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27 Conditional=WEB_AUDIO,
29 ] AudioPannerNode : AudioNode {
31 const unsigned short EQUALPOWER = 0;
32 const unsigned short HRTF = 1;
33 const unsigned short SOUNDFIELD = 2;
36 const unsigned short LINEAR_DISTANCE = 0;
37 const unsigned short INVERSE_DISTANCE = 1;
38 const unsigned short EXPONENTIAL_DISTANCE = 2;
40 // Default model for stereo is HRTF
41 attribute unsigned short panningModel
42 setter raises(DOMException);
44 // Uses a 3D cartesian coordinate system
45 void setPosition(in float x, in float y, in float z);
46 void setOrientation(in float x, in float y, in float z);
47 void setVelocity(in float x, in float y, in float z);
50 attribute unsigned short distanceModel
51 setter raises(DOMException);
53 attribute float refDistance;
54 attribute float maxDistance;
55 attribute float rolloffFactor;
57 // Directional sound cone
58 attribute float coneInnerAngle;
59 attribute float coneOuterAngle;
60 attribute float coneOuterGain;
62 // Dynamically calculated gain values
63 readonly attribute AudioGain coneGain;
64 readonly attribute AudioGain distanceGain;