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[WebKit-https.git] / Source / ThirdParty / ANGLE / ANGLE.vcxproj / libGLESv2.vcxproj
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334     <ClInclude Include="..\src\libGLESv2\renderer\d3d11\TextureStorage11.h" />
335     <ClInclude Include="..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h" />
336     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\Blit9.h" />
337     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\formatutils9.h" />
338     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\RenderTarget9.h" />
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340     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h" />
341     <ClInclude Include="..\src\libGLESv2\renderer\d3d\HLSLCompiler.h" />
342     <ClInclude Include="..\src\libGLESv2\renderer\imageformats.h" />
343     <ClInclude Include="..\src\libGLESv2\renderer\IndexRangeCache.h" />
344     <ClInclude Include="..\src\libGLESv2\renderer\loadimage.h" />
345     <ClInclude Include="..\src\libGLESv2\renderer\vertexconversion.h" />
346     <ClInclude Include="..\src\libGLESv2\Sampler.h" />
347     <ClInclude Include="..\src\libGLESv2\TransformFeedback.h" />
348     <ClInclude Include="..\src\libGLESv2\validationES.h" />
349     <ClInclude Include="..\src\libGLESv2\validationES2.h" />
350     <ClInclude Include="..\src\libGLESv2\validationES3.h" />
351     <ClInclude Include="..\src\libGLESv2\VertexArray.h" />
352     <ClInclude Include="..\src\libGLESv2\VertexAttribute.h" />
353     <ClInclude Include="..\src\third_party\murmurhash\MurmurHash3.h" />
354     <ClInclude Include="..\src\libGLESv2\angletypes.h" />
355     <ClInclude Include="..\src\libGLESv2\BinaryStream.h" />
356     <ClInclude Include="..\src\libGLESv2\Buffer.h" />
357     <ClInclude Include="..\src\libGLESv2\constants.h" />
358     <ClInclude Include="..\src\libGLESv2\Context.h" />
359     <ClInclude Include="..\src\libGLESv2\Fence.h" />
360     <ClInclude Include="..\src\libGLESv2\Framebuffer.h" />
361     <ClInclude Include="..\include\GLES2\gl2.h" />
362     <ClInclude Include="..\include\GLES2\gl2ext.h" />
363     <ClInclude Include="..\include\GLES2\gl2platform.h" />
364     <ClInclude Include="..\src\libGLESv2\HandleAllocator.h" />
365     <ClInclude Include="..\src\libGLESv2\main.h" />
366     <ClInclude Include="..\src\libGLESv2\mathutil.h" />
367     <ClInclude Include="..\src\libGLESv2\precompiled.h" />
368     <ClInclude Include="..\src\libGLESv2\Program.h" />
369     <ClInclude Include="..\src\libGLESv2\ProgramBinary.h" />
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371     <ClInclude Include="..\src\common\RefCountObject.h" />
372     <ClInclude Include="..\src\libGLESv2\Renderbuffer.h" />
373     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\Fence9.h" />
374     <ClInclude Include="..\src\libGLESv2\renderer\FenceImpl.h" />
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376     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\BufferStorage9.h" />
377     <ClInclude Include="..\src\libGLESv2\renderer\generatemip.h" />
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380     <ClInclude Include="..\src\libGLESv2\renderer\IndexBuffer.h" />
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388     <ClInclude Include="..\src\libGLESv2\renderer\RenderTarget.h" />
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395     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\componentmaskps.h" />
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397     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\luminanceps.h" />
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399     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\passthroughlum11ps.h" />
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401     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\passthroughps.h" />
402     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\passthroughrgb11ps.h" />
403     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\passthroughrgba11ps.h" />
404     <ClInclude Include="..\src\libGLESv2\renderer\shaders\compiled\standardvs.h" />
405     <ClInclude Include="..\src\libGLESv2\renderer\SwapChain.h" />
406     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\SwapChain9.h" />
407     <ClInclude Include="..\src\libGLESv2\renderer\TextureStorage.h" />
408     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\TextureStorage9.h" />
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410     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h" />
411     <ClInclude Include="..\src\libGLESv2\renderer\d3d9\vertexconversion.h" />
412     <ClInclude Include="..\src\libGLESv2\renderer\VertexDataManager.h" />
413     <ClInclude Include="..\src\libGLESv2\resource.h" />
414     <ClInclude Include="..\src\libGLESv2\ResourceManager.h" />
415     <ClInclude Include="..\src\libGLESv2\Shader.h" />
416     <ClInclude Include="..\src\libGLESv2\Texture.h" />
417     <ClInclude Include="..\src\libGLESv2\Uniform.h" />
418     <ClInclude Include="..\src\libGLESv2\utilities.h" />
419     <ClInclude Include="..\src\common\version.h" />
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423     <None Include="..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps" />
424     <None Include="..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs" />
425     <None Include="..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl" />
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429   <ItemGroup>
430     <ResourceCompile Include="..\src\libGLESv2\libGLESv2.rc" />
431   </ItemGroup>
432   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
433   <ImportGroup Label="ExtensionTargets">
434   </ImportGroup>
435 </Project>