doesn't allow accelerated compositing.
300 if (hasAcceleratedCompositing) {
301 if (Page* page = this->page()) {
302 m_compositingTriggers = page->chrome().client().allowedCompositingTriggers();
303 hasAcceleratedCompositing = m_compositingTriggers;
307 showDebugBorders = settings.showDebugBorders();
308 showRepaintCounter = settings.showRepaintCounter();
309 forceCompositingMode = settings.forceCompositingMode() && hasAcceleratedCompositing;
311 if (forceCompositingMode && m_renderView.document().ownerElement())
312 forceCompositingMode = requiresCompositingForScrollableFrame();
314 acceleratedDrawingEnabled = settings.acceleratedDrawingEnabled();
316 if (hasAcceleratedCompositing != m_hasAcceleratedCompositing || showDebugBorders != m_showDebugBorders || showRepaintCounter != m_showRepaintCounter || forceCompositingMode != m_forceCompositingMode)
317 setCompositingLayersNeedRebuild();
319 bool debugBordersChanged = m_showDebugBorders != showDebugBorders;
320 m_hasAcceleratedCompositing = hasAcceleratedCompositing;
321 m_showDebugBorders = showDebugBorders;
322 m_showRepaintCounter = showRepaintCounter;
323 m_forceCompositingMode = forceCompositingMode;
324 m_acceleratedDrawingEnabled = acceleratedDrawingEnabled;
326 if (debugBordersChanged) {
327 if (m_layerForHorizontalScrollbar)
328 m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
330 if (m_layerForVerticalScrollbar)
331 m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
333 if (m_layerForScrollCorner)
334 m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
338 bool RenderLayerCompositor::canRender3DTransforms() const
340 return hasAcceleratedCompositing() && (m_compositingTriggers & ChromeClient::ThreeDTransformTrigger);
343 void RenderLayerCompositor::setCompositingLayersNeedRebuild(bool needRebuild)
345 if (inCompositingMode())
346 m_compositingLayersNeedRebuild = needRebuild;
349 void RenderLayerCompositor::customPositionForVisibleRectComputation(const GraphicsLayer* graphicsLayer, FloatPoint& position) const
351 if (graphicsLayer != m_scrollLayer.get())
354 FloatPoint scrollPosition = -position;
356 if (m_renderView.frameView().scrollBehaviorForFixedElements() == StickToDocumentBounds)
357 scrollPosition = m_renderView.frameView().constrainScrollPositionForOverhang(roundedIntPoint(scrollPosition));
359 position = -scrollPosition;
362 void RenderLayerCompositor::notifyFlushRequired(const GraphicsLayer* layer)
364 scheduleLayerFlush(layer->canThrottleLayerFlush());
367 void RenderLayerCompositor::scheduleLayerFlushNow()
369 m_hasPendingLayerFlush = false;
370 if (Page* page = this->page())
371 page->chrome().client().scheduleCompositingLayerFlush();
374 void RenderLayerCompositor::scheduleLayerFlush(bool canThrottle)
376 ASSERT(!m_flushingLayers);
379 startInitialLayerFlushTimerIfNeeded();
381 if (canThrottle && isThrottlingLayerFlushes()) {
382 m_hasPendingLayerFlush = true;
385 scheduleLayerFlushNow();
389 ChromeClient* RenderLayerCompositor::chromeClient() const
391 Page* page = m_renderView.frameView().frame().page();
394 return &page->chrome().client();
398 void RenderLayerCompositor::flushPendingLayerChanges(bool isFlushRoot)
400 // FrameView::flushCompositingStateIncludingSubframes() flushes each subframe,
401 // but GraphicsLayer::flushCompositingState() will cross frame boundaries
402 // if the GraphicsLayers are connected (the RootLayerAttachedViaEnclosingFrame case).
403 // As long as we're not the root of the flush, we can bail.
404 if (!isFlushRoot && rootLayerAttachment() == RootLayerAttachedViaEnclosingFrame)
407 if (rootLayerAttachment() == RootLayerUnattached) {
409 startLayerFlushTimerIfNeeded();
411 m_shouldFlushOnReattach = true;
415 FrameView& frameView = m_renderView.frameView();
416 AnimationUpdateBlock animationUpdateBlock(&frameView.frame().animation());
418 ASSERT(!m_flushingLayers);
419 m_flushingLayers = true;
421 if (GraphicsLayer* rootLayer = rootGraphicsLayer()) {
423 rootLayer->flushCompositingState(frameView.exposedContentRect());
425 // Having a m_clipLayer indicates that we're doing scrolling via GraphicsLayers.
426 IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
427 rootLayer->flushCompositingState(visibleRect);
431 ASSERT(m_flushingLayers);
432 m_flushingLayers = false;
435 updateCustomLayersAfterFlush();
437 ChromeClient* client = this->chromeClient();
438 if (client && isFlushRoot)
439 client->didFlushCompositingLayers();
442 for (auto it = m_scrollCoordinatedLayersNeedingUpdate.begin(), end = m_scrollCoordinatedLayersNeedingUpdate.end(); it != end; ++it)
443 updateScrollCoordinatedStatus(**it);
445 m_scrollCoordinatedLayersNeedingUpdate.clear();
446 startLayerFlushTimerIfNeeded();
450 static bool scrollbarHasDisplayNone(Scrollbar* scrollbar)
452 if (!scrollbar || !scrollbar->isCustomScrollbar())
455 RefPtr<RenderStyle> scrollbarStyle = static_cast<RenderScrollbar*>(scrollbar)->getScrollbarPseudoStyle(ScrollbarBGPart, SCROLLBAR);
456 return scrollbarStyle && scrollbarStyle->display() == NONE;
459 // FIXME: Can we make |layer| const RenderLayer&?
460 static void updateScrollingLayerWithClient(RenderLayer& layer, ChromeClient* client)
465 RenderLayerBacking* backing = layer.backing();
468 bool allowHorizontalScrollbar = !scrollbarHasDisplayNone(layer.horizontalScrollbar());
469 bool allowVerticalScrollbar = !scrollbarHasDisplayNone(layer.verticalScrollbar());
470 client->addOrUpdateScrollingLayer(layer.renderer().element(), backing->scrollingLayer()->platformLayer(), backing->scrollingContentsLayer()->platformLayer(),
471 IntSize(layer.scrollWidth(), layer.scrollHeight()), allowHorizontalScrollbar, allowVerticalScrollbar);
474 void RenderLayerCompositor::updateCustomLayersAfterFlush()
476 registerAllViewportConstrainedLayers();
478 if (!m_scrollingLayersNeedingUpdate.isEmpty()) {
479 ChromeClient* chromeClient = this->chromeClient();
481 for (auto it = m_scrollingLayersNeedingUpdate.begin(), end = m_scrollingLayersNeedingUpdate.end(); it != end; ++it)
482 updateScrollingLayerWithClient(**it, chromeClient);
483 m_scrollingLayersNeedingUpdate.clear();
485 m_scrollingLayersNeedingUpdate.clear();
489 void RenderLayerCompositor::didFlushChangesForLayer(RenderLayer& layer, const GraphicsLayer* graphicsLayer)
491 if (m_scrollCoordinatedLayers.contains(&layer))
492 m_scrollCoordinatedLayersNeedingUpdate.add(&layer);
495 if (m_scrollingLayers.contains(&layer))
496 m_scrollingLayersNeedingUpdate.add(&layer);
499 RenderLayerBacking* backing = layer.backing();
500 if (backing->backgroundLayerPaintsFixedRootBackground() && graphicsLayer == backing->backgroundLayer())
501 fixedRootBackgroundLayerChanged();
504 void RenderLayerCompositor::didPaintBacking(RenderLayerBacking*)
506 FrameView& frameView = m_renderView.frameView();
507 frameView.setLastPaintTime(monotonicallyIncreasingTime());
508 if (frameView.milestonesPendingPaint() && !m_paintRelatedMilestonesTimer.isActive())
509 m_paintRelatedMilestonesTimer.startOneShot(0);
512 void RenderLayerCompositor::didChangeVisibleRect()
514 GraphicsLayer* rootLayer = rootGraphicsLayer();
518 const FrameView& frameView = m_renderView.frameView();
521 IntRect visibleRect = frameView.exposedContentRect();
523 IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
525 if (!rootLayer->visibleRectChangeRequiresFlush(visibleRect))
527 scheduleLayerFlushNow();
530 void RenderLayerCompositor::notifyFlushBeforeDisplayRefresh(const GraphicsLayer*)
532 if (!m_layerUpdater) {
533 PlatformDisplayID displayID = 0;
534 if (Page* page = this->page())
535 displayID = page->chrome().displayID();
537 m_layerUpdater = adoptPtr(new GraphicsLayerUpdater(this, displayID));
540 m_layerUpdater->scheduleUpdate();
543 void RenderLayerCompositor::flushLayers(GraphicsLayerUpdater*)
545 flushPendingLayerChanges(true); // FIXME: deal with iframes
548 void RenderLayerCompositor::layerTiledBackingUsageChanged(const GraphicsLayer*, bool usingTiledBacking)
550 if (usingTiledBacking)
551 ++m_layersWithTiledBackingCount;
553 ASSERT(m_layersWithTiledBackingCount > 0);
554 --m_layersWithTiledBackingCount;
558 RenderLayerCompositor* RenderLayerCompositor::enclosingCompositorFlushingLayers() const
560 for (Frame* frame = &m_renderView.frameView().frame(); frame; frame = frame->tree().parent()) {
561 RenderLayerCompositor* compositor = frame->contentRenderer() ? &frame->contentRenderer()->compositor() : 0;
562 if (compositor->isFlushingLayers())
569 void RenderLayerCompositor::scheduleCompositingLayerUpdate()
571 if (!m_updateCompositingLayersTimer.isActive())
572 m_updateCompositingLayersTimer.startOneShot(0);
575 void RenderLayerCompositor::updateCompositingLayersTimerFired(Timer<RenderLayerCompositor>&)
577 updateCompositingLayers(CompositingUpdateAfterLayout);
580 bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer& rootLayer) const
582 return m_compositedLayerCount > (rootLayer.isComposited() ? 1 : 0);
585 void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot)
587 m_updateCompositingLayersTimer.stop();
589 // Compositing layers will be updated in Document::implicitClose() if suppressed here.
590 if (!m_renderView.document().visualUpdatesAllowed())
593 // Avoid updating the layers with old values. Compositing layers will be updated after the layout is finished.
594 if (m_renderView.needsLayout())
597 if (m_forceCompositingMode && !m_compositing)
598 enableCompositingMode(true);
600 if (!m_reevaluateCompositingAfterLayout && !m_compositing)
603 AnimationUpdateBlock animationUpdateBlock(&m_renderView.frameView().frame().animation());
605 TemporaryChange<bool> postLayoutChange(m_inPostLayoutUpdate, true);
607 bool checkForHierarchyUpdate = m_reevaluateCompositingAfterLayout;
608 bool needGeometryUpdate = false;
610 switch (updateType) {
611 case CompositingUpdateAfterStyleChange:
612 case CompositingUpdateAfterLayout:
613 case CompositingUpdateOnHitTest:
614 checkForHierarchyUpdate = true;
616 case CompositingUpdateOnScroll:
617 checkForHierarchyUpdate = true; // Overlap can change with scrolling, so need to check for hierarchy updates.
619 needGeometryUpdate = true;
621 case CompositingUpdateOnCompositedScroll:
622 needGeometryUpdate = true;
626 if (!checkForHierarchyUpdate && !needGeometryUpdate)
629 bool needHierarchyUpdate = m_compositingLayersNeedRebuild;
630 bool isFullUpdate = !updateRoot;
632 // Only clear the flag if we're updating the entire hierarchy.
633 m_compositingLayersNeedRebuild = false;
634 updateRoot = &rootRenderLayer();
636 if (isFullUpdate && updateType == CompositingUpdateAfterLayout)
637 m_reevaluateCompositingAfterLayout = false;
640 double startTime = 0;
641 if (compositingLogEnabled()) {
642 ++m_rootLayerUpdateCount;
643 startTime = monotonicallyIncreasingTime();
647 if (checkForHierarchyUpdate) {
648 if (m_renderView.hasRenderNamedFlowThreads() && isFullUpdate)
649 m_renderView.flowThreadController().updateFlowThreadsLayerToRegionMappingsIfNeeded();
650 // Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
651 // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
652 CompositingState compState(updateRoot);
653 bool layersChanged = false;
654 bool saw3DTransform = false;
655 OverlapMap overlapTestRequestMap;
656 computeCompositingRequirements(nullptr, *updateRoot, &overlapTestRequestMap, compState, layersChanged, saw3DTransform);
657 needHierarchyUpdate |= layersChanged;
661 if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
662 m_obligateCompositedLayerCount = 0;
663 m_secondaryCompositedLayerCount = 0;
664 m_obligatoryBackingStoreBytes = 0;
665 m_secondaryBackingStoreBytes = 0;
667 Frame& frame = m_renderView.frameView().frame();
668 bool isMainFrame = !m_renderView.document().ownerElement();
669 LOG(Compositing, "\nUpdate %d of %s.\n", m_rootLayerUpdateCount, isMainFrame ? "main frame" : frame.tree().uniqueName().string().utf8().data());
673 if (needHierarchyUpdate) {
674 // Update the hierarchy of the compositing layers.
675 Vector<GraphicsLayer*> childList;
676 rebuildCompositingLayerTree(*updateRoot, childList, 0);
678 // Host the document layer in the RenderView's root layer.
680 // Even when childList is empty, don't drop out of compositing mode if there are
681 // composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
682 if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(*updateRoot))
685 m_rootContentLayer->setChildren(childList);
687 } else if (needGeometryUpdate) {
688 // We just need to do a geometry update. This is only used for position:fixed scrolling;
689 // most of the time, geometry is updated via RenderLayer::styleChanged().
690 updateLayerTreeGeometry(*updateRoot, 0);
694 if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
695 double endTime = monotonicallyIncreasingTime();
696 LOG(Compositing, "Total layers primary secondary obligatory backing (KB) secondary backing(KB) total backing (KB) update time (ms)\n");
698 LOG(Compositing, "%8d %11d %9d %20.2f %22.2f %22.2f %18.2f\n",
699 m_obligateCompositedLayerCount + m_secondaryCompositedLayerCount, m_obligateCompositedLayerCount,
700 m_secondaryCompositedLayerCount, m_obligatoryBackingStoreBytes / 1024, m_secondaryBackingStoreBytes / 1024, (m_obligatoryBackingStoreBytes + m_secondaryBackingStoreBytes) / 1024, 1000.0 * (endTime - startTime));
703 ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
705 if (!hasAcceleratedCompositing())
706 enableCompositingMode(false);
708 // Inform the inspector that the layer tree has changed.
709 InspectorInstrumentation::layerTreeDidChange(page());
712 void RenderLayerCompositor::layerBecameNonComposited(const RenderLayer& layer)
714 // Inform the inspector that the given RenderLayer was destroyed.
715 InspectorInstrumentation::renderLayerDestroyed(page(), &layer);
717 ASSERT(m_compositedLayerCount > 0);
718 --m_compositedLayerCount;
722 void RenderLayerCompositor::logLayerInfo(const RenderLayer& layer, int depth)
724 if (!compositingLogEnabled())
727 RenderLayerBacking* backing = layer.backing();
728 if (requiresCompositingLayer(layer) || layer.isRootLayer()) {
729 ++m_obligateCompositedLayerCount;
730 m_obligatoryBackingStoreBytes += backing->backingStoreMemoryEstimate();
732 ++m_secondaryCompositedLayerCount;
733 m_secondaryBackingStoreBytes += backing->backingStoreMemoryEstimate();
736 StringBuilder logString;
737 logString.append(String::format("%*p %dx%d %.2fKB", 12 + depth * 2, &layer,
738 backing->compositedBounds().width().round(), backing->compositedBounds().height().round(),
739 backing->backingStoreMemoryEstimate() / 1024));
741 logString.append(" (");
742 logString.append(logReasonsForCompositing(layer));
743 logString.append(") ");
745 if (backing->graphicsLayer()->contentsOpaque() || backing->paintsIntoCompositedAncestor()) {
746 logString.append('[');
747 if (backing->graphicsLayer()->contentsOpaque())
748 logString.append("opaque");
749 if (backing->paintsIntoCompositedAncestor())
750 logString.append("paints into ancestor");
751 logString.append("] ");
754 logString.append(layer.name());
756 LOG(Compositing, "%s", logString.toString().utf8().data());
760 bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
762 bool layerChanged = false;
763 RenderLayer::ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason = RenderLayer::NoNotCompositedReason;
765 if (needsToBeComposited(layer, &viewportConstrainedNotCompositedReason)) {
766 enableCompositingMode();
768 if (!layer.backing()) {
769 // If we need to repaint, do so before making backing
770 if (shouldRepaint == CompositingChangeRepaintNow)
771 repaintOnCompositingChange(layer);
773 layer.ensureBacking();
775 // At this time, the ScrollingCoordinator only supports the top-level frame.
776 if (layer.isRootLayer() && !m_renderView.document().ownerElement()) {
777 updateScrollCoordinatedStatus(layer);
778 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
779 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
780 #if ENABLE(RUBBER_BANDING)
781 if (Page* page = this->page()) {
782 updateLayerForHeader(page->headerHeight());
783 updateLayerForFooter(page->footerHeight());
786 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
787 m_rootContentLayer->setMasksToBounds(false);
790 // This layer and all of its descendants have cached repaints rects that are relative to
791 // the repaint container, so change when compositing changes; we need to update them here.
793 layer.computeRepaintRectsIncludingDescendants();
798 if (layer.backing()) {
799 // If we're removing backing on a reflection, clear the source GraphicsLayer's pointer to
800 // its replica GraphicsLayer. In practice this should never happen because reflectee and reflection
801 // are both either composited, or not composited.
802 if (layer.isReflection()) {
803 RenderLayer* sourceLayer = toRenderLayerModelObject(layer.renderer().parent())->layer();
804 if (RenderLayerBacking* backing = sourceLayer->backing()) {
805 ASSERT(backing->graphicsLayer()->replicaLayer() == layer.backing()->graphicsLayer());
806 backing->graphicsLayer()->setReplicatedByLayer(0);
810 removeFromScrollCoordinatedLayers(layer);
812 layer.clearBacking();
815 // This layer and all of its descendants have cached repaints rects that are relative to
816 // the repaint container, so change when compositing changes; we need to update them here.
817 layer.computeRepaintRectsIncludingDescendants();
819 // If we need to repaint, do so now that we've removed the backing
820 if (shouldRepaint == CompositingChangeRepaintNow)
821 repaintOnCompositingChange(layer);
826 if (layerChanged && layer.renderer().isVideo()) {
827 // If it's a video, give the media player a chance to hook up to the layer.
828 toRenderVideo(layer.renderer()).acceleratedRenderingStateChanged();
832 if (layerChanged && layer.renderer().isWidget()) {
833 RenderLayerCompositor* innerCompositor = frameContentsCompositor(toRenderWidget(&layer.renderer()));
834 if (innerCompositor && innerCompositor->inCompositingMode())
835 innerCompositor->updateRootLayerAttachment();
839 layer.clearClipRectsIncludingDescendants(PaintingClipRects);
841 // If a fixed position layer gained/lost a backing or the reason not compositing it changed,
842 // the scrolling coordinator needs to recalculate whether it can do fast scrolling.
843 if (layer.renderer().style().position() == FixedPosition) {
844 if (layer.viewportConstrainedNotCompositedReason() != viewportConstrainedNotCompositedReason) {
845 layer.setViewportConstrainedNotCompositedReason(viewportConstrainedNotCompositedReason);
849 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
850 scrollingCoordinator->frameViewFixedObjectsDidChange(&m_renderView.frameView());
853 layer.setViewportConstrainedNotCompositedReason(RenderLayer::NoNotCompositedReason);
856 layer.backing()->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
861 bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
863 bool layerChanged = updateBacking(layer, shouldRepaint);
865 // See if we need content or clipping layers. Methods called here should assume
866 // that the compositing state of descendant layers has not been updated yet.
867 if (layer.backing() && layer.backing()->updateGraphicsLayerConfiguration())
873 void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer& layer)
875 // If the renderer is not attached yet, no need to repaint.
876 if (&layer.renderer() != &m_renderView && !layer.renderer().parent())
879 RenderLayerModelObject* repaintContainer = layer.renderer().containerForRepaint();
880 if (!repaintContainer)
881 repaintContainer = &m_renderView;
883 layer.repaintIncludingNonCompositingDescendants(repaintContainer);
884 if (repaintContainer == &m_renderView) {
885 // The contents of this layer may be moving between the window
886 // and a GraphicsLayer, so we need to make sure the window system
887 // synchronizes those changes on the screen.
888 m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
892 // This method assumes that layout is up-to-date, unlike repaintOnCompositingChange().
893 void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer& layer, const LayoutRect& rect)
895 RenderLayer* compositedAncestor = layer.enclosingCompositingLayerForRepaint(ExcludeSelf);
896 if (compositedAncestor) {
897 ASSERT(compositedAncestor->backing());
900 layer.convertToLayerCoords(compositedAncestor, offset);
902 LayoutRect repaintRect = rect;
903 repaintRect.moveBy(offset);
905 compositedAncestor->setBackingNeedsRepaintInRect(repaintRect);
908 // The contents of this layer may be moving from a GraphicsLayer to the window,
909 // so we need to make sure the window system synchronizes those changes on the screen.
910 if (compositedAncestor == m_renderView.layer())
911 m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
914 // The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
915 // RenderLayers that are rendered by the composited RenderLayer.
916 LayoutRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer& layer, const RenderLayer& ancestorLayer) const
918 if (!canBeComposited(layer))
920 return layer.calculateLayerBounds(&ancestorLayer, nullptr, RenderLayer::DefaultCalculateLayerBoundsFlags | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
923 void RenderLayerCompositor::layerWasAdded(RenderLayer&, RenderLayer&)
925 setCompositingLayersNeedRebuild();
928 void RenderLayerCompositor::layerWillBeRemoved(RenderLayer& parent, RenderLayer& child)
930 if (!child.isComposited() || parent.renderer().documentBeingDestroyed())
933 removeFromScrollCoordinatedLayers(child);
934 repaintInCompositedAncestor(child, child.backing()->compositedBounds());
936 setCompositingParent(child, nullptr);
937 setCompositingLayersNeedRebuild();
940 RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer& layer) const
942 for (RenderLayer* parent = layer.parent(); parent; parent = parent->parent()) {
943 if (parent->isStackingContainer())
945 if (parent->renderer().hasClipOrOverflowClip())
951 void RenderLayerCompositor::addToOverlapMap(OverlapMap& overlapMap, RenderLayer& layer, IntRect& layerBounds, bool& boundsComputed)
953 if (layer.isRootLayer())
956 if (!boundsComputed) {
957 // FIXME: If this layer's overlap bounds include its children, we don't need to add its
958 // children's bounds to the overlap map.
959 layerBounds = enclosingIntRect(overlapMap.geometryMap().absoluteRect(layer.overlapBounds()));
960 // Empty rects never intersect, but we need them to for the purposes of overlap testing.
961 if (layerBounds.isEmpty())
962 layerBounds.setSize(IntSize(1, 1));
963 boundsComputed = true;
966 IntRect clipRect = pixelSnappedIntRect(layer.backgroundClipRect(RenderLayer::ClipRectsContext(&rootRenderLayer(), 0, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.
968 // On iOS, pageScaleFactor() is not applied by RenderView, so we should not scale here.
969 // FIXME: Set Settings::delegatesPageScaling to true for iOS.
971 const Settings& settings = m_renderView.frameView().frame().settings();
972 if (!settings.delegatesPageScaling())
973 clipRect.scale(pageScaleFactor());
975 clipRect.intersect(layerBounds);
976 overlapMap.add(&layer, clipRect);
979 void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer& layer, RenderLayer* ancestorLayer)
981 if (!canBeComposited(layer) || overlapMap.contains(&layer))
984 // A null ancestorLayer is an indication that 'layer' has already been pushed.
986 overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
989 bool haveComputedBounds = false;
990 addToOverlapMap(overlapMap, layer, bounds, haveComputedBounds);
993 LayerListMutationDetector mutationChecker(&layer);
996 if (layer.isStackingContainer()) {
997 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
998 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
999 addToOverlapMapRecursive(overlapMap, *negZOrderList->at(i), &layer);
1003 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1004 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1005 addToOverlapMapRecursive(overlapMap, *normalFlowList->at(i), &layer);
1008 if (layer.isStackingContainer()) {
1009 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1010 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1011 addToOverlapMapRecursive(overlapMap, *posZOrderList->at(i), &layer);
1016 overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
1019 void RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed(RenderLayer& layer, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
1021 if (!layer.isRootLayer())
1024 if (!layer.renderer().view().hasRenderNamedFlowThreads())
1027 Vector<RenderLayer*> fixedLayers;
1028 layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
1030 for (size_t i = 0; i < fixedLayers.size(); ++i) {
1031 RenderLayer* fixedLayer = fixedLayers.at(i);
1032 computeCompositingRequirements(&layer, *fixedLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1036 // Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
1037 // For the z-order children of a compositing layer:
1038 // If a child layers has a compositing layer, then all subsequent layers must
1039 // be compositing in order to render above that layer.
1041 // If a child in the negative z-order list is compositing, then the layer itself
1042 // must be compositing so that its contents render over that child.
1043 // This implies that its positive z-index children must also be compositing.
1045 void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer& layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
1047 layer.updateDescendantDependentFlags();
1048 layer.updateLayerListsIfNeeded();
1050 if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions()) {
1051 RenderFlowThread& flowThread = toRenderFlowThread(layer.renderer());
1052 layer.setHasCompositingDescendant(flowThread.hasCompositingRegionDescendant());
1054 // Before returning, we need to update the lists of all child layers. This is required because,
1055 // if this flow thread will not be painted (for instance because of having no regions, or only invalid regions),
1056 // the child layers will never have their lists updated (which would normally happen during painting).
1057 layer.updateDescendantsLayerListsIfNeeded(true);
1063 overlapMap->geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
1066 layer.setHasCompositingDescendant(false);
1068 RenderLayer::IndirectCompositingReason compositingReason = compositingState.m_subtreeIsCompositing ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason;
1070 bool haveComputedBounds = false;
1072 if (overlapMap && !overlapMap->isEmpty() && compositingState.m_testingOverlap) {
1073 // If we're testing for overlap, we only need to composite if we overlap something that is already composited.
1074 absBounds = enclosingIntRect(overlapMap->geometryMap().absoluteRect(layer.overlapBounds()));
1076 // Empty rects never intersect, but we need them to for the purposes of overlap testing.
1077 if (absBounds.isEmpty())
1078 absBounds.setSize(IntSize(1, 1));
1079 haveComputedBounds = true;
1080 compositingReason = overlapMap->overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingForOverlap : RenderLayer::NoIndirectCompositingReason;
1084 // Video is special. It's the only RenderLayer type that can both have
1085 // RenderLayer children and whose children can't use its backing to render
1086 // into. These children (the controls) always need to be promoted into their
1087 // own layers to draw on top of the accelerated video.
1088 if (compositingState.m_compositingAncestor && compositingState.m_compositingAncestor->renderer().isVideo())
1089 compositingReason = RenderLayer::IndirectCompositingForOverlap;
1092 layer.setIndirectCompositingReason(compositingReason);
1094 // The children of this layer don't need to composite, unless there is
1095 // a compositing layer among them, so start by inheriting the compositing
1096 // ancestor with m_subtreeIsCompositing set to false.
1097 CompositingState childState(compositingState);
1098 childState.m_subtreeIsCompositing = false;
1100 bool willBeComposited = needsToBeComposited(layer);
1101 if (willBeComposited) {
1102 // Tell the parent it has compositing descendants.
1103 compositingState.m_subtreeIsCompositing = true;
1104 // This layer now acts as the ancestor for kids.
1105 childState.m_compositingAncestor = &layer;
1108 overlapMap->pushCompositingContainer();
1109 // This layer is going to be composited, so children can safely ignore the fact that there's an
1110 // animation running behind this layer, meaning they can rely on the overlap map testing again.
1111 childState.m_testingOverlap = true;
1114 #if !ASSERT_DISABLED
1115 LayerListMutationDetector mutationChecker(&layer);
1118 bool anyDescendantHas3DTransform = false;
1120 if (layer.isStackingContainer()) {
1121 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1122 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
1123 computeCompositingRequirements(&layer, *negZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1125 // If we have to make a layer for this child, make one now so we can have a contents layer
1126 // (since we need to ensure that the -ve z-order child renders underneath our contents).
1127 if (!willBeComposited && childState.m_subtreeIsCompositing) {
1128 // make layer compositing
1129 layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingForBackgroundLayer);
1130 childState.m_compositingAncestor = &layer;
1132 overlapMap->pushCompositingContainer();
1133 // This layer is going to be composited, so children can safely ignore the fact that there's an
1134 // animation running behind this layer, meaning they can rely on the overlap map testing again
1135 childState.m_testingOverlap = true;
1136 willBeComposited = true;
1142 if (layer.renderer().isRenderNamedFlowFragmentContainer()) {
1143 // We are going to collect layers from the RenderFlowThread into the GraphicsLayer of the parent of the
1144 // anonymous RenderRegion, but first we need to make sure that the parent itself of the region is going to
1145 // have a composited layer. We only want to make regions composited when there's an actual layer that we
1146 // need to move to that region.
1147 computeRegionCompositingRequirements(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1151 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1152 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1153 computeCompositingRequirements(&layer, *normalFlowList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1156 if (layer.isStackingContainer()) {
1157 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1158 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1159 computeCompositingRequirements(&layer, *posZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1163 if (layer.isRootLayer())
1164 computeCompositingRequirementsForNamedFlowFixed(layer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1166 // If we just entered compositing mode, the root will have become composited (as long as accelerated compositing is enabled).
1167 if (layer.isRootLayer()) {
1168 if (inCompositingMode() && m_hasAcceleratedCompositing)
1169 willBeComposited = true;
1172 // If the layer composited for other reasons than blending, it is no longer needed to keep track of whether a child was blended.
1173 if (compositingState.m_subtreeHasBlending && !layer.hasBlendMode())
1174 compositingState.m_subtreeHasBlending = false;
1176 ASSERT(willBeComposited == needsToBeComposited(layer));
1178 // All layers (even ones that aren't being composited) need to get added to
1179 // the overlap map. Layers that do not composite will draw into their
1180 // compositing ancestor's backing, and so are still considered for overlap.
1181 if (overlapMap && childState.m_compositingAncestor && !childState.m_compositingAncestor->isRootLayer())
1182 addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds);
1184 if (childState.m_subtreeHasBlending || layer.hasBlendMode())
1185 compositingState.m_subtreeHasBlending = true;
1187 // Now check for reasons to become composited that depend on the state of descendant layers.
1188 RenderLayer::IndirectCompositingReason indirectCompositingReason;
1189 if (!willBeComposited && canBeComposited(layer)
1190 && requiresCompositingForIndirectReason(layer.renderer(), childState.m_subtreeIsCompositing, compositingState.m_subtreeHasBlending, anyDescendantHas3DTransform, indirectCompositingReason)) {
1191 layer.setIndirectCompositingReason(indirectCompositingReason);
1192 childState.m_compositingAncestor = &layer;
1194 overlapMap->pushCompositingContainer();
1195 addToOverlapMapRecursive(*overlapMap, layer);
1197 willBeComposited = true;
1200 ASSERT(willBeComposited == needsToBeComposited(layer));
1201 if (layer.reflectionLayer()) {
1202 // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
1203 layer.reflectionLayer()->setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason);
1206 // Subsequent layers in the parent stacking context also need to composite.
1207 if (childState.m_subtreeIsCompositing)
1208 compositingState.m_subtreeIsCompositing = true;
1210 // Set the flag to say that this SC has compositing children.
1211 layer.setHasCompositingDescendant(childState.m_subtreeIsCompositing);
1213 // setHasCompositingDescendant() may have changed the answer to needsToBeComposited() when clipping,
1214 // so test that again.
1215 bool isCompositedClippingLayer = canBeComposited(layer) && clipsCompositingDescendants(layer);
1217 // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
1218 // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
1219 // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
1220 if ((!childState.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer.renderer()))
1221 compositingState.m_testingOverlap = false;
1223 if (isCompositedClippingLayer) {
1224 if (!willBeComposited) {
1225 childState.m_compositingAncestor = &layer;
1227 overlapMap->pushCompositingContainer();
1228 addToOverlapMapRecursive(*overlapMap, layer);
1230 willBeComposited = true;
1234 if (overlapMap && childState.m_compositingAncestor == &layer && !layer.isRootLayer())
1235 overlapMap->popCompositingContainer();
1237 // If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need
1238 // to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode
1239 // if there are composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
1240 if (layer.isRootLayer() && !childState.m_subtreeIsCompositing && !requiresCompositingLayer(layer) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) {
1241 // Don't drop out of compositing on iOS, because we may flash. See <rdar://problem/8348337>.
1243 enableCompositingMode(false);
1244 willBeComposited = false;
1248 // If the layer is going into compositing mode, repaint its old location.
1249 ASSERT(willBeComposited == needsToBeComposited(layer));
1250 if (!layer.isComposited() && willBeComposited)
1251 repaintOnCompositingChange(layer);
1253 // Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree().
1254 if (updateBacking(layer, CompositingChangeRepaintNow))
1255 layersChanged = true;
1257 if (layer.reflectionLayer() && updateLayerCompositingState(*layer.reflectionLayer(), CompositingChangeRepaintNow))
1258 layersChanged = true;
1260 descendantHas3DTransform |= anyDescendantHas3DTransform || layer.has3DTransform();
1263 overlapMap->geometryMap().popMappingsToAncestor(ancestorLayer);
1266 void RenderLayerCompositor::computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
1268 if (!region->isValid())
1271 RenderFlowThread* flowThread = region->flowThread();
1274 overlapMap->geometryMap().pushRenderFlowThread(flowThread);
1276 if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
1277 for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
1278 RenderLayer& curLayer = *layerList->at(i);
1279 ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
1280 computeCompositingRequirements(flowThread->layer(), curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1285 overlapMap->geometryMap().popMappingsToAncestor(®ion->layerOwner());
1288 void RenderLayerCompositor::setCompositingParent(RenderLayer& childLayer, RenderLayer* parentLayer)
1290 ASSERT(!parentLayer || childLayer.ancestorCompositingLayer() == parentLayer);
1291 ASSERT(childLayer.isComposited());
1293 // It's possible to be called with a parent that isn't yet composited when we're doing
1294 // partial updates as required by painting or hit testing. Just bail in that case;
1295 // we'll do a full layer update soon.
1296 if (!parentLayer || !parentLayer->isComposited())
1300 GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
1301 GraphicsLayer* hostedLayer = childLayer.backing()->childForSuperlayers();
1303 hostingLayer->addChild(hostedLayer);
1305 childLayer.backing()->childForSuperlayers()->removeFromParent();
1308 void RenderLayerCompositor::removeCompositedChildren(RenderLayer& layer)
1310 ASSERT(layer.isComposited());
1312 layer.backing()->parentForSublayers()->removeAllChildren();
1316 bool RenderLayerCompositor::canAccelerateVideoRendering(RenderVideo& video) const
1318 if (!m_hasAcceleratedCompositing)
1321 return video.supportsAcceleratedRendering();
1325 void RenderLayerCompositor::rebuildCompositingLayerTreeForNamedFlowFixed(RenderLayer& layer, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth)
1327 if (!layer.isRootLayer())
1330 if (!layer.renderer().view().hasRenderNamedFlowThreads())
1333 Vector<RenderLayer*> fixedLayers;
1334 layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
1336 for (size_t i = 0; i < fixedLayers.size(); ++i) {
1337 RenderLayer* fixedLayer = fixedLayers.at(i);
1338 rebuildCompositingLayerTree(*fixedLayer, childGraphicsLayersOfEnclosingLayer, depth);
1342 void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer& layer, Vector<GraphicsLayer*>& childLayersOfEnclosingLayer, int depth)
1344 // Make the layer compositing if necessary, and set up clipping and content layers.
1345 // Note that we can only do work here that is independent of whether the descendant layers
1346 // have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
1348 // Do not iterate the RenderFlowThread directly. We are going to collect composited layers as part of regions.
1349 if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions())
1352 RenderLayerBacking* layerBacking = layer.backing();
1354 // The compositing state of all our children has been updated already, so now
1355 // we can compute and cache the composited bounds for this layer.
1356 layerBacking->updateCompositedBounds();
1358 if (RenderLayer* reflection = layer.reflectionLayer()) {
1359 if (reflection->backing())
1360 reflection->backing()->updateCompositedBounds();
1363 if (layerBacking->updateGraphicsLayerConfiguration())
1364 layerBacking->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
1366 layerBacking->updateGraphicsLayerGeometry();
1368 if (!layer.parent())
1369 updateRootLayerPosition();
1372 logLayerInfo(layer, depth);
1374 UNUSED_PARAM(depth);
1376 if (layerBacking->hasUnpositionedOverflowControlsLayers())
1377 layer.positionNewlyCreatedOverflowControls();
1380 // If this layer has backing, then we are collecting its children, otherwise appending
1381 // to the compositing child list of an enclosing layer.
1382 Vector<GraphicsLayer*> layerChildren;
1383 Vector<GraphicsLayer*>& childList = layerBacking ? layerChildren : childLayersOfEnclosingLayer;
1385 #if !ASSERT_DISABLED
1386 LayerListMutationDetector mutationChecker(&layer);
1389 if (layer.isStackingContainer()) {
1390 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1391 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1392 rebuildCompositingLayerTree(*negZOrderList->at(i), childList, depth + 1);
1395 // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
1396 if (layerBacking && layerBacking->foregroundLayer())
1397 childList.append(layerBacking->foregroundLayer());
1400 if (layer.renderer().isRenderNamedFlowFragmentContainer())
1401 rebuildRegionCompositingLayerTree(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), layerChildren, depth + 1);
1403 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1404 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1405 rebuildCompositingLayerTree(*normalFlowList->at(i), childList, depth + 1);
1408 if (layer.isStackingContainer()) {
1409 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1410 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1411 rebuildCompositingLayerTree(*posZOrderList->at(i), childList, depth + 1);
1415 if (layer.isRootLayer())
1416 rebuildCompositingLayerTreeForNamedFlowFixed(layer, childList, depth + 1);
1419 bool parented = false;
1420 if (layer.renderer().isWidget())
1421 parented = parentFrameContentLayers(toRenderWidget(&layer.renderer()));
1424 layerBacking->parentForSublayers()->setChildren(layerChildren);
1426 // If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer.
1427 // Otherwise, the overflow control layers are normal children.
1428 if (!layerBacking->hasClippingLayer() && !layerBacking->hasScrollingLayer()) {
1429 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForHorizontalScrollbar()) {
1430 overflowControlLayer->removeFromParent();
1431 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1434 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForVerticalScrollbar()) {
1435 overflowControlLayer->removeFromParent();
1436 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1439 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForScrollCorner()) {
1440 overflowControlLayer->removeFromParent();
1441 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1445 childLayersOfEnclosingLayer.append(layerBacking->childForSuperlayers());
1449 void RenderLayerCompositor::rebuildRegionCompositingLayerTree(RenderNamedFlowFragment* region, Vector<GraphicsLayer*>& childList, int depth)
1451 if (!region->isValid())
1454 RenderFlowThread* flowThread = region->flowThread();
1455 ASSERT(flowThread->collectsGraphicsLayersUnderRegions());
1456 if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
1457 for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
1458 RenderLayer& curLayer = *layerList->at(i);
1459 ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
1460 rebuildCompositingLayerTree(curLayer, childList, depth + 1);
1465 void RenderLayerCompositor::frameViewDidChangeLocation(const IntPoint& contentsOffset)
1467 if (m_overflowControlsHostLayer)
1468 m_overflowControlsHostLayer->setPosition(contentsOffset);
1471 void RenderLayerCompositor::frameViewDidChangeSize()
1474 const FrameView& frameView = m_renderView.frameView();
1475 m_clipLayer->setSize(frameView.unscaledVisibleContentSize());
1477 frameViewDidScroll();
1478 updateOverflowControlsLayers();
1480 #if ENABLE(RUBBER_BANDING)
1481 if (m_layerForOverhangAreas)
1482 m_layerForOverhangAreas->setSize(frameView.frameRect().size());
1487 bool RenderLayerCompositor::hasCoordinatedScrolling() const
1489 ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator();
1490 return scrollingCoordinator && scrollingCoordinator->coordinatesScrollingForFrameView(&m_renderView.frameView());
1493 void RenderLayerCompositor::updateScrollLayerPosition()
1495 ASSERT(m_scrollLayer);
1497 FrameView& frameView = m_renderView.frameView();
1498 IntPoint scrollPosition = frameView.scrollPosition();
1500 const Settings& settings = m_renderView.frameView().frame().settings();
1501 if (settings.compositedScrollingForFramesEnabled()) {
1502 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
1503 scrollingCoordinator->scrollableAreaScrollLayerDidChange(&frameView);
1506 m_scrollLayer->setPosition(FloatPoint(-scrollPosition.x(), -scrollPosition.y()));
1508 if (GraphicsLayer* fixedBackgroundLayer = fixedRootBackgroundLayer())
1509 fixedBackgroundLayer->setPosition(toLayoutPoint(frameView.scrollOffsetForFixedPosition()));
1512 void RenderLayerCompositor::frameViewDidScroll()
1517 // If there's a scrolling coordinator that manages scrolling for this frame view,
1518 // it will also manage updating the scroll layer position.
1519 if (hasCoordinatedScrolling()) {
1520 // We have to schedule a flush in order for the main TiledBacking to update its tile coverage.
1521 scheduleLayerFlushNow();
1525 updateScrollLayerPosition();
1528 void RenderLayerCompositor::frameViewDidAddOrRemoveScrollbars()
1530 updateOverflowControlsLayers();
1533 void RenderLayerCompositor::frameViewDidLayout()
1535 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1536 if (renderViewBacking)
1537 renderViewBacking->adjustTiledBackingCoverage();
1540 void RenderLayerCompositor::rootFixedBackgroundsChanged()
1542 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1543 if (renderViewBacking && renderViewBacking->usingTiledBacking())
1544 setCompositingLayersNeedRebuild();
1547 void RenderLayerCompositor::scrollingLayerDidChange(RenderLayer& layer)
1549 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
1550 scrollingCoordinator->scrollableAreaScrollLayerDidChange(&layer);
1553 void RenderLayerCompositor::fixedRootBackgroundLayerChanged()
1555 if (m_renderView.documentBeingDestroyed())
1558 if (m_renderView.layer()->isComposited())
1559 updateScrollCoordinatedStatus(*m_renderView.layer());
1562 String RenderLayerCompositor::layerTreeAsText(LayerTreeFlags flags)
1564 updateCompositingLayers(CompositingUpdateAfterLayout);
1566 if (!m_rootContentLayer)
1569 flushPendingLayerChanges(true);
1571 LayerTreeAsTextBehavior layerTreeBehavior = LayerTreeAsTextBehaviorNormal;
1572 if (flags & LayerTreeFlagsIncludeDebugInfo)
1573 layerTreeBehavior |= LayerTreeAsTextDebug;
1574 if (flags & LayerTreeFlagsIncludeVisibleRects)
1575 layerTreeBehavior |= LayerTreeAsTextIncludeVisibleRects;
1576 if (flags & LayerTreeFlagsIncludeTileCaches)
1577 layerTreeBehavior |= LayerTreeAsTextIncludeTileCaches;
1578 if (flags & LayerTreeFlagsIncludeRepaintRects)
1579 layerTreeBehavior |= LayerTreeAsTextIncludeRepaintRects;
1580 if (flags & LayerTreeFlagsIncludePaintingPhases)
1581 layerTreeBehavior |= LayerTreeAsTextIncludePaintingPhases;
1582 if (flags & LayerTreeFlagsIncludeContentLayers)
1583 layerTreeBehavior |= LayerTreeAsTextIncludeContentLayers;
1585 // We skip dumping the scroll and clip layers to keep layerTreeAsText output
1586 // similar between platforms.
1587 String layerTreeText = m_rootContentLayer->layerTreeAsText(layerTreeBehavior);
1589 // Dump an empty layer tree only if the only composited layer is the main frame's tiled backing,
1590 // so that tests expecting us to drop out of accelerated compositing when there are no layers succeed.
1591 if (!hasAnyAdditionalCompositedLayers(rootRenderLayer()) && mainFrameBackingIsTiled() && !(layerTreeBehavior & LayerTreeAsTextIncludeTileCaches))
1594 // The true root layer is not included in the dump, so if we want to report
1595 // its repaint rects, they must be included here.
1596 if (flags & LayerTreeFlagsIncludeRepaintRects) {
1597 String layerTreeTextWithRootRepaintRects = m_renderView.frameView().trackedRepaintRectsAsText();
1598 layerTreeTextWithRootRepaintRects.append(layerTreeText);
1599 return layerTreeTextWithRootRepaintRects;
1602 return layerTreeText;
1605 RenderLayerCompositor* RenderLayerCompositor::frameContentsCompositor(RenderWidget* renderer)
1607 if (Document* contentDocument = renderer->frameOwnerElement().contentDocument()) {
1608 if (RenderView* view = contentDocument->renderView())
1609 return &view->compositor();
1614 bool RenderLayerCompositor::parentFrameContentLayers(RenderWidget* renderer)
1616 RenderLayerCompositor* innerCompositor = frameContentsCompositor(renderer);
1617 if (!innerCompositor || !innerCompositor->inCompositingMode() || innerCompositor->rootLayerAttachment() != RootLayerAttachedViaEnclosingFrame)
1620 RenderLayer* layer = renderer->layer();
1621 if (!layer->isComposited())
1624 RenderLayerBacking* backing = layer->backing();
1625 GraphicsLayer* hostingLayer = backing->parentForSublayers();
1626 GraphicsLayer* rootLayer = innerCompositor->rootGraphicsLayer();
1627 if (hostingLayer->children().size() != 1 || hostingLayer->children()[0] != rootLayer) {
1628 hostingLayer->removeAllChildren();
1629 hostingLayer->addChild(rootLayer);
1634 // This just updates layer geometry without changing the hierarchy.
1635 void RenderLayerCompositor::updateLayerTreeGeometry(RenderLayer& layer, int depth)
1637 if (RenderLayerBacking* layerBacking = layer.backing()) {
1638 // The compositing state of all our children has been updated already, so now
1639 // we can compute and cache the composited bounds for this layer.
1640 layerBacking->updateCompositedBounds();
1642 if (RenderLayer* reflection = layer.reflectionLayer()) {
1643 if (reflection->backing())
1644 reflection->backing()->updateCompositedBounds();
1647 layerBacking->updateGraphicsLayerConfiguration();
1648 layerBacking->updateGraphicsLayerGeometry();
1650 if (!layer.parent())
1651 updateRootLayerPosition();
1654 logLayerInfo(layer, depth);
1656 UNUSED_PARAM(depth);
1660 #if !ASSERT_DISABLED
1661 LayerListMutationDetector mutationChecker(&layer);
1664 if (layer.isStackingContainer()) {
1665 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1666 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1667 updateLayerTreeGeometry(*negZOrderList->at(i), depth + 1);
1671 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1672 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1673 updateLayerTreeGeometry(*normalFlowList->at(i), depth + 1);
1676 if (layer.isStackingContainer()) {
1677 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1678 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1679 updateLayerTreeGeometry(*posZOrderList->at(i), depth + 1);
1684 // Recurs down the RenderLayer tree until its finds the compositing descendants of compositingAncestor and updates their geometry.
1685 void RenderLayerCompositor::updateCompositingDescendantGeometry(RenderLayer& compositingAncestor, RenderLayer& layer, bool compositedChildrenOnly)
1687 if (&layer != &compositingAncestor) {
1688 if (RenderLayerBacking* layerBacking = layer.backing()) {
1689 layerBacking->updateCompositedBounds();
1691 if (RenderLayer* reflection = layer.reflectionLayer()) {
1692 if (reflection->backing())
1693 reflection->backing()->updateCompositedBounds();
1696 layerBacking->updateGraphicsLayerGeometry();
1697 if (compositedChildrenOnly)
1702 if (layer.reflectionLayer())
1703 updateCompositingDescendantGeometry(compositingAncestor, *layer.reflectionLayer(), compositedChildrenOnly);
1705 if (!layer.hasCompositingDescendant())
1708 #if !ASSERT_DISABLED
1709 LayerListMutationDetector mutationChecker(&layer);
1712 if (layer.isStackingContainer()) {
1713 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1714 size_t listSize = negZOrderList->size();
1715 for (size_t i = 0; i < listSize; ++i)
1716 updateCompositingDescendantGeometry(compositingAncestor, *negZOrderList->at(i), compositedChildrenOnly);
1720 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1721 size_t listSize = normalFlowList->size();
1722 for (size_t i = 0; i < listSize; ++i)
1723 updateCompositingDescendantGeometry(compositingAncestor, *normalFlowList->at(i), compositedChildrenOnly);
1726 if (layer.isStackingContainer()) {
1727 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1728 size_t listSize = posZOrderList->size();
1729 for (size_t i = 0; i < listSize; ++i)
1730 updateCompositingDescendantGeometry(compositingAncestor, *posZOrderList->at(i), compositedChildrenOnly);
1736 void RenderLayerCompositor::repaintCompositedLayers(const IntRect* absRect)
1738 recursiveRepaintLayer(rootRenderLayer(), absRect);
1741 void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer& layer, const IntRect* rect)
1743 // FIXME: This method does not work correctly with transforms.
1744 if (layer.isComposited() && !layer.backing()->paintsIntoCompositedAncestor()) {
1746 layer.setBackingNeedsRepaintInRect(*rect);
1748 layer.setBackingNeedsRepaint();
1751 #if !ASSERT_DISABLED
1752 LayerListMutationDetector mutationChecker(&layer);
1755 if (layer.hasCompositingDescendant()) {
1756 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1757 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
1758 RenderLayer& childLayer = *negZOrderList->at(i);
1760 IntRect childRect(*rect);
1761 childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
1762 recursiveRepaintLayer(childLayer, &childRect);
1764 recursiveRepaintLayer(childLayer);
1768 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1769 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i) {
1770 RenderLayer& childLayer = *posZOrderList->at(i);
1772 IntRect childRect(*rect);
1773 childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
1774 recursiveRepaintLayer(childLayer, &childRect);
1776 recursiveRepaintLayer(childLayer);
1780 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1781 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i) {
1782 RenderLayer& childLayer = *normalFlowList->at(i);
1784 IntRect childRect(*rect);
1785 childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
1786 recursiveRepaintLayer(childLayer, &childRect);
1788 recursiveRepaintLayer(childLayer);
1793 RenderLayer& RenderLayerCompositor::rootRenderLayer() const
1795 return *m_renderView.layer();
1798 GraphicsLayer* RenderLayerCompositor::rootGraphicsLayer() const
1800 if (m_overflowControlsHostLayer)
1801 return m_overflowControlsHostLayer.get();
1802 return m_rootContentLayer.get();
1805 GraphicsLayer* RenderLayerCompositor::scrollLayer() const
1807 return m_scrollLayer.get();
1810 #if ENABLE(RUBBER_BANDING)
1811 GraphicsLayer* RenderLayerCompositor::headerLayer() const
1813 return m_layerForHeader.get();
1816 GraphicsLayer* RenderLayerCompositor::footerLayer() const
1818 return m_layerForFooter.get();
1822 TiledBacking* RenderLayerCompositor::pageTiledBacking() const
1824 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1825 return renderViewBacking ? renderViewBacking->tiledBacking() : nullptr;
1828 void RenderLayerCompositor::setIsInWindow(bool isInWindow)
1830 if (TiledBacking* tiledBacking = pageTiledBacking())
1831 tiledBacking->setIsInWindow(isInWindow);
1833 if (!inCompositingMode())
1837 if (m_rootLayerAttachment != RootLayerUnattached)
1840 RootLayerAttachment attachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
1841 attachRootLayer(attachment);
1843 registerAllViewportConstrainedLayers();
1844 registerAllScrollingLayers();
1847 if (m_rootLayerAttachment == RootLayerUnattached)
1852 unregisterAllViewportConstrainedLayers();
1853 unregisterAllScrollingLayers();
1858 void RenderLayerCompositor::clearBackingForLayerIncludingDescendants(RenderLayer& layer)
1860 if (layer.isComposited()) {
1861 removeFromScrollCoordinatedLayers(layer);
1862 layer.clearBacking();
1865 for (RenderLayer* childLayer = layer.firstChild(); childLayer; childLayer = childLayer->nextSibling())
1866 clearBackingForLayerIncludingDescendants(*childLayer);
1869 void RenderLayerCompositor::clearBackingForAllLayers()
1871 clearBackingForLayerIncludingDescendants(*m_renderView.layer());
1874 void RenderLayerCompositor::updateRootLayerPosition()
1876 if (m_rootContentLayer) {
1877 const IntRect& documentRect = m_renderView.documentRect();
1878 m_rootContentLayer->setSize(documentRect.size());
1879 m_rootContentLayer->setPosition(FloatPoint(documentRect.x(), documentRect.y() + m_renderView.frameView().headerHeight()));
1882 m_clipLayer->setSize(m_renderView.frameView().unscaledVisibleContentSize());
1884 #if ENABLE(RUBBER_BANDING)
1885 if (m_contentShadowLayer) {
1886 m_contentShadowLayer->setPosition(m_rootContentLayer->position());
1887 m_contentShadowLayer->setSize(m_rootContentLayer->size());
1890 updateLayerForTopOverhangArea(m_layerForTopOverhangArea != nullptr);
1891 updateLayerForBottomOverhangArea(m_layerForBottomOverhangArea != nullptr);
1892 updateLayerForHeader(m_layerForHeader != nullptr);
1893 updateLayerForFooter(m_layerForFooter != nullptr);
1897 bool RenderLayerCompositor::has3DContent() const
1899 return layerHas3DContent(rootRenderLayer());
1902 bool RenderLayerCompositor::allowsIndependentlyCompositedFrames(const FrameView* view)
1905 // frames are only independently composited in Mac pre-WebKit2.
1906 return view->platformWidget();
1913 bool RenderLayerCompositor::shouldPropagateCompositingToEnclosingFrame() const
1915 // Parent document content needs to be able to render on top of a composited frame, so correct behavior
1916 // is to have the parent document become composited too. However, this can cause problems on platforms that
1917 // use native views for frames (like Mac), so disable that behavior on those platforms for now.
1918 HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
1919 RenderElement* renderer = ownerElement ? ownerElement->renderer() : 0;
1921 // If we are the top-level frame, don't propagate.
1925 if (!allowsIndependentlyCompositedFrames(&m_renderView.frameView()))
1928 if (!renderer || !renderer->isWidget())
1931 // On Mac, only propagate compositing if the frame is overlapped in the parent
1932 // document, or the parent is already compositing, or the main frame is scaled.
1933 Page* page = this->page();
1934 if (page && page->pageScaleFactor() != 1)
1937 RenderWidget* frameRenderer = toRenderWidget(renderer);
1938 if (frameRenderer->widget()) {
1939 ASSERT(frameRenderer->widget()->isFrameView());
1940 FrameView* view = toFrameView(frameRenderer->widget());
1941 if (view->isOverlappedIncludingAncestors() || view->hasCompositingAncestor())
1948 bool RenderLayerCompositor::needsToBeComposited(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
1950 if (!canBeComposited(layer))
1953 return requiresCompositingLayer(layer, viewportConstrainedNotCompositedReason) || layer.mustCompositeForIndirectReasons() || (inCompositingMode() && layer.isRootLayer());
1956 // Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
1957 // Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
1959 bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
1961 auto renderer = &layer.renderer();
1963 // The compositing state of a reflection should match that of its reflected layer.
1964 if (layer.isReflection())
1965 renderer = toRenderLayerModelObject(renderer->parent()); // The RenderReplica's parent is the object being reflected.
1967 // The root layer always has a compositing layer, but it may not have backing.
1968 return requiresCompositingForTransform(*renderer)
1969 || requiresCompositingForVideo(*renderer)
1970 || requiresCompositingForCanvas(*renderer)
1971 || requiresCompositingForPlugin(*renderer)
1972 || requiresCompositingForFrame(*renderer)
1973 || (canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden)
1974 || clipsCompositingDescendants(*renderer->layer())
1975 || requiresCompositingForAnimation(*renderer)
1976 || requiresCompositingForFilters(*renderer)
1977 || requiresCompositingForPosition(*renderer, *renderer->layer(), viewportConstrainedNotCompositedReason)
1979 || requiresCompositingForScrolling(*renderer->layer())
1981 || requiresCompositingForOverflowScrolling(*renderer->layer());
1984 bool RenderLayerCompositor::canBeComposited(const RenderLayer& layer) const
1986 if (m_hasAcceleratedCompositing && layer.isSelfPaintingLayer()) {
1987 if (!layer.isInsideFlowThread())
1990 // CSS Regions flow threads do not need to be composited as we use composited RenderRegions
1991 // to render the background of the RenderFlowThread.
1992 if (layer.isRenderFlowThread())
1995 // A faster way of saying layer.enclosingFlowThreadLayer()->isFlowThreadCollectingGraphicsLayersUnderRegions()
1996 return layer.isInsideOutOfFlowThread();
2001 bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer& layer, const RenderLayer* compositingAncestorLayer, const LayoutRect& layerCompositedBoundsInAncestor, const LayoutRect& ancestorCompositedBounds) const
2003 auto& renderer = layer.renderer();
2005 if (compositingAncestorLayer
2006 && !(compositingAncestorLayer->backing()->graphicsLayer()->drawsContent()
2007 || compositingAncestorLayer->backing()->paintsIntoWindow()
2008 || compositingAncestorLayer->backing()->paintsIntoCompositedAncestor()))
2011 if (layer.isRootLayer()
2012 || layer.transform() // note: excludes perspective and transformStyle3D.
2013 || requiresCompositingForVideo(renderer)
2014 || requiresCompositingForCanvas(renderer)
2015 || requiresCompositingForPlugin(renderer)
2016 || requiresCompositingForFrame(renderer)
2017 || (canRender3DTransforms() && renderer.style().backfaceVisibility() == BackfaceVisibilityHidden)
2018 || requiresCompositingForAnimation(renderer)
2019 || requiresCompositingForFilters(renderer)
2020 || requiresCompositingForPosition(renderer, layer)
2021 || requiresCompositingForOverflowScrolling(layer)
2022 || renderer.isTransparent()
2023 || renderer.hasMask()
2024 || renderer.hasReflection()
2025 || renderer.hasFilter()
2027 || requiresCompositingForScrolling(layer)
2033 if (layer.mustCompositeForIndirectReasons()) {
2034 RenderLayer::IndirectCompositingReason reason = layer.indirectCompositingReason();
2035 return reason == RenderLayer::IndirectCompositingForOverlap
2036 || reason == RenderLayer::IndirectCompositingForStacking
2037 || reason == RenderLayer::IndirectCompositingForBackgroundLayer
2038 || reason == RenderLayer::IndirectCompositingForGraphicalEffect
2039 || reason == RenderLayer::IndirectCompositingForPreserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
2042 if (!ancestorCompositedBounds.contains(layerCompositedBoundsInAncestor))
2048 CompositingReasons RenderLayerCompositor::reasonsForCompositing(const RenderLayer& layer) const
2050 CompositingReasons reasons = CompositingReasonNone;
2052 if (!layer.isComposited())
2055 auto renderer = &layer.renderer();
2056 if (layer.isReflection())
2057 renderer = toRenderLayerModelObject(renderer->parent());
2059 if (requiresCompositingForTransform(*renderer))
2060 reasons |= CompositingReason3DTransform;
2062 if (requiresCompositingForVideo(*renderer))
2063 reasons |= CompositingReasonVideo;
2064 else if (requiresCompositingForCanvas(*renderer))
2065 reasons |= CompositingReasonCanvas;
2066 else if (requiresCompositingForPlugin(*renderer))
2067 reasons |= CompositingReasonPlugin;
2068 else if (requiresCompositingForFrame(*renderer))
2069 reasons |= CompositingReasonIFrame;
2071 if ((canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden))
2072 reasons |= CompositingReasonBackfaceVisibilityHidden;
2074 if (clipsCompositingDescendants(*renderer->layer()))
2075 reasons |= CompositingReasonClipsCompositingDescendants;
2077 if (requiresCompositingForAnimation(*renderer))
2078 reasons |= CompositingReasonAnimation;
2080 if (requiresCompositingForFilters(*renderer))
2081 reasons |= CompositingReasonFilters;
2083 if (requiresCompositingForPosition(*renderer, *renderer->layer()))
2084 reasons |= renderer->style().position() == FixedPosition ? CompositingReasonPositionFixed : CompositingReasonPositionSticky;
2087 if (requiresCompositingForScrolling(*renderer->layer()))
2088 reasons |= CompositingReasonOverflowScrollingTouch;
2091 if (requiresCompositingForOverflowScrolling(*renderer->layer()))
2092 reasons |= CompositingReasonOverflowScrollingTouch;
2094 if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForStacking)
2095 reasons |= CompositingReasonStacking;
2096 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForOverlap)
2097 reasons |= CompositingReasonOverlap;
2098 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForBackgroundLayer)
2099 reasons |= CompositingReasonNegativeZIndexChildren;
2100 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForGraphicalEffect) {
2101 if (renderer->layer()->transform())
2102 reasons |= CompositingReasonTransformWithCompositedDescendants;
2104 if (renderer->isTransparent())
2105 reasons |= CompositingReasonOpacityWithCompositedDescendants;
2107 if (renderer->hasMask())
2108 reasons |= CompositingReasonMaskWithCompositedDescendants;
2110 if (renderer->hasReflection())
2111 reasons |= CompositingReasonReflectionWithCompositedDescendants;
2113 if (renderer->hasFilter())
2114 reasons |= CompositingReasonFilterWithCompositedDescendants;
2116 if (renderer->hasBlendMode())
2117 reasons |= CompositingReasonBlendingWithCompositedDescendants;
2119 } else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPerspective)
2120 reasons |= CompositingReasonPerspective;
2121 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPreserve3D)
2122 reasons |= CompositingReasonPreserve3D;
2124 if (inCompositingMode() && renderer->layer()->isRootLayer())
2125 reasons |= CompositingReasonRoot;
2131 const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer& layer)
2133 CompositingReasons reasons = reasonsForCompositing(layer);
2135 if (reasons & CompositingReason3DTransform)
2136 return "3D transform";
2138 if (reasons & CompositingReasonVideo)
2140 else if (reasons & CompositingReasonCanvas)
2142 else if (reasons & CompositingReasonPlugin)
2144 else if (reasons & CompositingReasonIFrame)
2147 if (reasons & CompositingReasonBackfaceVisibilityHidden)
2148 return "backface-visibility: hidden";
2150 if (reasons & CompositingReasonClipsCompositingDescendants)
2151 return "clips compositing descendants";
2153 if (reasons & CompositingReasonAnimation)
2156 if (reasons & CompositingReasonFilters)
2159 if (reasons & CompositingReasonPositionFixed)
2160 return "position: fixed";
2162 if (reasons & CompositingReasonPositionSticky)
2163 return "position: sticky";
2165 if (reasons & CompositingReasonOverflowScrollingTouch)
2166 return "-webkit-overflow-scrolling: touch";
2168 if (reasons & CompositingReasonStacking)
2171 if (reasons & CompositingReasonOverlap)
2174 if (reasons & CompositingReasonNegativeZIndexChildren)
2175 return "negative z-index children";
2177 if (reasons & CompositingReasonTransformWithCompositedDescendants)
2178 return "transform with composited descendants";
2180 if (reasons & CompositingReasonOpacityWithCompositedDescendants)
2181 return "opacity with composited descendants";
2183 if (reasons & CompositingReasonMaskWithCompositedDescendants)
2184 return "mask with composited descendants";
2186 if (reasons & CompositingReasonReflectionWithCompositedDescendants)
2187 return "reflection with composited descendants";
2189 if (reasons & CompositingReasonFilterWithCompositedDescendants)
2190 return "filter with composited descendants";
2192 if (reasons & CompositingReasonBlendingWithCompositedDescendants)
2193 return "blending with composited descendants";
2195 if (reasons & CompositingReasonPerspective)
2196 return "perspective";
2198 if (reasons & CompositingReasonPreserve3D)
2199 return "preserve-3d";
2201 if (reasons & CompositingReasonRoot)
2208 // Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
2209 // up to the enclosing compositing ancestor. This is required because compositing layers are parented
2210 // according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
2211 // Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
2212 // but a sibling in the z-order hierarchy.
2213 bool RenderLayerCompositor::clippedByAncestor(RenderLayer& layer) const
2215 if (!layer.isComposited() || !layer.parent())
2218 RenderLayer* compositingAncestor = layer.ancestorCompositingLayer();
2219 if (!compositingAncestor)
2222 // If the compositingAncestor clips, that will be taken care of by clipsCompositingDescendants(),
2223 // so we only care about clipping between its first child that is our ancestor (the computeClipRoot),
2225 RenderLayer* computeClipRoot = nullptr;
2226 RenderLayer* parent = &layer;
2228 RenderLayer* next = parent->parent();
2229 if (next == compositingAncestor) {
2230 computeClipRoot = parent;
2236 if (!computeClipRoot || computeClipRoot == &layer)
2239 return layer.backgroundClipRect(RenderLayer::ClipRectsContext(computeClipRoot, 0, TemporaryClipRects)).rect() != LayoutRect::infiniteRect(); // FIXME: Incorrect for CSS regions.
2242 // Return true if the given layer is a stacking context and has compositing child
2243 // layers that it needs to clip. In this case we insert a clipping GraphicsLayer
2244 // into the hierarchy between this layer and its children in the z-order hierarchy.
2245 bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer& layer) const
2247 return layer.hasCompositingDescendant() && layer.renderer().hasClipOrOverflowClip();
2250 bool RenderLayerCompositor::requiresCompositingForScrollableFrame() const
2252 // Need this done first to determine overflow.
2253 ASSERT(!m_renderView.needsLayout());
2254 HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
2258 if (!(m_compositingTriggers & ChromeClient::ScrollableInnerFrameTrigger))
2261 return m_renderView.frameView().isScrollable();
2264 bool RenderLayerCompositor::requiresCompositingForTransform(RenderLayerModelObject& renderer) const
2266 if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
2269 // Note that we ask the renderer if it has a transform, because the style may have transforms,
2270 // but the renderer may be an inline that doesn't suppport them.
2271 return renderer.hasTransform() && renderer.style().transform().has3DOperation();
2274 bool RenderLayerCompositor::requiresCompositingForVideo(RenderLayerModelObject& renderer) const
2276 if (!(m_compositingTriggers & ChromeClient::VideoTrigger))
2279 if (renderer.isVideo()) {
2280 RenderVideo& video = toRenderVideo(renderer);
2281 return (video.requiresImmediateCompositing() || video.shouldDisplayVideo()) && canAccelerateVideoRendering(video);
2283 #if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
2284 if (renderer.isWidget()) {
2285 if (!m_hasAcceleratedCompositing)
2288 Element* element = renderer.element();
2289 if (!element || (!isHTMLVideoElement(element) && !isHTMLAudioElement(element)))
2292 HTMLMediaElement* mediaElement = toHTMLMediaElement(element);
2293 return mediaElement->player() ? mediaElement->player()->supportsAcceleratedRendering() : false;
2295 #endif // ENABLE(PLUGIN_PROXY_FOR_VIDEO)
2297 UNUSED_PARAM(renderer);
2302 bool RenderLayerCompositor::requiresCompositingForCanvas(RenderLayerModelObject& renderer) const
2304 if (!(m_compositingTriggers & ChromeClient::CanvasTrigger))
2307 if (renderer.isCanvas()) {
2308 #if USE(COMPOSITING_FOR_SMALL_CANVASES)
2309 bool isCanvasLargeEnoughToForceCompositing = true;
2311 HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.element());
2312 bool isCanvasLargeEnoughToForceCompositing = canvas->size().area() >= canvasAreaThresholdRequiringCompositing;
2314 CanvasCompositingStrategy compositingStrategy = canvasCompositingStrategy(renderer);
2315 return compositingStrategy == CanvasAsLayerContents || (compositingStrategy == CanvasPaintedToLayer && isCanvasLargeEnoughToForceCompositing);
2321 bool RenderLayerCompositor::requiresCompositingForPlugin(RenderLayerModelObject& renderer) const
2323 if (!(m_compositingTriggers & ChromeClient::PluginTrigger))
2326 bool composite = renderer.isEmbeddedObject() && toRenderEmbeddedObject(&renderer)->allowsAcceleratedCompositing();
2330 m_reevaluateCompositingAfterLayout = true;
2332 RenderWidget& pluginRenderer = *toRenderWidget(&renderer);
2333 // If we can't reliably know the size of the plugin yet, don't change compositing state.
2334 if (pluginRenderer.needsLayout())
2335 return pluginRenderer.hasLayer() && pluginRenderer.layer()->isComposited();
2337 // Don't go into compositing mode if height or width are zero, or size is 1x1.
2338 IntRect contentBox = pixelSnappedIntRect(pluginRenderer.contentBoxRect());
2339 return contentBox.height() * contentBox.width() > 1;
2342 bool RenderLayerCompositor::requiresCompositingForFrame(RenderLayerModelObject& renderer) const
2344 if (!renderer.isWidget())
2347 RenderWidget& frameRenderer = *toRenderWidget(&renderer);
2349 if (!frameRenderer.requiresAcceleratedCompositing())
2352 m_reevaluateCompositingAfterLayout = true;
2354 RenderLayerCompositor* innerCompositor = frameContentsCompositor(&frameRenderer);
2355 if (!innerCompositor || !innerCompositor->shouldPropagateCompositingToEnclosingFrame())
2358 // If we can't reliably know the size of the iframe yet, don't change compositing state.
2359 if (!frameRenderer.parent() || frameRenderer.needsLayout())
2360 return frameRenderer.hasLayer() && frameRenderer.layer()->isComposited();
2362 // Don't go into compositing mode if height or width are zero.
2363 return !pixelSnappedIntRect(frameRenderer.contentBoxRect()).isEmpty();
2366 bool RenderLayerCompositor::requiresCompositingForAnimation(RenderLayerModelObject& renderer) const
2368 if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
2371 const AnimationBase::RunningState activeAnimationState = AnimationBase::Running | AnimationBase::Paused | AnimationBase::FillingFowards;
2372 AnimationController& animController = renderer.animation();
2373 return (animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyOpacity, activeAnimationState)
2374 && (inCompositingMode() || (m_compositingTriggers & ChromeClient::AnimatedOpacityTrigger)))
2375 #if ENABLE(CSS_FILTERS)
2376 || animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitFilter, activeAnimationState)
2377 #endif // CSS_FILTERS
2378 || animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform, activeAnimationState);
2381 bool RenderLayerCompositor::requiresCompositingForIndirectReason(RenderLayerModelObject& renderer, bool hasCompositedDescendants, bool hasBlendedDescendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingReason& reason) const
2383 RenderLayer& layer = *toRenderBoxModelObject(renderer).layer();
2385 // When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
2386 // via compositing so that they also apply to those composited descendants.
2387 if (hasCompositedDescendants && (hasBlendedDescendants || layer.transform() || renderer.createsGroup() || renderer.hasReflection() || renderer.isRenderNamedFlowFragmentContainer())) {
2388 reason = RenderLayer::IndirectCompositingForGraphicalEffect;
2392 // A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
2393 // will be affected by the preserve-3d or perspective.
2394 if (has3DTransformedDescendants) {
2395 if (renderer.style().transformStyle3D() == TransformStyle3DPreserve3D) {
2396 reason = RenderLayer::IndirectCompositingForPreserve3D;
2400 if (renderer.style().hasPerspective()) {
2401 reason = RenderLayer::IndirectCompositingForPerspective;
2406 reason = RenderLayer::NoIndirectCompositingReason;
2411 bool RenderLayerCompositor::requiresCompositingForScrolling(const RenderLayer& layer) const
2413 return layer.hasAcceleratedTouchScrolling();
2417 bool RenderLayerCompositor::requiresCompositingForFilters(RenderLayerModelObject& renderer) const
2419 #if ENABLE(CSS_FILTERS)
2420 if (!(m_compositingTriggers & ChromeClient::FilterTrigger))
2423 return renderer.hasFilter();
2425 UNUSED_PARAM(renderer);
2431 static bool isStickyInAcceleratedScrollingLayerOrViewport(const RenderLayer& layer, const RenderLayer** enclosingAcceleratedOverflowLayer = 0)
2433 ASSERT(layer.renderer().isStickyPositioned());
2435 RenderLayer* enclosingOverflowLayer = layer.enclosingOverflowClipLayer(ExcludeSelf);
2436 if (enclosingOverflowLayer && enclosingOverflowLayer->hasAcceleratedTouchScrolling()) {
2437 if (enclosingAcceleratedOverflowLayer)
2438 *enclosingAcceleratedOverflowLayer = enclosingOverflowLayer;
2442 return !enclosingOverflowLayer;
2446 static bool isViewportConstrainedFixedOrStickyLayer(const RenderLayer& layer)
2449 if (layer.renderer().isStickyPositioned())
2450 return isStickyInAcceleratedScrollingLayerOrViewport(layer);
2452 if (layer.renderer().isStickyPositioned())
2453 return !layer.enclosingOverflowClipLayer(ExcludeSelf);
2456 if (layer.renderer().style().position() != FixedPosition)
2459 // FIXME: Handle fixed inside of a transform, which should not behave as fixed.
2460 for (RenderLayer* stackingContainer = layer.stackingContainer(); stackingContainer; stackingContainer = stackingContainer->stackingContainer()) {
2461 if (stackingContainer->isComposited() && stackingContainer->renderer().style().position() == FixedPosition)
2468 static bool isMainFrameScrollingOrOverflowScrolling(RenderView& view, const RenderLayer& layer)
2470 if (layer.isRootLayer() && !view.document().ownerElement())
2474 return layer.hasAcceleratedTouchScrolling();
2476 return layer.needsCompositedScrolling();
2480 bool RenderLayerCompositor::requiresCompositingForPosition(RenderLayerModelObject& renderer, const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2482 // position:fixed elements that create their own stacking context (e.g. have an explicit z-index,
2483 // opacity, transform) can get their own composited layer. A stacking context is required otherwise
2484 // z-index and clipping will be broken.
2485 if (!renderer.isPositioned())
2488 EPosition position = renderer.style().position();
2489 bool isFixed = renderer.isOutOfFlowPositioned() && position == FixedPosition;
2490 if (isFixed && !layer.isStackingContainer())
2493 bool isSticky = renderer.isInFlowPositioned() && position == StickyPosition;
2494 if (!isFixed && !isSticky)
2497 // FIXME: acceleratedCompositingForFixedPositionEnabled should probably be renamed acceleratedCompositingForViewportConstrainedPositionEnabled().
2498 const Settings& settings = m_renderView.frameView().frame().settings();
2499 if (!settings.acceleratedCompositingForFixedPositionEnabled())
2503 return hasCoordinatedScrolling() && isViewportConstrainedFixedOrStickyLayer(layer);
2505 auto container = renderer.container();
2506 // If the renderer is not hooked up yet then we have to wait until it is.
2508 m_reevaluateCompositingAfterLayout = true;
2512 // Don't promote fixed position elements that are descendants of a non-view container, e.g. transformed elements.
2513 // They will stay fixed wrt the container rather than the enclosing frame.
2514 if (container != &m_renderView && !renderer.fixedPositionedWithNamedFlowContainingBlock()) {
2515 if (viewportConstrainedNotCompositedReason)
2516 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNonViewContainer;
2520 // Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done.
2521 if (!m_inPostLayoutUpdate) {
2522 m_reevaluateCompositingAfterLayout = true;
2523 return layer.isComposited();
2526 bool paintsContent = layer.isVisuallyNonEmpty() || layer.hasVisibleDescendant();
2527 if (!paintsContent) {
2528 if (viewportConstrainedNotCompositedReason)
2529 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNoVisibleContent;
2533 // Fixed position elements that are invisible in the current view don't get their own layer.
2534 LayoutRect viewBounds = m_renderView.frameView().viewportConstrainedExtentRect();
2535 LayoutRect layerBounds = layer.calculateLayerBounds(&layer, 0, RenderLayer::UseLocalClipRectIfPossible | RenderLayer::IncludeLayerFilterOutsets | RenderLayer::UseFragmentBoxes
2536 | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask | RenderLayer::IncludeCompositedDescendants);
2537 // Map to m_renderView to ignore page scale.
2538 FloatRect absoluteBounds = layer.renderer().localToContainerQuad(FloatRect(layerBounds), &m_renderView).boundingBox();
2539 if (!viewBounds.intersects(enclosingIntRect(absoluteBounds))) {
2540 if (viewportConstrainedNotCompositedReason)
2541 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForBoundsOutOfView;
2548 bool RenderLayerCompositor::requiresCompositingForOverflowScrolling(const RenderLayer& layer) const
2550 return layer.needsCompositedScrolling();
2553 bool RenderLayerCompositor::isRunningAcceleratedTransformAnimation(RenderLayerModelObject& renderer) const
2555 if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
2558 return renderer.animation().isRunningAcceleratedAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform, AnimationBase::Running | AnimationBase::Paused);
2561 // If an element has negative z-index children, those children render in front of the
2562 // layer background, so we need an extra 'contents' layer for the foreground of the layer
2564 bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer& layer) const
2566 return layer.hasNegativeZOrderList();
2569 bool RenderLayerCompositor::requiresScrollLayer(RootLayerAttachment attachment) const
2571 // This applies when the application UI handles scrolling, in which case RenderLayerCompositor doesn't need to manage it.
2572 if (m_renderView.frameView().delegatesScrolling())
2575 // We need to handle our own scrolling if we're:
2576 return !m_renderView.frameView().platformWidget() // viewless (i.e. non-Mac, or Mac in WebKit2)
2577 || attachment == RootLayerAttachedViaEnclosingFrame; // a composited frame on Mac
2580 static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
2586 const IntRect& scrollbarRect = scrollbar->frameRect();
2587 context.translate(-scrollbarRect.x(), -scrollbarRect.y());
2588 IntRect transformedClip = clip;
2589 transformedClip.moveBy(scrollbarRect.location());
2590 scrollbar->paint(&context, transformedClip);
2594 void RenderLayerCompositor::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase, const FloatRect& clip)
2596 IntRect pixelSnappedRectForIntegralPositionedItems = pixelSnappedIntRect(LayoutRect(clip));
2597 if (graphicsLayer == layerForHorizontalScrollbar())
2598 paintScrollbar(m_renderView.frameView().horizontalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
2599 else if (graphicsLayer == layerForVerticalScrollbar())
2600 paintScrollbar(m_renderView.frameView().verticalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
2601 else if (graphicsLayer == layerForScrollCorner()) {
2602 const IntRect& scrollCorner = m_renderView.frameView().scrollCornerRect();
2604 context.translate(-scrollCorner.x(), -scrollCorner.y());
2605 IntRect transformedClip = pixelSnappedRectForIntegralPositionedItems;
2606 transformedClip.moveBy(scrollCorner.location());
2607 m_renderView.frameView().paintScrollCorner(&context, transformedClip);
2612 bool RenderLayerCompositor::supportsFixedRootBackgroundCompositing() const
2614 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
2615 return renderViewBacking && renderViewBacking->usingTiledBacking();
2618 bool RenderLayerCompositor::needsFixedRootBackgroundLayer(const RenderLayer& layer) const
2620 if (&layer != m_renderView.layer())
2623 return supportsFixedRootBackgroundCompositing() && m_renderView.rootBackgroundIsEntirelyFixed();
2626 GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const
2628 // Get the fixed root background from the RenderView layer's backing.
2629 RenderLayer* viewLayer = m_renderView.layer();
2633 if (viewLayer->isComposited() && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground())
2634 return viewLayer->backing()->backgroundLayer();
2639 static void resetTrackedRepaintRectsRecursive(GraphicsLayer& graphicsLayer)
2641 graphicsLayer.resetTrackedRepaints();
2643 for (size_t i = 0, size = graphicsLayer.children().size(); i < size; ++i)
2644 resetTrackedRepaintRectsRecursive(*graphicsLayer.children()[i]);
2646 if (GraphicsLayer* replicaLayer = graphicsLayer.replicaLayer())
2647 resetTrackedRepaintRectsRecursive(*replicaLayer);
2649 if (GraphicsLayer* maskLayer = graphicsLayer.maskLayer())
2650 resetTrackedRepaintRectsRecursive(*maskLayer);
2653 void RenderLayerCompositor::resetTrackedRepaintRects()
2655 if (GraphicsLayer* rootLayer = rootGraphicsLayer())
2656 resetTrackedRepaintRectsRecursive(*rootLayer);
2659 void RenderLayerCompositor::setTracksRepaints(bool tracksRepaints)
2661 m_isTrackingRepaints = tracksRepaints;
2664 bool RenderLayerCompositor::isTrackingRepaints() const
2666 return m_isTrackingRepaints;
2669 float RenderLayerCompositor::deviceScaleFactor() const
2671 Page* page = this->page();
2672 return page ? page->deviceScaleFactor() : 1;
2675 float RenderLayerCompositor::pageScaleFactor() const
2677 Page* page = this->page();
2678 return page ? page->pageScaleFactor() : 1;
2681 float RenderLayerCompositor::contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const
2684 TileCache* tileCache = nullptr;
2685 if (Page* page = this->page()) {
2686 if (FrameView* frameView = page->mainFrame().view())
2687 tileCache = frameView->tileCache();
2693 return tileCache->tilingMode() == TileCache::Zooming ? 0.125 : 1;
2699 void RenderLayerCompositor::didCommitChangesForLayer(const GraphicsLayer*) const
2701 // Nothing to do here yet.
2704 bool RenderLayerCompositor::keepLayersPixelAligned() const
2706 // When scaling, attempt to align compositing layers to pixel boundaries.
2710 bool RenderLayerCompositor::mainFrameBackingIsTiled() const
2712 RenderLayer* layer = m_renderView.layer();
2716 RenderLayerBacking* backing = layer->backing();
2720 return backing->usingTiledBacking();
2723 bool RenderLayerCompositor::shouldCompositeOverflowControls() const
2725 FrameView& frameView = m_renderView.frameView();
2727 if (frameView.platformWidget())
2730 if (frameView.delegatesScrolling())
2733 if (mainFrameBackingIsTiled())
2736 if (!frameView.hasOverlayScrollbars())
2742 bool RenderLayerCompositor::requiresHorizontalScrollbarLayer() const
2744 return shouldCompositeOverflowControls() && m_renderView.frameView().horizontalScrollbar();
2747 bool RenderLayerCompositor::requiresVerticalScrollbarLayer() const
2749 return shouldCompositeOverflowControls() && m_renderView.frameView().verticalScrollbar();
2752 bool RenderLayerCompositor::requiresScrollCornerLayer() const
2754 return shouldCompositeOverflowControls() && m_renderView.frameView().isScrollCornerVisible();
2757 #if ENABLE(RUBBER_BANDING)
2758 bool RenderLayerCompositor::requiresOverhangAreasLayer() const
2760 // We don't want a layer if this is a subframe.
2761 if (m_renderView.document().ownerElement())
2764 // We do want a layer if we're using tiled drawing and can scroll.
2765 if (mainFrameBackingIsTiled() && m_renderView.frameView().hasOpaqueBackground() && !m_renderView.frameView().prohibitsScrolling())
2771 bool RenderLayerCompositor::requiresContentShadowLayer() const
2773 // We don't want a layer if this is a subframe.
2774 if (m_renderView.document().ownerElement())
2778 if (viewHasTransparentBackground())
2781 // If the background is going to extend, then it doesn't make sense to have a shadow layer.
2782 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
2785 // On Mac, we want a content shadow layer if we're using tiled drawing and can scroll.
2786 if (mainFrameBackingIsTiled() && !m_renderView.frameView().prohibitsScrolling())
2793 GraphicsLayer* RenderLayerCompositor::updateLayerForTopOverhangArea(bool wantsLayer)
2795 if (m_renderView.document().ownerElement())
2799 if (m_layerForTopOverhangArea) {
2800 m_layerForTopOverhangArea->removeFromParent();
2801 m_layerForTopOverhangArea = nullptr;
2806 if (!m_layerForTopOverhangArea) {
2807 m_layerForTopOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), this);
2809 m_layerForTopOverhangArea->setName("top overhang area");
2811 m_scrollLayer->addChildBelow(m_layerForTopOverhangArea.get(), m_rootContentLayer.get());
2814 return m_layerForTopOverhangArea.get();
2817 GraphicsLayer* RenderLayerCompositor::updateLayerForBottomOverhangArea(bool wantsLayer)
2819 if (m_renderView.document().ownerElement())
2823 if (m_layerForBottomOverhangArea) {
2824 m_layerForBottomOverhangArea->removeFromParent();
2825 m_layerForBottomOverhangArea = nullptr;
2830 if (!m_layerForBottomOverhangArea) {
2831 m_layerForBottomOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), this);
2833 m_layerForBottomOverhangArea->setName("bottom overhang area");
2835 m_scrollLayer->addChildBelow(m_layerForBottomOverhangArea.get(), m_rootContentLayer.get());
2838 m_layerForBottomOverhangArea->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight() + m_renderView.frameView().footerHeight()));
2839 return m_layerForBottomOverhangArea.get();
2842 GraphicsLayer* RenderLayerCompositor::updateLayerForHeader(bool wantsLayer)
2844 if (m_renderView.document().ownerElement())
2848 if (m_layerForHeader) {
2849 m_layerForHeader->removeFromParent();
2850 m_layerForHeader = nullptr;
2852 // The ScrollingTree knows about the header layer, and the position of the root layer is affected
2853 // by the header layer, so if we remove the header, we need to tell the scrolling tree.
2854 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2855 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2860 if (!m_layerForHeader) {
2861 m_layerForHeader = GraphicsLayer::create(graphicsLayerFactory(), this);
2863 m_layerForHeader->setName("header");
2865 m_scrollLayer->addChildBelow(m_layerForHeader.get(), m_rootContentLayer.get());
2866 m_renderView.frameView().addPaintPendingMilestones(DidFirstFlushForHeaderLayer);
2869 m_layerForHeader->setPosition(FloatPoint());
2870 m_layerForHeader->setAnchorPoint(FloatPoint3D());
2871 m_layerForHeader->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().headerHeight()));
2873 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2874 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2876 if (Page* page = this->page())
2877 page->chrome().client().didAddHeaderLayer(m_layerForHeader.get());
2879 return m_layerForHeader.get();
2882 GraphicsLayer* RenderLayerCompositor::updateLayerForFooter(bool wantsLayer)
2884 if (m_renderView.document().ownerElement())
2888 if (m_layerForFooter) {
2889 m_layerForFooter->removeFromParent();
2890 m_layerForFooter = nullptr;
2892 // The ScrollingTree knows about the footer layer, and the total scrollable size is affected
2893 // by the footer layer, so if we remove the footer, we need to tell the scrolling tree.
2894 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2895 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2900 if (!m_layerForFooter) {
2901 m_layerForFooter = GraphicsLayer::create(graphicsLayerFactory(), this);
2903 m_layerForFooter->setName("footer");
2905 m_scrollLayer->addChildBelow(m_layerForFooter.get(), m_rootContentLayer.get());
2908 m_layerForFooter->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight()));
2909 m_layerForFooter->setAnchorPoint(FloatPoint3D());
2910 m_layerForFooter->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().footerHeight()));
2912 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2913 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2915 if (Page* page = this->page())
2916 page->chrome().client().didAddFooterLayer(m_layerForFooter.get());
2918 return m_layerForFooter.get();
2923 bool RenderLayerCompositor::viewHasTransparentBackground(Color* backgroundColor) const
2925 if (m_renderView.frameView().isTransparent()) {
2926 if (backgroundColor)
2927 *backgroundColor = Color(); // Return an invalid color.
2931 Color documentBackgroundColor = m_renderView.frameView().documentBackgroundColor();
2932 if (!documentBackgroundColor.isValid())
2933 documentBackgroundColor = Color::white;
2935 if (backgroundColor)
2936 *backgroundColor = documentBackgroundColor;
2938 return documentBackgroundColor.hasAlpha();
2941 void RenderLayerCompositor::setRootExtendedBackgroundColor(const Color& color)
2943 if (color == m_rootExtendedBackgroundColor)
2946 m_rootExtendedBackgroundColor = color;
2948 if (Page* page = this->page())
2949 page->chrome().client().pageExtendedBackgroundColorDidChange(color);
2951 #if ENABLE(RUBBER_BANDING)
2952 if (!m_layerForOverhangAreas)
2955 m_layerForOverhangAreas->setBackgroundColor(m_rootExtendedBackgroundColor);
2957 if (!m_rootExtendedBackgroundColor.isValid())
2958 m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
2962 void RenderLayerCompositor::updateOverflowControlsLayers()
2964 #if ENABLE(RUBBER_BANDING)
2965 if (requiresOverhangAreasLayer()) {
2966 if (!m_layerForOverhangAreas) {
2967 m_layerForOverhangAreas = GraphicsLayer::create(graphicsLayerFactory(), this);
2969 m_layerForOverhangAreas->setName("overhang areas");
2971 m_layerForOverhangAreas->setDrawsContent(false);
2972 m_layerForOverhangAreas->setSize(m_renderView.frameView().frameRect().size());
2974 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
2975 m_layerForOverhangAreas->setBackgroundColor(m_renderView.frameView().documentBackgroundColor());
2977 m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
2979 // We want the overhang areas layer to be positioned below the frame contents,
2980 // so insert it below the clip layer.
2981 m_overflowControlsHostLayer->addChildBelow(m_layerForOverhangAreas.get(), m_clipLayer.get());
2983 } else if (m_layerForOverhangAreas) {
2984 m_layerForOverhangAreas->removeFromParent();
2985 m_layerForOverhangAreas = nullptr;
2988 if (requiresContentShadowLayer()) {
2989 if (!m_contentShadowLayer) {
2990 m_contentShadowLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
2992 m_contentShadowLayer->setName("content shadow");
2994 m_contentShadowLayer->setSize(m_rootContentLayer->size());
2995 m_contentShadowLayer->setPosition(m_rootContentLayer->position());
2996 m_contentShadowLayer->setCustomAppearance(GraphicsLayer::ScrollingShadow);
2998 m_scrollLayer->addChildBelow(m_contentShadowLayer.get(), m_rootContentLayer.get());
3000 } else if (m_contentShadowLayer) {
3001 m_contentShadowLayer->removeFromParent();
3002 m_contentShadowLayer = nullptr;
3006 if (requiresHorizontalScrollbarLayer()) {
3007 if (!m_layerForHorizontalScrollbar) {
3008 m_layerForHorizontalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), this);
3009 m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
3011 m_layerForHorizontalScrollbar->setName("horizontal scrollbar container");
3014 #if PLATFORM(COCOA) && USE(CA)
3015 m_layerForHorizontalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
3017 m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get());
3019 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3020 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3022 } else if (m_layerForHorizontalScrollbar) {
3023 m_layerForHorizontalScrollbar->removeFromParent();
3024 m_layerForHorizontalScrollbar = nullptr;
3026 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3027 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3030 if (requiresVerticalScrollbarLayer()) {
3031 if (!m_layerForVerticalScrollbar) {
3032 m_layerForVerticalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), this);
3033 m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
3035 m_layerForVerticalScrollbar->setName("vertical scrollbar container");
3037 #if PLATFORM(COCOA) && USE(CA)
3038 m_layerForVerticalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
3040 m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get());
3042 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3043 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3045 } else if (m_layerForVerticalScrollbar) {
3046 m_layerForVerticalScrollbar->removeFromParent();
3047 m_layerForVerticalScrollbar = nullptr;
3049 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3050 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3053 if (requiresScrollCornerLayer()) {
3054 if (!m_layerForScrollCorner) {
3055 m_layerForScrollCorner = GraphicsLayer::create(graphicsLayerFactory(), this);
3056 m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
3058 m_layerForScrollCorner->setName("scroll corner");
3060 #if PLATFORM(COCOA) && USE(CA)
3061 m_layerForScrollCorner->setAcceleratesDrawing(acceleratedDrawingEnabled());
3063 m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get());
3065 } else if (m_layerForScrollCorner) {
3066 m_layerForScrollCorner->removeFromParent();
3067 m_layerForScrollCorner = nullptr;
3070 m_renderView.frameView().positionScrollbarLayers();
3073 void RenderLayerCompositor::ensureRootLayer()
3075 RootLayerAttachment expectedAttachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
3076 if (expectedAttachment == m_rootLayerAttachment)
3079 if (!m_rootContentLayer) {
3080 m_rootContentLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3082 m_rootContentLayer->setName("content root");
3084 IntRect overflowRect = m_renderView.pixelSnappedLayoutOverflowRect();
3085 m_rootContentLayer->setSize(FloatSize(overflowRect.maxX(), overflowRect.maxY()));
3086 m_rootContentLayer->setPosition(FloatPoint());
3089 // Page scale is applied above this on iOS, so we'll just say that our root layer applies it.
3090 Frame& frame = m_renderView.frameView().frame();
3091 if (frame.isMainFrame())
3092 m_rootContentLayer->setAppliesPageScale();
3095 // Need to clip to prevent transformed content showing outside this frame
3096 m_rootContentLayer->setMasksToBounds(true);
3099 if (requiresScrollLayer(expectedAttachment)) {
3100 if (!m_overflowControlsHostLayer) {
3101 ASSERT(!m_scrollLayer);
3102 ASSERT(!m_clipLayer);
3104 // Create a layer to host the clipping layer and the overflow controls layers.
3105 m_overflowControlsHostLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3107 m_overflowControlsHostLayer->setName("overflow controls host");
3110 // Create a clipping layer if this is an iframe
3111 m_clipLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3113 m_clipLayer->setName("frame clipping");
3115 m_clipLayer->setMasksToBounds(true);
3117 m_scrollLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3119 m_scrollLayer->setName("frame scrolling");
3122 m_overflowControlsHostLayer->addChild(m_clipLayer.get());
3123 m_clipLayer->addChild(m_scrollLayer.get());
3124 m_scrollLayer->addChild(m_rootContentLayer.get());
3126 m_clipLayer->setSize(m_renderView.frameView().unscaledVisibleContentSize());
3128 updateOverflowControlsLayers();
3130 if (hasCoordinatedScrolling())
3131 scheduleLayerFlush(true);
3133 updateScrollLayerPosition();
3136 if (m_overflowControlsHostLayer) {
3137 m_overflowControlsHostLayer = nullptr;
3138 m_clipLayer = nullptr;
3139 m_scrollLayer = nullptr;
3143 // Check to see if we have to change the attachment
3144 if (m_rootLayerAttachment != RootLayerUnattached)
3147 attachRootLayer(expectedAttachment);
3150 void RenderLayerCompositor::destroyRootLayer()
3152 if (!m_rootContentLayer)
3157 #if ENABLE(RUBBER_BANDING)
3158 if (m_layerForOverhangAreas) {
3159 m_layerForOverhangAreas->removeFromParent();
3160 m_layerForOverhangAreas = nullptr;
3164 if (m_layerForHorizontalScrollbar) {
3165 m_layerForHorizontalScrollbar->removeFromParent();
3166 m_layerForHorizontalScrollbar = nullptr;
3167 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3168 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3169 if (Scrollbar* horizontalScrollbar = m_renderView.frameView().verticalScrollbar())
3170 m_renderView.frameView().invalidateScrollbar(horizontalScrollbar, IntRect(IntPoint(0, 0), horizontalScrollbar->frameRect().size()));
3173 if (m_layerForVerticalScrollbar) {
3174 m_layerForVerticalScrollbar->removeFromParent();
3175 m_layerForVerticalScrollbar = nullptr;
3176 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3177 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3178 if (Scrollbar* verticalScrollbar = m_renderView.frameView().verticalScrollbar())
3179 m_renderView.frameView().invalidateScrollbar(verticalScrollbar, IntRect(IntPoint(0, 0), verticalScrollbar->frameRect().size()));
3182 if (m_layerForScrollCorner) {
3183 m_layerForScrollCorner = nullptr;
3184 m_renderView.frameView().invalidateScrollCorner(m_renderView.frameView().scrollCornerRect());
3187 if (m_overflowControlsHostLayer) {
3188 m_overflowControlsHostLayer = nullptr;
3189 m_clipLayer = nullptr;
3190 m_scrollLayer = nullptr;
3192 ASSERT(!m_scrollLayer);
3193 m_rootContentLayer = nullptr;
3195 m_layerUpdater = nullptr;
3198 void RenderLayerCompositor::attachRootLayer(RootLayerAttachment attachment)
3200 if (!m_rootContentLayer)
3203 switch (attachment) {
3204 case RootLayerUnattached:
3205 ASSERT_NOT_REACHED();
3207 case RootLayerAttachedViaChromeClient: {
3208 Frame& frame = m_renderView.frameView().frame();
3209 Page* page = frame.page();
3213 page->chrome().client().attachRootGraphicsLayer(&frame, rootGraphicsLayer());
3216 case RootLayerAttachedViaEnclosingFrame: {
3217 // The layer will get hooked up via RenderLayerBacking::updateGraphicsLayerConfiguration()
3218 // for the frame's renderer in the parent document.
3219 m_renderView.document().ownerElement()->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
3224 m_rootLayerAttachment = attachment;
3225 rootLayerAttachmentChanged();
3227 if (m_shouldFlushOnReattach) {
3228 scheduleLayerFlushNow();
3229 m_shouldFlushOnReattach = false;
3233 void RenderLayerCompositor::detachRootLayer()
3235 if (!m_rootContentLayer || m_rootLayerAttachment == RootLayerUnattached)
3238 switch (m_rootLayerAttachment) {
3239 case RootLayerAttachedViaEnclosingFrame: {
3240 // The layer will get unhooked up via RenderLayerBacking::updateGraphicsLayerConfiguration()
3241 // for the frame's renderer in the parent document.
3242 if (m_overflowControlsHostLayer)
3243 m_overflowControlsHostLayer->removeFromParent();
3245 m_rootContentLayer->removeFromParent();
3247 if (HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement())
3248 ownerElement->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
3251 case RootLayerAttachedViaChromeClient: {
3252 Frame& frame = m_renderView.frameView().frame();
3253 Page* page = frame.page();
3257 page->chrome().client().attachRootGraphicsLayer(&frame, 0);
3260 case RootLayerUnattached:
3264 m_rootLayerAttachment = RootLayerUnattached;
3265 rootLayerAttachmentChanged();
3268 void RenderLayerCompositor::updateRootLayerAttachment()
3273 void RenderLayerCompositor::rootLayerAttachmentChanged()
3275 // The attachment can affect whether the RenderView layer's paintsIntoWindow() behavior,
3276 // so call updateDrawsContent() to update that.
3277 RenderLayer* layer = m_renderView.layer();
3278 if (RenderLayerBacking* backing = layer ? layer->backing() : 0)
3279 backing->updateDrawsContent();
3282 // IFrames are special, because we hook compositing layers together across iframe boundaries
3283 // when both parent and iframe content are composited. So when this frame becomes composited, we have
3284 // to use a synthetic style change to get the iframes into RenderLayers in order to allow them to composite.
3285 void RenderLayerCompositor::notifyIFramesOfCompositingChange()
3287 Frame& frame = m_renderView.frameView().frame();
3289 for (Frame* child = frame.tree().firstChild(); child; child = child->tree().traverseNext(&frame)) {
3290 if (child->document() && child->document()->ownerElement())
3291 child->document()->ownerElement()->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
3294 // Compositing also affects the answer to RenderIFrame::requiresAcceleratedCompositing(), so
3295 // we need to schedule a style recalc in our parent document.
3296 if (HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement())
3297 ownerElement->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
3300 bool RenderLayerCompositor::layerHas3DContent(const RenderLayer& layer) const
3302 const RenderStyle& style = layer.renderer().style();
3304 if (style.transformStyle3D() == TransformStyle3DPreserve3D || style.hasPerspective() || style.transform().has3DOperation())
3307 const_cast<RenderLayer&>(layer).updateLayerListsIfNeeded();
3309 #if !ASSERT_DISABLED
3310 LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(&layer));
3313 if (layer.isStackingContainer()) {
3314 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
3315 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
3316 if (layerHas3DContent(*negZOrderList->at(i)))
3321 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
3322 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i) {
3323 if (layerHas3DContent(*posZOrderList->at(i)))
3329 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
3330 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i) {
3331 if (layerHas3DContent(*normalFlowList->at(i)))
3339 void RenderLayerCompositor::deviceOrPageScaleFactorChanged()
3341 // Start at the RenderView's layer, since that's where the scale is applied.
3342 RenderLayer* viewLayer = m_renderView.layer();
3343 if (!viewLayer->isComposited())
3346 if (GraphicsLayer* rootLayer = viewLayer->backing()->childForSuperlayers())
3347 rootLayer->noteDeviceOrPageScaleFactorChangedIncludingDescendants();
3350 void RenderLayerCompositor::updateScrollCoordinatedStatus(RenderLayer& layer)
3352 ScrollCoordinationReasons coordinationReasons = 0;
3353 if (isViewportConstrainedFixedOrStickyLayer(layer))
3354 coordinationReasons |= FixedOrSticky;
3356 if (isMainFrameScrollingOrOverflowScrolling(m_renderView, layer))
3357 coordinationReasons |= Scrolling;
3359 if (coordinationReasons) {
3360 m_scrollCoordinatedLayers.add(&layer);
3361 updateScrollCoordinatedLayer(layer, coordinationReasons);
3363 removeFromScrollCoordinatedLayers(layer);
3366 void RenderLayerCompositor::removeFromScrollCoordinatedLayers(RenderLayer& layer)
3368 if (!m_scrollCoordinatedLayers.contains(&layer))
3371 m_scrollCoordinatedLayers.remove(&layer);
3372 m_scrollCoordinatedLayersNeedingUpdate.remove(&layer);
3374 detachScrollCoordinatedLayer(layer);
3377 FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportConstraints(RenderLayer& layer) const
3379 ASSERT(layer.isComposited());
3381 GraphicsLayer* graphicsLayer = layer.backing()->graphicsLayer();
3382 LayoutRect viewportRect = m_renderView.frameView().viewportConstrainedVisibleContentRect();
3384 FixedPositionViewportConstraints constraints;
3385 constraints.setLayerPositionAtLastLayout(graphicsLayer->position());
3386 constraints.setViewportRectAtLastLayout(viewportRect);
3388 const RenderStyle& style = layer.renderer().style();
3389 if (!style.left().isAuto())
3390 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
3392 if (!style.right().isAuto())
3393 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight);
3395 if (!style.top().isAuto())
3396 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
3398 if (!style.bottom().isAuto())
3399 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom);
3401 // If left and right are auto, use left.
3402 if (style.left().isAuto() && style.right().isAuto())
3403 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
3405 // If top and bottom are auto, use top.
3406 if (style.top().isAuto() && style.bottom().isAuto())
3407 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
3412 StickyPositionViewportConstraints RenderLayerCompositor::computeStickyViewportConstraints(RenderLayer& layer) const
3414 ASSERT(layer.isComposited());
3416 // We should never get here for stickies constrained by an enclosing clipping layer.
3417 // FIXME: Why does this assertion fail on iOS?
3418 ASSERT(!layer.enclosingOverflowClipLayer(ExcludeSelf));
3421 LayoutRect viewportRect = m_renderView.frameView().viewportConstrainedVisibleContentRect();
3422 RenderBoxModelObject& renderer = toRenderBoxModelObject(layer.renderer());
3424 StickyPositionViewportConstraints constraints;
3425 renderer.computeStickyPositionConstraints(constraints, viewportRect);
3427 GraphicsLayer* graphicsLayer = layer.backing()->graphicsLayer();
3429 constraints.setLayerPositionAtLastLayout(graphicsLayer->position());
3430 constraints.setStickyOffsetAtLastLayout(renderer.stickyPositionOffset());
3435 static RenderLayerBacking* nearestScrollCoordinatedAncestor(RenderLayer& layer)
3437 RenderLayer* ancestor = layer.parent();
3439 if (RenderLayerBacking* backing = ancestor->backing()) {
3440 if (backing->scrollingNodeIDForChildren())
3443 ancestor = ancestor->parent();
3449 void RenderLayerCompositor::updateScrollCoordinatedLayer(RenderLayer& layer, ScrollCoordinationReasons reasons)
3451 // FIXME: support scrolling layers in iframes.
3452 if (m_renderView.document().ownerElement())
3455 ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator();
3456 if (!scrollingCoordinator)
3459 bool isRootLayer = &layer == m_renderView.layer();
3461 // FIXME: Remove supportsFixedPositionLayers() since all platforms support them now.
3462 if (!scrollingCoordinator->supportsFixedPositionLayers() || (!layer.parent() && !isRootLayer))
3465 ASSERT(m_scrollCoordinatedLayers.contains(&layer));
3466 ASSERT(layer.isComposited());
3468 RenderLayerBacking* backing = layer.backing();
3472 RenderLayerBacking* parent = nearestScrollCoordinatedAncestor(layer);
3473 if (!parent && !isRootLayer)
3476 ScrollingNodeID parentNodeID = parent ? parent->scrollingNodeIDForChildren() : 0;
3478 // Always call this even if the backing is already attached because the parent may have changed.
3479 // If a node plays both roles, fixed/sticky is always the ancestor node of scrolling.
3480 if (reasons & FixedOrSticky) {
3481 ScrollingNodeID nodeID = backing->viewportConstrainedNodeID();
3483 nodeID = scrollingCoordinator->uniqueScrollLayerID();
3485 ScrollingNodeType nodeType = ScrollingNode;
3486 if (layer.renderer().style().position() == FixedPosition)
3487 nodeType = FixedNode;
3488 else if (layer.renderer().style().position() == StickyPosition)
3489 nodeType = StickyNode;
3491 ASSERT_NOT_REACHED();
3493 nodeID = scrollingCoordinator->attachToStateTree(nodeType, nodeID, parentNodeID);
3494 backing->setViewportConstrainedNodeID(nodeID);
3498 scrollingCoordinator->updateViewportConstrainedNode(nodeID, computeFixedViewportConstraints(layer), backing->graphicsLayer());
3501 scrollingCoordinator->updateViewportConstrainedNode(nodeID, computeStickyViewportConstraints(layer), backing->graphicsLayer());
3507 parentNodeID = nodeID;
3510 if (reasons & Scrolling) {
3511 ScrollingNodeID nodeID = backing->scrollingNodeID();
3513 nodeID = scrollingCoordinator->uniqueScrollLayerID();
3515 nodeID = scrollingCoordinator->attachToStateTree(ScrollingNode, nodeID, parentNodeID);
3516 backing->setScrollingNodeID(nodeID);
3518 GraphicsLayer* scrollingLayer = backing->scrollingLayer();
3519 GraphicsLayer* scrolledContentsLayer = backing->scrollingContentsLayer();
3520 GraphicsLayer* counterScrollingLayer = nullptr;
3522 if (&layer == m_renderView.layer()) {
3523 scrollingLayer = m_scrollLayer.get();
3524 scrolledContentsLayer = nullptr;
3525 counterScrollingLayer = fixedRootBackgroundLayer();
3528 scrollingCoordinator->updateScrollingNode(nodeID, scrollingLayer, scrolledContentsLayer, counterScrollingLayer);
3532 void RenderLayerCompositor::detachScrollCoordinatedLayer(RenderLayer& layer)
3534 if (RenderLayerBacking* backing = layer.backing())
3535 backing->detachFromScrollingCoordinator();
3539 typedef HashMap<PlatformLayer*, OwnPtr<ViewportConstraints>> LayerMap;
3540 typedef HashMap<PlatformLayer*, PlatformLayer*> StickyContainerMap;
3542 void RenderLayerCompositor::registerAllViewportConstrainedLayers()
3544 // Only the main frame should register fixed/sticky layers.
3545 if (m_renderView.document().ownerElement())
3548 if (scrollingCoordinator())
3552 StickyContainerMap stickyContainerMap;
3554 for (auto it = m_scrollCoordinatedLayers.begin(), end = m_scrollCoordinatedLayers.end(); it != end; ++it) {
3555 RenderLayer& layer = **it;
3556 ASSERT(layer.isComposited());
3558 std::unique_ptr<ViewportConstraints> constraints;
3559 if (layer.renderer().isStickyPositioned()) {
3560 constraints = std::make_unique<StickyPositionViewportConstraints>(computeStickyViewportConstraints(layer));
3561 const RenderLayer* enclosingTouchScrollableLayer = nullptr;
3562 if (isStickyInAcceleratedScrollingLayerOrViewport(layer, &enclosingTouchScrollableLayer) && enclosingTouchScrollableLayer) {
3563 ASSERT(enclosingTouchScrollableLayer->isComposited());
3564 stickyContainerMap.add(layer.backing()->graphicsLayer()->platformLayer(), enclosingTouchScrollableLayer->backing()->scrollingLayer()->platformLayer());
3566 } else if (layer.renderer().style().position() == FixedPosition)
3567 constraints = std::make_unique<FixedPositionViewportConstraints>(computeFixedViewportConstraints(layer));
3571 layerMap.add(layer.backing()->graphicsLayer()->platformLayer(), adoptPtr(constraints.release()));
3574 if (ChromeClient* client = this->chromeClient())
3575 client->updateViewportConstrainedLayers(layerMap, stickyContainerMap);
3578 void RenderLayerCompositor::unregisterAllViewportConstrainedLayers()
3580 // Only the main frame should register fixed/sticky layers.
3581 if (m_renderView.document().ownerElement())
3584 if (scrollingCoordinator())
3587 if (ChromeClient* client = this->chromeClient()) {
3589 StickyContainerMap stickyContainerMap;
3590 client->updateViewportConstrainedLayers(layerMap, stickyContainerMap);
3594 void RenderLayerCompositor::registerAllScrollingLayers()
3596 ChromeClient* client = this->chromeClient();
3600 for (auto it = m_scrollingLayers.begin(), end = m_scrollingLayers.end(); it != end; ++it)
3601 updateScrollingLayerWithClient(**it, client);
3604 void RenderLayerCompositor::unregisterAllScrollingLayers()
3606 ChromeClient* client = this->chromeClient();
3610 for (auto it = m_scrollingLayers.begin(), end = m_scrollingLayers.end(); it != end; ++it) {
3611 RenderLayer& layer = **it;
3612 RenderLayerBacking* backing = layer.backing();
3614 client->removeScrollingLayer(layer.renderer().element(), backing->scrollingLayer()->platformLayer(), backing->scrollingContentsLayer()->platformLayer());
3619 void RenderLayerCompositor::willRemoveScrollingLayer(RenderLayer& layer)
3621 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator()) {
3622 RenderLayerBacking* backing = layer.backing();
3625 scrollingCoordinator->detachFromStateTree(backing->scrollingNodeID());
3627 // For Coordinated Graphics.
3628 scrollingCoordinator->scrollableAreaScrollLayerDidChange(&layer);
3633 m_scrollingLayersNeedingUpdate.remove(&layer);
3634 m_scrollingLayers.remove(&layer);
3636 if (m_renderView.document().inPageCache() || !layer.backing())
3639 if (ChromeClient* client = this->chromeClient()) {
3640 PlatformLayer* scrollingLayer = layer.backing()->scrollingLayer()->platformLayer();
3641 PlatformLayer* contentsLayer = layer.backing()->scrollingContentsLayer()->platformLayer();
3642 client->removeScrollingLayer(layer.renderer().element(), scrollingLayer, contentsLayer);
3647 void RenderLayerCompositor::didAddScrollingLayer(RenderLayer& layer)
3649 updateScrollCoordinatedStatus(layer);
3651 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator()) {
3652 // For Coordinated Graphics.
3653 scrollingCoordinator->scrollableAreaScrollLayerDidChange(&layer);
3658 ASSERT(!m_renderView.document().inPageCache());
3659 m_scrollingLayers.add(&layer);
3663 void RenderLayerCompositor::windowScreenDidChange(PlatformDisplayID displayID)
3666 m_layerUpdater->screenDidChange(displayID);
3669 ScrollingCoordinator* RenderLayerCompositor::scrollingCoordinator() const
3671 if (Page* page = this->page())
3672 return page->scrollingCoordinator();
3677 GraphicsLayerFactory* RenderLayerCompositor::graphicsLayerFactory() const
3679 if (Page* page = this->page())
3680 return page->chrome().client().graphicsLayerFactory();
3685 Page* RenderLayerCompositor::page() const
3687 return m_renderView.frameView().frame().page();
3690 void RenderLayerCompositor::setLayerFlushThrottlingEnabled(bool enabled)
3692 m_layerFlushThrottlingEnabled = enabled;
3693 if (m_layerFlushThrottlingEnabled)
3695 m_layerFlushTimer.stop();
3696 if (!m_hasPendingLayerFlush)
3698 scheduleLayerFlushNow();
3701 void RenderLayerCompositor::disableLayerFlushThrottlingTemporarilyForInteraction()
3703 if (m_layerFlushThrottlingTemporarilyDisabledForInteraction)
3705 m_layerFlushThrottlingTemporarilyDisabledForInteraction = true;
3708 bool RenderLayerCompositor::isThrottlingLayerFlushes() const
3710 if (!m_layerFlushThrottlingEnabled)
3712 if (!m_layerFlushTimer.isActive())
3714 if (m_layerFlushThrottlingTemporarilyDisabledForInteraction)
3719 void RenderLayerCompositor::startLayerFlushTimerIfNeeded()
3721 m_layerFlushThrottlingTemporarilyDisabledForInteraction = false;
3722 m_layerFlushTimer.stop();
3723 if (!m_layerFlushThrottlingEnabled)
3725 m_layerFlushTimer.startOneShot(throttledLayerFlushDelay);
3728 void RenderLayerCompositor::startInitialLayerFlushTimerIfNeeded()
3730 if (!m_layerFlushThrottlingEnabled)
3732 if (m_layerFlushTimer.isActive())
3734 m_layerFlushTimer.startOneShot(throttledLayerFlushInitialDelay);
3737 void RenderLayerCompositor::layerFlushTimerFired(Timer<RenderLayerCompositor>&)
3739 if (!m_hasPendingLayerFlush)
3741 scheduleLayerFlushNow();
3744 void RenderLayerCompositor::paintRelatedMilestonesTimerFired(Timer<RenderLayerCompositor>&)
3746 Frame& frame = m_renderView.frameView().frame();
3747 Page* page = frame.page();
3751 // If the layer tree is frozen, we'll paint when it's unfrozen and schedule the timer again.
3752 if (page->chrome().client().layerTreeStateIsFrozen())
3755 m_renderView.frameView().firePaintRelatedMilestonesIfNeeded();
3758 } // namespace WebCore