2 * Copyright (C) 2018 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
27 #include "WebGPUDevice.h"
31 #include "DOMWindow.h"
33 #include "EventNames.h"
34 #include "Exception.h"
35 #include "GPUBindGroup.h"
36 #include "GPUBindGroupBinding.h"
37 #include "GPUBindGroupDescriptor.h"
38 #include "GPUBindGroupLayoutDescriptor.h"
39 #include "GPUBufferBinding.h"
40 #include "GPUBufferDescriptor.h"
41 #include "GPUCommandBuffer.h"
42 #include "GPUComputePipelineDescriptor.h"
43 #include "GPUProgrammableStageDescriptor.h"
44 #include "GPURenderPipelineDescriptor.h"
45 #include "GPUSampler.h"
46 #include "GPUSamplerDescriptor.h"
47 #include "GPUShaderModuleDescriptor.h"
48 #include "GPUTextureDescriptor.h"
49 #include "GPUUncapturedErrorEvent.h"
50 #include "InspectorInstrumentation.h"
51 #include "JSDOMConvertBufferSource.h"
52 #include "JSGPUOutOfMemoryError.h"
53 #include "JSGPUValidationError.h"
54 #include "JSWebGPUBuffer.h"
56 #include "WebGPUBindGroup.h"
57 #include "WebGPUBindGroupBinding.h"
58 #include "WebGPUBindGroupDescriptor.h"
59 #include "WebGPUBindGroupLayout.h"
60 #include "WebGPUBufferBinding.h"
61 #include "WebGPUCommandEncoder.h"
62 #include "WebGPUComputePipeline.h"
63 #include "WebGPUComputePipelineDescriptor.h"
64 #include "WebGPUPipelineLayout.h"
65 #include "WebGPUPipelineLayoutDescriptor.h"
66 #include "WebGPUProgrammableStageDescriptor.h"
67 #include "WebGPUQueue.h"
68 #include "WebGPURenderPipeline.h"
69 #include "WebGPURenderPipelineDescriptor.h"
70 #include "WebGPUSampler.h"
71 #include "WebGPUShaderModule.h"
72 #include "WebGPUShaderModuleDescriptor.h"
73 #include "WebGPUSwapChain.h"
74 #include "WebGPUTexture.h"
75 #include <JavaScriptCore/ConsoleMessage.h>
77 #include <wtf/HashSet.h>
78 #include <wtf/IsoMallocInlines.h>
80 #include <wtf/MainThread.h>
81 #include <wtf/NeverDestroyed.h>
82 #include <wtf/Optional.h>
84 #include <wtf/RefPtr.h>
85 #include <wtf/Variant.h>
86 #include <wtf/Vector.h>
87 #include <wtf/text/WTFString.h>
91 WTF_MAKE_ISO_ALLOCATED_IMPL(WebGPUDevice);
93 RefPtr<WebGPUDevice> WebGPUDevice::tryCreate(ScriptExecutionContext& context, Ref<const WebGPUAdapter>&& adapter)
95 if (auto device = GPUDevice::tryCreate(adapter->options()))
96 return adoptRef(new WebGPUDevice(context, WTFMove(adapter), device.releaseNonNull()));
100 HashSet<WebGPUDevice*>& WebGPUDevice::instances(const LockHolder&)
102 static NeverDestroyed<HashSet<WebGPUDevice*>> instances;
106 Lock& WebGPUDevice::instancesMutex()
108 static LazyNeverDestroyed<Lock> mutex;
109 static std::once_flag initializeMutex;
110 std::call_once(initializeMutex, [] {
116 WebGPUDevice::WebGPUDevice(ScriptExecutionContext& context, Ref<const WebGPUAdapter>&& adapter, Ref<GPUDevice>&& device)
117 : m_scriptExecutionContext(context)
118 , m_adapter(WTFMove(adapter))
119 , m_device(WTFMove(device))
120 , m_errorScopes(GPUErrorScopes::create([this, weakThis = makeWeakPtr(this)] (GPUError&& error) {
122 dispatchUncapturedError(WTFMove(error));
125 ASSERT(m_scriptExecutionContext.isDocument());
127 LockHolder lock(instancesMutex());
128 instances(lock).add(this);
131 WebGPUDevice::~WebGPUDevice()
133 InspectorInstrumentation::willDestroyWebGPUDevice(*this);
135 LockHolder lock(instancesMutex());
136 ASSERT(instances(lock).contains(this));
137 instances(lock).remove(this);
140 Ref<WebGPUBuffer> WebGPUDevice::createBuffer(const GPUBufferDescriptor& descriptor) const
142 m_errorScopes->setErrorPrefix("GPUDevice.createBuffer(): ");
144 auto buffer = m_device->tryCreateBuffer(descriptor, GPUBufferMappedOption::NotMapped, m_errorScopes);
145 return WebGPUBuffer::create(WTFMove(buffer), m_errorScopes);
148 Vector<JSC::JSValue> WebGPUDevice::createBufferMapped(JSC::ExecState& state, const GPUBufferDescriptor& descriptor) const
150 m_errorScopes->setErrorPrefix("GPUDevice.createBufferMapped(): ");
152 JSC::JSValue wrappedArrayBuffer = JSC::jsNull();
154 auto buffer = m_device->tryCreateBuffer(descriptor, GPUBufferMappedOption::IsMapped, m_errorScopes);
156 auto arrayBuffer = buffer->mapOnCreation();
157 wrappedArrayBuffer = toJS(&state, JSC::jsCast<JSDOMGlobalObject*>(state.lexicalGlobalObject()), arrayBuffer);
160 auto webBuffer = WebGPUBuffer::create(WTFMove(buffer), m_errorScopes);
161 auto wrappedWebBuffer = toJS(&state, JSC::jsCast<JSDOMGlobalObject*>(state.lexicalGlobalObject()), webBuffer);
163 return { wrappedWebBuffer, wrappedArrayBuffer };
166 Ref<WebGPUTexture> WebGPUDevice::createTexture(const GPUTextureDescriptor& descriptor) const
168 auto texture = m_device->tryCreateTexture(descriptor);
169 return WebGPUTexture::create(WTFMove(texture));
172 Ref<WebGPUSampler> WebGPUDevice::createSampler(const GPUSamplerDescriptor& descriptor) const
174 auto sampler = m_device->tryCreateSampler(descriptor);
175 return WebGPUSampler::create(WTFMove(sampler));
178 Ref<WebGPUBindGroupLayout> WebGPUDevice::createBindGroupLayout(const GPUBindGroupLayoutDescriptor& descriptor) const
180 auto layout = m_device->tryCreateBindGroupLayout(descriptor);
181 return WebGPUBindGroupLayout::create(WTFMove(layout));
184 Ref<WebGPUPipelineLayout> WebGPUDevice::createPipelineLayout(const WebGPUPipelineLayoutDescriptor& descriptor) const
186 auto gpuDescriptor = descriptor.tryCreateGPUPipelineLayoutDescriptor();
188 return WebGPUPipelineLayout::create(nullptr);
190 auto layout = m_device->createPipelineLayout(WTFMove(*gpuDescriptor));
191 return WebGPUPipelineLayout::create(WTFMove(layout));
194 Ref<WebGPUBindGroup> WebGPUDevice::createBindGroup(const WebGPUBindGroupDescriptor& descriptor) const
196 auto gpuDescriptor = descriptor.tryCreateGPUBindGroupDescriptor();
198 return WebGPUBindGroup::create(nullptr);
200 auto bindGroup = m_device->tryCreateBindGroup(*gpuDescriptor, m_errorScopes);
201 return WebGPUBindGroup::create(WTFMove(bindGroup));
204 Ref<WebGPUShaderModule> WebGPUDevice::createShaderModule(const WebGPUShaderModuleDescriptor& descriptor) const
206 // FIXME: What can be validated here?
207 auto module = m_device->tryCreateShaderModule(GPUShaderModuleDescriptor { descriptor.code });
208 return WebGPUShaderModule::create(WTFMove(module));
211 Ref<WebGPURenderPipeline> WebGPUDevice::createRenderPipeline(const WebGPURenderPipelineDescriptor& descriptor) const
213 m_errorScopes->setErrorPrefix("GPUDevice.createRenderPipeline(): ");
215 auto gpuDescriptor = descriptor.tryCreateGPURenderPipelineDescriptor(m_errorScopes);
217 return WebGPURenderPipeline::create(nullptr, m_errorScopes);
219 auto pipeline = m_device->tryCreateRenderPipeline(*gpuDescriptor, m_errorScopes);
220 return WebGPURenderPipeline::create(WTFMove(pipeline), m_errorScopes);
223 Ref<WebGPUComputePipeline> WebGPUDevice::createComputePipeline(const WebGPUComputePipelineDescriptor& descriptor) const
225 m_errorScopes->setErrorPrefix("GPUDevice.createComputePipeline(): ");
227 auto gpuDescriptor = descriptor.tryCreateGPUComputePipelineDescriptor(m_errorScopes);
229 return WebGPUComputePipeline::create(nullptr, m_errorScopes);
231 auto pipeline = m_device->tryCreateComputePipeline(*gpuDescriptor, m_errorScopes);
232 return WebGPUComputePipeline::create(WTFMove(pipeline), m_errorScopes);
235 Ref<WebGPUCommandEncoder> WebGPUDevice::createCommandEncoder() const
237 auto commandBuffer = m_device->tryCreateCommandBuffer();
238 return WebGPUCommandEncoder::create(WTFMove(commandBuffer));
241 Ref<WebGPUQueue> WebGPUDevice::getQueue() const
244 m_queue = WebGPUQueue::create(m_device->tryGetQueue());
246 return makeRef(*m_queue.get());
249 void WebGPUDevice::popErrorScope(ErrorPromise&& promise)
252 Optional<GPUError> error = m_errorScopes->popErrorScope(failMessage);
253 if (failMessage.isEmpty())
254 promise.resolve(error);
256 promise.reject(Exception { OperationError, "GPUDevice::popErrorScope(): " + failMessage });
259 // Errors reported via the validation error event should also appear in the console as warnings.
260 static void printValidationErrorToConsole(GPUError& error, ScriptExecutionContext& context)
262 if (!WTF::holds_alternative<RefPtr<GPUValidationError>>(error))
265 auto validationError = WTF::get<RefPtr<GPUValidationError>>(error);
266 if (!validationError)
269 auto message = validationError->message();
270 auto consoleMessage = makeUnique<Inspector::ConsoleMessage>(MessageSource::Rendering, MessageType::Log, MessageLevel::Warning, message);
272 downcast<Document>(context).addConsoleMessage(WTFMove(consoleMessage));
275 void WebGPUDevice::dispatchUncapturedError(GPUError&& error)
277 printValidationErrorToConsole(error, m_scriptExecutionContext);
279 callOnMainThread([error = WTFMove(error), this, protectedThis = makeRef(*this)] () mutable {
280 dispatchEvent(GPUUncapturedErrorEvent::create(eventNames().uncapturederrorEvent, WTFMove(error)));
284 } // namespace WebCore
286 #endif // ENABLE(WEBGPU)