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27 #include "WasmMachineThreads.h"
29 #if ENABLE(WEBASSEMBLY)
31 #include "MachineStackMarker.h"
32 #include <wtf/NeverDestroyed.h>
33 #include <wtf/ThreadMessage.h>
34 #include <wtf/threads/Signals.h>
36 namespace JSC { namespace Wasm {
39 inline MachineThreads& wasmThreads()
41 static LazyNeverDestroyed<MachineThreads> threads;
42 static std::once_flag once;
43 std::call_once(once, [] {
50 void startTrackingCurrentThread()
52 wasmThreads().addCurrentThread();
55 void resetInstructionCacheOnAllThreads()
57 auto locker = holdLock(wasmThreads().getLock());
59 const DoublyLinkedList<MachineThreads::MachineThread>& threads = wasmThreads().threadsListHead(locker);
60 for (const auto* thread = threads.head(); thread; thread = thread->next()) {
61 sendMessage(thread->m_thread.get(), [] (const PlatformRegisters&) {
62 // It's likely that the signal handler will already reset the instruction cache but we might as well be sure.
63 WTF::crossModifyingCodeFence();
69 } } // namespace JSC::Wasm
71 #endif // ENABLE(WEBASSEMBLY)