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31 #ifndef RenderFlexibleBox_h
32 #define RenderFlexibleBox_h
34 #include "OrderIterator.h"
35 #include "RenderBlock.h"
39 class RenderFlexibleBox : public RenderBlock {
41 RenderFlexibleBox(Element&, PassRef<RenderStyle>);
42 RenderFlexibleBox(Document&, PassRef<RenderStyle>);
43 virtual ~RenderFlexibleBox();
45 virtual const char* renderName() const override;
47 virtual bool isFlexibleBox() const override final { return true; }
48 virtual bool avoidsFloats() const override final { return true; }
49 virtual bool canCollapseAnonymousBlockChild() const override final { return false; }
50 virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) override final;
52 virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
53 virtual int firstLineBaseline() const override;
54 virtual int inlineBlockBaseline(LineDirectionMode) const override;
56 virtual void paintChildren(PaintInfo& forSelf, const LayoutPoint&, PaintInfo& forChild, bool usePrintRect) override;
58 bool isHorizontalFlow() const;
60 bool isTopLayoutOverflowAllowed() const override;
61 bool isLeftLayoutOverflowAllowed() const override;
64 virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override;
65 virtual void computePreferredLogicalWidths() override;
67 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
75 enum PositionedLayoutMode {
80 typedef HashMap<const RenderBox*, LayoutUnit> InflexibleFlexItemSize;
81 typedef Vector<RenderBox*> OrderedFlexItemList;
86 // Use an inline capacity of 8, since flexbox containers usually have less than 8 children.
87 typedef Vector<LayoutRect, 8> ChildFrameRects;
89 bool hasOrthogonalFlow(RenderBox& child) const;
90 bool isColumnFlow() const;
91 bool isLeftToRightFlow() const;
92 bool isMultiline() const;
93 Length flexBasisForChild(RenderBox& child) const;
94 void setCrossAxisExtent(LayoutUnit);
95 LayoutUnit crossAxisExtentForChild(RenderBox& child) const;
96 LayoutUnit mainAxisExtentForChild(RenderBox& child) const;
97 LayoutUnit crossAxisExtent() const;
98 LayoutUnit mainAxisExtent() const;
99 LayoutUnit crossAxisContentExtent() const;
100 LayoutUnit mainAxisContentExtent(LayoutUnit contentLogicalHeight);
101 LayoutUnit computeMainAxisExtentForChild(RenderBox& child, SizeType, const Length& size);
102 WritingMode transformedWritingMode() const;
103 LayoutUnit flowAwareBorderStart() const;
104 LayoutUnit flowAwareBorderEnd() const;
105 LayoutUnit flowAwareBorderBefore() const;
106 LayoutUnit flowAwareBorderAfter() const;
107 LayoutUnit flowAwarePaddingStart() const;
108 LayoutUnit flowAwarePaddingEnd() const;
109 LayoutUnit flowAwarePaddingBefore() const;
110 LayoutUnit flowAwarePaddingAfter() const;
111 LayoutUnit flowAwareMarginStartForChild(RenderBox& child) const;
112 LayoutUnit flowAwareMarginEndForChild(RenderBox& child) const;
113 LayoutUnit flowAwareMarginBeforeForChild(RenderBox& child) const;
114 LayoutUnit flowAwareMarginAfterForChild(RenderBox& child) const;
115 LayoutUnit crossAxisMarginExtentForChild(RenderBox& child) const;
116 LayoutUnit crossAxisScrollbarExtent() const;
117 LayoutPoint flowAwareLocationForChild(RenderBox& child) const;
118 // FIXME: Supporting layout deltas.
119 void setFlowAwareLocationForChild(RenderBox& child, const LayoutPoint&);
120 void adjustAlignmentForChild(RenderBox& child, LayoutUnit);
121 EAlignItems alignmentForChild(RenderBox& child) const;
122 LayoutUnit mainAxisBorderAndPaddingExtentForChild(RenderBox& child) const;
123 LayoutUnit mainAxisScrollbarExtentForChild(RenderBox& child) const;
124 LayoutUnit preferredMainAxisContentExtentForChild(RenderBox& child, bool hasInfiniteLineLength);
126 void layoutFlexItems(bool relayoutChildren, Vector<LineContext>&);
127 LayoutUnit autoMarginOffsetInMainAxis(const OrderedFlexItemList&, LayoutUnit& availableFreeSpace);
128 void updateAutoMarginsInMainAxis(RenderBox& child, LayoutUnit autoMarginOffset);
129 bool hasAutoMarginsInCrossAxis(RenderBox& child) const;
130 bool updateAutoMarginsInCrossAxis(RenderBox& child, LayoutUnit availableAlignmentSpace);
131 void repositionLogicalHeightDependentFlexItems(Vector<LineContext>&);
132 LayoutUnit clientLogicalBottomAfterRepositioning();
133 void appendChildFrameRects(ChildFrameRects&);
134 void repaintChildrenDuringLayoutIfMoved(const ChildFrameRects&);
136 LayoutUnit availableAlignmentSpaceForChild(LayoutUnit lineCrossAxisExtent, RenderBox&);
137 LayoutUnit marginBoxAscentForChild(RenderBox&);
139 LayoutUnit computeChildMarginValue(const Length& margin);
140 void computeMainAxisPreferredSizes(OrderIterator::OrderValues&);
141 LayoutUnit adjustChildSizeForMinAndMax(RenderBox&, LayoutUnit childSize);
142 bool computeNextFlexLine(OrderedFlexItemList& orderedChildren, LayoutUnit& preferredMainAxisExtent, double& totalFlexGrow, double& totalWeightedFlexShrink, LayoutUnit& minMaxAppliedMainAxisExtent, bool& hasInfiniteLineLength);
144 bool resolveFlexibleLengths(FlexSign, const OrderedFlexItemList&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, Vector<LayoutUnit>& childSizes, bool hasInfiniteLineLength);
145 void freezeViolations(const Vector<Violation>&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, bool hasInfiniteLineLength);
147 void resetAutoMarginsAndLogicalTopInCrossAxis(RenderBox&);
148 bool needToStretchChild(RenderBox&);
149 void setLogicalOverrideSize(RenderBox& child, LayoutUnit childPreferredSize);
150 void prepareChildForPositionedLayout(RenderBox& child, LayoutUnit mainAxisOffset, LayoutUnit crossAxisOffset, PositionedLayoutMode);
151 size_t numberOfInFlowPositionedChildren(const OrderedFlexItemList&) const;
152 void layoutAndPlaceChildren(LayoutUnit& crossAxisOffset, const OrderedFlexItemList&, const Vector<LayoutUnit>& childSizes, LayoutUnit availableFreeSpace, bool relayoutChildren, Vector<LineContext>&);
153 void layoutColumnReverse(const OrderedFlexItemList&, LayoutUnit crossAxisOffset, LayoutUnit availableFreeSpace);
154 void alignFlexLines(Vector<LineContext>&);
155 void alignChildren(const Vector<LineContext>&);
156 void applyStretchAlignmentToChild(RenderBox&, LayoutUnit lineCrossAxisExtent);
157 void flipForRightToLeftColumn();
158 void flipForWrapReverse(const Vector<LineContext>&, LayoutUnit crossAxisStartEdge);
160 mutable OrderIterator m_orderIterator;
161 int m_numberOfInFlowChildrenOnFirstLine;
164 RENDER_OBJECT_TYPE_CASTS(RenderFlexibleBox, isFlexibleBox())
166 } // namespace WebCore
168 #endif // RenderFlexibleBox_h