Versioning.
[WebKit-https.git] / Source / JavaScriptCore / PlatformPlayStation.cmake
1 list(APPEND JavaScriptCore_PRIVATE_INCLUDE_DIRECTORIES
2     "${JAVASCRIPTCORE_DIR}/inspector/remote/playstation"
3 )
4
5 list(APPEND JavaScriptCore_PRIVATE_FRAMEWORK_HEADERS
6     inspector/remote/RemoteAutomationTarget.h
7     inspector/remote/RemoteConnectionToTarget.h
8     inspector/remote/RemoteControllableTarget.h
9     inspector/remote/RemoteInspectionTarget.h
10     inspector/remote/RemoteInspector.h
11
12     inspector/remote/playstation/RemoteInspectorConnectionClient.h
13     inspector/remote/playstation/RemoteInspectorMessageParser.h
14     inspector/remote/playstation/RemoteInspectorServer.h
15     inspector/remote/playstation/RemoteInspectorSocket.h
16     inspector/remote/playstation/RemoteInspectorSocketClient.h
17     inspector/remote/playstation/RemoteInspectorSocketServer.h
18 )
19
20 list(APPEND JavaScriptCore_SOURCES
21     API/JSRemoteInspector.cpp
22
23     inspector/remote/RemoteAutomationTarget.cpp
24     inspector/remote/RemoteConnectionToTarget.cpp
25     inspector/remote/RemoteControllableTarget.cpp
26     inspector/remote/RemoteInspectionTarget.cpp
27     inspector/remote/RemoteInspector.cpp
28
29     inspector/remote/playstation/RemoteInspectorConnectionClientPlayStation.cpp
30     inspector/remote/playstation/RemoteInspectorMessageParserPlayStation.cpp
31     inspector/remote/playstation/RemoteInspectorPlayStation.cpp
32     inspector/remote/playstation/RemoteInspectorServerPlayStation.cpp
33     inspector/remote/playstation/RemoteInspectorSocketClientPlayStation.cpp
34     inspector/remote/playstation/RemoteInspectorSocketPlayStation.cpp
35     inspector/remote/playstation/RemoteInspectorSocketServerPlayStation.cpp
36 )
37
38 if (${WTF_LIBRARY_TYPE} STREQUAL "STATIC")
39     add_definitions(-DSTATICALLY_LINKED_WITH_WTF)
40 endif ()
41
42 # This overrides the default x64 value of 1GB for the memory pool size
43 add_definitions(-DFIXED_EXECUTABLE_MEMORY_POOL_SIZE_IN_MB=64)