2 * Copyright (C) 2016 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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30 #include "PlatformGamepad.h"
31 #include <wtf/RetainPtr.h>
33 OBJC_CLASS GCController;
34 OBJC_CLASS GCControllerAxisInput;
35 OBJC_CLASS GCControllerButtonInput;
36 OBJC_CLASS GCControllerElement;
37 OBJC_CLASS GCExtendedGamepad;
42 class GameControllerGamepad : public PlatformGamepad {
43 WTF_MAKE_NONCOPYABLE(GameControllerGamepad);
45 GameControllerGamepad(GCController *, unsigned index);
47 const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; }
48 const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; }
50 const char* source() const final { return "GameController"_s; }
53 void setupAsExtendedGamepad();
54 void setupAsGamepad();
56 RetainPtr<GCController> m_gcController;
58 Vector<SharedGamepadValue> m_axisValues;
59 Vector<SharedGamepadValue> m_buttonValues;
61 RetainPtr<GCGamepad> m_gamepad;
62 RetainPtr<GCExtendedGamepad> m_extendedGamepad;
64 bool m_hadButtonPresses { false };
69 } // namespace WebCore
71 #endif // ENABLE(GAMEPAD)