2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
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5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
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11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #include "RenderLayerCompositor.h"
30 #include "AnimationController.h"
31 #include "CanvasRenderingContext.h"
32 #include "CSSPropertyNames.h"
34 #include "ChromeClient.h"
35 #include "FlowThreadController.h"
37 #include "FrameView.h"
38 #include "GraphicsLayer.h"
39 #include "HTMLCanvasElement.h"
40 #include "HTMLIFrameElement.h"
41 #include "HTMLNames.h"
42 #include "HitTestResult.h"
43 #include "InspectorInstrumentation.h"
45 #include "MainFrame.h"
48 #include "ProgressTracker.h"
49 #include "RenderEmbeddedObject.h"
50 #include "RenderFlowThread.h"
51 #include "RenderFullScreen.h"
52 #include "RenderGeometryMap.h"
53 #include "RenderIFrame.h"
54 #include "RenderLayerBacking.h"
55 #include "RenderNamedFlowFragment.h"
56 #include "RenderReplica.h"
57 #include "RenderVideo.h"
58 #include "RenderView.h"
59 #include "ScrollingConstraints.h"
60 #include "ScrollingCoordinator.h"
62 #include "TiledBacking.h"
63 #include "TransformState.h"
64 #include <wtf/CurrentTime.h>
65 #include <wtf/TemporaryChange.h>
66 #include <wtf/text/CString.h>
67 #include <wtf/text/StringBuilder.h>
70 #include "LegacyTileCache.h"
71 #include "MainFrame.h"
73 #include "RenderScrollbar.h"
76 #if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
77 #include "HTMLAudioElement.h"
78 #include "HTMLMediaElement.h"
82 #include "RenderTreeAsText.h"
85 #if ENABLE(3D_RENDERING)
86 // This symbol is used to determine from a script whether 3D rendering is enabled (via 'nm').
87 bool WebCoreHas3DRendering = true;
90 #if !PLATFORM(MAC) && !PLATFORM(IOS)
91 #define WTF_USE_COMPOSITING_FOR_SMALL_CANVASES 1
96 static const int canvasAreaThresholdRequiringCompositing = 50 * 100;
97 // During page loading delay layer flushes up to this many seconds to allow them coalesce, reducing workload.
99 static const double throttledLayerFlushInitialDelay = .5;
100 static const double throttledLayerFlushDelay = 1.5;
102 static const double throttledLayerFlushInitialDelay = .5;
103 static const double throttledLayerFlushDelay = .5;
106 using namespace HTMLNames;
108 class OverlapMapContainer {
110 void add(const IntRect& bounds)
112 m_layerRects.append(bounds);
113 m_boundingBox.unite(bounds);
116 bool overlapsLayers(const IntRect& bounds) const
118 // Checking with the bounding box will quickly reject cases when
119 // layers are created for lists of items going in one direction and
120 // never overlap with each other.
121 if (!bounds.intersects(m_boundingBox))
123 for (unsigned i = 0; i < m_layerRects.size(); i++) {
124 if (m_layerRects[i].intersects(bounds))
130 void unite(const OverlapMapContainer& otherContainer)
132 m_layerRects.appendVector(otherContainer.m_layerRects);
133 m_boundingBox.unite(otherContainer.m_boundingBox);
136 Vector<IntRect> m_layerRects;
137 IntRect m_boundingBox;
140 class RenderLayerCompositor::OverlapMap {
141 WTF_MAKE_NONCOPYABLE(OverlapMap);
144 : m_geometryMap(UseTransforms)
146 // Begin assuming the root layer will be composited so that there is
147 // something on the stack. The root layer should also never get an
148 // popCompositingContainer call.
149 pushCompositingContainer();
152 void add(const RenderLayer* layer, const IntRect& bounds)
154 // Layers do not contribute to overlap immediately--instead, they will
155 // contribute to overlap as soon as their composited ancestor has been
156 // recursively processed and popped off the stack.
157 ASSERT(m_overlapStack.size() >= 2);
158 m_overlapStack[m_overlapStack.size() - 2].add(bounds);
162 bool contains(const RenderLayer* layer)
164 return m_layers.contains(layer);
167 bool overlapsLayers(const IntRect& bounds) const
169 return m_overlapStack.last().overlapsLayers(bounds);
174 return m_layers.isEmpty();
177 void pushCompositingContainer()
179 m_overlapStack.append(OverlapMapContainer());
182 void popCompositingContainer()
184 m_overlapStack[m_overlapStack.size() - 2].unite(m_overlapStack.last());
185 m_overlapStack.removeLast();
188 RenderGeometryMap& geometryMap() { return m_geometryMap; }
192 Vector<IntRect> rects;
193 IntRect boundingRect;
195 void append(const IntRect& rect)
198 boundingRect.unite(rect);
201 void append(const RectList& rectList)
203 rects.appendVector(rectList.rects);
204 boundingRect.unite(rectList.boundingRect);
207 bool intersects(const IntRect& rect) const
209 if (!rects.size() || !boundingRect.intersects(rect))
212 for (unsigned i = 0; i < rects.size(); i++) {
213 if (rects[i].intersects(rect))
220 Vector<OverlapMapContainer> m_overlapStack;
221 HashSet<const RenderLayer*> m_layers;
222 RenderGeometryMap m_geometryMap;
225 struct CompositingState {
226 CompositingState(RenderLayer* compAncestor, bool testOverlap = true)
227 : m_compositingAncestor(compAncestor)
228 , m_subtreeIsCompositing(false)
229 , m_testingOverlap(testOverlap)
230 #if ENABLE(CSS_COMPOSITING)
231 , m_hasUnisolatedCompositedBlendingDescendants(false)
239 CompositingState(const CompositingState& other)
240 : m_compositingAncestor(other.m_compositingAncestor)
241 , m_subtreeIsCompositing(other.m_subtreeIsCompositing)
242 , m_testingOverlap(other.m_testingOverlap)
243 #if ENABLE(CSS_COMPOSITING)
244 , m_hasUnisolatedCompositedBlendingDescendants(other.m_hasUnisolatedCompositedBlendingDescendants)
247 , m_depth(other.m_depth + 1)
252 RenderLayer* m_compositingAncestor;
253 bool m_subtreeIsCompositing;
254 bool m_testingOverlap;
255 #if ENABLE(CSS_COMPOSITING)
256 bool m_hasUnisolatedCompositedBlendingDescendants;
265 static inline bool compositingLogEnabled()
267 return LogCompositing.state == WTFLogChannelOn;
271 RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView)
272 : m_renderView(renderView)
273 , m_updateCompositingLayersTimer(this, &RenderLayerCompositor::updateCompositingLayersTimerFired)
274 , m_hasAcceleratedCompositing(true)
275 , m_compositingTriggers(static_cast<ChromeClient::CompositingTriggerFlags>(ChromeClient::AllTriggers))
276 , m_compositedLayerCount(0)
277 , m_showDebugBorders(false)
278 , m_showRepaintCounter(false)
279 , m_acceleratedDrawingEnabled(false)
280 , m_reevaluateCompositingAfterLayout(false)
281 , m_compositing(false)
282 , m_compositingLayersNeedRebuild(false)
283 , m_flushingLayers(false)
284 , m_shouldFlushOnReattach(false)
285 , m_forceCompositingMode(false)
286 , m_inPostLayoutUpdate(false)
287 , m_isTrackingRepaints(false)
288 , m_layersWithTiledBackingCount(0)
289 , m_rootLayerAttachment(RootLayerUnattached)
290 , m_layerFlushTimer(this, &RenderLayerCompositor::layerFlushTimerFired)
291 , m_layerFlushThrottlingEnabled(page() && page()->progress().isMainLoadProgressing())
292 , m_layerFlushThrottlingTemporarilyDisabledForInteraction(false)
293 , m_hasPendingLayerFlush(false)
294 , m_paintRelatedMilestonesTimer(this, &RenderLayerCompositor::paintRelatedMilestonesTimerFired)
296 , m_rootLayerUpdateCount(0)
297 , m_obligateCompositedLayerCount(0)
298 , m_secondaryCompositedLayerCount(0)
299 , m_obligatoryBackingStoreBytes(0)
300 , m_secondaryBackingStoreBytes(0)
305 RenderLayerCompositor::~RenderLayerCompositor()
307 // Take care that the owned GraphicsLayers are deleted first as their destructors may call back here.
308 m_clipLayer = nullptr;
309 m_scrollLayer = nullptr;
310 ASSERT(m_rootLayerAttachment == RootLayerUnattached);
313 void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
315 if (enable != m_compositing) {
316 m_compositing = enable;
320 notifyIFramesOfCompositingChange();
326 void RenderLayerCompositor::cacheAcceleratedCompositingFlags()
328 bool hasAcceleratedCompositing = false;
329 bool showDebugBorders = false;
330 bool showRepaintCounter = false;
331 bool forceCompositingMode = false;
332 bool acceleratedDrawingEnabled = false;
334 const Settings& settings = m_renderView.frameView().frame().settings();
335 hasAcceleratedCompositing = settings.acceleratedCompositingEnabled();
337 // We allow the chrome to override the settings, in case the page is rendered
338 // on a chrome that doesn't allow accelerated compositing.
339 if (hasAcceleratedCompositing) {
340 if (Page* page = this->page()) {
341 m_compositingTriggers = page->chrome().client().allowedCompositingTriggers();
342 hasAcceleratedCompositing = m_compositingTriggers;
346 showDebugBorders = settings.showDebugBorders();
347 showRepaintCounter = settings.showRepaintCounter();
348 forceCompositingMode = settings.forceCompositingMode() && hasAcceleratedCompositing;
350 if (forceCompositingMode && m_renderView.document().ownerElement())
351 forceCompositingMode = requiresCompositingForScrollableFrame();
353 acceleratedDrawingEnabled = settings.acceleratedDrawingEnabled();
355 if (hasAcceleratedCompositing != m_hasAcceleratedCompositing || showDebugBorders != m_showDebugBorders || showRepaintCounter != m_showRepaintCounter || forceCompositingMode != m_forceCompositingMode)
356 setCompositingLayersNeedRebuild();
358 bool debugBordersChanged = m_showDebugBorders != showDebugBorders;
359 m_hasAcceleratedCompositing = hasAcceleratedCompositing;
360 m_showDebugBorders = showDebugBorders;
361 m_showRepaintCounter = showRepaintCounter;
362 m_forceCompositingMode = forceCompositingMode;
363 m_acceleratedDrawingEnabled = acceleratedDrawingEnabled;
365 if (debugBordersChanged) {
366 if (m_layerForHorizontalScrollbar)
367 m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
369 if (m_layerForVerticalScrollbar)
370 m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
372 if (m_layerForScrollCorner)
373 m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
377 bool RenderLayerCompositor::canRender3DTransforms() const
379 return hasAcceleratedCompositing() && (m_compositingTriggers & ChromeClient::ThreeDTransformTrigger);
382 void RenderLayerCompositor::setCompositingLayersNeedRebuild(bool needRebuild)
384 if (inCompositingMode())
385 m_compositingLayersNeedRebuild = needRebuild;
388 void RenderLayerCompositor::customPositionForVisibleRectComputation(const GraphicsLayer* graphicsLayer, FloatPoint& position) const
390 if (graphicsLayer != m_scrollLayer.get())
393 FloatPoint scrollPosition = -position;
395 if (m_renderView.frameView().scrollBehaviorForFixedElements() == StickToDocumentBounds)
396 scrollPosition = m_renderView.frameView().constrainScrollPositionForOverhang(roundedIntPoint(scrollPosition));
398 position = -scrollPosition;
401 void RenderLayerCompositor::notifyFlushRequired(const GraphicsLayer* layer)
403 scheduleLayerFlush(layer->canThrottleLayerFlush());
406 void RenderLayerCompositor::scheduleLayerFlushNow()
408 m_hasPendingLayerFlush = false;
409 if (Page* page = this->page())
410 page->chrome().client().scheduleCompositingLayerFlush();
413 void RenderLayerCompositor::scheduleLayerFlush(bool canThrottle)
415 ASSERT(!m_flushingLayers);
418 startInitialLayerFlushTimerIfNeeded();
420 if (canThrottle && isThrottlingLayerFlushes()) {
421 m_hasPendingLayerFlush = true;
424 scheduleLayerFlushNow();
428 ChromeClient* RenderLayerCompositor::chromeClient() const
430 Page* page = m_renderView.frameView().frame().page();
433 return &page->chrome().client();
437 void RenderLayerCompositor::flushPendingLayerChanges(bool isFlushRoot)
439 // FrameView::flushCompositingStateIncludingSubframes() flushes each subframe,
440 // but GraphicsLayer::flushCompositingState() will cross frame boundaries
441 // if the GraphicsLayers are connected (the RootLayerAttachedViaEnclosingFrame case).
442 // As long as we're not the root of the flush, we can bail.
443 if (!isFlushRoot && rootLayerAttachment() == RootLayerAttachedViaEnclosingFrame)
446 if (rootLayerAttachment() == RootLayerUnattached) {
448 startLayerFlushTimerIfNeeded();
450 m_shouldFlushOnReattach = true;
454 FrameView& frameView = m_renderView.frameView();
455 AnimationUpdateBlock animationUpdateBlock(&frameView.frame().animation());
457 ASSERT(!m_flushingLayers);
458 m_flushingLayers = true;
460 if (GraphicsLayer* rootLayer = rootGraphicsLayer()) {
462 double horizontalMargin = defaultTileWidth / pageScaleFactor();
463 double verticalMargin = defaultTileHeight / pageScaleFactor();
464 FloatRect visibleRect = frameView.computeCoverageRect(horizontalMargin, verticalMargin);
465 rootLayer->flushCompositingState(visibleRect);
467 // Having a m_clipLayer indicates that we're doing scrolling via GraphicsLayers.
468 IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
469 if (!frameView.exposedRect().isInfinite())
470 visibleRect.intersect(IntRect(frameView.exposedRect()));
471 rootLayer->flushCompositingState(visibleRect);
475 ASSERT(m_flushingLayers);
476 m_flushingLayers = false;
479 updateCustomLayersAfterFlush();
481 ChromeClient* client = this->chromeClient();
482 if (client && isFlushRoot)
483 client->didFlushCompositingLayers();
486 for (auto it = m_scrollCoordinatedLayersNeedingUpdate.begin(), end = m_scrollCoordinatedLayersNeedingUpdate.end(); it != end; ++it)
487 updateScrollCoordinatedStatus(**it);
489 m_scrollCoordinatedLayersNeedingUpdate.clear();
490 startLayerFlushTimerIfNeeded();
494 static bool scrollbarHasDisplayNone(Scrollbar* scrollbar)
496 if (!scrollbar || !scrollbar->isCustomScrollbar())
499 RefPtr<RenderStyle> scrollbarStyle = static_cast<RenderScrollbar*>(scrollbar)->getScrollbarPseudoStyle(ScrollbarBGPart, SCROLLBAR);
500 return scrollbarStyle && scrollbarStyle->display() == NONE;
503 // FIXME: Can we make |layer| const RenderLayer&?
504 static void updateScrollingLayerWithClient(RenderLayer& layer, ChromeClient* client)
509 RenderLayerBacking* backing = layer.backing();
512 bool allowHorizontalScrollbar = !scrollbarHasDisplayNone(layer.horizontalScrollbar());
513 bool allowVerticalScrollbar = !scrollbarHasDisplayNone(layer.verticalScrollbar());
514 client->addOrUpdateScrollingLayer(layer.renderer().element(), backing->scrollingLayer()->platformLayer(), backing->scrollingContentsLayer()->platformLayer(),
515 IntSize(layer.scrollWidth(), layer.scrollHeight()), allowHorizontalScrollbar, allowVerticalScrollbar);
518 void RenderLayerCompositor::updateCustomLayersAfterFlush()
520 registerAllViewportConstrainedLayers();
522 if (!m_scrollingLayersNeedingUpdate.isEmpty()) {
523 ChromeClient* chromeClient = this->chromeClient();
525 for (auto it = m_scrollingLayersNeedingUpdate.begin(), end = m_scrollingLayersNeedingUpdate.end(); it != end; ++it)
526 updateScrollingLayerWithClient(**it, chromeClient);
527 m_scrollingLayersNeedingUpdate.clear();
529 m_scrollingLayersNeedingUpdate.clear();
533 void RenderLayerCompositor::didFlushChangesForLayer(RenderLayer& layer, const GraphicsLayer* graphicsLayer)
535 if (m_scrollCoordinatedLayers.contains(&layer))
536 m_scrollCoordinatedLayersNeedingUpdate.add(&layer);
539 if (m_scrollingLayers.contains(&layer))
540 m_scrollingLayersNeedingUpdate.add(&layer);
543 RenderLayerBacking* backing = layer.backing();
544 if (backing->backgroundLayerPaintsFixedRootBackground() && graphicsLayer == backing->backgroundLayer())
545 fixedRootBackgroundLayerChanged();
548 void RenderLayerCompositor::didPaintBacking(RenderLayerBacking*)
550 FrameView& frameView = m_renderView.frameView();
551 frameView.setLastPaintTime(monotonicallyIncreasingTime());
552 if (frameView.milestonesPendingPaint() && !m_paintRelatedMilestonesTimer.isActive())
553 m_paintRelatedMilestonesTimer.startOneShot(0);
556 void RenderLayerCompositor::didChangeVisibleRect()
558 GraphicsLayer* rootLayer = rootGraphicsLayer();
562 const FrameView& frameView = m_renderView.frameView();
565 IntRect visibleRect = frameView.exposedContentRect();
567 IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
569 if (!rootLayer->visibleRectChangeRequiresFlush(visibleRect))
571 scheduleLayerFlushNow();
574 void RenderLayerCompositor::notifyFlushBeforeDisplayRefresh(const GraphicsLayer*)
576 if (!m_layerUpdater) {
577 PlatformDisplayID displayID = 0;
578 if (Page* page = this->page())
579 displayID = page->chrome().displayID();
581 m_layerUpdater = std::make_unique<GraphicsLayerUpdater>(this, displayID);
584 m_layerUpdater->scheduleUpdate();
587 void RenderLayerCompositor::flushLayers(GraphicsLayerUpdater*)
589 flushPendingLayerChanges(true); // FIXME: deal with iframes
592 void RenderLayerCompositor::layerTiledBackingUsageChanged(const GraphicsLayer*, bool usingTiledBacking)
594 if (usingTiledBacking)
595 ++m_layersWithTiledBackingCount;
597 ASSERT(m_layersWithTiledBackingCount > 0);
598 --m_layersWithTiledBackingCount;
602 RenderLayerCompositor* RenderLayerCompositor::enclosingCompositorFlushingLayers() const
604 for (Frame* frame = &m_renderView.frameView().frame(); frame; frame = frame->tree().parent()) {
605 RenderLayerCompositor* compositor = frame->contentRenderer() ? &frame->contentRenderer()->compositor() : 0;
606 if (compositor->isFlushingLayers())
613 void RenderLayerCompositor::scheduleCompositingLayerUpdate()
615 if (!m_updateCompositingLayersTimer.isActive())
616 m_updateCompositingLayersTimer.startOneShot(0);
619 void RenderLayerCompositor::updateCompositingLayersTimerFired(Timer<RenderLayerCompositor>&)
621 updateCompositingLayers(CompositingUpdateAfterLayout);
624 bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer& rootLayer) const
626 return m_compositedLayerCount > (rootLayer.isComposited() ? 1 : 0);
629 void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot)
631 m_updateCompositingLayersTimer.stop();
633 ASSERT(!m_renderView.document().inPageCache());
635 // Compositing layers will be updated in Document::implicitClose() if suppressed here.
636 if (!m_renderView.document().visualUpdatesAllowed())
639 // Avoid updating the layers with old values. Compositing layers will be updated after the layout is finished.
640 if (m_renderView.needsLayout())
643 if (m_forceCompositingMode && !m_compositing)
644 enableCompositingMode(true);
646 if (!m_reevaluateCompositingAfterLayout && !m_compositing)
649 AnimationUpdateBlock animationUpdateBlock(&m_renderView.frameView().frame().animation());
651 TemporaryChange<bool> postLayoutChange(m_inPostLayoutUpdate, true);
653 bool checkForHierarchyUpdate = m_reevaluateCompositingAfterLayout;
654 bool needGeometryUpdate = false;
656 switch (updateType) {
657 case CompositingUpdateAfterStyleChange:
658 case CompositingUpdateAfterLayout:
659 case CompositingUpdateOnHitTest:
660 checkForHierarchyUpdate = true;
662 case CompositingUpdateOnScroll:
663 checkForHierarchyUpdate = true; // Overlap can change with scrolling, so need to check for hierarchy updates.
665 needGeometryUpdate = true;
667 case CompositingUpdateOnCompositedScroll:
668 needGeometryUpdate = true;
672 if (!checkForHierarchyUpdate && !needGeometryUpdate)
675 bool needHierarchyUpdate = m_compositingLayersNeedRebuild;
676 bool isFullUpdate = !updateRoot;
678 // Only clear the flag if we're updating the entire hierarchy.
679 m_compositingLayersNeedRebuild = false;
680 updateRoot = &rootRenderLayer();
682 if (isFullUpdate && updateType == CompositingUpdateAfterLayout)
683 m_reevaluateCompositingAfterLayout = false;
686 double startTime = 0;
687 if (compositingLogEnabled()) {
688 ++m_rootLayerUpdateCount;
689 startTime = monotonicallyIncreasingTime();
693 if (checkForHierarchyUpdate) {
694 if (m_renderView.hasRenderNamedFlowThreads() && isFullUpdate)
695 m_renderView.flowThreadController().updateFlowThreadsLayerToRegionMappingsIfNeeded();
696 // Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
697 // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
698 CompositingState compState(updateRoot);
699 bool layersChanged = false;
700 bool saw3DTransform = false;
701 OverlapMap overlapTestRequestMap;
702 computeCompositingRequirements(nullptr, *updateRoot, &overlapTestRequestMap, compState, layersChanged, saw3DTransform);
703 needHierarchyUpdate |= layersChanged;
707 if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
708 m_obligateCompositedLayerCount = 0;
709 m_secondaryCompositedLayerCount = 0;
710 m_obligatoryBackingStoreBytes = 0;
711 m_secondaryBackingStoreBytes = 0;
713 Frame& frame = m_renderView.frameView().frame();
714 bool isMainFrame = !m_renderView.document().ownerElement();
715 LOG(Compositing, "\nUpdate %d of %s.\n", m_rootLayerUpdateCount, isMainFrame ? "main frame" : frame.tree().uniqueName().string().utf8().data());
719 if (needHierarchyUpdate) {
720 // Update the hierarchy of the compositing layers.
721 Vector<GraphicsLayer*> childList;
722 rebuildCompositingLayerTree(*updateRoot, childList, 0);
724 // Host the document layer in the RenderView's root layer.
726 appendOverlayLayers(childList);
727 // Even when childList is empty, don't drop out of compositing mode if there are
728 // composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
729 if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(*updateRoot))
731 else if (m_rootContentLayer)
732 m_rootContentLayer->setChildren(childList);
734 } else if (needGeometryUpdate) {
735 // We just need to do a geometry update. This is only used for position:fixed scrolling;
736 // most of the time, geometry is updated via RenderLayer::styleChanged().
737 updateLayerTreeGeometry(*updateRoot, 0);
741 if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
742 double endTime = monotonicallyIncreasingTime();
743 LOG(Compositing, "Total layers primary secondary obligatory backing (KB) secondary backing(KB) total backing (KB) update time (ms)\n");
745 LOG(Compositing, "%8d %11d %9d %20.2f %22.2f %22.2f %18.2f\n",
746 m_obligateCompositedLayerCount + m_secondaryCompositedLayerCount, m_obligateCompositedLayerCount,
747 m_secondaryCompositedLayerCount, m_obligatoryBackingStoreBytes / 1024, m_secondaryBackingStoreBytes / 1024, (m_obligatoryBackingStoreBytes + m_secondaryBackingStoreBytes) / 1024, 1000.0 * (endTime - startTime));
750 ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
752 if (!hasAcceleratedCompositing())
753 enableCompositingMode(false);
755 // Inform the inspector that the layer tree has changed.
756 InspectorInstrumentation::layerTreeDidChange(page());
759 void RenderLayerCompositor::appendOverlayLayers(Vector<GraphicsLayer*>& childList)
761 Frame& frame = m_renderView.frameView().frame();
762 Page* page = frame.page();
766 if (GraphicsLayer* overlayLayer = page->chrome().client().documentOverlayLayerForFrame(frame))
767 childList.append(overlayLayer);
770 void RenderLayerCompositor::layerBecameNonComposited(const RenderLayer& layer)
772 // Inform the inspector that the given RenderLayer was destroyed.
773 InspectorInstrumentation::renderLayerDestroyed(page(), &layer);
775 ASSERT(m_compositedLayerCount > 0);
776 --m_compositedLayerCount;
780 void RenderLayerCompositor::logLayerInfo(const RenderLayer& layer, int depth)
782 if (!compositingLogEnabled())
785 RenderLayerBacking* backing = layer.backing();
786 if (requiresCompositingLayer(layer) || layer.isRootLayer()) {
787 ++m_obligateCompositedLayerCount;
788 m_obligatoryBackingStoreBytes += backing->backingStoreMemoryEstimate();
790 ++m_secondaryCompositedLayerCount;
791 m_secondaryBackingStoreBytes += backing->backingStoreMemoryEstimate();
794 StringBuilder logString;
795 logString.append(String::format("%*p %dx%d %.2fKB", 12 + depth * 2, &layer,
796 backing->compositedBounds().width().round(), backing->compositedBounds().height().round(),
797 backing->backingStoreMemoryEstimate() / 1024));
799 logString.append(" (");
800 logString.append(logReasonsForCompositing(layer));
801 logString.append(") ");
803 if (backing->graphicsLayer()->contentsOpaque() || backing->paintsIntoCompositedAncestor()) {
804 logString.append('[');
805 if (backing->graphicsLayer()->contentsOpaque())
806 logString.append("opaque");
807 if (backing->paintsIntoCompositedAncestor())
808 logString.append("paints into ancestor");
809 logString.append("] ");
812 logString.append(layer.name());
814 LOG(Compositing, "%s", logString.toString().utf8().data());
818 bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
820 bool layerChanged = false;
821 RenderLayer::ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason = RenderLayer::NoNotCompositedReason;
823 if (needsToBeComposited(layer, &viewportConstrainedNotCompositedReason)) {
824 enableCompositingMode();
826 if (!layer.backing()) {
827 // If we need to repaint, do so before making backing
828 if (shouldRepaint == CompositingChangeRepaintNow)
829 repaintOnCompositingChange(layer);
831 layer.ensureBacking();
833 // At this time, the ScrollingCoordinator only supports the top-level frame.
834 if (layer.isRootLayer() && !m_renderView.document().ownerElement()) {
835 updateScrollCoordinatedStatus(layer);
836 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
837 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
838 #if ENABLE(RUBBER_BANDING)
839 if (Page* page = this->page()) {
840 updateLayerForHeader(page->headerHeight());
841 updateLayerForFooter(page->footerHeight());
844 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
845 m_rootContentLayer->setMasksToBounds(false);
848 // This layer and all of its descendants have cached repaints rects that are relative to
849 // the repaint container, so change when compositing changes; we need to update them here.
851 layer.computeRepaintRectsIncludingDescendants();
856 if (layer.backing()) {
857 // If we're removing backing on a reflection, clear the source GraphicsLayer's pointer to
858 // its replica GraphicsLayer. In practice this should never happen because reflectee and reflection
859 // are both either composited, or not composited.
860 if (layer.isReflection()) {
861 RenderLayer* sourceLayer = toRenderLayerModelObject(layer.renderer().parent())->layer();
862 if (RenderLayerBacking* backing = sourceLayer->backing()) {
863 ASSERT(backing->graphicsLayer()->replicaLayer() == layer.backing()->graphicsLayer());
864 backing->graphicsLayer()->setReplicatedByLayer(0);
868 removeFromScrollCoordinatedLayers(layer);
870 layer.clearBacking();
873 // This layer and all of its descendants have cached repaints rects that are relative to
874 // the repaint container, so change when compositing changes; we need to update them here.
875 layer.computeRepaintRectsIncludingDescendants();
877 // If we need to repaint, do so now that we've removed the backing
878 if (shouldRepaint == CompositingChangeRepaintNow)
879 repaintOnCompositingChange(layer);
884 if (layerChanged && layer.renderer().isVideo()) {
885 // If it's a video, give the media player a chance to hook up to the layer.
886 toRenderVideo(layer.renderer()).acceleratedRenderingStateChanged();
890 if (layerChanged && layer.renderer().isWidget()) {
891 RenderLayerCompositor* innerCompositor = frameContentsCompositor(toRenderWidget(&layer.renderer()));
892 if (innerCompositor && innerCompositor->inCompositingMode())
893 innerCompositor->updateRootLayerAttachment();
897 layer.clearClipRectsIncludingDescendants(PaintingClipRects);
899 // If a fixed position layer gained/lost a backing or the reason not compositing it changed,
900 // the scrolling coordinator needs to recalculate whether it can do fast scrolling.
901 if (layer.renderer().style().position() == FixedPosition) {
902 if (layer.viewportConstrainedNotCompositedReason() != viewportConstrainedNotCompositedReason) {
903 layer.setViewportConstrainedNotCompositedReason(viewportConstrainedNotCompositedReason);
907 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
908 scrollingCoordinator->frameViewFixedObjectsDidChange(&m_renderView.frameView());
911 layer.setViewportConstrainedNotCompositedReason(RenderLayer::NoNotCompositedReason);
914 layer.backing()->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
919 bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
921 bool layerChanged = updateBacking(layer, shouldRepaint);
923 // See if we need content or clipping layers. Methods called here should assume
924 // that the compositing state of descendant layers has not been updated yet.
925 if (layer.backing() && layer.backing()->updateGraphicsLayerConfiguration())
931 void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer& layer)
933 // If the renderer is not attached yet, no need to repaint.
934 if (&layer.renderer() != &m_renderView && !layer.renderer().parent())
937 RenderLayerModelObject* repaintContainer = layer.renderer().containerForRepaint();
938 if (!repaintContainer)
939 repaintContainer = &m_renderView;
941 layer.repaintIncludingNonCompositingDescendants(repaintContainer);
942 if (repaintContainer == &m_renderView) {
943 // The contents of this layer may be moving between the window
944 // and a GraphicsLayer, so we need to make sure the window system
945 // synchronizes those changes on the screen.
946 m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
950 // This method assumes that layout is up-to-date, unlike repaintOnCompositingChange().
951 void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer& layer, const LayoutRect& rect)
953 RenderLayer* compositedAncestor = layer.enclosingCompositingLayerForRepaint(ExcludeSelf);
954 if (compositedAncestor) {
955 ASSERT(compositedAncestor->backing());
958 layer.convertToLayerCoords(compositedAncestor, offset);
960 LayoutRect repaintRect = rect;
961 repaintRect.moveBy(offset);
963 compositedAncestor->setBackingNeedsRepaintInRect(repaintRect);
966 // The contents of this layer may be moving from a GraphicsLayer to the window,
967 // so we need to make sure the window system synchronizes those changes on the screen.
968 if (compositedAncestor == m_renderView.layer())
969 m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
972 // The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
973 // RenderLayers that are rendered by the composited RenderLayer.
974 LayoutRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer& layer, const RenderLayer& ancestorLayer) const
976 if (!canBeComposited(layer))
978 return layer.calculateLayerBounds(&ancestorLayer, nullptr, RenderLayer::DefaultCalculateLayerBoundsFlags | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
981 void RenderLayerCompositor::layerWasAdded(RenderLayer&, RenderLayer&)
983 setCompositingLayersNeedRebuild();
986 void RenderLayerCompositor::layerWillBeRemoved(RenderLayer& parent, RenderLayer& child)
988 if (!child.isComposited() || parent.renderer().documentBeingDestroyed())
991 removeFromScrollCoordinatedLayers(child);
992 repaintInCompositedAncestor(child, child.backing()->compositedBounds());
994 setCompositingParent(child, nullptr);
995 setCompositingLayersNeedRebuild();
998 RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer& layer) const
1000 for (RenderLayer* parent = layer.parent(); parent; parent = parent->parent()) {
1001 if (parent->isStackingContainer())
1003 if (parent->renderer().hasClipOrOverflowClip())
1009 void RenderLayerCompositor::addToOverlapMap(OverlapMap& overlapMap, RenderLayer& layer, IntRect& layerBounds, bool& boundsComputed)
1011 if (layer.isRootLayer())
1014 if (!boundsComputed) {
1015 // FIXME: If this layer's overlap bounds include its children, we don't need to add its
1016 // children's bounds to the overlap map.
1017 layerBounds = enclosingIntRect(overlapMap.geometryMap().absoluteRect(layer.overlapBounds()));
1018 // Empty rects never intersect, but we need them to for the purposes of overlap testing.
1019 if (layerBounds.isEmpty())
1020 layerBounds.setSize(IntSize(1, 1));
1021 boundsComputed = true;
1024 IntRect clipRect = pixelSnappedIntRect(layer.backgroundClipRect(RenderLayer::ClipRectsContext(&rootRenderLayer(), 0, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.
1026 // On iOS, pageScaleFactor() is not applied by RenderView, so we should not scale here.
1027 // FIXME: Set Settings::delegatesPageScaling to true for iOS.
1029 const Settings& settings = m_renderView.frameView().frame().settings();
1030 if (!settings.delegatesPageScaling())
1031 clipRect.scale(pageScaleFactor());
1033 clipRect.intersect(layerBounds);
1034 overlapMap.add(&layer, clipRect);
1037 void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer& layer, RenderLayer* ancestorLayer)
1039 if (!canBeComposited(layer) || overlapMap.contains(&layer))
1042 // A null ancestorLayer is an indication that 'layer' has already been pushed.
1044 overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
1047 bool haveComputedBounds = false;
1048 addToOverlapMap(overlapMap, layer, bounds, haveComputedBounds);
1050 #if !ASSERT_DISABLED
1051 LayerListMutationDetector mutationChecker(&layer);
1054 if (layer.isStackingContainer()) {
1055 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1056 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1057 addToOverlapMapRecursive(overlapMap, *negZOrderList->at(i), &layer);
1061 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1062 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1063 addToOverlapMapRecursive(overlapMap, *normalFlowList->at(i), &layer);
1066 if (layer.isStackingContainer()) {
1067 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1068 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1069 addToOverlapMapRecursive(overlapMap, *posZOrderList->at(i), &layer);
1074 overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
1077 void RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed(RenderLayer& layer, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
1079 if (!layer.isRootLayer())
1082 if (!layer.renderer().view().hasRenderNamedFlowThreads())
1085 Vector<RenderLayer*> fixedLayers;
1086 layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
1088 for (size_t i = 0; i < fixedLayers.size(); ++i) {
1089 RenderLayer* fixedLayer = fixedLayers.at(i);
1090 computeCompositingRequirements(&layer, *fixedLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1094 // Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
1095 // For the z-order children of a compositing layer:
1096 // If a child layers has a compositing layer, then all subsequent layers must
1097 // be compositing in order to render above that layer.
1099 // If a child in the negative z-order list is compositing, then the layer itself
1100 // must be compositing so that its contents render over that child.
1101 // This implies that its positive z-index children must also be compositing.
1103 void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer& layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
1105 layer.updateDescendantDependentFlags();
1106 layer.updateLayerListsIfNeeded();
1108 if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions()) {
1109 RenderFlowThread& flowThread = toRenderFlowThread(layer.renderer());
1110 layer.setHasCompositingDescendant(flowThread.hasCompositingRegionDescendant());
1112 // Before returning, we need to update the lists of all child layers. This is required because,
1113 // if this flow thread will not be painted (for instance because of having no regions, or only invalid regions),
1114 // the child layers will never have their lists updated (which would normally happen during painting).
1115 layer.updateDescendantsLayerListsIfNeeded(true);
1121 overlapMap->geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
1124 layer.setHasCompositingDescendant(false);
1125 layer.setIndirectCompositingReason(RenderLayer::NoIndirectCompositingReason);
1127 // Check if the layer needs to be composited for non-indirect reasons (ex. 3D transform).
1128 // We use this value to avoid checking the overlap-map, if we know for sure the layer
1129 // is already going to be composited for other reasons.
1130 bool willBeComposited = needsToBeComposited(layer);
1132 RenderLayer::IndirectCompositingReason compositingReason = compositingState.m_subtreeIsCompositing ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason;
1133 bool haveComputedBounds = false;
1136 // If we know for sure the layer is going to be composited, don't bother looking it up in the overlap map
1137 if (!willBeComposited && overlapMap && !overlapMap->isEmpty() && compositingState.m_testingOverlap) {
1138 // If we're testing for overlap, we only need to composite if we overlap something that is already composited.
1139 absBounds = enclosingIntRect(overlapMap->geometryMap().absoluteRect(layer.overlapBounds()));
1141 // Empty rects never intersect, but we need them to for the purposes of overlap testing.
1142 if (absBounds.isEmpty())
1143 absBounds.setSize(IntSize(1, 1));
1144 haveComputedBounds = true;
1145 compositingReason = overlapMap->overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingForOverlap : RenderLayer::NoIndirectCompositingReason;
1149 // Video is special. It's the only RenderLayer type that can both have
1150 // RenderLayer children and whose children can't use its backing to render
1151 // into. These children (the controls) always need to be promoted into their
1152 // own layers to draw on top of the accelerated video.
1153 if (compositingState.m_compositingAncestor && compositingState.m_compositingAncestor->renderer().isVideo())
1154 compositingReason = RenderLayer::IndirectCompositingForOverlap;
1157 layer.setIndirectCompositingReason(compositingReason);
1159 // Check if the computed indirect reason will force the layer to become composited.
1160 if (!willBeComposited && layer.mustCompositeForIndirectReasons() && canBeComposited(layer))
1161 willBeComposited = true;
1162 ASSERT(willBeComposited == needsToBeComposited(layer));
1164 // The children of this layer don't need to composite, unless there is
1165 // a compositing layer among them, so start by inheriting the compositing
1166 // ancestor with m_subtreeIsCompositing set to false.
1167 CompositingState childState(compositingState);
1168 childState.m_subtreeIsCompositing = false;
1169 #if ENABLE(CSS_COMPOSITING)
1170 childState.m_hasUnisolatedCompositedBlendingDescendants = false;
1173 if (willBeComposited) {
1174 // Tell the parent it has compositing descendants.
1175 compositingState.m_subtreeIsCompositing = true;
1176 // This layer now acts as the ancestor for kids.
1177 childState.m_compositingAncestor = &layer;
1180 overlapMap->pushCompositingContainer();
1181 // This layer is going to be composited, so children can safely ignore the fact that there's an
1182 // animation running behind this layer, meaning they can rely on the overlap map testing again.
1183 childState.m_testingOverlap = true;
1186 #if !ASSERT_DISABLED
1187 LayerListMutationDetector mutationChecker(&layer);
1190 bool anyDescendantHas3DTransform = false;
1192 if (layer.isStackingContainer()) {
1193 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1194 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
1195 computeCompositingRequirements(&layer, *negZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1197 // If we have to make a layer for this child, make one now so we can have a contents layer
1198 // (since we need to ensure that the -ve z-order child renders underneath our contents).
1199 if (!willBeComposited && childState.m_subtreeIsCompositing) {
1200 // make layer compositing
1201 layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingForBackgroundLayer);
1202 childState.m_compositingAncestor = &layer;
1204 overlapMap->pushCompositingContainer();
1205 // This layer is going to be composited, so children can safely ignore the fact that there's an
1206 // animation running behind this layer, meaning they can rely on the overlap map testing again
1207 childState.m_testingOverlap = true;
1208 willBeComposited = true;
1214 if (layer.renderer().isRenderNamedFlowFragmentContainer()) {
1215 // We are going to collect layers from the RenderFlowThread into the GraphicsLayer of the parent of the
1216 // anonymous RenderRegion, but first we need to make sure that the parent itself of the region is going to
1217 // have a composited layer. We only want to make regions composited when there's an actual layer that we
1218 // need to move to that region.
1219 computeRegionCompositingRequirements(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1223 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1224 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1225 computeCompositingRequirements(&layer, *normalFlowList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1228 if (layer.isStackingContainer()) {
1229 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1230 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1231 computeCompositingRequirements(&layer, *posZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1235 if (layer.isRootLayer())
1236 computeCompositingRequirementsForNamedFlowFixed(layer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1238 // If we just entered compositing mode, the root will have become composited (as long as accelerated compositing is enabled).
1239 if (layer.isRootLayer()) {
1240 if (inCompositingMode() && m_hasAcceleratedCompositing)
1241 willBeComposited = true;
1244 ASSERT(willBeComposited == needsToBeComposited(layer));
1246 // All layers (even ones that aren't being composited) need to get added to
1247 // the overlap map. Layers that do not composite will draw into their
1248 // compositing ancestor's backing, and so are still considered for overlap.
1249 if (overlapMap && childState.m_compositingAncestor && !childState.m_compositingAncestor->isRootLayer())
1250 addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds);
1252 #if ENABLE(CSS_COMPOSITING)
1253 layer.setHasUnisolatedCompositedBlendingDescendants(childState.m_hasUnisolatedCompositedBlendingDescendants);
1254 ASSERT(!layer.hasUnisolatedCompositedBlendingDescendants() || layer.hasUnisolatedBlendingDescendants());
1256 // Now check for reasons to become composited that depend on the state of descendant layers.
1257 RenderLayer::IndirectCompositingReason indirectCompositingReason;
1258 if (!willBeComposited && canBeComposited(layer)
1259 && requiresCompositingForIndirectReason(layer.renderer(), childState.m_subtreeIsCompositing, anyDescendantHas3DTransform, indirectCompositingReason)) {
1260 layer.setIndirectCompositingReason(indirectCompositingReason);
1261 childState.m_compositingAncestor = &layer;
1263 overlapMap->pushCompositingContainer();
1264 addToOverlapMapRecursive(*overlapMap, layer);
1266 willBeComposited = true;
1269 ASSERT(willBeComposited == needsToBeComposited(layer));
1270 if (layer.reflectionLayer()) {
1271 // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
1272 layer.reflectionLayer()->setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason);
1275 // Subsequent layers in the parent stacking context also need to composite.
1276 if (childState.m_subtreeIsCompositing)
1277 compositingState.m_subtreeIsCompositing = true;
1279 // Set the flag to say that this SC has compositing children.
1280 layer.setHasCompositingDescendant(childState.m_subtreeIsCompositing);
1282 // setHasCompositingDescendant() may have changed the answer to needsToBeComposited() when clipping,
1283 // so test that again.
1284 bool isCompositedClippingLayer = canBeComposited(layer) && clipsCompositingDescendants(layer);
1286 // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
1287 // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
1288 // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
1289 if ((!childState.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer.renderer()))
1290 compositingState.m_testingOverlap = false;
1292 if (isCompositedClippingLayer) {
1293 if (!willBeComposited) {
1294 childState.m_compositingAncestor = &layer;
1296 overlapMap->pushCompositingContainer();
1297 addToOverlapMapRecursive(*overlapMap, layer);
1299 willBeComposited = true;
1303 #if ENABLE(CSS_COMPOSITING)
1304 if ((willBeComposited && layer.hasBlendMode())
1305 || (layer.hasUnisolatedCompositedBlendingDescendants() && !layer.isolatesCompositedBlending()))
1306 compositingState.m_hasUnisolatedCompositedBlendingDescendants = true;
1309 if (overlapMap && childState.m_compositingAncestor == &layer && !layer.isRootLayer())
1310 overlapMap->popCompositingContainer();
1312 // If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need
1313 // to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode
1314 // if there are composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
1315 if (layer.isRootLayer() && !childState.m_subtreeIsCompositing && !requiresCompositingLayer(layer) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) {
1316 // Don't drop out of compositing on iOS, because we may flash. See <rdar://problem/8348337>.
1318 enableCompositingMode(false);
1319 willBeComposited = false;
1323 // If the layer is going into compositing mode, repaint its old location.
1324 ASSERT(willBeComposited == needsToBeComposited(layer));
1325 if (!layer.isComposited() && willBeComposited)
1326 repaintOnCompositingChange(layer);
1328 // Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree().
1329 if (updateBacking(layer, CompositingChangeRepaintNow))
1330 layersChanged = true;
1332 if (layer.reflectionLayer() && updateLayerCompositingState(*layer.reflectionLayer(), CompositingChangeRepaintNow))
1333 layersChanged = true;
1335 descendantHas3DTransform |= anyDescendantHas3DTransform || layer.has3DTransform();
1338 overlapMap->geometryMap().popMappingsToAncestor(ancestorLayer);
1341 void RenderLayerCompositor::computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
1343 if (!region->isValid())
1346 RenderFlowThread* flowThread = region->flowThread();
1349 overlapMap->geometryMap().pushRenderFlowThread(flowThread);
1351 if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
1352 for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
1353 RenderLayer& curLayer = *layerList->at(i);
1354 ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
1355 computeCompositingRequirements(flowThread->layer(), curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
1360 overlapMap->geometryMap().popMappingsToAncestor(®ion->layerOwner());
1363 void RenderLayerCompositor::setCompositingParent(RenderLayer& childLayer, RenderLayer* parentLayer)
1365 ASSERT(!parentLayer || childLayer.ancestorCompositingLayer() == parentLayer);
1366 ASSERT(childLayer.isComposited());
1368 // It's possible to be called with a parent that isn't yet composited when we're doing
1369 // partial updates as required by painting or hit testing. Just bail in that case;
1370 // we'll do a full layer update soon.
1371 if (!parentLayer || !parentLayer->isComposited())
1375 GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
1376 GraphicsLayer* hostedLayer = childLayer.backing()->childForSuperlayers();
1378 hostingLayer->addChild(hostedLayer);
1380 childLayer.backing()->childForSuperlayers()->removeFromParent();
1383 void RenderLayerCompositor::removeCompositedChildren(RenderLayer& layer)
1385 ASSERT(layer.isComposited());
1387 layer.backing()->parentForSublayers()->removeAllChildren();
1391 bool RenderLayerCompositor::canAccelerateVideoRendering(RenderVideo& video) const
1393 if (!m_hasAcceleratedCompositing)
1396 return video.supportsAcceleratedRendering();
1400 void RenderLayerCompositor::rebuildCompositingLayerTreeForNamedFlowFixed(RenderLayer& layer, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth)
1402 if (!layer.isRootLayer())
1405 if (!layer.renderer().view().hasRenderNamedFlowThreads())
1408 Vector<RenderLayer*> fixedLayers;
1409 layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
1411 for (size_t i = 0; i < fixedLayers.size(); ++i) {
1412 RenderLayer* fixedLayer = fixedLayers.at(i);
1413 rebuildCompositingLayerTree(*fixedLayer, childGraphicsLayersOfEnclosingLayer, depth);
1417 void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer& layer, Vector<GraphicsLayer*>& childLayersOfEnclosingLayer, int depth)
1419 // Make the layer compositing if necessary, and set up clipping and content layers.
1420 // Note that we can only do work here that is independent of whether the descendant layers
1421 // have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
1423 // Do not iterate the RenderFlowThread directly. We are going to collect composited layers as part of regions.
1424 if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions())
1427 RenderLayerBacking* layerBacking = layer.backing();
1429 // The compositing state of all our children has been updated already, so now
1430 // we can compute and cache the composited bounds for this layer.
1431 layerBacking->updateCompositedBounds();
1433 if (RenderLayer* reflection = layer.reflectionLayer()) {
1434 if (reflection->backing())
1435 reflection->backing()->updateCompositedBounds();
1438 if (layerBacking->updateGraphicsLayerConfiguration())
1439 layerBacking->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
1441 layerBacking->updateGraphicsLayerGeometry();
1443 if (!layer.parent())
1444 updateRootLayerPosition();
1447 logLayerInfo(layer, depth);
1449 UNUSED_PARAM(depth);
1451 if (layerBacking->hasUnpositionedOverflowControlsLayers())
1452 layer.positionNewlyCreatedOverflowControls();
1455 // If this layer has backing, then we are collecting its children, otherwise appending
1456 // to the compositing child list of an enclosing layer.
1457 Vector<GraphicsLayer*> layerChildren;
1458 Vector<GraphicsLayer*>& childList = layerBacking ? layerChildren : childLayersOfEnclosingLayer;
1460 #if !ASSERT_DISABLED
1461 LayerListMutationDetector mutationChecker(&layer);
1464 if (layer.isStackingContainer()) {
1465 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1466 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1467 rebuildCompositingLayerTree(*negZOrderList->at(i), childList, depth + 1);
1470 // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
1471 if (layerBacking && layerBacking->foregroundLayer())
1472 childList.append(layerBacking->foregroundLayer());
1475 if (layer.renderer().isRenderNamedFlowFragmentContainer())
1476 rebuildRegionCompositingLayerTree(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), layerChildren, depth + 1);
1478 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1479 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1480 rebuildCompositingLayerTree(*normalFlowList->at(i), childList, depth + 1);
1483 if (layer.isStackingContainer()) {
1484 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1485 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1486 rebuildCompositingLayerTree(*posZOrderList->at(i), childList, depth + 1);
1490 if (layer.isRootLayer())
1491 rebuildCompositingLayerTreeForNamedFlowFixed(layer, childList, depth + 1);
1494 bool parented = false;
1495 if (layer.renderer().isWidget())
1496 parented = parentFrameContentLayers(toRenderWidget(&layer.renderer()));
1499 layerBacking->parentForSublayers()->setChildren(layerChildren);
1501 // If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer.
1502 // Otherwise, the overflow control layers are normal children.
1503 if (!layerBacking->hasClippingLayer() && !layerBacking->hasScrollingLayer()) {
1504 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForHorizontalScrollbar()) {
1505 overflowControlLayer->removeFromParent();
1506 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1509 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForVerticalScrollbar()) {
1510 overflowControlLayer->removeFromParent();
1511 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1514 if (GraphicsLayer* overflowControlLayer = layerBacking->layerForScrollCorner()) {
1515 overflowControlLayer->removeFromParent();
1516 layerBacking->parentForSublayers()->addChild(overflowControlLayer);
1520 childLayersOfEnclosingLayer.append(layerBacking->childForSuperlayers());
1524 void RenderLayerCompositor::rebuildRegionCompositingLayerTree(RenderNamedFlowFragment* region, Vector<GraphicsLayer*>& childList, int depth)
1526 if (!region->isValid())
1529 RenderFlowThread* flowThread = region->flowThread();
1530 ASSERT(flowThread->collectsGraphicsLayersUnderRegions());
1531 if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
1532 for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
1533 RenderLayer& curLayer = *layerList->at(i);
1534 ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
1535 rebuildCompositingLayerTree(curLayer, childList, depth + 1);
1540 void RenderLayerCompositor::frameViewDidChangeLocation(const IntPoint& contentsOffset)
1542 if (m_overflowControlsHostLayer)
1543 m_overflowControlsHostLayer->setPosition(contentsOffset);
1546 void RenderLayerCompositor::frameViewDidChangeSize()
1549 const FrameView& frameView = m_renderView.frameView();
1550 m_clipLayer->setSize(frameView.unscaledTotalVisibleContentSize());
1552 frameViewDidScroll();
1553 updateOverflowControlsLayers();
1555 #if ENABLE(RUBBER_BANDING)
1556 if (m_layerForOverhangAreas)
1557 m_layerForOverhangAreas->setSize(frameView.frameRect().size());
1562 bool RenderLayerCompositor::hasCoordinatedScrolling() const
1564 ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator();
1565 return scrollingCoordinator && scrollingCoordinator->coordinatesScrollingForFrameView(&m_renderView.frameView());
1568 void RenderLayerCompositor::updateScrollLayerPosition()
1570 ASSERT(m_scrollLayer);
1572 FrameView& frameView = m_renderView.frameView();
1573 IntPoint scrollPosition = frameView.scrollPosition();
1575 m_scrollLayer->setPosition(FloatPoint(-scrollPosition.x(), -scrollPosition.y()));
1577 if (GraphicsLayer* fixedBackgroundLayer = fixedRootBackgroundLayer())
1578 fixedBackgroundLayer->setPosition(toLayoutPoint(frameView.scrollOffsetForFixedPosition()));
1581 void RenderLayerCompositor::frameViewDidScroll()
1586 // If there's a scrolling coordinator that manages scrolling for this frame view,
1587 // it will also manage updating the scroll layer position.
1588 if (hasCoordinatedScrolling()) {
1589 // We have to schedule a flush in order for the main TiledBacking to update its tile coverage.
1590 scheduleLayerFlushNow();
1594 updateScrollLayerPosition();
1597 void RenderLayerCompositor::frameViewDidAddOrRemoveScrollbars()
1599 updateOverflowControlsLayers();
1602 void RenderLayerCompositor::frameViewDidLayout()
1604 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1605 if (renderViewBacking)
1606 renderViewBacking->adjustTiledBackingCoverage();
1609 void RenderLayerCompositor::rootFixedBackgroundsChanged()
1611 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1612 if (renderViewBacking && renderViewBacking->usingTiledBacking())
1613 setCompositingLayersNeedRebuild();
1616 void RenderLayerCompositor::scrollingLayerDidChange(RenderLayer& layer)
1618 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
1619 scrollingCoordinator->scrollableAreaScrollLayerDidChange(&layer);
1622 void RenderLayerCompositor::fixedRootBackgroundLayerChanged()
1624 if (m_renderView.documentBeingDestroyed())
1627 if (m_renderView.layer()->isComposited())
1628 updateScrollCoordinatedStatus(*m_renderView.layer());
1631 String RenderLayerCompositor::layerTreeAsText(LayerTreeFlags flags)
1633 updateCompositingLayers(CompositingUpdateAfterLayout);
1635 if (!m_rootContentLayer)
1638 flushPendingLayerChanges(true);
1640 LayerTreeAsTextBehavior layerTreeBehavior = LayerTreeAsTextBehaviorNormal;
1641 if (flags & LayerTreeFlagsIncludeDebugInfo)
1642 layerTreeBehavior |= LayerTreeAsTextDebug;
1643 if (flags & LayerTreeFlagsIncludeVisibleRects)
1644 layerTreeBehavior |= LayerTreeAsTextIncludeVisibleRects;
1645 if (flags & LayerTreeFlagsIncludeTileCaches)
1646 layerTreeBehavior |= LayerTreeAsTextIncludeTileCaches;
1647 if (flags & LayerTreeFlagsIncludeRepaintRects)
1648 layerTreeBehavior |= LayerTreeAsTextIncludeRepaintRects;
1649 if (flags & LayerTreeFlagsIncludePaintingPhases)
1650 layerTreeBehavior |= LayerTreeAsTextIncludePaintingPhases;
1651 if (flags & LayerTreeFlagsIncludeContentLayers)
1652 layerTreeBehavior |= LayerTreeAsTextIncludeContentLayers;
1654 // We skip dumping the scroll and clip layers to keep layerTreeAsText output
1655 // similar between platforms.
1656 String layerTreeText = m_rootContentLayer->layerTreeAsText(layerTreeBehavior);
1658 // Dump an empty layer tree only if the only composited layer is the main frame's tiled backing,
1659 // so that tests expecting us to drop out of accelerated compositing when there are no layers succeed.
1660 if (!hasAnyAdditionalCompositedLayers(rootRenderLayer()) && mainFrameBackingIsTiled() && !(layerTreeBehavior & LayerTreeAsTextIncludeTileCaches))
1663 // The true root layer is not included in the dump, so if we want to report
1664 // its repaint rects, they must be included here.
1665 if (flags & LayerTreeFlagsIncludeRepaintRects)
1666 return m_renderView.frameView().trackedRepaintRectsAsText() + layerTreeText;
1668 return layerTreeText;
1671 RenderLayerCompositor* RenderLayerCompositor::frameContentsCompositor(RenderWidget* renderer)
1673 if (Document* contentDocument = renderer->frameOwnerElement().contentDocument()) {
1674 if (RenderView* view = contentDocument->renderView())
1675 return &view->compositor();
1680 bool RenderLayerCompositor::parentFrameContentLayers(RenderWidget* renderer)
1682 RenderLayerCompositor* innerCompositor = frameContentsCompositor(renderer);
1683 if (!innerCompositor || !innerCompositor->inCompositingMode() || innerCompositor->rootLayerAttachment() != RootLayerAttachedViaEnclosingFrame)
1686 RenderLayer* layer = renderer->layer();
1687 if (!layer->isComposited())
1690 RenderLayerBacking* backing = layer->backing();
1691 GraphicsLayer* hostingLayer = backing->parentForSublayers();
1692 GraphicsLayer* rootLayer = innerCompositor->rootGraphicsLayer();
1693 if (hostingLayer->children().size() != 1 || hostingLayer->children()[0] != rootLayer) {
1694 hostingLayer->removeAllChildren();
1695 hostingLayer->addChild(rootLayer);
1700 // This just updates layer geometry without changing the hierarchy.
1701 void RenderLayerCompositor::updateLayerTreeGeometry(RenderLayer& layer, int depth)
1703 if (RenderLayerBacking* layerBacking = layer.backing()) {
1704 // The compositing state of all our children has been updated already, so now
1705 // we can compute and cache the composited bounds for this layer.
1706 layerBacking->updateCompositedBounds();
1708 if (RenderLayer* reflection = layer.reflectionLayer()) {
1709 if (reflection->backing())
1710 reflection->backing()->updateCompositedBounds();
1713 layerBacking->updateGraphicsLayerConfiguration();
1714 layerBacking->updateGraphicsLayerGeometry();
1716 if (!layer.parent())
1717 updateRootLayerPosition();
1720 logLayerInfo(layer, depth);
1722 UNUSED_PARAM(depth);
1726 #if !ASSERT_DISABLED
1727 LayerListMutationDetector mutationChecker(&layer);
1730 if (layer.isStackingContainer()) {
1731 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1732 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
1733 updateLayerTreeGeometry(*negZOrderList->at(i), depth + 1);
1737 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1738 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
1739 updateLayerTreeGeometry(*normalFlowList->at(i), depth + 1);
1742 if (layer.isStackingContainer()) {
1743 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1744 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
1745 updateLayerTreeGeometry(*posZOrderList->at(i), depth + 1);
1750 // Recurs down the RenderLayer tree until its finds the compositing descendants of compositingAncestor and updates their geometry.
1751 void RenderLayerCompositor::updateCompositingDescendantGeometry(RenderLayer& compositingAncestor, RenderLayer& layer, bool compositedChildrenOnly)
1753 if (&layer != &compositingAncestor) {
1754 if (RenderLayerBacking* layerBacking = layer.backing()) {
1755 layerBacking->updateCompositedBounds();
1757 if (RenderLayer* reflection = layer.reflectionLayer()) {
1758 if (reflection->backing())
1759 reflection->backing()->updateCompositedBounds();
1762 layerBacking->updateGraphicsLayerGeometry();
1763 if (compositedChildrenOnly)
1768 if (layer.reflectionLayer())
1769 updateCompositingDescendantGeometry(compositingAncestor, *layer.reflectionLayer(), compositedChildrenOnly);
1771 if (!layer.hasCompositingDescendant())
1774 #if !ASSERT_DISABLED
1775 LayerListMutationDetector mutationChecker(&layer);
1778 if (layer.isStackingContainer()) {
1779 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1780 size_t listSize = negZOrderList->size();
1781 for (size_t i = 0; i < listSize; ++i)
1782 updateCompositingDescendantGeometry(compositingAncestor, *negZOrderList->at(i), compositedChildrenOnly);
1786 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1787 size_t listSize = normalFlowList->size();
1788 for (size_t i = 0; i < listSize; ++i)
1789 updateCompositingDescendantGeometry(compositingAncestor, *normalFlowList->at(i), compositedChildrenOnly);
1792 if (layer.isStackingContainer()) {
1793 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1794 size_t listSize = posZOrderList->size();
1795 for (size_t i = 0; i < listSize; ++i)
1796 updateCompositingDescendantGeometry(compositingAncestor, *posZOrderList->at(i), compositedChildrenOnly);
1802 void RenderLayerCompositor::repaintCompositedLayers(const IntRect* absRect)
1804 recursiveRepaintLayer(rootRenderLayer(), absRect);
1807 void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer& layer, const IntRect* rect)
1809 // FIXME: This method does not work correctly with transforms.
1810 if (layer.isComposited() && !layer.backing()->paintsIntoCompositedAncestor()) {
1812 layer.setBackingNeedsRepaintInRect(*rect);
1814 layer.setBackingNeedsRepaint();
1817 #if !ASSERT_DISABLED
1818 LayerListMutationDetector mutationChecker(&layer);
1821 if (layer.hasCompositingDescendant()) {
1822 if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
1823 for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
1824 RenderLayer& childLayer = *negZOrderList->at(i);
1826 IntRect childRect(*rect);
1827 childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
1828 recursiveRepaintLayer(childLayer, &childRect);
1830 recursiveRepaintLayer(childLayer);
1834 if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
1835 for (size_t i = 0, size = posZOrderList->size(); i < size; ++i) {
1836 RenderLayer& childLayer = *posZOrderList->at(i);
1838 IntRect childRect(*rect);
1839 childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
1840 recursiveRepaintLayer(childLayer, &childRect);
1842 recursiveRepaintLayer(childLayer);
1846 if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
1847 for (size_t i = 0, size = normalFlowList->size(); i < size; ++i) {
1848 RenderLayer& childLayer = *normalFlowList->at(i);
1850 IntRect childRect(*rect);
1851 childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
1852 recursiveRepaintLayer(childLayer, &childRect);
1854 recursiveRepaintLayer(childLayer);
1859 RenderLayer& RenderLayerCompositor::rootRenderLayer() const
1861 return *m_renderView.layer();
1864 GraphicsLayer* RenderLayerCompositor::rootGraphicsLayer() const
1866 if (m_overflowControlsHostLayer)
1867 return m_overflowControlsHostLayer.get();
1868 return m_rootContentLayer.get();
1871 GraphicsLayer* RenderLayerCompositor::scrollLayer() const
1873 return m_scrollLayer.get();
1876 #if ENABLE(RUBBER_BANDING)
1877 GraphicsLayer* RenderLayerCompositor::headerLayer() const
1879 return m_layerForHeader.get();
1882 GraphicsLayer* RenderLayerCompositor::footerLayer() const
1884 return m_layerForFooter.get();
1888 TiledBacking* RenderLayerCompositor::pageTiledBacking() const
1890 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
1891 return renderViewBacking ? renderViewBacking->tiledBacking() : nullptr;
1894 void RenderLayerCompositor::setIsInWindow(bool isInWindow)
1896 if (TiledBacking* tiledBacking = pageTiledBacking())
1897 tiledBacking->setIsInWindow(isInWindow);
1899 if (!inCompositingMode())
1903 if (m_rootLayerAttachment != RootLayerUnattached)
1906 RootLayerAttachment attachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
1907 attachRootLayer(attachment);
1909 registerAllViewportConstrainedLayers();
1910 registerAllScrollingLayers();
1913 if (m_rootLayerAttachment == RootLayerUnattached)
1918 unregisterAllViewportConstrainedLayers();
1919 unregisterAllScrollingLayers();
1924 void RenderLayerCompositor::clearBackingForLayerIncludingDescendants(RenderLayer& layer)
1926 if (layer.isComposited()) {
1927 removeFromScrollCoordinatedLayers(layer);
1928 layer.clearBacking();
1931 for (RenderLayer* childLayer = layer.firstChild(); childLayer; childLayer = childLayer->nextSibling())
1932 clearBackingForLayerIncludingDescendants(*childLayer);
1935 void RenderLayerCompositor::clearBackingForAllLayers()
1937 clearBackingForLayerIncludingDescendants(*m_renderView.layer());
1940 void RenderLayerCompositor::updateRootLayerPosition()
1942 if (m_rootContentLayer) {
1943 const IntRect& documentRect = m_renderView.documentRect();
1944 m_rootContentLayer->setSize(documentRect.size());
1945 m_rootContentLayer->setPosition(FloatPoint(documentRect.x(), documentRect.y() + m_renderView.frameView().headerHeight()
1946 + m_renderView.frameView().topContentInset()));
1949 m_clipLayer->setSize(m_renderView.frameView().unscaledTotalVisibleContentSize());
1951 #if ENABLE(RUBBER_BANDING)
1952 if (m_contentShadowLayer) {
1953 m_contentShadowLayer->setPosition(m_rootContentLayer->position());
1954 m_contentShadowLayer->setSize(m_rootContentLayer->size());
1957 updateLayerForTopOverhangArea(m_layerForTopOverhangArea != nullptr);
1958 updateLayerForBottomOverhangArea(m_layerForBottomOverhangArea != nullptr);
1959 updateLayerForHeader(m_layerForHeader != nullptr);
1960 updateLayerForFooter(m_layerForFooter != nullptr);
1964 bool RenderLayerCompositor::has3DContent() const
1966 return layerHas3DContent(rootRenderLayer());
1969 bool RenderLayerCompositor::allowsIndependentlyCompositedFrames(const FrameView* view)
1972 // frames are only independently composited in Mac pre-WebKit2.
1973 return view->platformWidget();
1980 bool RenderLayerCompositor::shouldPropagateCompositingToEnclosingFrame() const
1982 // Parent document content needs to be able to render on top of a composited frame, so correct behavior
1983 // is to have the parent document become composited too. However, this can cause problems on platforms that
1984 // use native views for frames (like Mac), so disable that behavior on those platforms for now.
1985 HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
1986 RenderElement* renderer = ownerElement ? ownerElement->renderer() : 0;
1988 // If we are the top-level frame, don't propagate.
1992 if (!allowsIndependentlyCompositedFrames(&m_renderView.frameView()))
1995 if (!renderer || !renderer->isWidget())
1998 // On Mac, only propagate compositing if the frame is overlapped in the parent
1999 // document, or the parent is already compositing, or the main frame is scaled.
2000 Page* page = this->page();
2001 if (page && page->pageScaleFactor() != 1)
2004 RenderWidget* frameRenderer = toRenderWidget(renderer);
2005 if (frameRenderer->widget()) {
2006 ASSERT(frameRenderer->widget()->isFrameView());
2007 FrameView* view = toFrameView(frameRenderer->widget());
2008 if (view->isOverlappedIncludingAncestors() || view->hasCompositingAncestor())
2015 bool RenderLayerCompositor::needsToBeComposited(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2017 if (!canBeComposited(layer))
2020 return requiresCompositingLayer(layer, viewportConstrainedNotCompositedReason) || layer.mustCompositeForIndirectReasons() || (inCompositingMode() && layer.isRootLayer());
2023 // Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
2024 // Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
2026 bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2028 auto renderer = &layer.renderer();
2030 // The compositing state of a reflection should match that of its reflected layer.
2031 if (layer.isReflection())
2032 renderer = toRenderLayerModelObject(renderer->parent()); // The RenderReplica's parent is the object being reflected.
2034 // The root layer always has a compositing layer, but it may not have backing.
2035 return requiresCompositingForTransform(*renderer)
2036 || requiresCompositingForVideo(*renderer)
2037 || requiresCompositingForCanvas(*renderer)
2038 || requiresCompositingForPlugin(*renderer)
2039 || requiresCompositingForFrame(*renderer)
2040 || (canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden)
2041 || clipsCompositingDescendants(*renderer->layer())
2042 || requiresCompositingForAnimation(*renderer)
2043 || requiresCompositingForFilters(*renderer)
2044 || requiresCompositingForPosition(*renderer, *renderer->layer(), viewportConstrainedNotCompositedReason)
2046 || requiresCompositingForScrolling(*renderer->layer())
2048 || requiresCompositingForOverflowScrolling(*renderer->layer());
2051 bool RenderLayerCompositor::canBeComposited(const RenderLayer& layer) const
2053 if (m_hasAcceleratedCompositing && layer.isSelfPaintingLayer()) {
2054 if (!layer.isInsideFlowThread())
2057 // CSS Regions flow threads do not need to be composited as we use composited RenderRegions
2058 // to render the background of the RenderFlowThread.
2059 if (layer.isRenderFlowThread())
2067 bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer& layer, const RenderLayer* compositingAncestorLayer, const LayoutRect& layerCompositedBoundsInAncestor, const LayoutRect& ancestorCompositedBounds) const
2069 auto& renderer = layer.renderer();
2071 if (compositingAncestorLayer
2072 && !(compositingAncestorLayer->backing()->graphicsLayer()->drawsContent()
2073 || compositingAncestorLayer->backing()->paintsIntoWindow()
2074 || compositingAncestorLayer->backing()->paintsIntoCompositedAncestor()))
2077 if (layer.isRootLayer()
2078 || layer.transform() // note: excludes perspective and transformStyle3D.
2079 || requiresCompositingForVideo(renderer)
2080 || requiresCompositingForCanvas(renderer)
2081 || requiresCompositingForPlugin(renderer)
2082 || requiresCompositingForFrame(renderer)
2083 || (canRender3DTransforms() && renderer.style().backfaceVisibility() == BackfaceVisibilityHidden)
2084 || requiresCompositingForAnimation(renderer)
2085 || requiresCompositingForFilters(renderer)
2086 || requiresCompositingForPosition(renderer, layer)
2087 || requiresCompositingForOverflowScrolling(layer)
2088 || renderer.isTransparent()
2089 || renderer.hasMask()
2090 || renderer.hasReflection()
2091 || renderer.hasFilter()
2093 || requiresCompositingForScrolling(layer)
2099 if (layer.mustCompositeForIndirectReasons()) {
2100 RenderLayer::IndirectCompositingReason reason = layer.indirectCompositingReason();
2101 return reason == RenderLayer::IndirectCompositingForOverlap
2102 || reason == RenderLayer::IndirectCompositingForStacking
2103 || reason == RenderLayer::IndirectCompositingForBackgroundLayer
2104 || reason == RenderLayer::IndirectCompositingForGraphicalEffect
2105 || reason == RenderLayer::IndirectCompositingForPreserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
2108 if (!ancestorCompositedBounds.contains(layerCompositedBoundsInAncestor))
2114 CompositingReasons RenderLayerCompositor::reasonsForCompositing(const RenderLayer& layer) const
2116 CompositingReasons reasons = CompositingReasonNone;
2118 if (!layer.isComposited())
2121 auto renderer = &layer.renderer();
2122 if (layer.isReflection())
2123 renderer = toRenderLayerModelObject(renderer->parent());
2125 if (requiresCompositingForTransform(*renderer))
2126 reasons |= CompositingReason3DTransform;
2128 if (requiresCompositingForVideo(*renderer))
2129 reasons |= CompositingReasonVideo;
2130 else if (requiresCompositingForCanvas(*renderer))
2131 reasons |= CompositingReasonCanvas;
2132 else if (requiresCompositingForPlugin(*renderer))
2133 reasons |= CompositingReasonPlugin;
2134 else if (requiresCompositingForFrame(*renderer))
2135 reasons |= CompositingReasonIFrame;
2137 if ((canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden))
2138 reasons |= CompositingReasonBackfaceVisibilityHidden;
2140 if (clipsCompositingDescendants(*renderer->layer()))
2141 reasons |= CompositingReasonClipsCompositingDescendants;
2143 if (requiresCompositingForAnimation(*renderer))
2144 reasons |= CompositingReasonAnimation;
2146 if (requiresCompositingForFilters(*renderer))
2147 reasons |= CompositingReasonFilters;
2149 if (requiresCompositingForPosition(*renderer, *renderer->layer()))
2150 reasons |= renderer->style().position() == FixedPosition ? CompositingReasonPositionFixed : CompositingReasonPositionSticky;
2153 if (requiresCompositingForScrolling(*renderer->layer()))
2154 reasons |= CompositingReasonOverflowScrollingTouch;
2157 if (requiresCompositingForOverflowScrolling(*renderer->layer()))
2158 reasons |= CompositingReasonOverflowScrollingTouch;
2160 if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForStacking)
2161 reasons |= CompositingReasonStacking;
2162 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForOverlap)
2163 reasons |= CompositingReasonOverlap;
2164 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForBackgroundLayer)
2165 reasons |= CompositingReasonNegativeZIndexChildren;
2166 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForGraphicalEffect) {
2167 if (renderer->layer()->transform())
2168 reasons |= CompositingReasonTransformWithCompositedDescendants;
2170 if (renderer->isTransparent())
2171 reasons |= CompositingReasonOpacityWithCompositedDescendants;
2173 if (renderer->hasMask())
2174 reasons |= CompositingReasonMaskWithCompositedDescendants;
2176 if (renderer->hasReflection())
2177 reasons |= CompositingReasonReflectionWithCompositedDescendants;
2179 if (renderer->hasFilter())
2180 reasons |= CompositingReasonFilterWithCompositedDescendants;
2182 #if ENABLE(CSS_COMPOSITING)
2183 if (layer.isolatesCompositedBlending())
2184 reasons |= CompositingReasonIsolatesCompositedBlendingDescendants;
2186 if (layer.hasBlendMode())
2187 reasons |= CompositingReasonBlendingWithCompositedDescendants;
2190 } else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPerspective)
2191 reasons |= CompositingReasonPerspective;
2192 else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPreserve3D)
2193 reasons |= CompositingReasonPreserve3D;
2195 if (inCompositingMode() && renderer->layer()->isRootLayer())
2196 reasons |= CompositingReasonRoot;
2202 const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer& layer)
2204 CompositingReasons reasons = reasonsForCompositing(layer);
2206 if (reasons & CompositingReason3DTransform)
2207 return "3D transform";
2209 if (reasons & CompositingReasonVideo)
2211 else if (reasons & CompositingReasonCanvas)
2213 else if (reasons & CompositingReasonPlugin)
2215 else if (reasons & CompositingReasonIFrame)
2218 if (reasons & CompositingReasonBackfaceVisibilityHidden)
2219 return "backface-visibility: hidden";
2221 if (reasons & CompositingReasonClipsCompositingDescendants)
2222 return "clips compositing descendants";
2224 if (reasons & CompositingReasonAnimation)
2227 if (reasons & CompositingReasonFilters)
2230 if (reasons & CompositingReasonPositionFixed)
2231 return "position: fixed";
2233 if (reasons & CompositingReasonPositionSticky)
2234 return "position: sticky";
2236 if (reasons & CompositingReasonOverflowScrollingTouch)
2237 return "-webkit-overflow-scrolling: touch";
2239 if (reasons & CompositingReasonStacking)
2242 if (reasons & CompositingReasonOverlap)
2245 if (reasons & CompositingReasonNegativeZIndexChildren)
2246 return "negative z-index children";
2248 if (reasons & CompositingReasonTransformWithCompositedDescendants)
2249 return "transform with composited descendants";
2251 if (reasons & CompositingReasonOpacityWithCompositedDescendants)
2252 return "opacity with composited descendants";
2254 if (reasons & CompositingReasonMaskWithCompositedDescendants)
2255 return "mask with composited descendants";
2257 if (reasons & CompositingReasonReflectionWithCompositedDescendants)
2258 return "reflection with composited descendants";
2260 if (reasons & CompositingReasonFilterWithCompositedDescendants)
2261 return "filter with composited descendants";
2263 #if ENABLE(CSS_COMPOSITING)
2264 if (reasons & CompositingReasonBlendingWithCompositedDescendants)
2265 return "blending with composited descendants";
2267 if (reasons & CompositingReasonIsolatesCompositedBlendingDescendants)
2268 return "isolates composited blending descendants";
2271 if (reasons & CompositingReasonPerspective)
2272 return "perspective";
2274 if (reasons & CompositingReasonPreserve3D)
2275 return "preserve-3d";
2277 if (reasons & CompositingReasonRoot)
2284 // Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
2285 // up to the enclosing compositing ancestor. This is required because compositing layers are parented
2286 // according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
2287 // Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
2288 // but a sibling in the z-order hierarchy.
2289 bool RenderLayerCompositor::clippedByAncestor(RenderLayer& layer) const
2291 if (!layer.isComposited() || !layer.parent())
2294 RenderLayer* compositingAncestor = layer.ancestorCompositingLayer();
2295 if (!compositingAncestor)
2298 // If the compositingAncestor clips, that will be taken care of by clipsCompositingDescendants(),
2299 // so we only care about clipping between its first child that is our ancestor (the computeClipRoot),
2301 RenderLayer* computeClipRoot = nullptr;
2302 RenderLayer* parent = &layer;
2304 RenderLayer* next = parent->parent();
2305 if (next == compositingAncestor) {
2306 computeClipRoot = parent;
2312 if (!computeClipRoot || computeClipRoot == &layer)
2315 return layer.backgroundClipRect(RenderLayer::ClipRectsContext(computeClipRoot, 0, TemporaryClipRects)).rect() != LayoutRect::infiniteRect(); // FIXME: Incorrect for CSS regions.
2318 // Return true if the given layer is a stacking context and has compositing child
2319 // layers that it needs to clip. In this case we insert a clipping GraphicsLayer
2320 // into the hierarchy between this layer and its children in the z-order hierarchy.
2321 bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer& layer) const
2323 return layer.hasCompositingDescendant() && layer.renderer().hasClipOrOverflowClip();
2326 bool RenderLayerCompositor::requiresCompositingForScrollableFrame() const
2328 // Need this done first to determine overflow.
2329 ASSERT(!m_renderView.needsLayout());
2330 HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
2334 if (!(m_compositingTriggers & ChromeClient::ScrollableInnerFrameTrigger))
2337 return m_renderView.frameView().isScrollable();
2340 bool RenderLayerCompositor::requiresCompositingForTransform(RenderLayerModelObject& renderer) const
2342 if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
2345 // Note that we ask the renderer if it has a transform, because the style may have transforms,
2346 // but the renderer may be an inline that doesn't suppport them.
2347 return renderer.hasTransform() && renderer.style().transform().has3DOperation();
2350 bool RenderLayerCompositor::requiresCompositingForVideo(RenderLayerModelObject& renderer) const
2352 if (!(m_compositingTriggers & ChromeClient::VideoTrigger))
2355 if (renderer.isVideo()) {
2356 RenderVideo& video = toRenderVideo(renderer);
2357 return (video.requiresImmediateCompositing() || video.shouldDisplayVideo()) && canAccelerateVideoRendering(video);
2359 #if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
2360 if (renderer.isWidget()) {
2361 if (!m_hasAcceleratedCompositing)
2364 Element* element = renderer.element();
2365 if (!element || (!isHTMLVideoElement(element) && !isHTMLAudioElement(element)))
2368 HTMLMediaElement* mediaElement = toHTMLMediaElement(element);
2369 return mediaElement->player() ? mediaElement->player()->supportsAcceleratedRendering() : false;
2371 #endif // ENABLE(PLUGIN_PROXY_FOR_VIDEO)
2373 UNUSED_PARAM(renderer);
2378 bool RenderLayerCompositor::requiresCompositingForCanvas(RenderLayerModelObject& renderer) const
2380 if (!(m_compositingTriggers & ChromeClient::CanvasTrigger))
2383 if (renderer.isCanvas()) {
2384 #if USE(COMPOSITING_FOR_SMALL_CANVASES)
2385 bool isCanvasLargeEnoughToForceCompositing = true;
2387 HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.element());
2388 bool isCanvasLargeEnoughToForceCompositing = canvas->size().area() >= canvasAreaThresholdRequiringCompositing;
2390 CanvasCompositingStrategy compositingStrategy = canvasCompositingStrategy(renderer);
2391 return compositingStrategy == CanvasAsLayerContents || (compositingStrategy == CanvasPaintedToLayer && isCanvasLargeEnoughToForceCompositing);
2397 bool RenderLayerCompositor::requiresCompositingForPlugin(RenderLayerModelObject& renderer) const
2399 if (!(m_compositingTriggers & ChromeClient::PluginTrigger))
2402 bool composite = renderer.isEmbeddedObject() && toRenderEmbeddedObject(&renderer)->allowsAcceleratedCompositing();
2406 m_reevaluateCompositingAfterLayout = true;
2408 RenderWidget& pluginRenderer = *toRenderWidget(&renderer);
2409 // If we can't reliably know the size of the plugin yet, don't change compositing state.
2410 if (pluginRenderer.needsLayout())
2411 return pluginRenderer.hasLayer() && pluginRenderer.layer()->isComposited();
2413 // Don't go into compositing mode if height or width are zero, or size is 1x1.
2414 IntRect contentBox = pixelSnappedIntRect(pluginRenderer.contentBoxRect());
2415 return contentBox.height() * contentBox.width() > 1;
2418 bool RenderLayerCompositor::requiresCompositingForFrame(RenderLayerModelObject& renderer) const
2420 if (!renderer.isWidget())
2423 RenderWidget& frameRenderer = *toRenderWidget(&renderer);
2425 if (!frameRenderer.requiresAcceleratedCompositing())
2428 m_reevaluateCompositingAfterLayout = true;
2430 RenderLayerCompositor* innerCompositor = frameContentsCompositor(&frameRenderer);
2431 if (!innerCompositor || !innerCompositor->shouldPropagateCompositingToEnclosingFrame())
2434 // If we can't reliably know the size of the iframe yet, don't change compositing state.
2435 if (!frameRenderer.parent() || frameRenderer.needsLayout())
2436 return frameRenderer.hasLayer() && frameRenderer.layer()->isComposited();
2438 // Don't go into compositing mode if height or width are zero.
2439 return !pixelSnappedIntRect(frameRenderer.contentBoxRect()).isEmpty();
2442 bool RenderLayerCompositor::requiresCompositingForAnimation(RenderLayerModelObject& renderer) const
2444 if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
2447 const AnimationBase::RunningState activeAnimationState = AnimationBase::Running | AnimationBase::Paused | AnimationBase::FillingFowards;
2448 AnimationController& animController = renderer.animation();
2449 return (animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyOpacity, activeAnimationState)
2450 && (inCompositingMode() || (m_compositingTriggers & ChromeClient::AnimatedOpacityTrigger)))
2451 #if ENABLE(CSS_FILTERS)
2452 || animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitFilter, activeAnimationState)
2453 #endif // CSS_FILTERS
2454 || animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform, activeAnimationState);
2457 bool RenderLayerCompositor::requiresCompositingForIndirectReason(RenderLayerModelObject& renderer, bool hasCompositedDescendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingReason& reason) const
2459 RenderLayer& layer = *toRenderBoxModelObject(renderer).layer();
2461 // When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
2462 // via compositing so that they also apply to those composited descendants.
2463 if (hasCompositedDescendants && (layer.isolatesCompositedBlending() || layer.transform() || renderer.createsGroup() || renderer.hasReflection() || renderer.isRenderNamedFlowFragmentContainer())) {
2464 reason = RenderLayer::IndirectCompositingForGraphicalEffect;
2468 // A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
2469 // will be affected by the preserve-3d or perspective.
2470 if (has3DTransformedDescendants) {
2471 if (renderer.style().transformStyle3D() == TransformStyle3DPreserve3D) {
2472 reason = RenderLayer::IndirectCompositingForPreserve3D;
2476 if (renderer.style().hasPerspective()) {
2477 reason = RenderLayer::IndirectCompositingForPerspective;
2482 reason = RenderLayer::NoIndirectCompositingReason;
2487 bool RenderLayerCompositor::requiresCompositingForScrolling(const RenderLayer& layer) const
2489 return layer.hasAcceleratedTouchScrolling();
2493 bool RenderLayerCompositor::requiresCompositingForFilters(RenderLayerModelObject& renderer) const
2495 #if ENABLE(CSS_FILTERS)
2496 if (!(m_compositingTriggers & ChromeClient::FilterTrigger))
2499 return renderer.hasFilter();
2501 UNUSED_PARAM(renderer);
2507 static bool isStickyInAcceleratedScrollingLayerOrViewport(const RenderLayer& layer, const RenderLayer** enclosingAcceleratedOverflowLayer = 0)
2509 ASSERT(layer.renderer().isStickyPositioned());
2511 RenderLayer* enclosingOverflowLayer = layer.enclosingOverflowClipLayer(ExcludeSelf);
2512 if (enclosingOverflowLayer && enclosingOverflowLayer->hasAcceleratedTouchScrolling()) {
2513 if (enclosingAcceleratedOverflowLayer)
2514 *enclosingAcceleratedOverflowLayer = enclosingOverflowLayer;
2518 return !enclosingOverflowLayer;
2522 static bool isViewportConstrainedFixedOrStickyLayer(const RenderLayer& layer)
2525 if (layer.renderer().isStickyPositioned())
2526 return isStickyInAcceleratedScrollingLayerOrViewport(layer);
2528 if (layer.renderer().isStickyPositioned())
2529 return !layer.enclosingOverflowClipLayer(ExcludeSelf);
2532 if (layer.renderer().style().position() != FixedPosition)
2535 // FIXME: Handle fixed inside of a transform, which should not behave as fixed.
2536 for (RenderLayer* stackingContainer = layer.stackingContainer(); stackingContainer; stackingContainer = stackingContainer->stackingContainer()) {
2537 if (stackingContainer->isComposited() && stackingContainer->renderer().style().position() == FixedPosition)
2544 static bool isMainFrameScrollingOrOverflowScrolling(RenderView& view, const RenderLayer& layer)
2546 if (layer.isRootLayer() && !view.document().ownerElement())
2550 return layer.hasAcceleratedTouchScrolling();
2552 return layer.needsCompositedScrolling();
2556 bool RenderLayerCompositor::requiresCompositingForPosition(RenderLayerModelObject& renderer, const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
2558 // position:fixed elements that create their own stacking context (e.g. have an explicit z-index,
2559 // opacity, transform) can get their own composited layer. A stacking context is required otherwise
2560 // z-index and clipping will be broken.
2561 if (!renderer.isPositioned())
2564 EPosition position = renderer.style().position();
2565 bool isFixed = renderer.isOutOfFlowPositioned() && position == FixedPosition;
2566 if (isFixed && !layer.isStackingContainer())
2569 bool isSticky = renderer.isInFlowPositioned() && position == StickyPosition;
2570 if (!isFixed && !isSticky)
2573 // FIXME: acceleratedCompositingForFixedPositionEnabled should probably be renamed acceleratedCompositingForViewportConstrainedPositionEnabled().
2574 const Settings& settings = m_renderView.frameView().frame().settings();
2575 if (!settings.acceleratedCompositingForFixedPositionEnabled())
2579 return hasCoordinatedScrolling() && isViewportConstrainedFixedOrStickyLayer(layer);
2581 auto container = renderer.container();
2582 // If the renderer is not hooked up yet then we have to wait until it is.
2584 m_reevaluateCompositingAfterLayout = true;
2588 // Don't promote fixed position elements that are descendants of a non-view container, e.g. transformed elements.
2589 // They will stay fixed wrt the container rather than the enclosing frame.
2590 if (container != &m_renderView && !renderer.fixedPositionedWithNamedFlowContainingBlock()) {
2591 if (viewportConstrainedNotCompositedReason)
2592 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNonViewContainer;
2596 // Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done.
2597 if (!m_inPostLayoutUpdate) {
2598 m_reevaluateCompositingAfterLayout = true;
2599 return layer.isComposited();
2602 bool paintsContent = layer.isVisuallyNonEmpty() || layer.hasVisibleDescendant();
2603 if (!paintsContent) {
2604 if (viewportConstrainedNotCompositedReason)
2605 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNoVisibleContent;
2609 // Fixed position elements that are invisible in the current view don't get their own layer.
2610 LayoutRect viewBounds = m_renderView.frameView().viewportConstrainedExtentRect();
2611 LayoutRect layerBounds = layer.calculateLayerBounds(&layer, 0, RenderLayer::UseLocalClipRectIfPossible | RenderLayer::IncludeLayerFilterOutsets | RenderLayer::UseFragmentBoxes
2612 | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask | RenderLayer::IncludeCompositedDescendants);
2613 // Map to m_renderView to ignore page scale.
2614 FloatRect absoluteBounds = layer.renderer().localToContainerQuad(FloatRect(layerBounds), &m_renderView).boundingBox();
2615 if (!viewBounds.intersects(enclosingIntRect(absoluteBounds))) {
2616 if (viewportConstrainedNotCompositedReason)
2617 *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForBoundsOutOfView;
2624 bool RenderLayerCompositor::requiresCompositingForOverflowScrolling(const RenderLayer& layer) const
2626 return layer.needsCompositedScrolling();
2629 bool RenderLayerCompositor::isRunningAcceleratedTransformAnimation(RenderLayerModelObject& renderer) const
2631 if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
2634 return renderer.animation().isRunningAcceleratedAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform, AnimationBase::Running | AnimationBase::Paused);
2637 // If an element has negative z-index children, those children render in front of the
2638 // layer background, so we need an extra 'contents' layer for the foreground of the layer
2640 bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer& layer) const
2642 return layer.hasNegativeZOrderList();
2645 bool RenderLayerCompositor::requiresScrollLayer(RootLayerAttachment attachment) const
2647 // This applies when the application UI handles scrolling, in which case RenderLayerCompositor doesn't need to manage it.
2648 if (m_renderView.frameView().delegatesScrolling())
2651 // We need to handle our own scrolling if we're:
2652 return !m_renderView.frameView().platformWidget() // viewless (i.e. non-Mac, or Mac in WebKit2)
2653 || attachment == RootLayerAttachedViaEnclosingFrame; // a composited frame on Mac
2656 static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
2662 const IntRect& scrollbarRect = scrollbar->frameRect();
2663 context.translate(-scrollbarRect.x(), -scrollbarRect.y());
2664 IntRect transformedClip = clip;
2665 transformedClip.moveBy(scrollbarRect.location());
2666 scrollbar->paint(&context, transformedClip);
2670 void RenderLayerCompositor::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase, const FloatRect& clip)
2672 IntRect pixelSnappedRectForIntegralPositionedItems = pixelSnappedIntRect(LayoutRect(clip));
2673 if (graphicsLayer == layerForHorizontalScrollbar())
2674 paintScrollbar(m_renderView.frameView().horizontalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
2675 else if (graphicsLayer == layerForVerticalScrollbar())
2676 paintScrollbar(m_renderView.frameView().verticalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
2677 else if (graphicsLayer == layerForScrollCorner()) {
2678 const IntRect& scrollCorner = m_renderView.frameView().scrollCornerRect();
2680 context.translate(-scrollCorner.x(), -scrollCorner.y());
2681 IntRect transformedClip = pixelSnappedRectForIntegralPositionedItems;
2682 transformedClip.moveBy(scrollCorner.location());
2683 m_renderView.frameView().paintScrollCorner(&context, transformedClip);
2688 bool RenderLayerCompositor::supportsFixedRootBackgroundCompositing() const
2690 RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
2691 return renderViewBacking && renderViewBacking->usingTiledBacking();
2694 bool RenderLayerCompositor::needsFixedRootBackgroundLayer(const RenderLayer& layer) const
2696 if (&layer != m_renderView.layer())
2699 return supportsFixedRootBackgroundCompositing() && m_renderView.rootBackgroundIsEntirelyFixed();
2702 GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const
2704 // Get the fixed root background from the RenderView layer's backing.
2705 RenderLayer* viewLayer = m_renderView.layer();
2709 if (viewLayer->isComposited() && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground())
2710 return viewLayer->backing()->backgroundLayer();
2715 static void resetTrackedRepaintRectsRecursive(GraphicsLayer& graphicsLayer)
2717 graphicsLayer.resetTrackedRepaints();
2719 for (size_t i = 0, size = graphicsLayer.children().size(); i < size; ++i)
2720 resetTrackedRepaintRectsRecursive(*graphicsLayer.children()[i]);
2722 if (GraphicsLayer* replicaLayer = graphicsLayer.replicaLayer())
2723 resetTrackedRepaintRectsRecursive(*replicaLayer);
2725 if (GraphicsLayer* maskLayer = graphicsLayer.maskLayer())
2726 resetTrackedRepaintRectsRecursive(*maskLayer);
2729 void RenderLayerCompositor::resetTrackedRepaintRects()
2731 if (GraphicsLayer* rootLayer = rootGraphicsLayer())
2732 resetTrackedRepaintRectsRecursive(*rootLayer);
2735 void RenderLayerCompositor::setTracksRepaints(bool tracksRepaints)
2737 m_isTrackingRepaints = tracksRepaints;
2740 bool RenderLayerCompositor::isTrackingRepaints() const
2742 return m_isTrackingRepaints;
2745 float RenderLayerCompositor::deviceScaleFactor() const
2747 Page* page = this->page();
2748 return page ? page->deviceScaleFactor() : 1;
2751 float RenderLayerCompositor::pageScaleFactor() const
2753 Page* page = this->page();
2754 return page ? page->pageScaleFactor() : 1;
2757 float RenderLayerCompositor::zoomedOutPageScaleFactor() const
2759 Page* page = this->page();
2760 return page ? page->zoomedOutPageScaleFactor() : 0;
2763 float RenderLayerCompositor::contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const
2766 LegacyTileCache* tileCache = nullptr;
2767 if (Page* page = this->page()) {
2768 if (FrameView* frameView = page->mainFrame().view())
2769 tileCache = frameView->legacyTileCache();
2775 return tileCache->tilingMode() == LegacyTileCache::Zooming ? 0.125 : 1;
2781 void RenderLayerCompositor::didCommitChangesForLayer(const GraphicsLayer*) const
2783 // Nothing to do here yet.
2786 bool RenderLayerCompositor::keepLayersPixelAligned() const
2788 // When scaling, attempt to align compositing layers to pixel boundaries.
2792 bool RenderLayerCompositor::mainFrameBackingIsTiled() const
2794 RenderLayer* layer = m_renderView.layer();
2798 RenderLayerBacking* backing = layer->backing();
2802 return backing->usingTiledBacking();
2805 bool RenderLayerCompositor::shouldCompositeOverflowControls() const
2807 FrameView& frameView = m_renderView.frameView();
2809 if (frameView.platformWidget())
2812 if (frameView.delegatesScrolling())
2815 if (mainFrameBackingIsTiled())
2818 if (!frameView.hasOverlayScrollbars())
2824 bool RenderLayerCompositor::requiresHorizontalScrollbarLayer() const
2826 return shouldCompositeOverflowControls() && m_renderView.frameView().horizontalScrollbar();
2829 bool RenderLayerCompositor::requiresVerticalScrollbarLayer() const
2831 return shouldCompositeOverflowControls() && m_renderView.frameView().verticalScrollbar();
2834 bool RenderLayerCompositor::requiresScrollCornerLayer() const
2836 return shouldCompositeOverflowControls() && m_renderView.frameView().isScrollCornerVisible();
2839 #if ENABLE(RUBBER_BANDING)
2840 bool RenderLayerCompositor::requiresOverhangAreasLayer() const
2842 // We don't want a layer if this is a subframe.
2843 if (m_renderView.document().ownerElement())
2846 // We do want a layer if we're using tiled drawing and can scroll.
2847 if (mainFrameBackingIsTiled() && m_renderView.frameView().hasOpaqueBackground() && !m_renderView.frameView().prohibitsScrolling())
2853 bool RenderLayerCompositor::requiresContentShadowLayer() const
2855 // We don't want a layer if this is a subframe.
2856 if (m_renderView.document().ownerElement())
2860 if (viewHasTransparentBackground())
2863 // If the background is going to extend, then it doesn't make sense to have a shadow layer.
2864 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
2867 // On Mac, we want a content shadow layer if we're using tiled drawing and can scroll.
2868 if (mainFrameBackingIsTiled() && !m_renderView.frameView().prohibitsScrolling())
2875 GraphicsLayer* RenderLayerCompositor::updateLayerForTopOverhangArea(bool wantsLayer)
2877 if (m_renderView.document().ownerElement())
2881 if (m_layerForTopOverhangArea) {
2882 m_layerForTopOverhangArea->removeFromParent();
2883 m_layerForTopOverhangArea = nullptr;
2888 if (!m_layerForTopOverhangArea) {
2889 m_layerForTopOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), this);
2891 m_layerForTopOverhangArea->setName("top overhang area");
2893 m_scrollLayer->addChildBelow(m_layerForTopOverhangArea.get(), m_rootContentLayer.get());
2896 return m_layerForTopOverhangArea.get();
2899 GraphicsLayer* RenderLayerCompositor::updateLayerForBottomOverhangArea(bool wantsLayer)
2901 if (m_renderView.document().ownerElement())
2905 if (m_layerForBottomOverhangArea) {
2906 m_layerForBottomOverhangArea->removeFromParent();
2907 m_layerForBottomOverhangArea = nullptr;
2912 if (!m_layerForBottomOverhangArea) {
2913 m_layerForBottomOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), this);
2915 m_layerForBottomOverhangArea->setName("bottom overhang area");
2917 m_scrollLayer->addChildBelow(m_layerForBottomOverhangArea.get(), m_rootContentLayer.get());
2920 m_layerForBottomOverhangArea->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight() + m_renderView.frameView().footerHeight()));
2921 return m_layerForBottomOverhangArea.get();
2924 GraphicsLayer* RenderLayerCompositor::updateLayerForHeader(bool wantsLayer)
2926 if (m_renderView.document().ownerElement())
2930 if (m_layerForHeader) {
2931 m_layerForHeader->removeFromParent();
2932 m_layerForHeader = nullptr;
2934 // The ScrollingTree knows about the header layer, and the position of the root layer is affected
2935 // by the header layer, so if we remove the header, we need to tell the scrolling tree.
2936 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2937 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2942 if (!m_layerForHeader) {
2943 m_layerForHeader = GraphicsLayer::create(graphicsLayerFactory(), this);
2945 m_layerForHeader->setName("header");
2947 m_scrollLayer->addChildBelow(m_layerForHeader.get(), m_rootContentLayer.get());
2948 m_renderView.frameView().addPaintPendingMilestones(DidFirstFlushForHeaderLayer);
2951 m_layerForHeader->setPosition(FloatPoint());
2952 m_layerForHeader->setAnchorPoint(FloatPoint3D());
2953 m_layerForHeader->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().headerHeight()));
2955 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2956 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2958 if (Page* page = this->page())
2959 page->chrome().client().didAddHeaderLayer(m_layerForHeader.get());
2961 return m_layerForHeader.get();
2964 GraphicsLayer* RenderLayerCompositor::updateLayerForFooter(bool wantsLayer)
2966 if (m_renderView.document().ownerElement())
2970 if (m_layerForFooter) {
2971 m_layerForFooter->removeFromParent();
2972 m_layerForFooter = nullptr;
2974 // The ScrollingTree knows about the footer layer, and the total scrollable size is affected
2975 // by the footer layer, so if we remove the footer, we need to tell the scrolling tree.
2976 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2977 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2982 if (!m_layerForFooter) {
2983 m_layerForFooter = GraphicsLayer::create(graphicsLayerFactory(), this);
2985 m_layerForFooter->setName("footer");
2987 m_scrollLayer->addChildBelow(m_layerForFooter.get(), m_rootContentLayer.get());
2990 m_layerForFooter->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight()));
2991 m_layerForFooter->setAnchorPoint(FloatPoint3D());
2992 m_layerForFooter->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().footerHeight()));
2994 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
2995 scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
2997 if (Page* page = this->page())
2998 page->chrome().client().didAddFooterLayer(m_layerForFooter.get());
3000 return m_layerForFooter.get();
3005 bool RenderLayerCompositor::viewHasTransparentBackground(Color* backgroundColor) const
3007 if (m_renderView.frameView().isTransparent()) {
3008 if (backgroundColor)
3009 *backgroundColor = Color(); // Return an invalid color.
3013 Color documentBackgroundColor = m_renderView.frameView().documentBackgroundColor();
3014 if (!documentBackgroundColor.isValid())
3015 documentBackgroundColor = Color::white;
3017 if (backgroundColor)
3018 *backgroundColor = documentBackgroundColor;
3020 return documentBackgroundColor.hasAlpha();
3023 void RenderLayerCompositor::setRootExtendedBackgroundColor(const Color& color)
3025 if (color == m_rootExtendedBackgroundColor)
3028 m_rootExtendedBackgroundColor = color;
3030 if (Page* page = this->page())
3031 page->chrome().client().pageExtendedBackgroundColorDidChange(color);
3033 #if ENABLE(RUBBER_BANDING)
3034 if (!m_layerForOverhangAreas)
3037 m_layerForOverhangAreas->setBackgroundColor(m_rootExtendedBackgroundColor);
3039 if (!m_rootExtendedBackgroundColor.isValid())
3040 m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
3044 void RenderLayerCompositor::updateOverflowControlsLayers()
3046 #if ENABLE(RUBBER_BANDING)
3047 if (requiresOverhangAreasLayer()) {
3048 if (!m_layerForOverhangAreas) {
3049 m_layerForOverhangAreas = GraphicsLayer::create(graphicsLayerFactory(), this);
3051 m_layerForOverhangAreas->setName("overhang areas");
3053 m_layerForOverhangAreas->setDrawsContent(false);
3055 float topContentInset = m_renderView.frameView().topContentInset();
3056 IntSize overhangAreaSize = m_renderView.frameView().frameRect().size();
3057 overhangAreaSize.setHeight(overhangAreaSize.height() - topContentInset);
3058 m_layerForOverhangAreas->setSize(overhangAreaSize);
3059 m_layerForOverhangAreas->setPosition(FloatPoint(0, topContentInset));
3061 if (m_renderView.frameView().frame().settings().backgroundShouldExtendBeyondPage())
3062 m_layerForOverhangAreas->setBackgroundColor(m_renderView.frameView().documentBackgroundColor());
3064 m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
3066 // We want the overhang areas layer to be positioned below the frame contents,
3067 // so insert it below the clip layer.
3068 m_overflowControlsHostLayer->addChildBelow(m_layerForOverhangAreas.get(), m_clipLayer.get());
3070 } else if (m_layerForOverhangAreas) {
3071 m_layerForOverhangAreas->removeFromParent();
3072 m_layerForOverhangAreas = nullptr;
3075 if (requiresContentShadowLayer()) {
3076 if (!m_contentShadowLayer) {
3077 m_contentShadowLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3079 m_contentShadowLayer->setName("content shadow");
3081 m_contentShadowLayer->setSize(m_rootContentLayer->size());
3082 m_contentShadowLayer->setPosition(m_rootContentLayer->position());
3083 m_contentShadowLayer->setCustomAppearance(GraphicsLayer::ScrollingShadow);
3085 m_scrollLayer->addChildBelow(m_contentShadowLayer.get(), m_rootContentLayer.get());
3087 } else if (m_contentShadowLayer) {
3088 m_contentShadowLayer->removeFromParent();
3089 m_contentShadowLayer = nullptr;
3093 if (requiresHorizontalScrollbarLayer()) {
3094 if (!m_layerForHorizontalScrollbar) {
3095 m_layerForHorizontalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), this);
3096 m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
3098 m_layerForHorizontalScrollbar->setName("horizontal scrollbar container");
3101 #if PLATFORM(COCOA) && USE(CA)
3102 m_layerForHorizontalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
3104 m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get());
3106 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3107 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3109 } else if (m_layerForHorizontalScrollbar) {
3110 m_layerForHorizontalScrollbar->removeFromParent();
3111 m_layerForHorizontalScrollbar = nullptr;
3113 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3114 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3117 if (requiresVerticalScrollbarLayer()) {
3118 if (!m_layerForVerticalScrollbar) {
3119 m_layerForVerticalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), this);
3120 m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
3122 m_layerForVerticalScrollbar->setName("vertical scrollbar container");
3124 #if PLATFORM(COCOA) && USE(CA)
3125 m_layerForVerticalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
3127 m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get());
3129 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3130 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3132 } else if (m_layerForVerticalScrollbar) {
3133 m_layerForVerticalScrollbar->removeFromParent();
3134 m_layerForVerticalScrollbar = nullptr;
3136 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3137 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3140 if (requiresScrollCornerLayer()) {
3141 if (!m_layerForScrollCorner) {
3142 m_layerForScrollCorner = GraphicsLayer::create(graphicsLayerFactory(), this);
3143 m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
3145 m_layerForScrollCorner->setName("scroll corner");
3147 #if PLATFORM(COCOA) && USE(CA)
3148 m_layerForScrollCorner->setAcceleratesDrawing(acceleratedDrawingEnabled());
3150 m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get());
3152 } else if (m_layerForScrollCorner) {
3153 m_layerForScrollCorner->removeFromParent();
3154 m_layerForScrollCorner = nullptr;
3157 m_renderView.frameView().positionScrollbarLayers();
3160 void RenderLayerCompositor::ensureRootLayer()
3162 RootLayerAttachment expectedAttachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
3163 if (expectedAttachment == m_rootLayerAttachment)
3166 if (!m_rootContentLayer) {
3167 m_rootContentLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3169 m_rootContentLayer->setName("content root");
3171 IntRect overflowRect = m_renderView.pixelSnappedLayoutOverflowRect();
3172 m_rootContentLayer->setSize(FloatSize(overflowRect.maxX(), overflowRect.maxY()));
3173 m_rootContentLayer->setPosition(FloatPoint());
3175 #if PLATFORM(IOS) || PLATFORM(EFL)
3176 // Page scale is applied above this on iOS, so we'll just say that our root layer applies it.
3177 Frame& frame = m_renderView.frameView().frame();
3178 if (frame.isMainFrame())
3179 m_rootContentLayer->setAppliesPageScale();
3182 // Need to clip to prevent transformed content showing outside this frame
3183 m_rootContentLayer->setMasksToBounds(true);
3186 if (requiresScrollLayer(expectedAttachment)) {
3187 if (!m_overflowControlsHostLayer) {
3188 ASSERT(!m_scrollLayer);
3189 ASSERT(!m_clipLayer);
3191 // Create a layer to host the clipping layer and the overflow controls layers.
3192 m_overflowControlsHostLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3194 m_overflowControlsHostLayer->setName("overflow controls host");
3197 // Create a clipping layer if this is an iframe
3198 m_clipLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3200 m_clipLayer->setName("frame clipping");
3202 m_clipLayer->setMasksToBounds(true);
3204 m_scrollLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
3206 m_scrollLayer->setName("frame scrolling");
3209 m_overflowControlsHostLayer->addChild(m_clipLayer.get());
3210 m_clipLayer->addChild(m_scrollLayer.get());
3211 m_scrollLayer->addChild(m_rootContentLayer.get());
3213 m_clipLayer->setSize(m_renderView.frameView().unscaledTotalVisibleContentSize());
3215 updateOverflowControlsLayers();
3217 if (hasCoordinatedScrolling())
3218 scheduleLayerFlush(true);
3220 updateScrollLayerPosition();
3223 if (m_overflowControlsHostLayer) {
3224 m_overflowControlsHostLayer = nullptr;
3225 m_clipLayer = nullptr;
3226 m_scrollLayer = nullptr;
3230 // Check to see if we have to change the attachment
3231 if (m_rootLayerAttachment != RootLayerUnattached)
3234 attachRootLayer(expectedAttachment);
3237 void RenderLayerCompositor::destroyRootLayer()
3239 if (!m_rootContentLayer)
3244 #if ENABLE(RUBBER_BANDING)
3245 if (m_layerForOverhangAreas) {
3246 m_layerForOverhangAreas->removeFromParent();
3247 m_layerForOverhangAreas = nullptr;
3251 if (m_layerForHorizontalScrollbar) {
3252 m_layerForHorizontalScrollbar->removeFromParent();
3253 m_layerForHorizontalScrollbar = nullptr;
3254 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3255 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
3256 if (Scrollbar* horizontalScrollbar = m_renderView.frameView().verticalScrollbar())
3257 m_renderView.frameView().invalidateScrollbar(horizontalScrollbar, IntRect(IntPoint(0, 0), horizontalScrollbar->frameRect().size()));
3260 if (m_layerForVerticalScrollbar) {
3261 m_layerForVerticalScrollbar->removeFromParent();
3262 m_layerForVerticalScrollbar = nullptr;
3263 if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
3264 scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
3265 if (Scrollbar* verticalScrollbar = m_renderView.frameView().verticalScrollbar())
3266 m_renderView.frameView().invalidateScrollbar(verticalScrollbar, IntRect(IntPoint(0, 0), verticalScrollbar->frameRect().size()));
3269 if (m_layerForScrollCorner) {
3270 m_layerForScrollCorner = nullptr;
3271 m_renderView.frameView().invalidateScrollCorner(m_renderView.frameView().scrollCornerRect());
3274 if (m_overflowControlsHostLayer) {
3275 m_overflowControlsHostLayer = nullptr;
3276 m_clipLayer = nullptr;
3277 m_scrollLayer = nullptr;
3279 ASSERT(!m_scrollLayer);
3280 m_rootContentLayer = nullptr;
3282 m_layerUpdater = nullptr;
3285 void RenderLayerCompositor::attachRootLayer(RootLayerAttachment attachment)
3287 if (!m_rootContentLayer)
3290 switch (attachment) {
3291 case RootLayerUnattached:
3292 ASSERT_NOT_REACHED();
3294 case RootLayerAttachedViaChromeClient: {
3295 Frame& frame = m_renderView.frameView().frame();
3296 Page* page = frame.page();
3300 page->chrome().client().attachRootGraphicsLayer(&frame, rootGraphicsLayer());
3303 case RootLayerAttachedViaEnclosingFrame: {
3304 // The layer will get hooked up via RenderLayerBacking::updateGraphicsLayerConfiguration()
3305 // for the frame's renderer in the parent document.
3306 m_renderView.document().ownerElement()->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
3311 m_rootLayerAttachment = attachment;
3312 rootLayerAttachmentChanged();
3314 if (m_shouldFlushOnReattach) {
3315 scheduleLayerFlushNow();
3316 m_shouldFlushOnReattach = false;
3320 void RenderLayerCompositor::detachRootLayer()
3322 if (!m_rootContentLayer || m_rootLayerAttachment == RootLayerUnattached)
3325 switch (m_rootLayerAttachment) {