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31 #ifndef ScopedEventQueue_h
32 #define ScopedEventQueue_h
34 #include <wtf/NeverDestroyed.h>
35 #include <wtf/Noncopyable.h>
36 #include <wtf/PassRefPtr.h>
37 #include <wtf/RefPtr.h>
38 #include <wtf/Vector.h>
43 class EventQueueScope;
45 class ScopedEventQueue {
46 WTF_MAKE_NONCOPYABLE(ScopedEventQueue); WTF_MAKE_FAST_ALLOCATED;
48 static ScopedEventQueue& instance();
49 void enqueueEvent(PassRefPtr<Event>);
55 void dispatchEvent(PassRefPtr<Event>) const;
56 void dispatchAllEvents();
57 void incrementScopingLevel();
58 void decrementScopingLevel();
60 Vector<RefPtr<Event>> m_queuedEvents;
61 unsigned m_scopingLevel;
63 friend NeverDestroyed<ScopedEventQueue>;
64 friend EventQueueScope;
67 class EventQueueScope {
68 WTF_MAKE_NONCOPYABLE(EventQueueScope);
70 EventQueueScope() { ScopedEventQueue::instance().incrementScopingLevel(); }
71 ~EventQueueScope() { ScopedEventQueue::instance().decrementScopingLevel(); }
76 #endif // ScopedEventQueue_h