e62c0bb881ed29d648a4507a0cc413f3ec106279
[WebKit-https.git] / Source / ThirdParty / ANGLE / ANGLE.vcxproj / libGLESv2.vcxproj
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322     <ClInclude Include="..\src\libGLESv2\renderer\TextureStorage9.h" />
323     <ClInclude Include="..\src\libGLESv2\renderer\VertexBuffer.h" />
324     <ClInclude Include="..\src\libGLESv2\renderer\VertexBuffer11.h" />
325     <ClInclude Include="..\src\libGLESv2\renderer\VertexBuffer9.h" />
326     <ClInclude Include="..\src\libGLESv2\renderer\vertexconversion.h" />
327     <ClInclude Include="..\src\libGLESv2\renderer\VertexDataManager.h" />
328     <ClInclude Include="..\src\libGLESv2\renderer\VertexDeclarationCache.h" />
329     <ClInclude Include="..\src\libGLESv2\resource.h" />
330     <ClInclude Include="..\src\libGLESv2\ResourceManager.h" />
331     <ClInclude Include="..\src\libGLESv2\Shader.h" />
332     <ClInclude Include="..\src\libGLESv2\Texture.h" />
333     <ClInclude Include="..\src\libGLESv2\Uniform.h" />
334     <ClInclude Include="..\src\libGLESv2\utilities.h" />
335     <ClInclude Include="..\src\common\version.h" />
336   </ItemGroup>
337   <ItemGroup>
338     <None Include="..\src\libGLESv2\libGLESv2.def" />
339     <None Include="..\src\libGLESv2\renderer\shaders\Blit.ps" />
340     <None Include="..\src\libGLESv2\renderer\shaders\Blit.vs" />
341     <None Include="..\src\libGLESv2\renderer\shaders\Clear11.hlsl" />
342     <None Include="..\src\libGLESv2\renderer\shaders\generate_shaders.bat" />
343     <None Include="..\src\libGLESv2\renderer\shaders\Passthrough11.hlsl" />
344   </ItemGroup>
345   <ItemGroup>
346     <ResourceCompile Include="..\src\libGLESv2\libGLESv2.rc" />
347   </ItemGroup>
348   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
349   <ImportGroup Label="ExtensionTargets">
350   </ImportGroup>
351 </Project>