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27 #include "Watchpoint.h"
29 #include "LinkBuffer.h"
30 #include <wtf/CompilationThread.h>
31 #include <wtf/PassRefPtr.h>
35 Watchpoint::~Watchpoint()
41 WatchpointSet::WatchpointSet(WatchpointState state)
46 WatchpointSet::~WatchpointSet()
48 // Remove all watchpoints, so that they don't try to remove themselves. Note that we
49 // don't fire watchpoints on deletion. We assume that any code that is interested in
50 // watchpoints already also separately has a mechanism to make sure that the code is
51 // either keeping the watchpoint set's owner alive, or does some weak reference thing.
52 while (!m_set.isEmpty())
53 m_set.begin()->remove();
56 void WatchpointSet::add(Watchpoint* watchpoint)
58 ASSERT(!isCompilationThread());
59 ASSERT(state() != IsInvalidated);
62 m_set.push(watchpoint);
66 void WatchpointSet::notifyWriteSlow()
68 ASSERT(state() == IsWatched);
71 m_state = IsInvalidated;
72 WTF::storeStoreFence();
75 void WatchpointSet::fireAllWatchpoints()
77 while (!m_set.isEmpty())
78 m_set.begin()->fire();
81 void InlineWatchpointSet::add(Watchpoint* watchpoint)
83 inflate()->add(watchpoint);
86 WatchpointSet* InlineWatchpointSet::inflateSlow()
89 ASSERT(!isCompilationThread());
90 WatchpointSet* fat = adoptRef(new WatchpointSet(decodeState(m_data))).leakRef();
91 WTF::storeStoreFence();
92 m_data = bitwise_cast<uintptr_t>(fat);
96 void InlineWatchpointSet::freeFat()