2 * Copyright (C) 2018 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
30 #include "GPUDevice.h"
31 #include "WebGPUAdapter.h"
32 #include "WebGPUQueue.h"
34 #include <wtf/RefCounted.h>
35 #include <wtf/RefPtr.h>
39 class ScriptExecutionContext;
40 class WebGPUCommandBuffer;
41 class WebGPURenderPipeline;
42 class WebGPUShaderModule;
44 struct WebGPURenderPipelineDescriptor;
45 struct WebGPUShaderModuleDescriptor;
47 class WebGPUDevice : public RefCounted<WebGPUDevice> {
49 static RefPtr<WebGPUDevice> create(Ref<WebGPUAdapter>&&);
51 const WebGPUAdapter& adapter() const { return m_adapter.get(); }
52 const GPUDevice& device() const { return *m_device; }
54 RefPtr<WebGPUShaderModule> createShaderModule(WebGPUShaderModuleDescriptor&&) const;
55 RefPtr<WebGPURenderPipeline> createRenderPipeline(WebGPURenderPipelineDescriptor&&) const;
57 RefPtr<WebGPUCommandBuffer> createCommandBuffer() const;
58 RefPtr<WebGPUQueue> getQueue();
61 WebGPUDevice(Ref<WebGPUAdapter>&&, RefPtr<GPUDevice>&&);
63 Ref<WebGPUAdapter> m_adapter;
64 RefPtr<GPUDevice> m_device;
65 RefPtr<WebGPUQueue> m_queue;
68 } // namespace WebCore
70 #endif // ENABLE(WEBGPU)