[WTF] Add makeUnique<T>, which ensures T is fast-allocated, makeUnique / makeUniqueWi...
[WebKit-https.git] / Source / JavaScriptCore / inspector / remote / socket / RemoteInspectorSocketEndpoint.h
1 /*
2  * Copyright (C) 2019 Sony Interactive Entertainment Inc.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23  * THE POSSIBILITY OF SUCH DAMAGE.
24  */
25
26 #pragma once
27
28 #if ENABLE(REMOTE_INSPECTOR)
29
30 #include "RemoteInspectorSocket.h"
31
32 #include <wtf/Condition.h>
33 #include <wtf/Function.h>
34 #include <wtf/HashMap.h>
35 #include <wtf/Lock.h>
36 #include <wtf/Threading.h>
37 #include <wtf/Vector.h>
38 #include <wtf/WeakPtr.h>
39
40 namespace Inspector {
41
42 class MessageParser;
43 class RemoteInspectorConnectionClient;
44
45 class JS_EXPORT_PRIVATE RemoteInspectorSocketEndpoint {
46     WTF_MAKE_FAST_ALLOCATED;
47 public:
48     static std::unique_ptr<RemoteInspectorSocketEndpoint> create(RemoteInspectorConnectionClient* inspectorClient, const char* name)
49     {
50         return makeUnique<RemoteInspectorSocketEndpoint>(inspectorClient, name);
51     }
52
53     RemoteInspectorSocketEndpoint(RemoteInspectorConnectionClient*, const char*);
54     ~RemoteInspectorSocketEndpoint();
55
56     Optional<ConnectionID> connectInet(const char* serverAddr, uint16_t serverPort);
57     Optional<ConnectionID> listenInet(const char* address, uint16_t port);
58
59     void send(ConnectionID, const uint8_t* data, size_t);
60
61     Optional<ConnectionID> createClient(PlatformSocketType fd);
62
63     Optional<uint16_t> getPort(ConnectionID) const;
64
65 protected:
66     void recvIfEnabled(ConnectionID);
67     void sendIfEnabled(ConnectionID);
68     void workerThread();
69     void wakeupWorkerThread();
70     void acceptInetSocketIfEnabled(ConnectionID);
71     bool isListening(ConnectionID);
72
73     mutable Lock m_connectionsLock;
74     HashMap<ConnectionID, std::unique_ptr<Socket::Connection>> m_connections;
75
76     PlatformSocketType m_wakeupSendSocket { INVALID_SOCKET_VALUE };
77     PlatformSocketType m_wakeupReceiveSocket { INVALID_SOCKET_VALUE };
78
79     RefPtr<Thread> m_workerThread;
80     std::atomic<bool> m_shouldAbortWorkerThread { false };
81
82     WeakPtr<RemoteInspectorConnectionClient> m_inspectorClient;
83 };
84
85 } // namespace Inspector
86
87 #endif // ENABLE(REMOTE_INSPECTOR)