Make JetStream 2
[WebKit-https.git] / PerformanceTests / JetStream2 / RexBench / UniPoker / benchmark.js
1 /*
2  * Copyright (C) 2017 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
24  */
25 "use strict";
26
27 class Benchmark {
28     constructor()
29     {
30         this._players = [];
31         this._players.push(new Player("Player 1"));
32         this._players.push(new Player("Player 2"));
33         this._players.push(new Player("Player 3"));
34         this._players.push(new Player("Player 4"));
35     }
36
37     runIteration()
38     {
39         playHands(this._players);
40     }
41
42     validate()
43     {
44         if (this._players.length != playerExpectations.length)
45             throw "Expect " + playerExpectations.length + ", but actually have " + this._players.length;
46
47         for (let playerIdx = 0; playerIdx < playerExpectations.length; playerIdx++)
48             playerExpectations[playerIdx].validate(this._players[playerIdx]);
49     }
50 }