Fixed Win64 build on VS2013.
[WebKit-https.git] / Source / ThirdParty / ANGLE / ANGLE.vcxproj / libGLESv2.vcxproj
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325     <ClInclude Include="..\src\libGLESv2\renderer\TextureStorage.h" />
326     <ClInclude Include="..\src\libGLESv2\renderer\TextureStorage11.h" />
327     <ClInclude Include="..\src\libGLESv2\renderer\TextureStorage9.h" />
328     <ClInclude Include="..\src\libGLESv2\renderer\VertexBuffer.h" />
329     <ClInclude Include="..\src\libGLESv2\renderer\VertexBuffer11.h" />
330     <ClInclude Include="..\src\libGLESv2\renderer\VertexBuffer9.h" />
331     <ClInclude Include="..\src\libGLESv2\renderer\vertexconversion.h" />
332     <ClInclude Include="..\src\libGLESv2\renderer\VertexDataManager.h" />
333     <ClInclude Include="..\src\libGLESv2\renderer\VertexDeclarationCache.h" />
334     <ClInclude Include="..\src\libGLESv2\resource.h" />
335     <ClInclude Include="..\src\libGLESv2\ResourceManager.h" />
336     <ClInclude Include="..\src\libGLESv2\Shader.h" />
337     <ClInclude Include="..\src\libGLESv2\Texture.h" />
338     <ClInclude Include="..\src\libGLESv2\Uniform.h" />
339     <ClInclude Include="..\src\libGLESv2\utilities.h" />
340     <ClInclude Include="..\src\common\version.h" />
341   </ItemGroup>
342   <ItemGroup>
343     <None Include="..\src\libGLESv2\libGLESv2.def" />
344     <None Include="..\src\libGLESv2\renderer\shaders\Blit.ps" />
345     <None Include="..\src\libGLESv2\renderer\shaders\Blit.vs" />
346     <None Include="..\src\libGLESv2\renderer\shaders\Clear11.hlsl" />
347     <None Include="..\src\libGLESv2\renderer\shaders\generate_shaders.bat" />
348     <None Include="..\src\libGLESv2\renderer\shaders\Passthrough11.hlsl" />
349   </ItemGroup>
350   <ItemGroup>
351     <ResourceCompile Include="..\src\libGLESv2\libGLESv2.rc" />
352   </ItemGroup>
353   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
354   <ImportGroup Label="ExtensionTargets">
355   </ImportGroup>
356 </Project>