2010-12-10 Kimmo Kinnunen <kimmo.t.kinnunen@nokia.com>
[WebKit-https.git] / ANGLE / ChangeLog
1 2010-12-01  Steve Falkenburg  <sfalken@apple.com>
2
3         Reviewed by Adam Roben.
4
5         vcproj changes can't be applied cleanly by the Windows EWS bot
6         https://bugs.webkit.org/show_bug.cgi?id=50328
7
8         * src/libEGL/libEGL.vcproj: Added property svn:eol-style.
9         * src/libGLESv2/libGLESv2.vcproj: Added property svn:eol-style.
10
11 2010-11-03  Darin Adler  <darin@apple.com>
12
13         Updated Xcode projects by opening them with Xcode 3.2.4.
14         Updated svn:ignore for Xcode projects.
15
16         * ANGLE.xcodeproj: Added property svn:ignore.
17         * ANGLE.xcodeproj/project.pbxproj: Updated with Xcode 3.2.4.
18         * src/build_angle.xcodeproj: Added property svn:ignore.
19         * src/build_angle.xcodeproj/project.pbxproj: Updated with Xcode 3.2.4.
20
21 2010-09-01  Zhenyao Mo  <zmo@google.com>
22
23         Reviewed by Kenneth Russell.
24
25         Roll ANGLE under webkit to r402
26         https://bugs.webkit.org/show_bug.cgi?id=45004
27
28         * ANGLE.xcodeproj/project.pbxproj:
29         * include/GLES2/gl2ext.h:
30         * include/GLSLANG/ResourceLimits.h: Removed.
31         * include/GLSLANG/ShaderLang.h:
32         * src/compiler/BaseTypes.h:
33         (getPrecisionString):
34         (getBasicString):
35         (IsSampler):
36         (getQualifierString):
37         * src/compiler/Initialize.cpp:
38         (BuiltInConstants):
39         (IdentifyBuiltIns):
40         * src/compiler/Initialize.h:
41         * src/compiler/InitializeDll.cpp:
42         (InitProcess):
43         (DetachProcess):
44         (InitThread):
45         (DetachThread):
46         * src/compiler/InitializeDll.h:
47         * src/compiler/InitializeParseContext.h:
48         * src/compiler/Intermediate.cpp:
49         (GetHigherPrecision):
50         (TIntermediate::addBinaryMath):
51         (TIntermediate::setAggregateOperator):
52         (TIntermediate::addComma):
53         (TIntermediate::postProcess):
54         (TIntermBinary::promote):
55         (CompareStruct):
56         * src/compiler/OutputGLSL.cpp:
57         (TOutputGLSL::writeFunctionParameters):
58         (TOutputGLSL::visitUnary):
59         (TOutputGLSL::visitBranch):
60         * src/compiler/OutputHLSL.cpp:
61         (sh::OutputHLSL::header):
62         (sh::OutputHLSL::visitBinary):
63         (sh::OutputHLSL::visitAggregate):
64         (sh::OutputHLSL::handleExcessiveLoop):
65         (sh::OutputHLSL::addConstructor):
66         * src/compiler/ParseHelper.cpp:
67         (TParseContext::constructorErrorCheck):
68         (TParseContext::samplerErrorCheck):
69         (TParseContext::paramErrorCheck):
70         (TParseContext::findFunction):
71         (TParseContext::executeInitializer):
72         (TParseContext::addConstructor):
73         (TParseContext::addConstStruct):
74         (FreeParseContextIndex):
75         (GetGlobalParseContext):
76         * src/compiler/PoolAlloc.h:
77         (TPoolAllocator::tHeader::tHeader):
78         (pool_allocator::allocate):
79         (pool_allocator::deallocate):
80         * src/compiler/ShaderLang.cpp:
81         (ShInitialize):
82         (ShFinalize):
83         (ShInitBuiltInResource):
84         * src/compiler/SymbolTable.cpp:
85         (TType::getStructSize):
86         * src/compiler/SymbolTable.h:
87         (TVariable::setQualifier):
88         * src/compiler/Types.h:
89         (TType::TType):
90         (TType::getBasicType):
91         (TType::setBasicType):
92         (TType::getPrecision):
93         (TType::setPrecision):
94         (TType::getQualifier):
95         (TType::setQualifier):
96         (TType::getNominalSize):
97         (TType::setNominalSize):
98         (TType::isMatrix):
99         (TType::setMatrix):
100         (TType::isArray):
101         (TType::getArraySize):
102         (TType::setArraySize):
103         (TType::getMaxArraySize):
104         (TType::setMaxArraySize):
105         (TType::clearArrayness):
106         (TType::setArrayInformationType):
107         (TType::getArrayInformationType):
108         (TType::isVector):
109         (TType::isScalar):
110         (TType::setStruct):
111         (TType::getTypeName):
112         (TType::setTypeName):
113         (TType::isField):
114         (TType::getFieldName):
115         (TType::setFieldName):
116         (TType::getBasicString):
117         (TType::getPrecisionString):
118         (TType::getQualifierString):
119         * src/compiler/glslang.l:
120         * src/compiler/glslang.y:
121         * src/compiler/intermediate.h:
122         (TIntermNode::getLine):
123         (TIntermNode::setLine):
124         (TIntermTyped::getAsTyped):
125         (TIntermTyped::setType):
126         (TIntermTyped::getType):
127         (TIntermTyped::getTypePointer):
128         (TIntermTyped::getBasicType):
129         (TIntermTyped::getQualifier):
130         (TIntermTyped::getPrecision):
131         (TIntermTyped::getNominalSize):
132         (TIntermTyped::isMatrix):
133         (TIntermTyped::isArray):
134         (TIntermTyped::isVector):
135         (TIntermTyped::isScalar):
136         (TIntermTyped::getBasicString):
137         (TIntermTyped::getQualifierString):
138         (TIntermSymbol::getId):
139         (TIntermSymbol::getSymbol):
140         (TIntermOperator::setOp):
141         (TIntermBinary::setLeft):
142         (TIntermBinary::setRight):
143         (TIntermBinary::getLeft):
144         (TIntermBinary::getRight):
145         (TIntermUnary::setOperand):
146         (TIntermUnary::getOperand):
147         (TIntermAggregate::getAsAggregate):
148         (TIntermAggregate::getSequence):
149         (TIntermAggregate::setName):
150         (TIntermAggregate::getName):
151         (TIntermAggregate::setUserDefined):
152         (TIntermAggregate::isUserDefined):
153         (TIntermAggregate::getQualifier):
154         (TIntermAggregate::setOptimize):
155         (TIntermAggregate::setDebug):
156         (TIntermSelection::getCondition):
157         (TIntermSelection::getTrueBlock):
158         (TIntermSelection::getFalseBlock):
159         (TIntermSelection::getAsSelectionNode):
160         * src/compiler/parseConst.cpp:
161         (TConstTraverser::TConstTraverser):
162         * src/compiler/preprocessor/atom.c:
163         (InitAtomTable):
164         * src/compiler/preprocessor/atom.h:
165         * src/compiler/preprocessor/compile.h:
166         * src/compiler/preprocessor/cpp.c:
167         * src/compiler/preprocessor/cpp.h:
168         * src/compiler/preprocessor/cppstruct.c:
169         * src/compiler/preprocessor/memory.c:
170         * src/compiler/preprocessor/memory.h:
171         * src/compiler/preprocessor/parser.h:
172         * src/compiler/preprocessor/preprocess.h:
173         * src/compiler/preprocessor/scanner.c:
174         * src/compiler/preprocessor/scanner.h:
175         * src/compiler/preprocessor/slglobals.h:
176         * src/compiler/preprocessor/symbols.c:
177         (NewSymbol):
178         * src/compiler/preprocessor/symbols.h:
179         * src/compiler/preprocessor/tokens.c:
180         (RecordToken):
181         * src/compiler/preprocessor/tokens.h:
182         * src/libEGL/Display.cpp:
183         (egl::Display::Display):
184         (egl::Display::initialize):
185         (egl::Display::terminate):
186         (egl::Display::createDevice):
187         (egl::Display::createWindowSurface):
188         (egl::Display::createContext):
189         (egl::Display::getMultiSampleSupport):
190         (egl::Display::getCompressedTextureSupport):
191         * src/libEGL/Display.h:
192         * src/libEGL/Surface.cpp:
193         (egl::Surface::Surface):
194         (egl::Surface::resetSwapChain):
195         (egl::Surface::getWindowHandle):
196         (egl::Surface::writeRecordableFlipState):
197         (egl::Surface::applyFlipState):
198         (egl::Surface::releaseRecordedState):
199         (egl::Surface::checkForWindowResize):
200         (egl::Surface::swap):
201         * src/libEGL/Surface.h:
202         * src/libEGL/libEGL.cpp:
203         * src/libEGL/libEGL.vcproj:
204         * src/libGLESv2/Blit.cpp:
205         (gl::Blit::setVertexShader):
206         (gl::Blit::setPixelShader):
207         (gl::Blit::setFormatConvertShaders):
208         * src/libGLESv2/Buffer.cpp:
209         (gl::Buffer::Buffer):
210         * src/libGLESv2/Buffer.h:
211         * src/libGLESv2/Context.cpp:
212         (gl::Context::Context):
213         (gl::Context::~Context):
214         (gl::Context::makeCurrent):
215         (gl::Context::markAllStateDirty):
216         (gl::Context::getReadFramebufferHandle):
217         (gl::Context::getDrawFramebufferHandle):
218         (gl::Context::getRenderbufferHandle):
219         (gl::Context::getArrayBufferHandle):
220         (gl::Context::setVertexAttribState):
221         (gl::Context::createBuffer):
222         (gl::Context::createProgram):
223         (gl::Context::createShader):
224         (gl::Context::createTexture):
225         (gl::Context::createRenderbuffer):
226         (gl::Context::deleteBuffer):
227         (gl::Context::deleteShader):
228         (gl::Context::deleteProgram):
229         (gl::Context::deleteTexture):
230         (gl::Context::deleteRenderbuffer):
231         (gl::Context::getBuffer):
232         (gl::Context::getShader):
233         (gl::Context::getProgram):
234         (gl::Context::getTexture):
235         (gl::Context::getRenderbuffer):
236         (gl::Context::getReadFramebuffer):
237         (gl::Context::getDrawFramebuffer):
238         (gl::Context::bindArrayBuffer):
239         (gl::Context::bindElementArrayBuffer):
240         (gl::Context::bindTexture2D):
241         (gl::Context::bindTextureCubeMap):
242         (gl::Context::bindReadFramebuffer):
243         (gl::Context::bindDrawFramebuffer):
244         (gl::Context::bindRenderbuffer):
245         (gl::Context::useProgram):
246         (gl::Context::setFramebufferZero):
247         (gl::Context::setRenderbufferStorage):
248         (gl::Context::getFramebuffer):
249         (gl::Context::getArrayBuffer):
250         (gl::Context::getElementArrayBuffer):
251         (gl::Context::getCurrentProgram):
252         (gl::Context::getTexture2D):
253         (gl::Context::getTextureCubeMap):
254         (gl::Context::getSamplerTexture):
255         (gl::Context::getFloatv):
256         (gl::Context::getIntegerv):
257         (gl::Context::getQueryParameterInfo):
258         (gl::Context::applyRenderTarget):
259         (gl::Context::applyState):
260         (gl::Context::applyIndexBuffer):
261         (gl::Context::readPixels):
262         (gl::Context::clear):
263         (gl::Context::finish):
264         (gl::Context::flush):
265         (gl::Context::supportsShaderModel3):
266         (gl::Context::getMaxSupportedSamples):
267         (gl::Context::getNearestSupportedSamples):
268         (gl::Context::supportsCompressedTextures):
269         (gl::Context::detachBuffer):
270         (gl::Context::detachTexture):
271         (gl::Context::detachFramebuffer):
272         (gl::Context::detachRenderbuffer):
273         (gl::Context::getIncompleteTexture):
274         (gl::Context::initExtensionString):
275         (gl::Context::blitFramebuffer):
276         * src/libGLESv2/Context.h:
277         (gl::AttributeState::AttributeState):
278         * src/libGLESv2/Framebuffer.cpp:
279         (gl::Framebuffer::Framebuffer):
280         (gl::Framebuffer::~Framebuffer):
281         (gl::Framebuffer::lookupRenderbuffer):
282         (gl::Framebuffer::setColorbuffer):
283         (gl::Framebuffer::setDepthbuffer):
284         (gl::Framebuffer::setStencilbuffer):
285         (gl::Framebuffer::detachTexture):
286         (gl::Framebuffer::detachRenderbuffer):
287         (gl::Framebuffer::getRenderTargetSerial):
288         (gl::Framebuffer::getRenderTarget):
289         (gl::Framebuffer::getDepthStencil):
290         (gl::Framebuffer::getDepthbufferSerial):
291         (gl::Framebuffer::getStencilbufferSerial):
292         (gl::Framebuffer::getColorbuffer):
293         (gl::Framebuffer::getDepthbuffer):
294         (gl::Framebuffer::getStencilbuffer):
295         (gl::Framebuffer::getColorbufferHandle):
296         (gl::Framebuffer::getDepthbufferHandle):
297         (gl::Framebuffer::getStencilbufferHandle):
298         (gl::Framebuffer::hasStencil):
299         (gl::Framebuffer::isMultisample):
300         (gl::Framebuffer::completeness):
301         (gl::DefaultFramebuffer::DefaultFramebuffer):
302         (gl::Framebuffer::getSamples):
303         (gl::DefaultFramebuffer::completeness):
304         * src/libGLESv2/Framebuffer.h:
305         * src/libGLESv2/Program.cpp:
306         (gl::Program::Program):
307         (gl::Program::~Program):
308         (gl::Program::attachShader):
309         (gl::Program::detachShader):
310         (gl::Program::linkVaryings):
311         (gl::Program::link):
312         (gl::Program::unlink):
313         (gl::Program::release):
314         (gl::Program::addRef):
315         (gl::Program::getRefCount):
316         (gl::Program::getDxViewportLocation):
317         * src/libGLESv2/Program.h:
318         * src/libGLESv2/RefCountObject.cpp: Added.
319         (gl::RefCountObject::RefCountObject):
320         (gl::RefCountObject::~RefCountObject):
321         (gl::RefCountObject::addRef):
322         (gl::RefCountObject::release):
323         (gl::RefCountObjectBindingPointer::set):
324         * src/libGLESv2/RefCountObject.h: Added.
325         (gl::RefCountObject::id):
326         (gl::RefCountObjectBindingPointer::RefCountObjectBindingPointer):
327         (gl::RefCountObjectBindingPointer::~RefCountObjectBindingPointer):
328         (gl::RefCountObjectBindingPointer::get):
329         (gl::RefCountObjectBindingPointer::id):
330         (gl::RefCountObjectBindingPointer::operator ! ):
331         (gl::BindingPointer::set):
332         (gl::BindingPointer::get):
333         (gl::BindingPointer::operator -> ):
334         * src/libGLESv2/Renderbuffer.cpp:
335         (gl::Renderbuffer::Renderbuffer):
336         (gl::Renderbuffer::~Renderbuffer):
337         (gl::Renderbuffer::isColorbuffer):
338         (gl::Renderbuffer::isDepthbuffer):
339         (gl::Renderbuffer::isStencilbuffer):
340         (gl::Renderbuffer::getRenderTarget):
341         (gl::Renderbuffer::getDepthStencil):
342         (gl::Renderbuffer::getWidth):
343         (gl::Renderbuffer::getHeight):
344         (gl::Renderbuffer::getFormat):
345         (gl::Renderbuffer::getD3DFormat):
346         (gl::Renderbuffer::getSerial):
347         (gl::Renderbuffer::setStorage):
348         (gl::RenderbufferStorage::RenderbufferStorage):
349         (gl::RenderbufferStorage::~RenderbufferStorage):
350         (gl::RenderbufferStorage::isColorbuffer):
351         (gl::RenderbufferStorage::isDepthbuffer):
352         (gl::RenderbufferStorage::isStencilbuffer):
353         (gl::RenderbufferStorage::getRenderTarget):
354         (gl::RenderbufferStorage::getDepthStencil):
355         (gl::RenderbufferStorage::getWidth):
356         (gl::RenderbufferStorage::getHeight):
357         (gl::RenderbufferStorage::setSize):
358         (gl::RenderbufferStorage::getFormat):
359         (gl::RenderbufferStorage::getD3DFormat):
360         (gl::RenderbufferStorage::getSamples):
361         (gl::RenderbufferStorage::getSerial):
362         (gl::RenderbufferStorage::issueSerial):
363         (gl::Colorbuffer::Colorbuffer):
364         (gl::Colorbuffer::isColorbuffer):
365         (gl::Colorbuffer::getRedSize):
366         (gl::Colorbuffer::getGreenSize):
367         (gl::Colorbuffer::getBlueSize):
368         (gl::Colorbuffer::getAlphaSize):
369         (gl::DepthStencilbuffer::DepthStencilbuffer):
370         (gl::DepthStencilbuffer::~DepthStencilbuffer):
371         (gl::DepthStencilbuffer::isDepthbuffer):
372         (gl::DepthStencilbuffer::isStencilbuffer):
373         (gl::DepthStencilbuffer::getDepthSize):
374         (gl::DepthStencilbuffer::getStencilSize):
375         (gl::DepthStencilbuffer::getDepthStencil):
376         (gl::Depthbuffer::Depthbuffer):
377         (gl::Depthbuffer::~Depthbuffer):
378         (gl::Depthbuffer::isDepthbuffer):
379         (gl::Depthbuffer::isStencilbuffer):
380         (gl::Stencilbuffer::Stencilbuffer):
381         (gl::Stencilbuffer::~Stencilbuffer):
382         (gl::Stencilbuffer::isDepthbuffer):
383         (gl::Stencilbuffer::isStencilbuffer):
384         * src/libGLESv2/Renderbuffer.h:
385         (gl::Renderbuffer::getStorage):
386         * src/libGLESv2/ResourceManager.cpp: Added.
387         (gl::ResourceManager::ResourceManager):
388         (gl::ResourceManager::~ResourceManager):
389         (gl::ResourceManager::addRef):
390         (gl::ResourceManager::release):
391         (gl::ResourceManager::createBuffer):
392         (gl::ResourceManager::createShader):
393         (gl::ResourceManager::createProgram):
394         (gl::ResourceManager::createTexture):
395         (gl::ResourceManager::createRenderbuffer):
396         (gl::ResourceManager::deleteBuffer):
397         (gl::ResourceManager::deleteShader):
398         (gl::ResourceManager::deleteProgram):
399         (gl::ResourceManager::deleteTexture):
400         (gl::ResourceManager::deleteRenderbuffer):
401         (gl::ResourceManager::getBuffer):
402         (gl::ResourceManager::getShader):
403         (gl::ResourceManager::getTexture):
404         (gl::ResourceManager::getProgram):
405         (gl::ResourceManager::getRenderbuffer):
406         (gl::ResourceManager::setRenderbuffer):
407         (gl::ResourceManager::checkBufferAllocation):
408         (gl::ResourceManager::checkTextureAllocation):
409         (gl::ResourceManager::checkRenderbufferAllocation):
410         * src/libGLESv2/ResourceManager.h: Added.
411         * src/libGLESv2/Shader.cpp:
412         (gl::Shader::Shader):
413         (gl::Shader::addRef):
414         (gl::Shader::release):
415         (gl::Shader::getRefCount):
416         (gl::Shader::parseVaryings):
417         (gl::VertexShader::VertexShader):
418         (gl::FragmentShader::FragmentShader):
419         * src/libGLESv2/Shader.h:
420         * src/libGLESv2/Texture.cpp:
421         (gl::Texture::Image::Image):
422         (gl::Texture::Texture):
423         (gl::Texture::getBlitter):
424         (gl::Texture::selectFormat):
425         (gl::Texture::loadImageData):
426         (gl::Texture::loadAlphaImageData):
427         (gl::Texture::loadLuminanceImageData):
428         (gl::Texture::loadLuminanceAlphaImageData):
429         (gl::Texture::loadRGBUByteImageData):
430         (gl::Texture::loadRGB565ImageData):
431         (gl::Texture::loadRGBAUByteImageData):
432         (gl::Texture::loadRGBA4444ImageData):
433         (gl::Texture::loadRGBA5551ImageData):
434         (gl::Texture::loadBGRAImageData):
435         (gl::Texture::createSurface):
436         (gl::Texture::setImage):
437         (gl::Texture::setCompressedImage):
438         (gl::Texture::subImage):
439         (gl::Texture::subImageCompressed):
440         (gl::Texture2D::Texture2D):
441         (gl::Texture2D::getFormat):
442         (gl::Texture2D::setCompressedImage):
443         (gl::Texture2D::subImage):
444         (gl::Texture2D::subImageCompressed):
445         (gl::Texture2D::copyImage):
446         (gl::Texture2D::copySubImage):
447         (gl::Texture2D::isCompressed):
448         (gl::Texture2D::getColorbuffer):
449         (gl::TextureCubeMap::TextureCubeMap):
450         (gl::TextureCubeMap::getFormat):
451         (gl::TextureCubeMap::setCompressedImage):
452         (gl::TextureCubeMap::subImage):
453         (gl::TextureCubeMap::subImageCompressed):
454         (gl::TextureCubeMap::isCompressed):
455         (gl::TextureCubeMap::copyImage):
456         (gl::TextureCubeMap::copySubImage):
457         (gl::TextureCubeMap::getColorbuffer):
458         (gl::Texture::TextureColorbufferProxy::addRef):
459         (gl::Texture::TextureColorbufferProxy::release):
460         (gl::Texture::TextureColorbufferProxy::getWidth):
461         (gl::Texture::TextureColorbufferProxy::getHeight):
462         (gl::Texture::TextureColorbufferProxy::getFormat):
463         * src/libGLESv2/Texture.h:
464         * src/libGLESv2/libGLESv2.cpp:
465         * src/libGLESv2/libGLESv2.def:
466         * src/libGLESv2/libGLESv2.vcproj:
467         * src/libGLESv2/main.h:
468         * src/libGLESv2/utilities.cpp:
469         (gl::ComputeCompressedPitch):
470         (gl::ComputeCompressedSize):
471         (gl::IsCompressed):
472         (gl::ComputePixelSize):
473         (gl::CheckTextureFormatType):
474         (es2dx::ConvertRenderbufferFormat):
475         (es2dx::GetSamplesFromMultisampleType):
476         (es2dx::GetMultisampleTypeFromSamples):
477         * src/libGLESv2/utilities.h:
478
479 2010-08-17  Chris Marrin  <cmarrin@apple.com>
480
481         Unreviewed.
482
483         Moved previous link error fix to Base.xcconfig.
484
485         * ANGLE.xcodeproj/project.pbxproj:
486         * Configurations/Base.xcconfig:
487
488 2010-08-17  Chris Marrin  <cmarrin@apple.com>
489
490         Unreviewed.
491
492         Got rid of link errors in WebCore.
493
494         Changed GCC_INLINES_ARE_PRIVATE_EXTERN to YES and
495         GCC_SYMBOLS_PRIVATE_EXTERN to NO to match WebCore
496         flags.
497
498         * ANGLE.xcodeproj/project.pbxproj:
499
500 2010-08-04  Kenneth Russell  <kbr@google.com>
501
502         Reviewed by Dimitri Glazkov.
503
504         Update ANGLE to r352
505         https://bugs.webkit.org/show_bug.cgi?id=43500
506
507         Updated ANGLE to r352 (July 26, 2010). Built WebKit to test.
508
509         * include/GLSLANG/ShaderLang.h:
510         * src/compiler/Initialize.cpp:
511         (BuiltInFunctionsCommon):
512         (BuiltInFunctionsVertex):
513         (BuiltInFunctionsFragment):
514         (StandardUniforms):
515         (DefaultPrecisionVertex):
516         (DefaultPrecisionFragment):
517         (BuiltInConstants):
518         (TBuiltIns::initialize):
519         (IdentifyBuiltIns):
520         * src/compiler/Initialize.h:
521         (TBuiltIns::getBuiltInStrings):
522         * src/compiler/OutputGLSL.cpp:
523         (TOutputGLSL::visitSelection):
524         * src/compiler/ShHandle.h:
525         (TCompiler::getLanguage):
526         (TCompiler::getSpec):
527         (TCompiler::getSymbolTable):
528         (TCompiler::getInfoSink):
529         * src/compiler/ShaderLang.cpp:
530         (InitializeSymbolTable):
531         (GenerateBuiltInSymbolTable):
532         (ShInitialize):
533         (ShConstructCompiler):
534         (ShFinalize):
535         (ShCompile):
536         * src/compiler/SymbolTable.h:
537         (TSymbolTable::atBuiltInLevel):
538         (TSymbolTable::atGlobalLevel):
539         (TSymbolTable::push):
540         (TSymbolTable::getGlobalLevel):
541         (TSymbolTable::currentLevel):
542         * src/libGLESv2/Shader.cpp:
543         (gl::Shader::Shader):
544         (gl::Shader::compileToHLSL):
545
546 2010-08-03  Mark Rowe  <mrowe@apple.com>
547
548         Rubber-stamped by Adele Peterson.
549
550         Remove some unnecessary files from the ANGLE tree.
551
552         * src/compiler/tools/COPYING.bison: Removed.
553         * src/compiler/tools/COPYING.flex: Removed.
554         * src/compiler/tools/README: Removed.
555         * src/compiler/tools/bison.hairy: Removed.
556         * src/compiler/tools/bison.simple: Removed.
557
558 2010-08-03  Mark Rowe  <mrowe@apple.com>
559
560         Rubber-stamped by Adele Peterson.
561
562         Clean up the ANGLE Xcode project.
563
564         Main changes include:
565         • Adding a Production configuration.
566         • Modifying the library name from libangle.a to libANGLE.a.
567         • Installing the headers in a subdirectory of /usr/local/include to avoid polluting the top-level directory.
568         • Generating derived sources in to the built products directory so they're saved along with the symroot.
569         • Switching to using .xcconfig files for maximum cleanliness.
570
571         * ANGLE.xcodeproj/project.pbxproj:
572         * Configurations/ANGLE.xcconfig: Added.
573         * Configurations/Base.xcconfig: Added.
574         * Configurations/DebugRelease.xcconfig: Added.
575
576 2010-08-02  Paul Sawaya  <psawaya@apple.com>
577
578         Reviewed by Adele Peterson.
579
580         Add ANGLE library to WebKit. From the repository (http://angleproject.googlecode.com) as of July 22.
581         https://bugs.webkit.org/show_bug.cgi?id=42789
582