2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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32 #include "FlowThreadController.h"
34 #include "NamedFlowCollection.h"
35 #include "RenderFlowThread.h"
36 #include "RenderNamedFlowThread.h"
37 #include "StyleInheritedData.h"
38 #include "WebKitNamedFlow.h"
39 #include <wtf/text/AtomicString.h>
43 PassOwnPtr<FlowThreadController> FlowThreadController::create(RenderView* view)
45 return adoptPtr(new FlowThreadController(view));
48 FlowThreadController::FlowThreadController(RenderView* view)
50 , m_currentRenderFlowThread(0)
51 , m_isRenderNamedFlowThreadOrderDirty(false)
52 , m_flowThreadsWithAutoLogicalHeightRegions(0)
56 FlowThreadController::~FlowThreadController()
60 RenderNamedFlowThread* FlowThreadController::ensureRenderFlowThreadWithName(const AtomicString& name)
62 if (!m_renderNamedFlowThreadList)
63 m_renderNamedFlowThreadList = adoptPtr(new RenderNamedFlowThreadList());
65 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
66 RenderNamedFlowThread* flowRenderer = *iter;
67 if (flowRenderer->flowThreadName() == name)
72 NamedFlowCollection* namedFlows = m_view->document()->namedFlows();
74 // Sanity check for the absence of a named flow in the "CREATED" state with the same name.
75 ASSERT(!namedFlows->flowByName(name));
77 RenderNamedFlowThread* flowRenderer = RenderNamedFlowThread::createAnonymous(m_view->document(), namedFlows->ensureFlowWithName(name));
78 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style()));
79 m_renderNamedFlowThreadList->add(flowRenderer);
81 // Keep the flow renderer as a child of RenderView.
82 m_view->addChild(flowRenderer);
84 setIsRenderNamedFlowThreadOrderDirty(true);
89 void FlowThreadController::styleDidChange()
91 RenderStyle* viewStyle = m_view->style();
92 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
93 RenderNamedFlowThread* flowRenderer = *iter;
94 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle));
98 void FlowThreadController::layoutRenderNamedFlowThreads()
100 updateFlowThreadsChainIfNecessary();
102 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
103 RenderNamedFlowThread* flowRenderer = *iter;
104 flowRenderer->layoutIfNeeded();
108 void FlowThreadController::registerNamedFlowContentNode(Node* contentNode, RenderNamedFlowThread* namedFlow)
110 ASSERT(contentNode && contentNode->isElementNode());
112 ASSERT(!m_mapNamedFlowContentNodes.contains(contentNode));
113 ASSERT(!namedFlow->hasContentNode(contentNode));
114 m_mapNamedFlowContentNodes.add(contentNode, namedFlow);
115 namedFlow->registerNamedFlowContentNode(contentNode);
118 void FlowThreadController::unregisterNamedFlowContentNode(Node* contentNode)
120 ASSERT(contentNode && contentNode->isElementNode());
121 HashMap<Node*, RenderNamedFlowThread*>::iterator it = m_mapNamedFlowContentNodes.find(contentNode);
122 ASSERT(it != m_mapNamedFlowContentNodes.end());
124 ASSERT(it->value->hasContentNode(contentNode));
125 it->value->unregisterNamedFlowContentNode(contentNode);
126 m_mapNamedFlowContentNodes.remove(contentNode);
129 void FlowThreadController::updateFlowThreadsChainIfNecessary()
131 ASSERT(m_renderNamedFlowThreadList);
132 ASSERT(isAutoLogicalHeightRegionsCountConsistent());
134 // Remove the left-over flow threads.
135 RenderNamedFlowThreadList toRemoveList;
136 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
137 RenderNamedFlowThread* flowRenderer = *iter;
138 if (flowRenderer->isMarkedForDestruction())
139 toRemoveList.add(flowRenderer);
142 if (toRemoveList.size() > 0)
143 setIsRenderNamedFlowThreadOrderDirty(true);
145 for (RenderNamedFlowThreadList::iterator iter = toRemoveList.begin(); iter != toRemoveList.end(); ++iter) {
146 RenderNamedFlowThread* flowRenderer = *iter;
147 m_renderNamedFlowThreadList->remove(flowRenderer);
148 flowRenderer->destroy();
151 if (isRenderNamedFlowThreadOrderDirty()) {
152 // Arrange the thread list according to dependencies.
153 RenderNamedFlowThreadList sortedList;
154 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
155 RenderNamedFlowThread* flowRenderer = *iter;
156 if (sortedList.contains(flowRenderer))
158 flowRenderer->pushDependencies(sortedList);
159 sortedList.add(flowRenderer);
161 m_renderNamedFlowThreadList->swap(sortedList);
162 setIsRenderNamedFlowThreadOrderDirty(false);
166 bool FlowThreadController::updateFlowThreadsNeedingLayout()
168 bool needsTwoPassLayout = false;
170 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
171 RenderNamedFlowThread* flowRenderer = *iter;
172 ASSERT(!flowRenderer->needsTwoPhasesLayout());
173 flowRenderer->setInConstrainedLayoutPhase(false);
174 if (flowRenderer->needsLayout() && flowRenderer->hasAutoLogicalHeightRegions())
175 needsTwoPassLayout = true;
178 if (needsTwoPassLayout)
179 resetFlowThreadsWithAutoHeightRegions();
181 return needsTwoPassLayout;
184 bool FlowThreadController::updateFlowThreadsNeedingTwoStepLayout()
186 bool needsTwoPassLayout = false;
188 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
189 RenderNamedFlowThread* flowRenderer = *iter;
190 if (flowRenderer->needsTwoPhasesLayout()) {
191 needsTwoPassLayout = true;
196 if (needsTwoPassLayout)
197 resetFlowThreadsWithAutoHeightRegions();
199 return needsTwoPassLayout;
202 void FlowThreadController::resetFlowThreadsWithAutoHeightRegions()
204 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
205 RenderNamedFlowThread* flowRenderer = *iter;
206 if (flowRenderer->hasAutoLogicalHeightRegions()) {
207 flowRenderer->markAutoLogicalHeightRegionsForLayout();
208 flowRenderer->invalidateRegions();
213 void FlowThreadController::updateFlowThreadsIntoConstrainedPhase()
215 // Walk the flow chain in reverse order to update the auto-height regions and compute correct sizes for the containing regions. Only after this we can
216 // set the flow in the constrained layout phase.
217 for (RenderNamedFlowThreadList::reverse_iterator iter = m_renderNamedFlowThreadList->rbegin(); iter != m_renderNamedFlowThreadList->rend(); ++iter) {
218 RenderNamedFlowThread* flowRenderer = *iter;
219 ASSERT(!flowRenderer->hasRegions() || flowRenderer->hasValidRegionInfo());
220 flowRenderer->layoutIfNeeded();
221 if (flowRenderer->hasAutoLogicalHeightRegions()) {
222 ASSERT(flowRenderer->needsTwoPhasesLayout());
223 flowRenderer->markAutoLogicalHeightRegionsForLayout();
225 flowRenderer->setInConstrainedLayoutPhase(true);
226 flowRenderer->clearNeedsTwoPhasesLayout();
230 bool FlowThreadController::isContentNodeRegisteredWithAnyNamedFlow(Node* contentNode) const
232 return m_mapNamedFlowContentNodes.contains(contentNode);
236 bool FlowThreadController::isAutoLogicalHeightRegionsCountConsistent() const
238 if (!hasRenderNamedFlowThreads())
239 return !hasFlowThreadsWithAutoLogicalHeightRegions();
241 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
242 if (!(*iter)->isAutoLogicalHeightRegionsCountConsistent())
250 } // namespace WebCore